Monster Hunter Ultimate

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Mechanics

Showing 12 of 12 Land cards

Go to section: Colourless (1) White (14) Blue (6) Black (10) Red (16) Green (5) Multicolour (27) Hybrid (10) Artifact (17) Land (12)

Show rarities: U

 U 
Land
Ancestral Steppe enters tapped.

{t}, Add {w}{g}
 U 
Land
Coral Highlands enters tapped.

{t}, Add {u}{r}
 U 
Land
Flooded Forest enters tapped.

{t}, Add {u}{g}
 U 
Land
Frozen Seaway enters tapped.

{t}, Add {w}{u}
 U 
Land
{t}, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.

When Guiding Lands has 5 or more bone counters, remove all counters on Guiding Lands and transform it.
"So this is the Guiding Lands? What a great new place to hunt!"
-Eager Hunter
Grinding Lands
 
 U 
Land
{t}, Add 2 Mana of any one color and a bone counter to Grinding Lands. This mana can only be used to cast creatures.

{t}, Remove X bone counters. Search your deck for a card with mana cost X or less and add it to your hand. Sacrifice Grinding Lands afterwards.
"Guiding Lands? More like GRINDING LANDS!!"
-Burnt-out Hunter
1 comment
2021-12-15 23:13:16 by dude1818
 U 
Land
Heaven's Mount enters tapped.

{t}, Add {w}{b}
 U 
Land
Marshlands enters tapped.

{t}, Add {u}{b}
 U 
Land
Primal Forest enters tapped.

{t}, Add {b}{g}
 U 
Land
Sandy Plains enters tapped.

{t}, Add {r}{w}
 U 
Land
Sunken Hollow enters tapped.

{t}, Add {r}{g}
 U 
Land
{t}, Add one mana of a color that a land you control could produce.

{3}{w}{t}, Look at the top 3 cards of your library and put a hunter card from among them into your hand. Put the rest on the bottom of your library in any order.
 U 
Land
Volcanic Hollow enters tapped.

{t}, Add {b}{r}

Go to section: Colourless (1) White (14) Blue (6) Black (10) Red (16) Green (5) Multicolour (27) Hybrid (10) Artifact (17) Land (12)

Show rarities: U


Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics