Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Protection from White, Blue, Black, Green, and Colorless ![]() ![]() , Draw a card"If we had a torch we could melt this monstrosity like it was nothing." -Freezing Sentry
8/1
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While Hunting Gong is in play, creatures you control gain Vigilance and get +1/+1 for each hunter you control. (Up to +4/+4)
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, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.
When Guiding Lands has 5 or more bone counters, remove all counters on Guiding Lands and transform it. "So this is the Guiding Lands? What a great new place to hunt!"
-Eager Hunter , Add 2 Mana of any one color and a bone counter to Grinding Lands. This mana can only be used to cast creatures.
, Remove X bone counters. Search your deck for a card with mana cost X or less and add it to your hand. Sacrifice Grinding Lands afterwards."Guiding Lands? More like GRINDING LANDS!!"
-Burnt-out Hunter |
Vigilance
![]() ![]() , create a 3/1 Explosive Rock token with Defender."Just behind his famous chin, Uragaan is also known for his hit single from 1985, You Spin Me Round (Like an Uragaan)"
5/5
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Pack Tactics: Whenever Velociprey attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
1/1
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Target creature you control does not deal or receive combat damage this turn.
"I sure am glad for I-frames!"
-Evade Extender Hunter |
Return target equipment from the graveyard to your hand, or attach target equipment to target creature.
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Equip
Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1." |
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Haste
Attacks every turn if able. "I just killed that Diablos, can I just get my carves?" -Peeved Hunter
2/1
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, Put a bounty counter on target creature. (A creature can only have one bounty counter at a time.)"I think this quest is a key quest, right?"
-Confused Hunter |
Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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You know you've made it when they turn you into a token.
1/1
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Glacial Agnaktor
(rare)
Hunting Gong
(uncommon)
Guiding Lands
(uncommon)
Uragaan
(uncommon)
Velociprey
(common)
Superman Dive
(common)
Craft Equipment
(common)
Doombringer Gunlance
(common)
Daimyo Hermitaur
(common)
Dual Blades Hunter
(common)
On the Grind
(common)
Apceros
(common)
Quest Board
(common)
Longsword Hunter
(common)
Island
(basic)
Jaggi
(token)


, Draw a card


