Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Turn 1: Search your library for any land card, place it on the battlefield and shuffle your library.
Turn 2: Play target equipment from your hand or graveyard without paying its mana cost. Turn 3: Put a Deathtouch counter on target creature you control. It fights target creature you don't control. Create 4 part tokens. |
, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.
When Guiding Lands has 5 or more bone counters, remove all counters on Guiding Lands and transform it. "So this is the Guiding Lands? What a great new place to hunt!"
-Eager Hunter , Add 2 Mana of any one color and a bone counter to Grinding Lands. This mana can only be used to cast creatures.
, Remove X bone counters. Search your deck for a card with mana cost X or less and add it to your hand. Sacrifice Grinding Lands afterwards."Guiding Lands? More like GRINDING LANDS!!"
-Burnt-out Hunter |
Double Strike
When Yian Garuga attacks, give three target creatures a -1/-1 counter. The only thing more toxic than the endless poison is all the stunlocking.
3/2
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Flash
When Purple Gypceros enters the battlefield, tap two target creatures. When Purple Gypceros attacks, give two target creatures a -1/-1 counter. Unearth ![]() (Cast this card from the graveyard for this cost. Exile it at end of turn.)5/1
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![]() ![]() Cascade (Exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in any order.)
![]() ![]() Proliferate2/3
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Return target equipment from the graveyard to your hand, or attach target equipment to target creature.
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First Strike, Reach
3/3
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![]() , Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
When Antidote is played, it gains 3 charge counters.
, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature. |
Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Equip
Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter." |
Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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Sacrifice this token, add one colorless mana that can only be spent on artifacts.
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Hunt for the Elder Dragon
(rare)
Guiding Lands
(uncommon)
Yian Garuga
(uncommon)
Purple Gypceros
(uncommon)
Qurupeco
(common)
Great Sword Hunter
(common)
Craft Equipment
(common)
Barioth
(common)
Item Box
(common)
Antidote
(common)
On the Grind
(common)
Hunting Horn Hunter
(common)
Diablos Shatterer II
(common)
Longsword Hunter
(common)
Island
(basic)
Part
(token)

, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.




