Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When Baleful Gigginox attacks, tap two target creatures an opponent controls. 5/2
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Primal Forest enters tapped.
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, Add one mana of a color that a land you control could produce.
![]() ![]() , Look at the top 3 cards of your library and put a hunter card from among them into your hand. Put the rest on the bottom of your library in any order. |
Coral Highlands enters tapped.
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Choose one:
Target creature blocks this turn Target creature attacks this turn |
When Helpful Felyne enters the battlefield, look at the top four cards of your library. Reveal an artifact from among them and put it into your hand, put the rest on the bottom of your library in any order.
1/1
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Scry 3, then draw cards until you and target opponent have an equal number of cards in hand.
(If you have more cards than your opponent, you draw no cards.) |
Equip
Equipped creature gains +2/+0 and "Whenever this creature attacks, it gains flying." "This bone glaive was made with quality materials and legendary skill."
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![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, deal 1 damage to any target. "Anything that gets rid of Konchu is a friend of mine." -Battle-Scarred Hunter
2/2
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Equip
Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1." |
Combo: When Button Mashing Hunter deals damage to a creature, put a -1/-1 counter on that creature.
3/1
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Double Strike
![]() ![]() , Create a food token.Just a big old bear that loves honey.
1/3
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Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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This rock gave up its explosive dreams for a more sturdy one.
0/2
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Baleful Gigginox
(rare)
Primal Forest
(uncommon)
Tanzia Port
(uncommon)
Coral Highlands
(uncommon)
Taunt
(common)
Helpful Felyne
(common)
Pre Hunt Preparations
(common)
Sturdy Glave II
(common)
Yian Kut-Ku
(common)
Doombringer Gunlance
(common)
Button Mashing Hunter
(common)
Azuros
(common)
Jaggi
(common)
Charging Lancer
(common)
Island
(basic)
Boulder
(token)


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