Monster Hunter Ultimate: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{5}{w}{u}
 
 R 
Creature – Fanged Beast
Trample
When Gammoth enters the battlefield, give two creatures Muck 1 (Put 1 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with "{t} to remove a counter".)

When Gammoth attacks, Proliferate all Muck counters.

{2}{u}{u} Give target two Muck counters
4/8
{4}{g}
 
 U 
Creature – Flying Wyvern
Flying

If player has a Rathalos in play, Rathian costs {2} less.

{t} Give target attacking creature a -1/-1 counter.
Hey, at least it isn't pink.
4/4
 U 
Artifact – Equipment
Equip {0}

Equipped creature gains +3/-1 and First Strike.
Also "Whenever equipped creature deals combat damage to a creature, that creature taps and doesn't untap during it's controller's next untap step."
 U 
Land
Ancestral Steppe enters tapped.

{t}, Add {w}{g}
 C 
Sorcery
Scry 3, then draw cards until you and target opponent have an equal number of cards in hand.
(If you have more cards than your opponent, you draw no cards.)
 C 
Instant
Target creature you control does not deal or receive combat damage this turn.
"I sure am glad for I-frames!"
-Evade Extender Hunter
{1}{u/w}
 
 C 
Creature – Brute Wyvern
Defender

Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with "{t} to remove a counter".)
1/4
 C 
Artifact
{2}{t}, Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{w}
 
 C 
Creature – Fanged Beast
Double Strike

{w}{w}{t}, Create a food token.
Just a big old bear that loves honey.
1/3
 C 
Creature – Hunter
Reach

Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature.

Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter.
3/2
 C 
Creature – Hunter
Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.

Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer.
1/3
 C 
Artifact
When Antidote is played, it gains 3 charge counters.

{t}, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature.
 C 
Creature – Carapaceon
Defender
{g}{g} Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.
Feelin' crabby?
2/3
 C 
Creature – Hunter
Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.

Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch.
4/4
Plains
 
 B 
Basic Land – Plains
 T 
Token Bubble
Flying
Just a simple bubble floating around.
0/1

Gammoth (rare)
Rathian (uncommon)
Addled Beers (uncommon)
Ancestral Steppe (uncommon)
Pre Hunt Preparations (common)
Superman Dive (common)
Barroth (common)
Item Box (common)
Azuros (common)
Heavy Bowgun Hunter (common)
Charging Lancer (common)
Antidote (common)
Daimyo Hermitaur (common)
Great Sword Hunter (common)
Plains (basic)
Bubble (token)