Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
![]() ![]() – (You may cast Black Diablos for this cost if you sacrifice a Diablos.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block if able.) Black Diablos can't be blocked by more than one creature. Oh she's ticked.
8/4
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![]() , Add a charge counter to Dragonator.
![]() , Add four charge counters to Dragonator.
, Remove four charge counters from Dragonator, destroy target creature. |
Vigilance
When attacking, give all creatures who blocked Royal Ludroth a -1/0 token. ![]() ![]() Transform Royal Ludroth into Purple LudrothWho could've guessed that royalty smelled like bananas?
2/3
Double Strike
When attacking, give all creatures who blocked Purple Ludroth a -1/-1 token. I didn't know bananas came in this shade of yellow.
2/5
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Lifelink
Giggi deals 1 damage to target player when attacking. Whenever Giggi deals damage, add a +1/+1 counter to it. 0/1
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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First Strike, Reach
3/3
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When Antidote is played, it gains 3 charge counters.
, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature. |
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Pack Tactics: Whenever Izuchi attacks, if you attacked with creatures with total power 6 or greater this combat, deal 1 damage to target creature.
1/1
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Lifelink
When Healing Hunter enters the battlefield, gain life equal to the number of creatures you control. Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/1
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Equip
Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter." |
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Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
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This rock gave up its explosive dreams for a more sturdy one.
0/2
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Black Diablos
(mythic)
Dragonator
(uncommon)
Royal Ludroth
(uncommon)
Giggi
(uncommon)
Hunting Horn Hunter
(common)
Coordinated Attack
(common)
Barioth
(common)
Antidote
(common)
Great Sword Hunter
(common)
Izuchi
(common)
Healing Hunter
(common)
Diablos Shatterer II
(common)
On the Grind
(common)
Scoutflies
(common)
Swamp
(basic)
Boulder
(token)




, Add a charge counter to Dragonator.




