Monster Hunter Ultimate: Virtual Booster
| Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Mizutsune enters the battlefield, create four 0/1 Bubble tokens with flying.
Create a 0/1 Bubble with flyingNothing like a well placed bubble to keep away those pesky hunters!
4/6
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Heaven's Mount enters tapped.
, Add ![]() ![]() |
![]() Roll a d20:
1-7 Target creature you control gains +2/-1 until end of turn. 8-17 Target creature you control gains +2/+2 until end of turn. 18-20 Target creature you control gains Vigilance, First Strike, and +2/+2 until end of turn. |
Enchanted creature gets -2/-2 and it's activated abilities can't be activated.
Create a part token. "Hey don't forget to carve that!"
-Smart Hunter |
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Defender
As long as Guarding Lancer is equipped, it can block two creatures at once. Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power. 1/5
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Haste
Lagombi does not untap on your next turn after attacking. 4/2
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When Helpful Felyne enters the battlefield, look at the top four cards of your library. Reveal an artifact from among them and put it into your hand, put the rest on the bottom of your library in any order.
1/1
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Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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Reach, Defender
1/4
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Lifelink
When Healing Hunter enters the battlefield, gain life equal to the number of creatures you control. Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/1
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Reach
Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature. Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter. 3/2
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When Antidote is played, it gains 3 charge counters.
, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature. |
![]() , Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Flying
Just a simple bubble floating around.
0/1
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Mizutsune
(rare)
Heaven's Mount
(uncommon)
Cooking Spit
(uncommon)
Sever Tail
(uncommon)
Guarding Lancer
(common)
Lagombi
(common)
Helpful Felyne
(common)
Coordinated Attack
(common)
Larinoth
(common)
Healing Hunter
(common)
Great Sword Hunter
(common)
Heavy Bowgun Hunter
(common)
Antidote
(common)
Item Box
(common)
Forest
(basic)
Bubble
(token)


Create a 0/1 Bubble with flying



