Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() Draw a card
![]() ![]() Cascade (Mana cost 6)
![]() ![]() Proliferate
![]() ![]() ![]() ![]() Reveal cards off the top of your library until you reveal a creature with power 4 or greater. Put creature into your hand and the rest on your library in any order.3/5
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![]() , Add a charge counter to Dragonator.
![]() , Add four charge counters to Dragonator.
, Remove four charge counters from Dragonator, destroy target creature. |
![]() , Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield."Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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Defender
![]() ![]() , Deal one damage to target creature.
![]() ![]() ![]() , Deal one damage to all creatures you don't control."Clack clack clack.."
3/5
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Double Strike
![]() ![]() , Create a food token.Just a big old bear that loves honey.
1/3
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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When Cleanser is played, it gains 3 charge counters.
, Remove a charge counter from Cleanser. Remove all muck counters from target creature. |
Tap target creature you control, it deals triple its power to target creature you don't control.
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Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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A deck can have any number of cards named Novice Hunter.
"More arrive foolishly seeking fortune and glory in this domain..."
-Ancestral Hunter 1/1
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Scry 3, then draw cards until you and target opponent have an equal number of cards in hand.
(If you have more cards than your opponent, you draw no cards.) |
![]() , Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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This rock gave up its explosive dreams for a more sturdy one.
0/2
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Crimson Qurupeco
(rare)
Dragonator
(uncommon)
Great Jaggi
(uncommon)
Agnaktor
(uncommon)
Azuros
(common)
Daimyo Hermitaur
(common)
Cleanser
(common)
True Charge Slash
(common)
Wyverns Fire
(common)
Charging Lancer
(common)
Novice Hunter
(common)
Great Sword Hunter
(common)
Pre Hunt Preparations
(common)
Item Box
(common)
Mountain
(basic)
Boulder
(token)






, Add a charge counter to Dragonator.



