Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() Draw a card
![]() ![]() Cascade (Mana cost 6)
![]() ![]() Proliferate
![]() ![]() ![]() ![]() Reveal cards off the top of your library until you reveal a creature with power 4 or greater. Put creature into your hand and the rest on your library in any order.3/5
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Flying
If player has a Rathian in play, Rathalos costs less.
Deal 2 damage to target attacking creature."You know, I think he'd make a nice set of armor."
5/5
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Double Strike
When Yian Garuga attacks, give three target creatures a -1/-1 counter. The only thing more toxic than the endless poison is all the stunlocking.
3/2
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While Hunting Gong is in play, creatures you control gain Vigilance and get +1/+1 for each hunter you control. (Up to +4/+4)
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Equip
Equipped creature gains +2/+0 and "Whenever this creature attacks, it gains flying." "This bone glaive was made with quality materials and legendary skill."
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![]() , Exchange equipment between two of your equipped creatures.
![]() , Sacrifice Equipment Box, search your deck for an Equipment card and play it."I know I've got the right weapon in here somewhere.."
-Hoarding Hunter |
Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Haste
Attacks every turn if able. "I just killed that Diablos, can I just get my carves?" -Peeved Hunter
2/1
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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![]() ![]() Cascade (Exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in any order.)
![]() ![]() Proliferate2/3
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Reach
Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature. Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter. 3/2
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Reach, Defender
1/4
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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You know you've made it when they turn you into a token.
1/1
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Crimson Qurupeco
(rare)
Rathalos
(uncommon)
Yian Garuga
(uncommon)
Hunting Gong
(uncommon)
Sturdy Glave II
(common)
Equipment Box
(common)
On the Grind
(common)
Apceros
(common)
Great Sword Hunter
(common)
Qurupeco
(common)
Heavy Bowgun Hunter
(common)
Hunting Horn Hunter
(common)
Larinoth
(common)
Charging Lancer
(common)
Island
(basic)
Jaggi
(token)







Deal 2 damage to target attacking creature.