Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace (This creature can't be blocked unless by two or more creatures)
![]() Give Glavenus +1/+1 until end of turnWho needs whetstones when you've got teeth?
Illus. Rad People at Capcom
6/6
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Equip
Equipped creature gains +3/-1 and First Strike. Also "Whenever equipped creature deals combat damage to a creature, that creature taps and doesn't untap during it's controller's next untap step." |
Enchanted creature gets -2/-2 and it's activated abilities can't be activated.
Create a part token. "Hey don't forget to carve that!"
-Smart Hunter |
Diablos can't be blocked by more than one creature.
"We just want to gather rocks, and Diablos just wants to gather cactuses. Why can't we get along??" -Gather-Scarred Hunter
6/3
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Choose one:
Target creature blocks this turn Target creature attacks this turn |
Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
When Cleanser is played, it gains 3 charge counters.
, Remove a charge counter from Cleanser. Remove all muck counters from target creature. |
Scry 3, then draw cards until you and target opponent have an equal number of cards in hand.
(If you have more cards than your opponent, you draw no cards.) |
Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Pack Tactics: Whenever Genprey attacks, if you attacked with creatures with total power 6 or greater this combat, Genprey gets +1/+1 until end of turn.
1/1
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Defender
You really don't want to hit this.
3/1
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Glavenus
(rare)
Addled Beers
(uncommon)
Sever Tail
(uncommon)
Diablos
(uncommon)
Taunt
(common)
Wyverns Fire
(common)
Longsword Hunter
(common)
Charging Lancer
(common)
Scoutflies
(common)
Cleanser
(common)
Pre Hunt Preparations
(common)
Great Sword Hunter
(common)
Genprey
(common)
Hunting Horn Hunter
(common)
Swamp
(basic)
Explosive Rock
(token)






, Remove a charge counter from Cleanser. Remove all muck counters from target creature.
