Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
As long as Guarding Lancer is equipped, it can block two creatures at once. Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power. 1/5
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Trample
When Gammoth enters the battlefield, give two creatures Muck 1 (Put 1 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with " to remove a counter".)
When Gammoth attacks, Proliferate all Muck counters. ![]() ![]() Give target two Muck counters4/8
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, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.
When Guiding Lands has 5 or more bone counters, remove all counters on Guiding Lands and transform it. "So this is the Guiding Lands? What a great new place to hunt!"
-Eager Hunter , Add 2 Mana of any one color and a bone counter to Grinding Lands. This mana can only be used to cast creatures.
, Remove X bone counters. Search your deck for a card with mana cost X or less and add it to your hand. Sacrifice Grinding Lands afterwards."Guiding Lands? More like GRINDING LANDS!!"
-Burnt-out Hunter |
Equip
Equipped creature gains +5/+5. "Great Sword with the power of the black god. It's said the bearer is fated to rule the world."
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When Energy Drink is played, it gains 3 charge counters.
, Remove a charge counter from Energy Drink. Untap target creature, it gains vigilance until end of turn."A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too!"
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When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
When Antidote is played, it gains 3 charge counters.
, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature. |
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Pack Tactics: Whenever Baggi attacks, if you attacked with creatures with total power 6 or greater this combat, tap target creature.
1/1
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Target creature you control does not deal or receive combat damage this turn.
"I sure am glad for I-frames!"
-Evade Extender Hunter |
Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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![]() ![]() Cascade (Exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in any order.)
![]() ![]() Proliferate2/3
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Pack Tactics: Whenever Genprey attacks, if you attacked with creatures with total power 6 or greater this combat, Genprey gets +1/+1 until end of turn.
1/1
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Flying
Just a simple bubble floating around.
0/1
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Guarding Lancer
(common, foil)
Gammoth
(rare)
Guiding Lands
(uncommon)
Akantor God Sword
(uncommon)
Energy Drink
(uncommon)
Velocidrome
(common)
Scoutflies
(common)
Antidote
(common)
Baggi
(common)
Superman Dive
(common)
Dual Blades Hunter
(common)
Hunting Horn Hunter
(common)
Qurupeco
(common)
Genprey
(common)
Forest
(basic)
Bubble
(token)



to remove a counter".)
