Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
![]() ![]() – (You may cast Black Diablos for this cost if you sacrifice a Diablos.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block if able.) Black Diablos can't be blocked by more than one creature. Oh she's ticked.
8/4
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![]() , Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield."Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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![]() Roll a d20:
1-7 Target creature you control gains +2/-1 until end of turn. 8-17 Target creature you control gains +2/+2 until end of turn. 18-20 Target creature you control gains Vigilance, First Strike, and +2/+2 until end of turn. |
Ancestral Steppe enters tapped.
, Add ![]() ![]() |
![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, deal 1 damage to any target. "Anything that gets rid of Konchu is a friend of mine." -Battle-Scarred Hunter
2/2
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When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
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Defender
Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with " to remove a counter".)1/4
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Whenever a creature an opponent controls dies, create a part token.
"If you crouch, you can carve faster!"
-Olden Time Hunter |
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Equip
Equipped creature gains +2/+0 and "Whenever this creature attacks, flip a coin. If heads, double it's power." "Upgraded Ninja Sword. Can silently slay a wyvern with ease."
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Remove all -1/-1 counters from target creature.
Gain 3 life |
Target creature you control does not deal or receive combat damage this turn.
"I sure am glad for I-frames!"
-Evade Extender Hunter |
Defender
As long as Guarding Lancer is equipped, it can block two creatures at once. Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power. 1/5
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Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Reach
Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature. Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter. 3/2
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Seems like they're always in the wrong place at the absolute worst time.
0/2
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Black Diablos
(mythic)
Great Jaggi
(uncommon)
Cooking Spit
(uncommon)
Ancestral Steppe
(uncommon)
Yian Kut-Ku
(common)
Velocidrome
(common)
Barroth
(common)
Carving Knife
(common)
Hi Ninja Sword
(common)
Herbal Medicine
(common)
Superman Dive
(common)
Guarding Lancer
(common)
Dual Blades Hunter
(common)
Heavy Bowgun Hunter
(common)
Mountain
(basic)
Konchu
(token)





, Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield.