Monster Hunter Ultimate: Virtual Booster
| Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Trample
Ironically, rusting over seems to have only made it faster. And angrier.
8/5
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, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.
When Guiding Lands has 5 or more bone counters, remove all counters on Guiding Lands and transform it. "So this is the Guiding Lands? What a great new place to hunt!"
-Eager Hunter , Add 2 Mana of any one color and a bone counter to Grinding Lands. This mana can only be used to cast creatures.
, Remove X bone counters. Search your deck for a card with mana cost X or less and add it to your hand. Sacrifice Grinding Lands afterwards."Guiding Lands? More like GRINDING LANDS!!"
-Burnt-out Hunter |
, Sacrifice X part tokens, place target equipment card from your graveyard into your hand.2/2
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Defender
![]() ![]() , Deal one damage to target creature.
![]() ![]() ![]() , Deal one damage to all creatures you don't control."Clack clack clack.."
3/5
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
Combo: When Button Mashing Hunter deals damage to a creature, put a -1/-1 counter on that creature.
3/1
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When Cleanser is played, it gains 3 charge counters.
, Remove a charge counter from Cleanser. Remove all muck counters from target creature. |
Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
Return target equipment from the graveyard to your hand, or attach target equipment to target creature.
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Pack Tactics: Whenever Izuchi attacks, if you attacked with creatures with total power 6 or greater this combat, deal 1 damage to target creature.
1/1
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Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Seems like they're always in the wrong place at the absolute worst time.
0/2
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Rust Duramboros
(rare)
Guiding Lands
(uncommon)
Smithy Hunter
(uncommon)
Agnaktor
(uncommon)
Scoutflies
(common)
Button Mashing Hunter
(common)
Cleanser
(common)
Hunting Horn Hunter
(common)
Coordinated Attack
(common)
Daimyo Hermitaur
(common)
Wyverns Fire
(common)
Craft Equipment
(common)
Izuchi
(common)
Dual Blades Hunter
(common)
Mountain
(basic)
Konchu
(token)


, Add 1 Mana of any color and a bone counter to Guiding Lands. This mana can only be used to cast creatures.





