Monster Hunter Ultimate: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Hunter
Defender
As long as Guarding Lancer is equipped, it can block two creatures at once.

Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power.
1/5
 
 R 
Creature – Flying Wyvern
{2}{b}{t}, create a 0/1 Giggi token.

{2}{w}, gain -2/+2 until end of turn.

Whenever Gigginox attacks, give one creature a -1/-1 token.
2/5
 U 
Land
{t}, Add one mana of a color that a land you control could produce.

{3}{w}{t}, Look at the top 3 cards of your library and put a hunter card from among them into your hand. Put the rest on the bottom of your library in any order.
 U 
Creature – Fanged Beast
While Volvidon is in play, players cannot activate mana abilities of their creatures or play artifacts.
"Ugh, that thing REEKS!" -Stenched Hunter
2/4
 U 
Enchantment
Enchanted creature gets -2/-2 and it's activated abilities can't be activated.

Create a part token.
"Hey don't forget to carve that!"
-Smart Hunter
 C 
Creature – Felyne
When Helpful Felyne enters the battlefield, look at the top four cards of your library. Reveal an artifact from among them and put it into your hand, put the rest on the bottom of your library in any order.
1/1
{w}
 
 C 
Creature – Bird Wyvern
Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
{1}{u/w}
 
 C 
Creature – Brute Wyvern
Defender

Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with "{t} to remove a counter".)
1/4
 C 
Creature – Hunter
Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
 C 
Creature – Hunter
Combo: When Button Mashing Hunter deals damage to a creature, put a -1/-1 counter on that creature.
3/1
 C 
Creature – Hunter
Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.

Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance.
1/3
 C 
Sorcery
Scry 3, then draw cards until you and target opponent have an equal number of cards in hand.
(If you have more cards than your opponent, you draw no cards.)
 C 
Creature – Hunter
Reach

Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature.

Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter.
3/2
 C 
Artifact – Equipment
Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Cloud
Flying, Defender
When Poison Cloud dies, give the creature that killed it a -1/-1 counter, unless their controller pays {2}.
0/1

Guarding Lancer (common, foil)
Gigginox (rare)
Tanzia Port (uncommon)
Volvidon (uncommon)
Sever Tail (uncommon)
Helpful Felyne (common)
Jaggi (common)
Barroth (common)
Longsword Hunter (common)
Button Mashing Hunter (common)
Hunting Horn Hunter (common)
Pre Hunt Preparations (common)
Heavy Bowgun Hunter (common)
Scoutflies (common)
Swamp (basic)
Poison Cloud (token)