Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , create a 0/1 Giggi token.
![]() , gain -2/+2 until end of turn.
Whenever Gigginox attacks, give one creature a -1/-1 token. 2/5
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Coral Highlands enters tapped.
, Add ![]() ![]() |
, Sacrifice X part tokens, place target equipment card from your graveyard into your hand.2/2
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![]() , Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield."Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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Pack Tactics: Whenever Velociprey attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
1/1
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When Antidote is played, it gains 3 charge counters.
, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature. |
Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
Lifelink
When Healing Hunter enters the battlefield, gain life equal to the number of creatures you control. Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/1
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Pack Tactics: Whenever Ioprey attacks, if you attacked with creatures with total power 6 or greater this combat, return creature with converted mana cost 1 or less to your hand.
1/1
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Equip
Equipped creature gains +2/+0 and "Whenever this creature attacks, flip a coin. If heads, double it's power." "Upgraded Ninja Sword. Can silently slay a wyvern with ease."
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Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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You know you've made it when they turn you into a token.
1/1
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Gigginox
(rare)
Coral Highlands
(uncommon)
Smithy Hunter
(uncommon)
Great Jaggi
(uncommon)
Velociprey
(common)
Antidote
(common)
Wyverns Fire
(common)
Healing Hunter
(common)
Ioprey
(common)
Hi Ninja Sword
(common)
Jaggi
(common)
Daimyo Hermitaur
(common)
On the Grind
(common)
Longsword Hunter
(common)
Island
(basic)
Jaggi
(token)



, create a 0/1 Giggi token.




