Monster Hunter Ultimate: Virtual Booster
| Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Protection from White, Blue, Black, Green, and Colorless ![]() ![]() , Draw a card"If we had a torch we could melt this monstrosity like it was nothing." -Freezing Sentry
8/1
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Ancestral Steppe enters tapped.
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Flying
If player has a Rathalos in play, Rathian costs less.
Give target attacking creature a -1/-1 counter.Hey, at least it isn't pink.
4/4
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Sunken Hollow enters tapped.
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
Pack Tactics: Whenever Genprey attacks, if you attacked with creatures with total power 6 or greater this combat, Genprey gets +1/+1 until end of turn.
1/1
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Equip
Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1." |
Pack Tactics: Whenever Velociprey attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
1/1
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Reach, Defender
1/4
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Haste
Lagombi does not untap on your next turn after attacking. 4/2
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Flash
Do you like bouncing? They like bouncing.
0/2
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Pack Tactics: Whenever Baggi attacks, if you attacked with creatures with total power 6 or greater this combat, tap target creature.
1/1
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Lifelink
When Healing Hunter enters the battlefield, gain life equal to the number of creatures you control. Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/1
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Seems like they're always in the wrong place at the absolute worst time.
0/2
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Glacial Agnaktor
(rare)
Ancestral Steppe
(uncommon)
Rathian
(uncommon)
Sunken Hollow
(uncommon)
Scoutflies
(common)
Genprey
(common)
Doombringer Gunlance
(common)
Velociprey
(common)
Larinoth
(common)
Lagombi
(common)
Konchu
(common)
Baggi
(common)
Healing Hunter
(common)
Charging Lancer
(common)
Swamp
(basic)
Konchu
(token)


, Draw a card


less.

