Monster Hunter Ultimate: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Brute Wyvern
Vigilance, Haste

When Steel Uragaan attacks, create two 0/2 boulder tokens.
"Here comes the Crimson Chin!"
3/7
 U 
Artifact
{3}{t} Roll a d20:
1-7 Target creature you control gains +2/-1 until end of turn.

8-17 Target creature you control gains +2/+2 until end of turn.

18-20 Target creature you control gains Vigilance, First Strike, and +2/+2 until end of turn.
 U 
Land
Ancestral Steppe enters tapped.

{t}, Add {w}{g}
{3}{b}
 
 U 
Creature – Bird Wyvern
{t}, Flip a coin, if heads, target creature gets a -1/-1 counter.

When attacking, give a blocking creature a -1/-1 counter.
3/4
{2}{w}
 
 C 
Creature – Fanged Beast
Double Strike

{w}{w}{t}, Create a food token.
Just a big old bear that loves honey.
1/3
 C 
Creature – Hunter
Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.

Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer.
1/3
 C 
Creature – Hunter
A deck can have any number of cards named Novice Hunter.
"More arrive foolishly seeking fortune and glory in this domain..."
-Ancestral Hunter
1/1
 C 
Creature – Bird Wyvern
Pack Tactics: Whenever Velociprey attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
1/1
 C 
Creature – Bird Wyvern
{2}{w}{w} Cascade (Exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in any order.)

{2}{g}{g} Proliferate
2/3
 C 
Enchantment
Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
 C 
Artifact – Equipment
Equip {3}

Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter."
 C 
Creature – Hunter
Reach

Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature.

Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter.
3/2
 C 
Artifact – Equipment
Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter
 C 
Sorcery
Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead.
Plains
 
 B 
Basic Land – Plains
 T 
Token Bubble
Flying
Just a simple bubble floating around.
0/1

Steel Uragaan (rare)
Cooking Spit (uncommon)
Ancestral Steppe (uncommon)
Iodrome (uncommon)
Azuros (common)
Charging Lancer (common)
Novice Hunter (common)
Velociprey (common)
Qurupeco (common)
On the Grind (common)
Diablos Shatterer II (common)
Heavy Bowgun Hunter (common)
Scoutflies (common)
Wyverns Fire (common)
Plains (basic)
Bubble (token)