Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flip a coin, if heads, create 2 0/1 Poison Cloud tokens.
When attacking, create a 0/1 Poison Cloud token. "I'm telling you, the Wroggi were made by the guild to get us to buy more antidotes!!!"
-Conspiracy-riddled Hunter 2/3
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![]() Roll a d20:
1-7 Target creature you control gains +2/-1 until end of turn. 8-17 Target creature you control gains +2/+2 until end of turn. 18-20 Target creature you control gains Vigilance, First Strike, and +2/+2 until end of turn. |
, Add one mana of a color that a land you control could produce.
![]() ![]() , Look at the top 3 cards of your library and put a hunter card from among them into your hand. Put the rest on the bottom of your library in any order. |
![]() , Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield."Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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![]() ![]() Cascade (Exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in any order.)
![]() ![]() Proliferate2/3
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
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Equip
Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter." |
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Pack Tactics: Whenever Ioprey attacks, if you attacked with creatures with total power 6 or greater this combat, return creature with converted mana cost 1 or less to your hand.
1/1
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Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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When Meownster Hunter enters the battlefield, put a +1/+1 counter on target creature.
1/1
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, Put a bounty counter on target creature. (A creature can only have one bounty counter at a time.)"I think this quest is a key quest, right?"
-Confused Hunter |
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You know you've made it when they turn you into a token.
1/1
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Great Wroggi
(rare)
Cooking Spit
(uncommon)
Tanzia Port
(uncommon)
Great Jaggi
(uncommon)
Qurupeco
(common)
Hunting Horn Hunter
(common)
Velocidrome
(common)
Diablos Shatterer II
(common)
Ioprey
(common)
Longsword Hunter
(common)
Wyverns Fire
(common)
Jaggi
(common)
Meownster Hunter
(common)
Quest Board
(common)
Forest
(basic)
Jaggi
(token)

Flip a coin, if heads, create 2 0/1 Poison Cloud tokens.



