Monster Hunter Ultimate: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hunter
When Field Team Leader enters the battlefield, it fights target creature you don't control.

Whenever Field Team Leader attacks a creature, it gains lifelink until end of turn.
6/6
 U 
Instant
Exile target non-legendary creature.

Create 3 part tokens
 U 
Land
Ancestral Steppe enters tapped.

{t}, Add {w}{g}
 U 
Creature – Brute Wyvern
Trample

Duramboros does not untap on your next turn after attacking.
8/8
 C 
Artifact – Equipment
Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter
{1}{u/w}
 
 C 
Creature – Brute Wyvern
Defender

Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with "{t} to remove a counter".)
1/4
 C 
Enchantment
Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
 C 
Artifact – Equipment
Equip {3}

Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1."
 C 
Creature – Hunter
Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.

Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance.
1/3
{b}
 
 C 
Creature – Bird Wyvern
Pack Tactics: Whenever Wroggi attacks, if you attacked with creatures with total power 6 or greater this combat, create a 0/1 Poison Cloud token.
1/2
 C 
Creature – Carapaceon
Defender
{g}{g} Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.
Feelin' crabby?
2/3
{w}
 
 C 
Creature – Bird Wyvern
Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
 C 
Creature – Bird Wyvern
When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
 C 
Sorcery
Tap target creature you control, it deals triple its power to target creature you don't control.
Forest
 
 B 
Basic Land – Forest
 T 
Token Neopteron
Seems like they're always in the wrong place at the absolute worst time.
0/2

Field Team Leader (rare)
Capture for Parts (uncommon)
Ancestral Steppe (uncommon)
Duramboros (uncommon)
Scoutflies (common)
Barroth (common)
On the Grind (common)
Doombringer Gunlance (common)
Hunting Horn Hunter (common)
Wroggi (common)
Daimyo Hermitaur (common)
Jaggi (common)
Velocidrome (common)
True Charge Slash (common)
Forest (basic)
Konchu (token)