Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Turn 1: Search your library for any land card, place it on the battlefield and shuffle your library.
Turn 2: Play target equipment from your hand or graveyard without paying its mana cost. Turn 3: Put a Deathtouch counter on target creature you control. It fights target creature you don't control. Create 4 part tokens. |
Coral Highlands enters tapped.
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, Flip a coin, if heads, target creature gets a -1/-1 counter.
When attacking, give a blocking creature a -1/-1 counter. 3/4
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Enchanted creature gets -2/-2 and it's activated abilities can't be activated.
Create a part token. "Hey don't forget to carve that!"
-Smart Hunter |
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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Defender
Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with " to remove a counter".)1/4
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
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Equip
Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter." |
Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Tap target creature you control, it deals triple its power to target creature you don't control.
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Defender
As long as Guarding Lancer is equipped, it can block two creatures at once. Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power. 1/5
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Return target equipment from the graveyard to your hand, or attach target equipment to target creature.
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You know you've made it when they turn you into a token.
1/1
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Hunt for the Elder Dragon
(rare)
Coral Highlands
(uncommon)
Iodrome
(uncommon)
Sever Tail
(uncommon)
Daimyo Hermitaur
(common)
Barroth
(common)
Scoutflies
(common)
Velocidrome
(common)
Diablos Shatterer II
(common)
Dual Blades Hunter
(common)
True Charge Slash
(common)
Hunting Horn Hunter
(common)
Guarding Lancer
(common)
Craft Equipment
(common)
Forest
(basic)
Jaggi
(token)

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