Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace (This creature can't be blocked unless by two or more creatures)
![]() Give Glavenus +1/+1 until end of turnWho needs whetstones when you've got teeth?
Illus. Rad People at Capcom
6/6
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Flip a coin, if heads, target creature doesn't untap on it's controller's next untap step.
When attacking, creature blocking Gendrome doesn't untap on it's controller's next untap step. 2/3
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Exile target non-legendary creature.
Create 3 part tokens |
Equip
Equipped creature gains +5/+5. "Great Sword with the power of the black god. It's said the bearer is fated to rule the world."
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Equip
Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1." |
Lifelink
When Healing Hunter enters the battlefield, gain life equal to the number of creatures you control. Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/1
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Haste
Attacks every turn if able. "I just killed that Diablos, can I just get my carves?" -Peeved Hunter
2/1
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Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Pack Tactics: Whenever Velociprey attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
1/1
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![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, deal 1 damage to any target. "Anything that gets rid of Konchu is a friend of mine." -Battle-Scarred Hunter
2/2
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Tap target creature you control, it deals triple its power to target creature you don't control.
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Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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![]() , Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Flying
Just a simple bubble floating around.
0/1
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Glavenus
(rare)
Gendrome
(uncommon)
Capture for Parts
(uncommon)
Akantor God Sword
(uncommon)
Doombringer Gunlance
(common)
Healing Hunter
(common)
Apceros
(common)
On the Grind
(common)
Charging Lancer
(common)
Velociprey
(common)
Yian Kut-Ku
(common)
True Charge Slash
(common)
Jaggi
(common)
Item Box
(common)
Forest
(basic)
Bubble
(token)



Flip a coin, if heads, target creature doesn't untap on it's controller's next untap step.
