Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() Roll a d20:
1-7 Target creature you control gains +2/-1 until end of turn. 8-17 Target creature you control gains +2/+2 until end of turn. 18-20 Target creature you control gains Vigilance, First Strike, and +2/+2 until end of turn. |
Flash
![]() ![]() – (You may cast Black Diablos for this cost if you sacrifice a Diablos.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block if able.) Black Diablos can't be blocked by more than one creature. Oh she's ticked.
8/4
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Double Strike
When Yian Garuga attacks, give three target creatures a -1/-1 counter. The only thing more toxic than the endless poison is all the stunlocking.
3/2
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, Flip a coin, if heads, target creature gets a -1/-1 counter.
When attacking, give a blocking creature a -1/-1 counter. 3/4
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Flash
When Purple Gypceros enters the battlefield, tap two target creatures. When Purple Gypceros attacks, give two target creatures a -1/-1 counter. Unearth ![]() (Cast this card from the graveyard for this cost. Exile it at end of turn.)5/1
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When Helpful Felyne enters the battlefield, look at the top four cards of your library. Reveal an artifact from among them and put it into your hand, put the rest on the bottom of your library in any order.
1/1
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Defender
When Aptonoth dies, create a food token. 1/3
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Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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Choose one:
Target creature blocks this turn Target creature attacks this turn |
Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Defender
Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with " to remove a counter".)1/4
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Pack Tactics: Whenever Velociprey attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
1/1
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
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Defender
You really don't want to hit this.
3/1
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Cooking Spit
(uncommon, foil)
Black Diablos
(mythic)
Yian Garuga
(uncommon)
Iodrome
(uncommon)
Purple Gypceros
(uncommon)
Helpful Felyne
(common)
Aptonoth
(common)
Coordinated Attack
(common)
Taunt
(common)
Jaggi
(common)
Charging Lancer
(common)
Barroth
(common)
Velociprey
(common)
Scoutflies
(common)
Mountain
(basic)
Explosive Rock
(token)

Roll a d20:






