Monster Hunter Ultimate: Virtual Booster
| Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender, Reach
, add 3 mana of any color.
![]() ![]() , search your library for a land card and place it on the battlefield tapped.
![]() ![]() , search your graveyard for a land card and place it on the battlefield tapped.4/8
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Marshlands enters tapped.
, Add ![]() ![]() |
![]() , Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield."Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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Gobul can only block and be blocked by Blue creatures.
, Tap target creatureWho's to say Gobul hasn't been in every Monster Hunter game? We don't check the rivers!
2/3
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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Whenever a creature an opponent controls dies, create a part token.
"If you crouch, you can carve faster!"
-Olden Time Hunter |
Target creature you control does not deal or receive combat damage this turn.
"I sure am glad for I-frames!"
-Evade Extender Hunter |
Haste
Attacks every turn if able. "I just killed that Diablos, can I just get my carves?" -Peeved Hunter
2/1
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Equip
Equipped creature gains +2/+0 and "Whenever this creature attacks, it gains flying." "This bone glaive was made with quality materials and legendary skill."
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When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
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When Meownster Hunter enters the battlefield, put a +1/+1 counter on target creature.
1/1
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Tap target creature you control, it deals triple its power to target creature you don't control.
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Haste
Combo: Whenever Dual Blades Hunter attacks, it gains a +1/+0 token. If it goes a turn without attacking, it loses all these tokens. Hunt: Whenever a red creature an opponent controls dies, give target creature you control First Strike. 2/2
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Sacrifice this token, add one colorless mana that can only be spent on artifacts.
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The Living Mountain, Duramboros
(mythic)
Marshlands
(uncommon)
Great Jaggi
(uncommon)
Gobul
(uncommon)
Daimyo Hermitaur
(common)
Carving Knife
(common)
Superman Dive
(common)
Apceros
(common)
Sturdy Glave II
(common)
Velocidrome
(common)
Meownster Hunter
(common)
True Charge Slash
(common)
Dual Blades Hunter
(common)
Hunting Horn Hunter
(common)
Island
(basic)
Part
(token)
, add 3 mana of any color.







