Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double Strike
![]() ![]() , give Shogun Ceanataur +X/0 until end of turn.One cut from a ceanataur isn't too bad. It's the second you should be worried about.
1/3
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Volcanic Hollow enters tapped.
, Add ![]() ![]() |
Defender
![]() ![]() , Deal one damage to target creature.
![]() ![]() ![]() , Deal one damage to all creatures you don't control."Clack clack clack.."
3/5
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Ancestral Steppe enters tapped.
, Add ![]() ![]() |
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Double Strike
![]() ![]() , Create a food token.Just a big old bear that loves honey.
1/3
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Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
When Cleanser is played, it gains 3 charge counters.
, Remove a charge counter from Cleanser. Remove all muck counters from target creature. |
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Pack Tactics: Whenever Genprey attacks, if you attacked with creatures with total power 6 or greater this combat, Genprey gets +1/+1 until end of turn.
1/1
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Scry 3, then draw cards until you and target opponent have an equal number of cards in hand.
(If you have more cards than your opponent, you draw no cards.) |
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Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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This rock gave up its explosive dreams for a more sturdy one.
0/2
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Shogun Ceanataur
(rare)
Volcanic Hollow
(uncommon)
Agnaktor
(uncommon)
Ancestral Steppe
(uncommon)
Azuros
(common)
Jaggi
(common)
Wyverns Fire
(common)
Cleanser
(common)
Scoutflies
(common)
Great Sword Hunter
(common)
Genprey
(common)
Pre Hunt Preparations
(common)
Longsword Hunter
(common)
Charging Lancer
(common)
Plains
(basic)
Boulder
(token)



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