Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Protection from White, Blue, Black, Green, and Colorless ![]() ![]() , Draw a card"If we had a torch we could melt this monstrosity like it was nothing." -Freezing Sentry
8/1
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Marshlands enters tapped.
, Add ![]() ![]() |
When Energy Drink is played, it gains 3 charge counters.
, Remove a charge counter from Energy Drink. Untap target creature, it gains vigilance until end of turn."A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too!"
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Sunken Hollow enters tapped.
, Add ![]() ![]() |
![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, draw a card. "With those Konchu gone, I can finally gather in peace!" -Gather-Scarred Hunter
2/2
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Equip
Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter." |
When attacking, draw a card for each Bird Wyvern attacking with Velocidrome.
2/2
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Defender
When Aptonoth dies, create a food token. 1/3
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, Put a bounty counter on target creature. (A creature can only have one bounty counter at a time.)"I think this quest is a key quest, right?"
-Confused Hunter |
Tap target creature you control, it deals triple its power to target creature you don't control.
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When Helpful Felyne enters the battlefield, look at the top four cards of your library. Reveal an artifact from among them and put it into your hand, put the rest on the bottom of your library in any order.
1/1
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Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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This rock gave up its explosive dreams for a more sturdy one.
0/2
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Glacial Agnaktor
(rare)
Marshlands
(uncommon)
Energy Drink
(uncommon)
Sunken Hollow
(uncommon)
Blue Kut-Ku
(common)
Diablos Shatterer II
(common)
Velocidrome
(common)
Charging Lancer
(common)
Aptonoth
(common)
Quest Board
(common)
True Charge Slash
(common)
Helpful Felyne
(common)
Coordinated Attack
(common)
Daimyo Hermitaur
(common)
Swamp
(basic)
Boulder
(token)


, Draw a card




