Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Meownster Hunter enters the battlefield, put a +1/+1 counter on target creature.
1/1
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When Agnaktor, The Worldswimmer enters the battlefield, deal 1 damage to each non-red permanent on the battlefield.
When Agnaktor attacks, destroy target land of defending player. ![]() ![]() , Deal one damage to all creatures you don't control.7/9
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Double Strike
When Yian Garuga attacks, give three target creatures a -1/-1 counter. The only thing more toxic than the endless poison is all the stunlocking.
3/2
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Defender
Sacrifice a land to draw 2 cards and give target creature Muck 3. 2/5
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While Hunting Gong is in play, creatures you control gain Vigilance and get +1/+1 for each hunter you control. (Up to +4/+4)
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First Strike, Reach
3/3
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
Target creature you control does not deal or receive combat damage this turn.
"I sure am glad for I-frames!"
-Evade Extender Hunter |
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Flash
Do you like bouncing? They like bouncing.
0/2
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Lifelink
When Healing Hunter enters the battlefield, gain life equal to the number of creatures you control. Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/1
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Defender
![]() Give Daimyo Hermitaur +0/+2 until end of turn. Can only be activated once per turn.Feelin' crabby?
2/3
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Equip
Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1." |
Up to two target creatures you control get +1/+1 until end of turn, and fight one target creature an opponent controls.
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Sacrifice this token, add one colorless mana that can only be spent on artifacts.
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Meownster Hunter
(common, foil)
Agnaktor, The Worldswimmer
(mythic)
Yian Garuga
(uncommon)
Jade Barroth
(uncommon)
Hunting Gong
(uncommon)
Barioth
(common)
Scoutflies
(common)
Superman Dive
(common)
Great Sword Hunter
(common)
Konchu
(common)
Healing Hunter
(common)
Daimyo Hermitaur
(common)
Doombringer Gunlance
(common)
Coordinated Attack
(common)
Mountain
(basic)
Part
(token)








