Monster Hunter Ultimate: Virtual Booster
| Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Duramboros does not untap on your next turn after attacking. 8/8
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When Mizutsune enters the battlefield, create four 0/1 Bubble tokens with flying.
Create a 0/1 Bubble with flyingNothing like a well placed bubble to keep away those pesky hunters!
4/6
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Enchanted creature gets -2/-2 and it's activated abilities can't be activated.
Create a part token. "Hey don't forget to carve that!"
-Smart Hunter |
Regenerate target creature.
Draw a card. |
![]() , Flip a coin for each plains you control. For each heads add a 1/1 Jaggi token to the battlefield."Hey it's just a Great Jaggi by himself, how bad can it be?"
-Third Fleet Hunter 2/3
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Defender
As long as Guarding Lancer is equipped, it can block two creatures at once. Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power. 1/5
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Equip
Equipped creature gains +2/+0 and "Whenever this creature attacks, it gains flying." "This bone glaive was made with quality materials and legendary skill."
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Pack Tactics: Whenever Jaggi attacks, if you attacked with creatures with total power 6 or greater this combat, add a 1/1 Jaggi token onto the battlefield.
1/1
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Reach
Combo: Whenever Heavy Bowgun Hunter attacks, you may have it deal 2 damage to target creature. Hunt: Whenever a red creature an opponent controls dies, put a +1/+1 counter on Heavy Bowgun Hunter. 3/2
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Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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When Helpful Felyne enters the battlefield, look at the top four cards of your library. Reveal an artifact from among them and put it into your hand, put the rest on the bottom of your library in any order.
1/1
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![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, deal 1 damage to any target. "Anything that gets rid of Konchu is a friend of mine." -Battle-Scarred Hunter
2/2
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Combo: When Button Mashing Hunter deals damage to a creature, put a -1/-1 counter on that creature.
3/1
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Defender
You really don't want to hit this.
3/1
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Duramboros
(uncommon, foil)
Mizutsune
(rare)
Sever Tail
(uncommon)
Felyne Cart
(uncommon)
Great Jaggi
(uncommon)
Guarding Lancer
(common)
Sturdy Glave II
(common)
Hunting Horn Hunter
(common)
Jaggi
(common)
Heavy Bowgun Hunter
(common)
On the Grind
(common)
Helpful Felyne
(common)
Yian Kut-Ku
(common)
Button Mashing Hunter
(common)
Mountain
(basic)
Explosive Rock
(token)


Create a 0/1 Bubble with flying


