Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() , Add three 0/2 Konchu tokens onto the battlefield.
Sacrifice three Konchu, choose one of the following: -Counter target spell -Deal 1 damage to all creatures target opponent controls -Destroy target artifact He'll bring the bowling balls if you bring the pins.
1/3
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Exile target non-legendary creature.
Create 3 part tokens |
Flip a coin, if heads, target creature doesn't untap on it's controller's next untap step.
When attacking, creature blocking Gendrome doesn't untap on it's controller's next untap step. 2/3
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Frozen Seaway enters tapped.
, Add ![]() ![]() |
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Defender
When Aptonoth dies, create a food token. 1/3
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![]() ![]() Cascade (Exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in any order.)
![]() ![]() Proliferate2/3
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Haste
Lagombi does not untap on your next turn after attacking. 4/2
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Equip
Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter." |
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Combo: At the start of your upkeep, if Great Sword Hunter is untapped, put a +1/+1 counter on it. After it attacks, remove all these counters.
Hunt: Whenever a black creature an opponent controls dies, give target creature you control Deathtouch. 4/4
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Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter |
Defender
As long as Guarding Lancer is equipped, it can block two creatures at once. Hunt: Whenever a creature deals damage to this creature, it takes damage equal to Guarding Lancer's power. 1/5
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Reach, Defender
1/4
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Defender
Sacrifice a land to give target creature Muck 3 (Put 3 muck counters on target creature. Mucked creatures cannot deal damage, and replace their abilities with " to remove a counter".)1/4
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Flying
Just a simple bubble floating around.
0/1
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Kut-Ku, Konchu Bowler
(mythic)
Capture for Parts
(uncommon)
Gendrome
(uncommon)
Frozen Seaway
(uncommon)
Aptonoth
(common)
Qurupeco
(common)
Lagombi
(common)
Diablos Shatterer II
(common)
Great Sword Hunter
(common)
Scoutflies
(common)
Guarding Lancer
(common)
Charging Lancer
(common)
Larinoth
(common)
Barroth
(common)
Mountain
(basic)
Bubble
(token)



, Add three 0/2 Konchu tokens onto the battlefield.


