Monster Hunter Ultimate: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Haste
Every time Astalos attacks, you look cool. 6/3
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Primal Forest enters tapped.
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![]() , Add a charge counter to Dragonator.
![]() , Add four charge counters to Dragonator.
, Remove four charge counters from Dragonator, destroy target creature. |
Gobul can only block and be blocked by Blue creatures.
, Tap target creatureWho's to say Gobul hasn't been in every Monster Hunter game? We don't check the rivers!
2/3
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![]() , Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, draw a card. "With those Konchu gone, I can finally gather in peace!" -Gather-Scarred Hunter
2/2
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Pack Tactics: Whenever Ludroth attacks, if you attacked with creatures with total power 6 or greater this combat, scry 3.
1/2
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![]() ![]() , Add a 0/2 Konchu token onto the battlefield.
Sacrifice a Konchu, deal 1 damage to any target. "Anything that gets rid of Konchu is a friend of mine." -Battle-Scarred Hunter
2/2
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Whenever a creature you don't control dies, create a part token. If it had 4-5 power or toughness create two part tokens. If it has power or toughness greater than 6, create three part tokens instead.
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Combo: When Hunting Horn Hunter attacks, you may move a counter from it to another creature.
Hunt: Whenever a white creature an opponent controls dies, give target creature you control Vigilance. 1/3
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Combo: Whenever Charging Lancer attacks, it gains a +0/+1 token. If it goes a turn without attacking, it loses all these tokens.
Hunt: Whenever a green creature an opponent controls dies, put a +1/+1 counter on Charging Lancer. 1/3
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Combo: Whenever this creature attacks it gets +3/+0, but gets -1/-0 for each other attacking creature.
2/2
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Deal 3 damage to each creature you don't control.
If you control an equipment with "Gunlance" in the name, deal 6 damage instead. |
Equip
Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1." |
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Seems like they're always in the wrong place at the absolute worst time.
0/2
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Astalos
(rare)
Primal Forest
(uncommon)
Dragonator
(uncommon)
Gobul
(uncommon)
Item Box
(common)
Blue Kut-Ku
(common)
Ludroth
(common)
Yian Kut-Ku
(common)
On the Grind
(common)
Hunting Horn Hunter
(common)
Charging Lancer
(common)
Longsword Hunter
(common)
Wyverns Fire
(common)
Doombringer Gunlance
(common)
Swamp
(basic)
Konchu
(token)


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