Monster Hunter Ultimate

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Mechanics

Showing 17 of 17 Artifact cards

Go to section: Colourless (1) White (14) Blue (6) Black (10) Red (16) Green (5) Multicolour (27) Hybrid (10) Artifact (17) Land (12)

Show rarities: C U M

 U 
Artifact – Equipment
Equip {0}

Equipped creature gains +3/-1 and First Strike.
Also "Whenever equipped creature deals combat damage to a creature, that creature taps and doesn't untap during it's controller's next untap step."
 U 
Artifact – Equipment
Equip {4}

Equipped creature gains +5/+5.
"Great Sword with the power of the black god. It's said the bearer is fated to rule the world."
 C 
Artifact
When Antidote is played, it gains 3 charge counters.

{t}, Remove a charge counter from Antidote. Remove all -1/-1 and -2/-2 counters from target creature.
 C 
Artifact
Whenever a creature an opponent controls dies, create a part token.
"If you crouch, you can carve faster!"
-Olden Time Hunter
 C 
Artifact
When Cleanser is played, it gains 3 charge counters.

{t}, Remove a charge counter from Cleanser. Remove all muck counters from target creature.
 M 
Legendary Artifact
{5}{t}, Add a charge counter to Commander's Dragonator.

{t}, Remove five charge counters from Commander's Dragonator, deal 10 damage to all creatures controlled by target player. Exile Commander's Dragonator.
"WHERE'S MY DRAGONATOR??"
-The Commander
 U 
Artifact
{3}{t} Roll a d20:
1-7 Target creature you control gains +2/-1 until end of turn.

8-17 Target creature you control gains +2/+2 until end of turn.

18-20 Target creature you control gains Vigilance, First Strike, and +2/+2 until end of turn.
 C 
Artifact – Equipment
Equip {3}

Equipped creature gains +1/+2 and "Whenever this creature deals damage to another creature, that creature gets a -2/0 counter."
 C 
Artifact – Equipment
Equip {3}

Equipped creature gains "Whenever this creature blocks, it gets +1/+1 until end of turn" and "Whenever this creature takes damage, reduce the damage taken by 1."
 U 
Artifact
{2}{t}, Add a charge counter to Dragonator.

{10}{t}, Add four charge counters to Dragonator.

{t}, Remove four charge counters from Dragonator, destroy target creature.
 U 
Artifact
When Energy Drink is played, it gains 3 charge counters.

{t}, Remove a charge counter from Energy Drink. Untap target creature, it gains vigilance until end of turn.
"A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too!"
 C 
Artifact
{1}{t}, Exchange equipment between two of your equipped creatures.

{5}{t}, Sacrifice Equipment Box, search your deck for an Equipment card and play it.
"I know I've got the right weapon in here somewhere.."
-Hoarding Hunter
 C 
Artifact – Equipment
Equip {2}
Equipped creature gains +2/+0 and "Whenever this creature attacks, flip a coin. If heads, double it's power."
"Upgraded Ninja Sword. Can silently slay a wyvern with ease."
 C 
Artifact
{2}{t}, Target instant or sorcery in your graveyard gains Flashback until end of turn. The flashback cost is equal to it's mana cost. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Artifact
{t}, Put a bounty counter on target creature. (A creature can only have one bounty counter at a time.)
"I think this quest is a key quest, right?"
-Confused Hunter
 C 
Artifact – Equipment
Whenever equipped creature attacks, search your library for a basic land card, put it onto the battlefield tapped. Shuffle your library afterwards.
"Even with these things, I still get lost!"
-Turned-about Hunter
 C 
Artifact – Equipment
Equip {2}
Equipped creature gains +2/+0 and "Whenever this creature
attacks, it gains flying.
"
"This bone glaive was made with quality materials and legendary skill."

Go to section: Colourless (1) White (14) Blue (6) Black (10) Red (16) Green (5) Multicolour (27) Hybrid (10) Artifact (17) Land (12)

Show rarities: C U M


Monster Hunter Ultimate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics