Moranshi- the Abnormal Collectives
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If you control a Goblin token, create a 1/1 red Goblin token.
If you control a Rat token, create a 1/1 black rat token.
If you control a Dog token, create a 2/2 green and white Dog token.
If you control a Hellion token, create a 3/3 red Hellion token.
If you control a Rat token, create a 1/1 black rat token.
If you control a Dog token, create a 2/2 green and white Dog token.
If you control a Hellion token, create a 3/3 red Hellion token.
Choose two —
• Destroy all creature tokens.
• Destroy all nontoken creatures.
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creature tokens.
• Destroy all nontoken creatures.
• Destroy all artifacts.
• Destroy all enchantments.
Flying, defender
As long as you control a tapped artifact, Balloon Overviewer can attack as though it didn't have defender.
As long as you control a tapped artifact, Balloon Overviewer can attack as though it didn't have defender.
In Anhosthen the rats are well protected from eagles and owls.
2/4
Flying
At the beginning of your endstep, if you have no cards in your graveyard and no cards in your hand, shuffle Beginning Manifested into your library and draw seven cards.
At the beginning of your endstep, if you have no cards in your graveyard and no cards in your hand, shuffle Beginning Manifested into your library and draw seven cards.
6/5


Amazing artitecture often leaves one alone with their thoughts. However, our thoughts are never alone.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Search your library for up to two legendary permanents, reveal them, put them into your hand, then shuffle.
Search your library for up to two legendary permanents, reveal them, put them into your hand, then shuffle.


Artitecture became foremost about what was best for the rats and how elven life could play into those designs.
Rats not named Decoy Rat can't be targeted as long as you control Decoy Rat.
1/1
Dogs you control get +1/+1.
As long as you control three or more Dogs, humans you control get +1/+1.
Whenever you Command, you may put a +1/+1 counter on each Dog you control instead.
As long as you control three or more Dogs, humans you control get +1/+1.
Whenever you Command, you may put a +1/+1 counter on each Dog you control instead.
2/2
Target creature gain indestructible until end of turn. If that creature is a dog, it gets +2/+2 until end of turn.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
Infestation 
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Whenever you gain life, Infestation costs of permanents you control are reduced by
until end of turn.




Whenever you gain life, Infestation costs of permanents you control are reduced by

1/1
Whenever Eager Mastiff attacks, you may reveal the top card of your library. If you revealed an instant this way, you may cast it. If that instant targets Eager Mastiff, put a +1/+1 counter on Eager Mastiff and gain 2 life.
3/3
You may sacrifice an artifact and pay 

instead of paying Exterminator's Work's mana cost.
Destroy target attacking creature and each other attacking creature that shares a name with it.



Destroy target attacking creature and each other attacking creature that shares a name with it.
Humans poison to kill rats. Elves modified the poison to kill dogs. They're both working on making it work on hellions.
Vigilance
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay
. If you do, create a 1/1 black Rat token.)
Infestation


2/4


At the beginning of your endstep, gain 1 life for each Elf and each Rat you control.
3/3
Whenever an instant or sorcery targets a creature you control, create a 2/2 green and white Dog token.
Humans you control are also Dogs.
Humans you control are also Dogs.
6/6
Exile target attacking or blocking creature.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
Dogs are protective of their humans. Or, is it that humans are protective of their dogs?
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature that dealt damage this turn.
Destroy target creature that dealt damage this turn.
Until end of turn, prevent all damage that would be dealt to target creature or planeswalker.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
Whenever you Command, you gain the option of "Target Dog gains protection from black and red until end of turn."
"The dogs aren't faster or smarter. [i]We[/i] were slowing them down." Elbeatta, Renowned Trainer
1/3


Commands have the option of "Target Dog gains flying until end of turn."
2/2
Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
Infestation 
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)




"Our guests find us to have the most comfortable rooms. Lowly humans such as yourself on the other hand tend to complain." -Marxie, Glasdjaw Luxury Hotel Owner
2/3
Whenever Kite-Collared Hound becomes the target of an instant or sorcery spell, Kite-Collared Hound and up to one target Human you control gain flying until end of turn.
1/2




Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token.
Eventually, another dog will her a lonesome howl.
Gain 3 life.
If you control three or more tokens, draw a card.
If you control three or more tokens, draw a card.
Dogs are not doctors, but somehow they have a better understanding of human ailments than their masters.
Whenever a creature token enters the battlefield under your control, target creature gets +1/+0 and gains first strike and vigilance until end of turn.
"Traveler's have no idea how many guests we really welcome in the Kersaw district." -Towavvel, Gate Sentry
4/3



The Archetypes began manifesting themselves through people and their work.
Return all Dogs that were put into a graveyard from the battlefield this turn to the battlefield.
Destroy up to one target enchantment.
Create a 2/2 green and white Dog token
Create a 2/2 green and white Dog token
"Dig a hole boy, dig right into their warren."- Farmer Bokring
Tap target creature.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
"Good girl" Tymauch said as he tossed a choice cut of meat to his hound Essery while his sword skewered the elf.
Whenever you Command, you may choose "Gain 2 life."
Dogs return the birds their masters hunt.
1/2
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
Target creature gains vigilance, first strike, lifelink, flying, gets +2/+2 until end of turn, and has "Spells targeting this creature cost 

less until end of turn."



Target creature you control gets +1/+1 and gains first strike until end of turn.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
Doublestrike
Whenever you Command, you may choose "Target Dog gains doublestrike until end of turn."
Whenever you Command, you may choose "Target Dog gains doublestrike until end of turn."
The crunching jaws of her dogs can shatter any armor to splatter flesh and shatter bone underneath.
1/3
Lifelink
Whenever a creature you control becomes the target of an instant or sorcery, that creature becomes indestructible until end of turn.
Whenever a creature you control becomes the target of an instant or sorcery, that creature becomes indestructible until end of turn.
3/3
Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards.
No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans.
3/3
Flying
When Aeronautical Scout enters the battlefield draw a card, then discard a card.
When Aeronautical Scout enters the battlefield draw a card, then discard a card.
What weather do hellions bring? Destruction.
2/2


Whenever an enchantment enters your graveyard, draw a card.
3/3
You may pay
and sacrifice three tokens rather than pay Blocked by the Memories's mana cost.
Counter target spell.

Counter target spell.
Counter target noncreature spell.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
At the beginning of your upkeep, any opponent may have you draw seven cards. If you don't, Distrustful Abuse becomes a copy of any creature on the battlefield, except it's base power and toughness are both 7.
7/7
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
Creatures you control with flying have hexproof.
Sacrifice Fog of Mystery and a Goblin: Counter target spell that targets an enchahtment.
Sacrifice Fog of Mystery and a Goblin: Counter target spell that targets an enchahtment.
Whenever an enchantment enters the battlefield under your control, each opponent mills X cards, where X is the number of enchantments you control.
Flying
As long as Hero of the Apocalypse is enchanted, Hero of the Apocalypse gets +3/+3 and is a red Dragon in addition to its other types.

, Sacrifice an enchantment: Return target creature to its owner's hand and deal 3 damage to that creature's controller.
As long as Hero of the Apocalypse is enchanted, Hero of the Apocalypse gets +3/+3 and is a red Dragon in addition to its other types.


1/2
Target creature loses all abilities becomes a 1/1 red Goblin until end of turn.
Making the image of oneself horrific is easier to understand the anatomy of those who dwell outside of the caves.
Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
Flash
Whenever one or more tokens would be created under an opponent's control, you create that many red 1/1 Goblin tokens instead.
Whenever one or more tokens would be created under an opponent's control, you create that many red 1/1 Goblin tokens instead.
1/2
Enchanted Goblins you control get +0/+1.
To depict oneself as "larger-than-life" is to be larger-than-life.
1/2
Player's cannot have a maximum handsize greater than seven.
Spells with a converted mana cost of four or greater have "As you cast this spell, counter it unless you discard a land card."
Spells with a converted mana cost of four or greater have "As you cast this spell, counter it unless you discard a land card."
6/6
As long as Oghansha Mist-Killer is enchanted, Oghansha Mist-Killer can't be blocked.
As long as two or more enchantments are attached to Oghansha Mist-Killer, Oghansha Mist-Killer has hexproof.
As long as two or more enchantments are attached to Oghansha Mist-Killer, Oghansha Mist-Killer has hexproof.
2/2
As long as you control three or more Goblins, enchantment spells you own have flash.
Elven artitecture can take years to craft. Goblins can paint exquisite murals before you can finish reading this.
2/1
Enchant creature
Parallel Ink enters the battlefield as a copy of any Aura attached to the enchanted creature.
Parallel Ink enters the battlefield as a copy of any Aura attached to the enchanted creature.
You may pay
and sacrifice two lands rather than pay Rejection Force's mana cost.
Counter target spell.

Counter target spell.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put target nontoken creature on the top of its owner's library.
Put target nontoken creature on the top of its owner's library.
At the beginning of your upkeep, up to X target nonland permanents become copies of any creature on the battlefield until end of turn, where X is the number of lands in your graveyard with different names.
Enchant creature
Creatures that would enter the battlefield under your control enter as a copy of the enchanted creature.
Creatures that would enter the battlefield under your control enter as a copy of the enchanted creature.
Flying
At the beginning of your endstep, if you have seven or more cards in your hand, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
At the beginning of your endstep, if you have seven or more cards in your hand, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
3/3


"They use the hard magicks! Gar-Sesh will make sure they never find our warren!"- Chief Gar-Sesh's last words.
1/1
Hexproof
Sacrifice a Goblin and an enchantment: Draw four cards, then discard two cards unless you discard a Goblin or an enchantment.
Sacrifice a Goblin and an enchantment: Draw four cards, then discard two cards unless you discard a Goblin or an enchantment.
2/3
Flying
Sacrifice Stalagtite Glider and an enchantment you control: Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
Sacrifice Stalagtite Glider and an enchantment you control: Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
Stalagtite gliders leave their warrens, both hunting prey and scouting for signs of encroaching humanity.
1/2
Sacrifice Stasis Painting: Tap target creature and draw a card.
Those venturing into Warsen warren believe they're simply stunned by the goblins' cave art, unknowing the power of what they look at.
Auras you own have Ward
.

The soft magicks prove hard to undo.
3/3
At the beginning of your upkeep, flip a coin. If you win the flip, create a token copy of each enchantment you control. If an aura was created this way, attach it to the same permanent as the original. If you lose the flip, sacrifice all token enchantments you control and all other enchantments lose all abilities until end of turn.
When Surveyor of Fate enters the battlefield, look at the top three cards of your library. Add one to your hand and put the other two into your graveyard.
"We can all make our lives bombastic, but only a few know how."-Iyawash, Taerlum beggar
1/3
Enchant creature
Enchanted creature has flying.
Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn.
Enchanted creature has flying.
Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn.
Flash
When Tidewhelm Mage enters the battlefield, put the top three cards of your library into your graveyard. If at least two lands were put into your graveyard this way, counter target spell or activated ability.
When Tidewhelm Mage enters the battlefield, put the top three cards of your library into your graveyard. If at least two lands were put into your graveyard this way, counter target spell or activated ability.
2/5
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards.
Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Draw two cards, then discard a card.
Draw two cards, then discard a card.
At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
Enchant creature
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
Flash
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Destruction, like a clever thought, is spontaneous and uncontrollable.
2/1
As an additional cost to cast A Greater Archetype, sacrifice a creature token.
Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player discards a card, then discards a card at random.
Target player discards a card, then discards a card at random.


Professor Galidrey crafted a machine to understand other's dreams. He learned that nightmares are subjective.

2/4
Each player sacrifices a creature. Then, each player who sacrificed the creature with the lowest or tied for lowest converted mana cost this way also sacrifices a land.
The Trexa Orc clan's sporting competitions are nothing but snuff performances.
Deathtouch
, Sacrifice Fleabag Rat: Rats you control gain deathtouch until end of turn.

The Xotang clan had always wanted to remove the elven nest of Yallar. A single, sick rat made sure no elves were left there to resist.
1/2
Whenever another Rat you control dies, Ghost Swarm gains indestructible until end of turn.
At the beginning of your endstep, you may destroy target creature or planeswalker an opponent controls.
At the beginning of your endstep, you may destroy target creature or planeswalker an opponent controls.
4/4
Sacrifice a Swamp: Ghost of Obliteration gains indestructible until end of turn.
Destruction is as much the past as it is the present.
4/4
At the beginning of your endstep if you control two or more Rats, each opponent loses 1 life and you gain 1 life.
1/1



D'Drai often sought to recreate both the womb and the coffin in their artitecture, seeking to show the similarities of comfort and fear.
Target creature gets -X/-X until end of turn, where X is the number of lands with different names in your graveyard.
"With nothing to stand on, we all fall." -Iyawash, Taerlum beggar
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature or planeswalker.
Destroy target creature or planeswalker.
Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
Like any other living thing, hellions need nutrients to grow.
3/3
Choose a creature type. Creatures of the chosen type get -4/-4 until end of turn. If ten or more creatures died this way, double your life total.
"Wouldn't this world be perfect if it was only rats and elves?" Ozhayyat, Tsagiec Prefecture Mayor
Whenever another artifact enters your graveyard from the battlefield, target creature you control gains menace until end of turn.
Society is never solely defined by what people make, but taking something away directs one's life like nothing else.
1/4
As long as an opponent controls a creature with first strike, Mirrored Inversion gets +1/+1 and has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
5/5
Whenever another Rat you control dies, each player loses 1 life.
"Both the killers and their malice and us with our negligence are to blame for the crime committed today."- Constable Twizzent
2/2
Whenever a creature token enters the battlefield, target creature gains lifelink until end of turn.
Not all aspects of the primal rat nature manifest the same.
2/1
Exile a land from your graveyard: Put a +1/+1 counter on up to one target Orc or Hellion.
At the beginning of your endstep, if Orc Clan Elder's power is 4 or greater, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
At the beginning of your endstep, if Orc Clan Elder's power is 4 or greater, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
0/1
Infestation 
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Whenever an artifact enters a graveyard from the battlefield, Rats you control get +1/+1 until end of turn.




Whenever an artifact enters a graveyard from the battlefield, Rats you control get +1/+1 until end of turn.
2/2
Exile a land from your graveyard: Target creature you control gains menace until end of turn.
"If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage
2/3
At the beginning of your upkeep, sacrifice Psychic Eye unless you sacrifice a creature and put a charge counter on Psychic Eye.
,
: Scry X+1, then draw a card, where X is the number of charge counters on Psychic Eye.


Rats you control get +1/+1.
As long as you control three or more Rats, elves you control get +1/+1.
Sacrifice an Elf: Target Rat gains deathtouch and indestructible until end of turn.
As long as you control three or more Rats, elves you control get +1/+1.
Sacrifice an Elf: Target Rat gains deathtouch and indestructible until end of turn.
2/2
Whenever you spend mana to activate the ability of an artifact, each opponent loses X life, where X is the amount of mana you spent to activate the artifact's ability.
2/4
As you cast Reborn from Devastation, you may sacrifice a land.
Return target creature from your graveyard to hand. If you sacrificed a land, return two creatures that share a type from your graveyard to your hand instead.
Return target creature from your graveyard to hand. If you sacrificed a land, return two creatures that share a type from your graveyard to your hand instead.


"First the world forgets its truths, then it forgets its friends."- Shennyng, Caui-Po Rail Rider
1/2
Flying
Exile an artifact from your graveyard: Target Rat gains deathttouch and first strike until end of turn.
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay
. If you do, create a 1/1 black Rat token.)
Exile an artifact from your graveyard: Target Rat gains deathttouch and first strike until end of turn.
Infestation


2/1
At the beginninng of your upkeep, sacrifice a land.
At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard.
At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard.
4/3
Each player sacrifices a creature. Then, each player who didn't sacrifice a creature with the greatest power or tied for greatest power mills a number of cards equal to the greatest power of the creature sacrificed this way.
Destroy target creature.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Hellion polyps feel tremors from aboveground and emerge hungry and confused.
Whenever a land enters your graveyard from anywhere, each opponent loses 2 life.
In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person.
2/1
When Trexa Organizer enters the battlefield, draw a card, lose 1 life, and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
"The aftermath will make for an excellent obstacle course- for us, I doubt humans' dogs can live through this." -Athskatt, Trexa Sports Commmittee organizer
3/2
Flash, flying
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Infestation




The great city of Tsagiec is kept perfect by elves for rats and themselves.
1/2
At the beginning of your upkeep, you may sacrifice a land. If you do, you add 
at the beginning of your first main phase and your combat phase.
Orcs you control are also Hellions.


Orcs you control are also Hellions.
6/6
When Usher of End-Times enters the battlefield, you may destroy target creature or planeswalker.
+1: Each opponent loses 2 life.
-3: Look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
-8: Each opponent gains an emblem with "At the beginning of your upkeep, gain a Doom counter. Then, sacrifice a nonland permanent for each Doom counter you have."
+1: Each opponent loses 2 life.
-3: Look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
-8: Each opponent gains an emblem with "At the beginning of your upkeep, gain a Doom counter. Then, sacrifice a nonland permanent for each Doom counter you have."
6
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
You lose five life. Search your library for a card, then shuffle and put that card on top.
You lose five life. Search your library for a card, then shuffle and put that card on top.
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
Destroy target artifact and deal 3 damage to target creature token.
The casualities of the Glasdjaw fire included 11 elves, and 925 rats.
Cataclysmic Raze can't be countered by spells or abilities.
As an additional cost to cast Cataclysmic Raze, sacrifice any number of lands you control.
Cataclysmic Raze Deals 3+X damage to each player, each creature, and each planeswalker, where X is the number of lands you sacrificed casting Cataclysmic Raze.
As an additional cost to cast Cataclysmic Raze, sacrifice any number of lands you control.
Cataclysmic Raze Deals 3+X damage to each player, each creature, and each planeswalker, where X is the number of lands you sacrificed casting Cataclysmic Raze.
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
Whenever Champion of Destruction attacks, you may destroy target land if you've drawn three or more cards this turn.
Winning the Trexa Games requires as much wisdom as it does strength and speed.
4/2
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, sacrifice a land and destroy up to one target land."
Enchanted creature gets +2/+0 and has "When this creature dies, sacrifice a land and destroy up to one target land."
"We'll have nothing, together."- Eomess, Chancellor of the Zhebiya orc clan.
Haste
Sacrifice Deep-Dream Dancer and an enchantment: Each player discards their hand and draws seven cards.
Sacrifice Deep-Dream Dancer and an enchantment: Each player discards their hand and draws seven cards.
Only in sleep can the universal experiences move without modern societal impediment.
4/4
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Discard a card at random, then draw a number of cards equal to the discarded card's mana value.
Discard a card at random, then draw a number of cards equal to the discarded card's mana value.
Enchant creature
Whenever enchanted creature attacks, creature a token copy of the enchanted creature tapped and attacking with "Sacrifice this creature at the beginning of your endstep unless you sacrifice a nontoken enchantment." Then, attach a token copy of each nonlegendary aura attached to that creature to the token.
Whenever enchanted creature attacks, creature a token copy of the enchanted creature tapped and attacking with "Sacrifice this creature at the beginning of your endstep unless you sacrifice a nontoken enchantment." Then, attach a token copy of each nonlegendary aura attached to that creature to the token.
Enchant creature
Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike.
Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike.
The goblin warrens separated from humanity long ago. What underlying thoughts gnawed at them?
Trample
Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn.
Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn.
"Our bodies reflect our mental state, and we've shaped the world around us to our mental state." D'Drai- Art Therapist
2/3
Goblins you control get +1/+0.
Sacrifice an enchantment: Create a 1/1 red Goblin token.
Sacrifice an enchantment: Create a 1/1 red Goblin token.
All stories told or painted, true or false, ache of the life that runs through their storyteller.
As an additional cost to cast Fearsomeness, discard a card.
Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn.
Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn.
As you cast Fireswirl, you may sacrifice an enchantment or a Goblin.
Deal 1 damage to each creature. If you sacrificed an enchantment or a Goblin, deal 2 damage to each creature instead.
Deal 1 damage to each creature. If you sacrificed an enchantment or a Goblin, deal 2 damage to each creature instead.
Whenever an enchanted creature dies, Flames of Death deals X damage to any target, where X is the mana value of all auras that were attached to the enchanted creature.



3/3
When From the Warren enters the battlefield, create a 1/1 Red Goblin token.
: Create a 1/1 Red Goblin Token. Activate this ability only if you control five or more Goblins, and only once each turn when you could cast a sorcery.

Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted.
Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth.
2/2
Goblins you control get +1/+1.
Whenever an Aura you cast targets a Goblin, create a token copy of that aura attached to each other Goblin you control.
Whenever an Aura you cast targets a Goblin, create a token copy of that aura attached to each other Goblin you control.
2/2
Hellions you control get +1/+1.
As long as you control three or more Hellions, Orcs you control get +1/+1.
Discard a card at random: Deal 1 damage to any target. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
As long as you control three or more Hellions, Orcs you control get +1/+1.
Discard a card at random: Deal 1 damage to any target. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
2/2
Menace
Whenever Hellspire deals combat damage to a player, put two +1/+1 counters on Hellspire, unless that player sacrifices a land.
Whenever Hellspire deals combat damage to a player, put two +1/+1 counters on Hellspire, unless that player sacrifices a land.
First a city is destroyed, and as the polyp grows the province is then blown to dust.
5/5
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
When Oltecz Iron-Breaker enters the battlefield, you may destroy target artifact. If that artifact was tapped, Oltecz Iron-Breaker deals 1 damage to that artifact's controller.
Smaller than other people, the Oltecz warren makes sure to even the odds against any intruders.
3/1
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Deal 3 damage to target creature or planeswalker.
Deal 3 damage to target creature or planeswalker.
Deal 3 damage to target player and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
1/2
Enchant creature
Whenever the enchanted creature becomes enchanted, it deals X damage to any target, where X is the number of auras attached to itt.
Whenever the enchanted creature becomes enchanted, it deals X damage to any target, where X is the number of auras attached to itt.
Enchant land
Enchanted land adds an additional
and deals 1 damage to that land's controller.
Sacrifice enchanted land: Add
.
Enchanted land adds an additional

Sacrifice enchanted land: Add


Whenever an Aura enters your graveyard from the battlefield, you may deal 1 damage to any target.
Goblin magick carries the wielder's intentions even with one's last breath.
When Story-Carver Shaman dies, create X 1/1 red Goblin tokens, where X was the number of auras attached to Story-Carver Shaman.
1/1
First strike
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
4/1
At the beginning of your upkeep, you may sacrifice an enchantment. If you do, enchanted creatures you control gain menace until end of turn.
4/4
Enchant creature you don't own
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
Enchanted creatures you control have haste.
: Target enchanted creature gets +1/+0 until end of turn.

To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
At the beginning of your upkeep, tap Wrathspire unless you sacrifice a land.
Destruction- violence distilled to its purest, most primal, form.
4/4
Whenever a noncreature enchantment enters the battlefield under you control, create a 1/1 red Goblin token.
Goblins you control are enchantments in addition to their other types.
Goblins you control are enchantments in addition to their other types.
5/5


Destroy target artifact or enchantment.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
"Since when did dog's bites become so destructive?"- Wairse, Nest Architect
Whenever you Command Canine Eminence or Canine Eminence is the target of an instant or sorcery you control, put a +1/+1 counter on Canine Eminence.
Remove X +1/+1 counters from Canine Eminence: Until end of turn you may cast instant and sorcery spells with a converted mana cost of X without paying their mana cost.
Remove X +1/+1 counters from Canine Eminence: Until end of turn you may cast instant and sorcery spells with a converted mana cost of X without paying their mana cost.
2/2
Reach
Infestation

(Whenever an untapped artifact you control becomes tapped, you may pay 

. If you do, create a 1/1 black Rat token.)
Infestation






Nothing on two legs gets in or out of the train on his watch.
2/2
Creatures you control get +2/+2 and gain trample until end of turn.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
Sacrifice a creature,
: Until end of turn, prevent all damage that would be dealt to target Rat. If you sacrificed an Elf this way, gain 3 life.

Create a 2/2 green and white Dog token. When you do return target card from your graveyard to your hand.
Target creature gets +2/+2 until end of turn. If that creature is a Dog, it gets +3/+3 until end of turn instead.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
He tracks, he protects, but most importantly, he attacks.
Trample, Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay
. If you do, create a 1/1 black Rat token.)


Despite being bigger than a human, they can still squeeze through holes the size of a human baby.
3/3
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Given Body.
At the beginning of your endstep, Given Body fights target creature you don't control.
At the beginning of your endstep, Given Body fights target creature you don't control.
1/1
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Reveal the top five cards of your library. Add up to one creature and up to one land revealed this way to your hand, and put all other cards revealed this way into your graveyard.
Reveal the top five cards of your library. Add up to one creature and up to one land revealed this way to your hand, and put all other cards revealed this way into your graveyard.
Instants and sorceries you cast gain Command (Untap target up to one target Dog you control.).
You may choose all options available for each Command.
You may choose all options available for each Command.
5/5
Create a 2/2 green and white Dog token.
Command (Untap target up to one target Dog you control.)
Command (Untap target up to one target Dog you control.)
When Kennel Breeder enters the battlefield, create a 2/2 green and white Dog token.
Humans are rarely without their best friends.
1/1
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mage's Hound.
1/2
Whenever you Command, you gain the option of "Create a 2/2 green and white Dog token."
5/5
Whenever you Command, you may choose "Target Dog fights another target creature."
3/5
As you cast Mindhive's Might, choose a creature type.
Target creature you control gets +X/+X until end of turn, where X is the number of creatures of the chosen type that you control. Then, than creature fights target creature.
Target creature you control gets +X/+X until end of turn, where X is the number of creatures of the chosen type that you control. Then, than creature fights target creature.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
Put a +1/+1 counter on each creature token you control.
Infestation 
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Whenever you create a creature token, you may return a land with a type from your graveyard to your hand.




Whenever you create a creature token, you may return a land with a type from your graveyard to your hand.
1/2
Whenever a nontoken artifact enters the battlefield under your control, create a token copy of any creature token you control.
Elves you control are also Rats.
Elves you control are also Rats.
5/5
When Nuts-n-Bolts Rat dies, activated abilities of artifacts you control cost
less to activate until end of turn, where X was Nuts-n-Bolts Rat's power.

"Pests? No! The rats are handy repair kits."-Marxie, Glasdjaw Luxury Hotel Owner
3/3
Search your library for up to two Dogs and reveal them. Put one of them onto the battlefield and add the other to your hand.
Command X times, where X is the number of Dogs you control (Untap target up to one target Dog you control.)
Command X times, where X is the number of Dogs you control (Untap target up to one target Dog you control.)
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control.
Target creature you control deals damage equal to its power to target nontoken creature you don't control.
Prevent all damage that creatures with deathtouch would deal to Ransii Mountain Dog.
The snakes and spiders in the Ransi mountains have the deadliest venom, though none can find a mountain dog's skin under their fur.
2/2
When Rat Reenforcement enters the battlefield, choose 1
•Draw a card.
•Put a +1/+1 counter on another target Rat or target Elf.
•Draw a card.
•Put a +1/+1 counter on another target Rat or target Elf.
"Our little friends always bring us gifts." -Yoctl, Tsagiec Prefecture Knight
1/1
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature with flying or target artifact.
Destroy target creature with flying or target artifact.
Commands gain the option of "Target Dog gets +2/+2 until end of turn."
"Who is the Rigor Run for- the dogs or their "masters"?"- Athskatt, Trexa Sports Commmittee organizer
1/1
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.






3/3
Whenever you cast an instant or sorcery, Taerlum Street Dog gets +1/+1 until end of turn.
As long as Taerlum Street Dog's power is 4 or greater, instants and sorceries you cast have "Draw a card."
As long as Taerlum Street Dog's power is 4 or greater, instants and sorceries you cast have "Draw a card."
"Who's a smart girl?"
2/2
Trample
Among the most massive hounds, timber dogs forget their own size when playing with humans.
1/1
Whenever Tiny Navigator deals combat damage to a player you may reveal the top card of your library. If you revealed a land this way, add that card to your hand. Otherwise, put that card on the bottom of your library.
1/2
Commands you control gain "Tap target untapped Dog you control, and put a basic land from your hand onto the battlefield tapped."
2/2

Defense and offense are just manifestations of fear and courage.
Hexproof, vigilance
Even repressed, some memories gnawed society's mind until they were forced to understood clearly.
3/3
Return target nontoken creature to its owner's hand. You gain protection from creatures that share a type with that creature until end of turn.
Certain ideas cannot form in mortals' minds.
Whenever Lake Maker attacks, each player draws a card and discards a card.
When Lake Maker dies, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
When Lake Maker dies, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
2/2
Return target permanent each player controls to their owner's hand. Then, each player discards a card.
When Blood-Tendril Hellion enters the battlefield, deal 1 damage to each creature and planeswalker who has at least one land in their graveyard.

,
: Target opponent loses X life, where X is the number of lands that were put into their graveyard from anywhere this turn.



3/3
Each player sacrifices a land, creature, and an artifact. Players who sacrificed two or fewer tapped permanents this way lose 3 life.
Search your library for a land card and add it to your hand. Add two mana of any color that land could produce, then shuffle and draw a card.
Reach, first strike
Just because society forgets doesn't mean the unconscious will.
4/4






Flying, hexproof
: Until end of turn, up to X target creature tokens you control gain flying and hexproof until end of turn, where X is Cloudhome Dog's toughness.

2/2
+1: Put a +1/+1 counter on up to one target creature.
-4: Creatures you control gain first strike and hexproof until end of turn.
-6: You gain an emblem with "If you would create a token, create twice that many tokens instead."
-4: Creatures you control gain first strike and hexproof until end of turn.
-6: You gain an emblem with "If you would create a token, create twice that many tokens instead."
4
Whenever an artifact enters the battlefield under your control, you gain 1 life.
At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control.
At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control.
3/3
Exile target permanent with a converted mana cost of 3 or greater.
The world is nothing but the guise of ourselves.


Whenever a nontoken equipped creature you control dies, create a 1/1 black Rat token.
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Infestation




2/1
Flying, Trample
Memories so long forgotten emerged that they no longer had a name on Moranshi.
3/3
Reveal the top four cards of your library. Put a land revealed this way onto the battlefield tapped. Put another card into your hand. Put the other two cards on the bottom of your library in any order.
Destroy a land target player controls at random. If a basic land was destroyed this way, draw a card. Otherwise, scry 3.
You may only activate loyalty abilities of Kenzo Zelecki during an opponent's turn any time you could cast an instant.
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-7: You gain an emblem with "Nonland cards you own have flash."
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-7: You gain an emblem with "Nonland cards you own have flash."
4
The first enchantment you cast each turn costs
less to cast for each time you dealt damage to an opponent this turn.
The second enchantment you cast each turn costs
less to cast for each card you've drawn this turn.

The second enchantment you cast each turn costs

2/2
Destroy target artifact, then chose 1 —
• Destroy target enchantment
• Deal 3 damage to any target.
• Destroy target enchantment
• Deal 3 damage to any target.
Lifelink, Menace
As society grew over millennia, some feelings had become so muted that they could no longer be understood.
3/3
When Ancient Peacekeeper enters the battlefield, each player draws a card.
There was a time when togetherness was a simpler concept.
5/5
Equipped creature has hexproof from artifacts.
Sacrifice an artifact you control: Equipped creature gets +X/+X until end of turn, where X is the sacrificed artifact's mana value. Activate this ability only once each turn.
Equip
Sacrifice an artifact you control: Equipped creature gets +X/+X until end of turn, where X is the sacrificed artifact's mana value. Activate this ability only once each turn.
Equip



Elves set to work rebuilding Molgo as soon as they defeated the hellions the orcs had unleashed there.
1/1
Equipped creature has hexproof from lands.
: Exile target land a from a graveyard. When a land is exiled this way, put a +1/+1 counter on the equipped creature.
Equip

Equip

Every time Catch-Ball becomes unequipped from a creature, put a Fetch counter on Catch-Ball.
Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball.
Equip
Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball.
Equip

Equipped creature has hexproof from enchantments.
Whenever equipped creature attacks, you may exile an aura attached to it. If you do, attach an aura from your graveyard to the equipped creature.
Equip
Whenever equipped creature attacks, you may exile an aura attached to it. If you do, attach an aura from your graveyard to the equipped creature.
Equip

Equipped creature has hexproof from instants and sorceries.
Whenever the equipped creature is the target of an instant or sorcery, put a +1/+1 counter on it.
Equip
Whenever the equipped creature is the target of an instant or sorcery, put a +1/+1 counter on it.
Equip




Whenever D'Drai's Opus attacks, exile another target nonland permanent each player controls.
When D'Drai's Opus leaves the battlefield, each player returns all permanent exiled by D'Drai's Opus to the battlefield under their owner's control.
When D'Drai's Opus leaves the battlefield, each player returns all permanent exiled by D'Drai's Opus to the battlefield under their owner's control.
5/5


Elven artitecture began to change, the unity in its creation now sadistic.
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost
less until end of turn.
Equip

Equip

Whenever you create a creature token, put a charge counter on Kersaw, Glorious Artitecture.
Remove a charge counter,
: Gain 3 life.
Remove four charge counters,
: Draw two cards.
Remove six charge counters,
: Destroy target nonland permanent.
Remove a charge counter,

Remove four charge counters,

Remove six charge counters,

Whenever Mobile Nest attacks, you may return target artifact creature with a power of 1 or less from your graveyard to your hand.
2/2
When Object of Attention enters the battlefield, choose a creature type.
: Add one mana of any color. This mana can only be spent casting a creature of the chosen type.
, Sacrifice Object of Attention: Add
.



Whenever a card with Unconscious is discarded, Polytype Golem gets +1/+1 until end of turn.
Mirrors of society, everyone describes the golem's appearance differently.
2/2

When Snapping Trap enters the battlefield, gain 2 life.
,Sacrfice Snapping Trap: Destroy target token.

Elven exterminators work to kill hellions, orcs dogs, humans goblins, and goblins rats.
Equipped creature gets +2/+0 and has flying.
Equip
.
Equip

Imagination turns the mind's dreams to faulty reality.
Players play with the top card of their library revealed.
,
- Sacrifice Thought Projector: Each player may copy target Unconscious spell an additional time.


At the beginning of each opponent's upkeep, if you control five or more creature tokens, untap all nonland permanents you control.
,
: Create a 1/1 black Rat token.


Whenever a Human, Elf, Orc, or Goblin you control dies, you may put a +1/+1 counter on target Dog, Rat, Hellion, or enchanted creature.
Sacrifice a creature,
: Gain 2 life.
Sacrifice a creature,

Art speaks of true self that mortal tongues deny.
Equipped creature gets +2/+2.
Whenever Weapons of Many becomes equipped to a creature, create X copies of Weapons of Many and equip them to each creature with the same name as the equipped creature, where X is the number of creatures with the same name.
Equip
Whenever Weapons of Many becomes equipped to a creature, create X copies of Weapons of Many and equip them to each creature with the same name as the equipped creature, where X is the number of creatures with the same name.
Equip

Battered Shore enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



The tides rise to cover up the craters and then fall to show the scars of destruction.
Canopy's Shadow enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



A tree keeps the ground beneath it in perpetual darkness.
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



Blood is to paint as a body is to a canvas.
Cave of Murals enters the battlefield tapped.
: Add
.
Tap two untapped Goblins you control,
: Create a token copy of target Goblin. That token has "Sacrifice this creature at beginning of your endstep."


Tap two untapped Goblins you control,

Chittering Walls enters the battlefield tapped.
: Add
.
Tap two untapped Elves you control,
: Target Rat gains "When this creature dies, gain 3 life and each opponent loses 3 life" until end of turn.


Tap two untapped Elves you control,

As Collectivescape enters the battlefield, choose a creature type.
: Add one mana of any color. Activate this ability only if you control at least two creatures of the chosen type.

Dagger Ridge enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



What is raised came from what sank.
Desolate Sand Dune enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



The eastern deserts are so barren they are remembered only by the lizards and cacti that live there.
Dog Park enters the battlefield tapped.
: Add
.
Tap two untapped Humans you control,
: Target instant or sorcery spell you control gains Command (Untap target up to one target Dog you control.).


Tap two untapped Humans you control,

Font of Inner Reflection enters the battlefield tapped.
: Add
.
: Add one mana that of a color of a creature token you control.



Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



The plane's southernmost reaches are untouched by mortals and madness alike.
Hadalpelagic Zone enters the battlefield tapped.
: Add
.
Tap untapped two Orcs you control,
: Each player mills a card.


Tap untapped two Orcs you control,

Hotel's Crevices enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



In darkness we shine bright together.




Rugged Holt enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



The densest wilderness knows no mortal whims.
Self-Help Library enters the battlefield tapped.
: Add
.
Tap two untapped creature tokens,
: Put a +1/+1 counter on target nontoken creature and untap it.


Tap two untapped creature tokens,

Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



There is room for many when one understands how small they truly are.




Sacrifice a land: Swarming Crater becomes a 5/5 legendary Red Hellion with haste and trample named "Azait, the Destroyer" until end of turn. Activate this ability only if you control four or more basic lands.
Teeming Pond enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add
or
.



Thought begins where life begins.
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During their own turn, players may cast the top card of any player's library, spending mana as if it were mana of any color to do so. If a spell was cast this way, each player may copy that spell.
2021-07-26 00:05:43 by Sorrow