Moranshi- the Abnormal Collectives: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an enchantment enters the battlefield under your control, each opponent mills X cards, where X is the number of enchantments you control.
 
 R 
Sorcery
Search your library for up to two Dogs and reveal them. Put one of them onto the battlefield and add the other to your hand.
Command X times, where X is the number of Dogs you control (Untap target up to one target Dog you control.)
 U 
Enchantment
Goblins you control get +1/+0.

Sacrifice an enchantment: Create a 1/1 red Goblin token.
All stories told or painted, true or false, ache of the life that runs through their storyteller.
 U 
Instant
Return target nontoken creature to its owner's hand. You gain protection from creatures that share a type with that creature until end of turn.
Certain ideas cannot form in mortals' minds.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
 C 
Creature – Orc Athlete
Whenever a land enters your graveyard from anywhere, each opponent loses 2 life.
In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person.
2/1
 C 
Enchantment
Whenever an Aura enters your graveyard from the battlefield, you may deal 1 damage to any target.
Goblin magick carries the wielder's intentions even with one's last breath.
 C 
Creature – Elf Knight
Vigilance
Infestation {w} (Whenever an untapped artifact you control becomes tapped, you may pay {w}. If you do, create a 1/1 black Rat token.)
2/4
 C 
Artifact
{3},{t}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.
Elven artitecture began to change, the unity in its creation now sadistic.
 C 
Creature – Elf Druid Knight
Whenever another Rat you control dies, each player loses 1 life.
"Both the killers and their malice and us with our negligence are to blame for the crime committed today."- Constable Twizzent
2/2
 C 
Creature – Rat
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
 C 
Land
Battered Shore enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {b}.
The tides rise to cover up the craters and then fall to show the scars of destruction.
 C 
Creature – Rat
Trample, Infestation {g} (Whenever an untapped artifact you control becomes tapped, you may pay {g}. If you do, create a 1/1 black Rat token.)
Despite being bigger than a human, they can still squeeze through holes the size of a human baby.
3/3
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Put target nontoken creature on the top of its owner's library.
Island
 
 B 
Basic Land – Island

Glyphweaver's Insanity (rare, foil)
Open the Kennels (rare)
Ethereal Reckoning (uncommon)
Unknown Barrier (uncommon)
Weight of Paranoia (uncommon)
Trexa Exhibitionist (common)
Sizzling Revenge (common)
Fixolya's Guard (common)
Gate of Irreason (common)
Nest Guardian (common)
Soft Scurrier (common)
Battered Shore (common)
Giant Rat (common)
Return to Possibility (common)
Island (basic)