Maphaugantu
Maphaugantu: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Showing 36 of 36 Multicolour cards
Go to section: Multicolour (36) Hybrid (2) Land (9)
Show rarities: U R M




1/3





2/3
Enchant player
At the beginning of enchanted players upkeep, create a copy of each curse attached to them for each uniquely named curse attached to them.
At the beginning of enchanted players upkeep, create a copy of each curse attached to them for each uniquely named curse attached to them.
A curse to kill what refuses to die.
Whenever a player sacrifices a non-ooze creature, create a X/X ooze creature token, where X is this the sacrificed creatures power
+1 sacrifice a creature, Acel deals damage equal to that creatures power to any taget.
-3 Each player sacrifices a creature.
+1 sacrifice a creature, Acel deals damage equal to that creatures power to any taget.
-3 Each player sacrifices a creature.
3
You may cast spells from your hand without paying their mana costs. If you do, sacrifice a creature.
The beasts had ravaged his people for centuries, but perhaps the king could turn their fell power to his cause.... all it needs is a bit of blood to oil the gears of war.




Acel had spent years pursuing her, at first out of love, but then out of hatred.
Trample,Menace,Haste
At the beginning of each upkeep sacrifice 2 or more creatures you control, put +1/+1 counters equal to their toughness on Zladeket, Devourer of Nations. Otherwise sacrifice Zladeket.
At the beginning of each upkeep sacrifice 2 or more creatures you control, put +1/+1 counters equal to their toughness on Zladeket, Devourer of Nations. Otherwise sacrifice Zladeket.
4/4




The court of the vampires allows no interruptions.
3/1
Reach, Prowess
Ward- The Eye deals damage equal to its power to any target.

,
: The Eye deals damage equal to its power to target player and 2 creatures or planeswalkers that player controls.
Ward- The Eye deals damage equal to its power to any target.



4/4
Trample
When Faylen, Princess of the east enters the battlefield, put a +1/+1 counter on each other Elf you control.
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Faylen.
When Faylen, Princess of the east enters the battlefield, put a +1/+1 counter on each other Elf you control.
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Faylen.
1/1
create X 2/2 white human knight tokens with vigilance, then tap or untap X permanents.
Double strike, vigilance
When Absolon, throne chaser leaves the battlefield, return all arua's attatched to it to their owners hands.
Absolon, throne chaser gets +2/+2 for each arua attatched to it.
When Absolon, throne chaser leaves the battlefield, return all arua's attatched to it to their owners hands.
Absolon, throne chaser gets +2/+2 for each arua attatched to it.
3/3
Deepgrace, the shattered has power and toughness equal to the amount of cards in all graveyards.
pay 5 life: flip a coin.
When you flip a coin and it is heads, Deepgrace fights target creature and gains trample until end of turn. If it is tails mill 10 cards.
pay 5 life: flip a coin.
When you flip a coin and it is heads, Deepgrace fights target creature and gains trample until end of turn. If it is tails mill 10 cards.
*/*




2/2
Prevent all damage that would be dealt this turn. If a creatures damage is prevented this way shuffle it into its owners library. if a spell or permeant would target you or a permeant you control shuffle it into its owners library instead
flying


:Flip 2 coins
whenever you flip a coin, if it was heads ragemouth deals 2 damage to any target. If it was tails draw a card.



whenever you flip a coin, if it was heads ragemouth deals 2 damage to any target. If it was tails draw a card.
1/1
first strike,lifelink


:Create a 1/1 white Spirt creature token with flying, attach any number of equipment you control to it.
Bloodlust- As long as a players life total is below half their starting life total, creatures you control get +1/+1 and have first strike.



Bloodlust- As long as a players life total is below half their starting life total, creatures you control get +1/+1 and have first strike.
4/4
create 3 token enchantment aura's named Masked Mans Aroura with "indestructible, Creatures can't attack you unless their controller pays
for each creature they control that's attacking you." Attached to 3 different creatures or planeswalkers you control

+2 fateseal 1, then scry 1.
-2 Put target permanent on top of its owners library.
-5 You create a emblem with "Creatures can't attack you unless their controller pays
for each creature they control that's attacking you."
-2 Put target permanent on top of its owners library.
-5 You create a emblem with "Creatures can't attack you unless their controller pays

4
you may spend mana to cast vampire spells as if it where mana of any color.
pay 1 life: give target vampire indestructible until end of turn, tap it.
pay 4 life: put a first strike counter on target vampire.
Pay 10 life: the next time you cast a curse this turn, create a copy of that curse for each curse attached to that target.
pay 1 life: give target vampire indestructible until end of turn, tap it.
pay 4 life: put a first strike counter on target vampire.
Pay 10 life: the next time you cast a curse this turn, create a copy of that curse for each curse attached to that target.
Deathtouch, lifelink
, Pay 5 life: create 2 copies of target curse spell
Bloodlust-As long as a players life total is below half their starting life total, whenever one or more creatures attack a enchanted player, put a +1/+1 counter on those creatures and each creature you control.

Bloodlust-As long as a players life total is below half their starting life total, whenever one or more creatures attack a enchanted player, put a +1/+1 counter on those creatures and each creature you control.
2/5
flying, menace
if
is spent to cast this spell when the vampire enters the battlefield put a +1/+1 counter and a lifelink counter on it, it is a knight in addition to its other types.
if
is spent to cast this spell when the vampire enters the battlefield put a +1/+1 counter and a first counter on it, it is a wizard in addition to its other types.
if

if

2/2
flying,lifelink,hexproof, menace
When you cast shardazod, archfiend immortal, exile it with 30 prophecy counters on it, when there are no prophecy counters on shardazod, put it onto the battlefield.
Whenever a nontoken attacking creature you control dies, remove a prophecy counter from shardazod and return that creature to the battlefield with a lifelink,menace,firststrike or prowess counter on it, it is a vampire in addition to its other types.
When you cast shardazod, archfiend immortal, exile it with 30 prophecy counters on it, when there are no prophecy counters on shardazod, put it onto the battlefield.
Whenever a nontoken attacking creature you control dies, remove a prophecy counter from shardazod and return that creature to the battlefield with a lifelink,menace,firststrike or prowess counter on it, it is a vampire in addition to its other types.
10/10
you may spend mana to cast Elemental spells as if it where mana of any color.


: Flip 2 coins if you get heads on both flips, search your library for a basic land and put it onto the battlefield tapped, if you get tails on both flips sacrifice chaotic ritual stone.


:Flip 5 coins if you get tails on 2 or more flips, sacrifice chaotic ritual stone.
Whenever you flip a coin, if it is heads add
.






Whenever you flip a coin, if it is heads add

menace, haste
if
is spent to cast this spell when the servant enters the battlefield put a +1/+1 counter and a changeling counter on it, it is a shapeshifter in addition to its other types.
if
is spent to cast this spell when the servant enters the battlefield put a +1/+1 counter and a trample counter on it, it is a druid in addition to its other types.
if

if

3/3
trample,lifelink
Whenever you flip one or more coins, flip twice that many coins instead.
Whenever you get heads, add


. Whenever you get tails, return 2 creatures to their owners hands.
Whenever you flip one or more coins, flip twice that many coins instead.
Whenever you get heads, add




10/10
deathtouch, lifelink
Sacrifice a creature: add mana of any color equal to that creatures power.
Whenever a creature you control dies, each opponnent loses one life and you gain one life.
Sacrifice a creature: add mana of any color equal to that creatures power.
Whenever a creature you control dies, each opponnent loses one life and you gain one life.
1/4
you may spend mana to cast Elemental spells as if it where mana of any color.
Sacrifice a creature: regain life equal to that creatures power
sacrifice 5 creatures: each creature your opponents control takes 3 damage
Sacrifice 10 creatures: Create a 10/10 black, green and red beast with trample, menace and haste.
Sacrifice a creature: regain life equal to that creatures power
sacrifice 5 creatures: each creature your opponents control takes 3 damage
Sacrifice 10 creatures: Create a 10/10 black, green and red beast with trample, menace and haste.
haste, flying, menace, trample
When slemeck enters the battlefield and at the beginning of each upkeep sacrifice any number of creatures then put +1/+1 counters on Slemeck equal to the total power of creatures sacrificed this way.
remove any number of +1/+1 counters slemeck: create a copy of slemeck, the ten thousand that isn't legendary with X +1/+1 counters on it, where X is the number of counters removed this way. X can't be zero.
When slemeck enters the battlefield and at the beginning of each upkeep sacrifice any number of creatures then put +1/+1 counters on Slemeck equal to the total power of creatures sacrificed this way.
remove any number of +1/+1 counters slemeck: create a copy of slemeck, the ten thousand that isn't legendary with X +1/+1 counters on it, where X is the number of counters removed this way. X can't be zero.
0/0
you may spend mana to cast Homunculus spells as if it where mana of any color.
whenever you cast a noncreature spell, put a spawning counter on Homunculus.
Remove one spawning counter from Homunculus chamber: create a 2/2 red homunculus token with prowess.
Remove two spawning counters from Homunculus chamber: create a 3/3 green and blue homunculus token with flying and trample.
whenever you cast a noncreature spell, put a spawning counter on Homunculus.
Remove one spawning counter from Homunculus chamber: create a 2/2 red homunculus token with prowess.
Remove two spawning counters from Homunculus chamber: create a 3/3 green and blue homunculus token with flying and trample.
trample, vigilance
if
is spent to cast this spell when the Homunculus enters the battlefield put a +1/+1 counter and a hexproof counter on it, it is a wizard in addition to its other types.
if
is spent to cast this spell when the Homunculus enters the battlefield put a +1/+1 counter and a haste counter on it, it is a berzerker in addition to its other types.
if

if

2/3
Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you.
Whenever you fateseal 1 or more cards, you may reveal any number of them and create a X/X green Homunculus with trample, where X is the revealed cards converted mana cost.
Whenever the first Homonculus leaves the battlefield, return it to the battle field tapped under its owners control at the beginning of the next end step.

Whenever you fateseal 1 or more cards, you may reveal any number of them and create a X/X green Homunculus with trample, where X is the revealed cards converted mana cost.
Whenever the first Homonculus leaves the battlefield, return it to the battle field tapped under its owners control at the beginning of the next end step.
1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
pay any amount of life: tap an amount of nonaland permeants equal to the life paid
Inspired- Whenever Elemenic untaps put a flying counter on Elemenic if a human you control has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample and vigilance. Then put a +1/+1 counter on Acathon for each counter put on a creature this way.
pay any amount of life: tap an amount of nonaland permeants equal to the life paid
Inspired- Whenever Elemenic untaps put a flying counter on Elemenic if a human you control has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample and vigilance. Then put a +1/+1 counter on Acathon for each counter put on a creature this way.
4/4
you may spend mana to cast Human spells as if it where mana of any color.
Tap a untapped creature you control:Put a +1/+1 counter on that creature.
Tap 2 untapped creatures you control:untap target creature you control
Tap 5 untapped creatures you control: Deal 5 damage to any target, and gain 5 life.
Tap a untapped creature you control:Put a +1/+1 counter on that creature.
Tap 2 untapped creatures you control:untap target creature you control
Tap 5 untapped creatures you control: Deal 5 damage to any target, and gain 5 life.
flash, first strike
if
is spent to cast this spell when the servant enters the battlefield put a +1/+1 counter and a deathtouch counter on it, it is a warlock in addition to its other types.
if
is spent to cast this spell when the servant enters the battlefield put a +1/+1 counter and a reach counter on it, it is a ranger in addition to its other types.
if

if

1/3
Go to section: Multicolour (36) Hybrid (2) Land (9)
Show rarities: U R M
Maphaugantu: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Whenever you cast a instant or sorcery spell, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)