Maphaugantu

Maphaugantu by fluffy the terrible

53 cards in Multiverse

13 commons, 12 uncommons, 13 rares, 15 mythics

40 multicolour, 2 hybrid, 11 land

18 comments total

4 color bottom up set

Maphaugantu: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

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The set creator would like to draw your attention to these comments:

On Chaotic ritual stone (reply):

good point, all of you I am gonna A. change the ability to cost mana and B make these all cost the colors in its identity rather than just their hybrid

On Acton, Shadowed pactmaker (reply):

Not yet but I plan on making some later in this sets development in order to explore curses design space

Recently active cards: (all recent activity)

 M 
Legendary creature – Human Noble
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

pay any amount of life: tap an amount of nonaland permeants equal to the life paid

Inspired- Whenever Elemenic untaps put a flying counter on Elemenic if a human you control has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample and vigilance. Then put a +1/+1 counter on Acathon for each counter put on a creature this way.
4/4
 R 
Legendary Creature – demon wizard
flying,lifelink,hexproof, menace

When you cast shardazod, archfiend immortal, exile it with 30 prophecy counters on it, when there are no prophecy counters on shardazod, put it onto the battlefield.

Whenever a nontoken attacking creature you control dies, remove a prophecy counter from shardazod and return that creature to the battlefield with a lifelink,menace,firststrike or prowess counter on it, it is a vampire in addition to its other types.
10/10
 M 
Legendary creature – Vampire Wizard
Deathtouch, lifelink

{t}, Pay 5 life: create 2 copies of target curse spell

Bloodlust-As long as a players life total is below half their starting life total, whenever one or more creatures attack a enchanted player, put a +1/+1 counter on those creatures and each creature you control.
2/5
 C 
Land – Island Mountain
Shattered Grove enters the battlefield tapped unless you discard a card.
 C 
Land – Swamp Forest
Fallen crypt enters the battlefield tapped unless you discard a card.

Recent comments: (all recent activity)
On Vampire bloodseeker:

Thank you, that's very helpful

On Haunting ground:

Oh thank you I didn't see that

On Vampire bloodseeker:

If you want to include reminder text for evergreen Wizards keyword mechanics (and most printed set-specific keyword mechanics too), you can just put square brackets around it, and Multiverse will pull in some (reasonably recent) reminder text. So this could just have text:

[Haste]
Flying

On Haunting ground:

Did you not want to use the "Land (white-black)" frame to have this use the frame seen on Godless Shrine etc?

On Masked Mans Shimmer:

Trinket text is indeed a valid reason. And it will matter that one time the opponent has a naturalise but no creature handy. Though I guess you won't usually see that effect.

As for effect - it's really quite harsh but can be damped down rather than turned off in one go. I like that, it's not something we see often.

On Masked Mans Shimmer:

I don't know it just felt right

On Masked Mans Shimmer:

Why make the auras indestructible when 99% of the time, the removal will target the permanent they're attached to instead?

On Curse of the Hexbearer:

I did, thanks for the spellcheck my friend

On Curse of the Hexbearer:

I think you misspelled "Aura"

On Staff of The First Homonculus:

Yeah you kind have to build around, and its got to pretty high mana value for its colors, gonna have to playtest it to see

(All recent activity)
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