Maphaugantu: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Hydra Beast
haste, flying, menace, trample

When slemeck enters the battlefield and at the beginning of each upkeep sacrifice any number of creatures then put +1/+1 counters on Slemeck equal to the total power of creatures sacrificed this way.

remove any number of +1/+1 counters slemeck: create a copy of slemeck, the ten thousand that isn't legendary with X +1/+1 counters on it, where X is the number of counters removed this way. X can't be zero.
0/0
 U 
Legendary creature – Homunculus Wizard
Your opponents play with their hands revealed.

Whenever you cast a instant or sorcery spell, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
2/4
 U 
Legendary creature – Elf Warrior
Trample

When Faylen, Princess of the east enters the battlefield, put a +1/+1 counter on each other Elf you control.

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Faylen.
1/1
 U 
Legendary creature – Elemental Warlock
Deepgrace, the shattered has power and toughness equal to the amount of cards in all graveyards.

pay 5 life: flip a coin.

When you flip a coin and it is heads, Deepgrace fights target creature and gains trample until end of turn. If it is tails mill 10 cards.
*/*
 C 
Land – Swamp Island
Abandoned sewer enters the battlefield tapped unless you discard a card
 C 
Land – Swamp Forest
Fallen crypt enters the battlefield tapped unless you discard a card.
 C 
Land – Mountain Forest
Savage Woods enters the battlefield tapped unless you discard a card.
 C 
Instant
for each {b} spent to cast this spell each opponent loses one life and you gain one life.

for each {r} spent to cast this spell deal one damage to any target.
 C 
Land – Plains Island
Contested City enters the battlefield tapped unless you discard a card
 C 
Land – Island Forest
Sacred Pool enters the battlefield tapped unless you discard a card
 C 
Land – Mountain Plains
Ancient armory enters the battlefield tapped unless you discard a card.
 C 
artifact
Haunted Weapon( (When this Equipment enters the battlefield, create a 1/1 white spirt creature token with flying, then attach this to it.)

equipped creature has +2/+0

Equip:{2}( ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land – Forest Plains
Prized farmland enters the battlefield tapped unless you discard a card
 C 
Land – Swamp Mountain
Sanguine Fortress enters the battlefield tapped unless you discard a card
Forest
 
 B 
Basic Land – Forest

slemeck, the ten thousand (rare)
The Omniscient (uncommon)
Faylen, Princess of the east (uncommon)
Deepgrace, the shattered (uncommon)
abandoned sewer (common)
Fallen crypt (common)
savage woods (common)
Acel's bloodstroke (common)
Contested City (common)
Sacred Pool (common)
Ancient armory (common)
haunted blade (common)
Prized farmland (common)
Sanguine Fortress (common)
Forest (basic)