Paleolitheka by Camruth

65 cards in Multiverse

13 commons, 25 uncommons,
16 rares, 5 mythics, 6 tokens

4 token green, 2 token colourless, 4 white, 2 blue, 3 black, 6 red,
23 green, 10 multicolour, 2 hybrid, 1 artifact, 8 land

129 comments total

Prehistoric world used as a game preserve/safari grounds

Paleolitheka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Planeswalkers | Arboretia

Cardset comments (1) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Paleolitheka (reply):

On Primal
Some cards in this set have the new supertype of Primal - This means that they can only be cast using mana from Basic Lands. So no mana creatures, no mana artifacts, etc just Basic lands.
As a tradeoff, Primal cards are a little better than their regular counterparts as it is harder to get them out early.
For example, where a 4/4 Vanilla creature might cost 5 mana, a 4/4 Primal would cost 4 or even 3 mana (with a slight drawback) depending on its actual casting cost.

Recently active cards: (all recent activity)

Choose one:
● Target creature gets
+2/+2 until end of turn.
● Target creature gets
-2/-2 until end of turn.
Primal Enchantment
Creature spells you control with power 5 or greater can't be countered.
As long as you control the creature with the greatest base power, creatures you control get +2/+2 and gain Trample.
1 comment
2015-09-08 02:39:49 by Camruth
Emblem – Varo
Whenever a creature dies, its controller loses 3 life and you gain 3 life.
Emblem – Nasun
Whenever a creature with power 5 or more dealt damage by a source you control this turn dies, you gain a trophy counter. If you have 6 or more trophy counters you win the game.

Recent comments: (all recent activity)
On Predatory Dominance:

updated to bring in line with current wizards wording ie: changed from printed power to base power.

On Primal Knowledge:

how about discarding Basic card too? in fact maybe tighter relationship between primal and basic on all primal cards.

On Rialla's Warder:

­Steward of Valeron has one ability from each of its colors that combine to make a very useful whole (though admittedly, vigilance is also green). Wasn't it part of a cycle?

On Rialla's Warder:

Hmmm, this is pretty darn nifty. A vigilant bear, or a mana elf.

It's good mana acceleration; but not so good for when you need fixing... cost two is mighty tempting though... I think you hit the sweet spot here; I'm not sure if it's "Must have!" or "meh!"

On Rialla's Warder:

I always thought it was odd Steward of Valeron only made one of his two colours of mana.

On Dinosaur Egg:

yeah I know it's been done a few times but it fits into the flavour soooo well }:-P

On Dinosaur Egg:

Huh, Rukh Egg is back. How unexpected.

On Dinosaur:
On Mindless Mimic:

And the change has been made

On Mindless Mimic:

On "another" creature, I hope :) Seems nice, potentially very very scary in the right deck, but on its own just kinda neutral. I likey. Assuming the fix goes in so it doesn't just drop an infinite number of counters on itself when it enters.

(All recent activity)
See other cardsets