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Showing 15 of 15 White cards
Go to section: White (15) Blue (3) Black (6) Red (8) Green (3) Multicolour (2) Artifact (1)
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Whenever another creature you control attacks, Aurochs1 gets +1/+1.
0/1
Whenever Aurochs2 attacks, another target creature gets +2/+2.
2/2
Lifelink
Whenever you cast a white spell, target player gains 2 life.
Whenever you cast a white spell, target player gains 2 life.
1/3
Defender
: Centaur Guardian loses defender until end of turn.
: Centaur Guardian loses defender until end of turn.
3/3
Chroma – Exile target creature with power less than the number of white mana symbols in the mana costs of permanents you control.
Cast Goat only if you control another white permanent.
When Goat enters the battlefield, you gain 3 life.
When Goat enters the battlefield, you gain 3 life.
0/1
You may cast Soldier, Knight, Mercenary, Rebel, and/or Samurai cards from your library.
3/4
: Javelineers deals 1 damage to target attacking or blocking creature.
: Javelineers gets vigilance until end of turn.
: Javelineers gets vigilance until end of turn.
1/1
Hounds you control get +1/+1.
, : Wolves you control get +1/+1 until end of turn.
, : Wolves you control get +1/+1 until end of turn.
2/2
Plainswalk
1/1
Focus (You may cast this card for its focus cost rather than its mana cost.)
Put four 1/1 white Hound creature tokens onto the battlefield.
Put four 1/1 white Hound creature tokens onto the battlefield.
Go to section: White (15) Blue (3) Black (6) Red (8) Green (3) Multicolour (2) Artifact (1)
Show rarities: N C U R M
Core Essentials: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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