Pioneer Horizons (PH1): Card List

Pioneer Horizons (PH1): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

Show frames: W U B R G M H A L

Show rarities: C U R M



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Burial Regiment White Common 2{1}{w} Creature – Human Soldier 3 1 CW01 Whenever Burial Regiment enters the battlefield or leaves the battlefield, you may exile target card from a graveyard. 0
2 Champion of Awe White Rare 2{w}{w} Creature – Human Cleric 1 1 RW03 Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.
0
3 Daring Shieldmage White Rare 2{1}{w} Creature – Elf Wizard 2 1 RW02 Flash

When Daring Shieldmage enters the battlefield, target creature you control gets protection from the color of your choice until end of turn.
1 1594358019 on 10 Jul 2020 by Aalter
4 Decoy Squadron White Common 2{1}{w} Creature – Bird 1 2 CW09 Flying

{w}, {t}: Tap target creature.
0
5 Divine Arrow White Common 2{1}{w} Instant CW02 Divine Arrow deals 4 damage to target attacking or blocking creature. 0
6 Erdwin, Heir to the Throne White Mythic 5{4}{w} Legendary Creature – Human Noble 4 5 MW01 Creatures you control have vigilance as long as you control three or more Treasures.

Whenever a creature attacks you or a planeswalker you control, that creature's controller may pay {2}. If they don't, you create a Treasure token.
0
7 Existential Binding White Uncommon 4{3}{w} Enchantment UW01 When Existential Binding enters the battlefield, exile target nonland permanent an opponent controls until Existential Binding leaves the battlefield.

Your opponents can’t cast spells with the same name as the exiled card.
0
8 Inspiring Guardsman White Common 2{1}{w} Creature – Human Soldier 2 2 CW04 At the beginning of combat on your turn, if you control three or more creatures, creatures you control get +1/+1 and vigilance until end of turn. 0
9 Makeshift Battalion White Common 3{2}{w} Creature – Human Soldier 3 2 CW10 Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. 0
10 Realm's Refuge White Common 2{1}{w} Instant CW07 If a land you control was the target of a spell or ability you don't control this turn, you may pay {0} rather than pay this spell’s mana cost.

Target creature or land you control gains protection from artifacts or from the color of your choice until end of turn.
Draw a card.
0
11 Royal Treasury White Rare 4{3}{w} Enchantment RW05 Whenever you sacrifice a Treasure, you gain 1 life and add one additional mana of any color. 0
12 Second Thoughts White Common 5{4}{w} Instant CW03 Exile target attacking creature.

Draw a card.
0
13 Serene Paladin White Common 1{w} Creature – Elf Cleric 1 1 CW06 Lifelink

Whenever an opponent casts a spell, if no mana was spent to cast that spell, you gain 5 life.
0
14 Sudden Disappearance White Rare 6{5}{w} Sorcery RW04 Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner’s control at the beginning of the next end step. 0
15 Tactical Ambush White Uncommon 1{w} Instant UW04 As an additional cost to cast Tactical Ambush, tap an untapped creature you control or pay an additional {2}.

Exile target creature.
1 1602449341 on 11 Oct 2020 by Aalter
16 Tight Security White Rare 1{w} Enchantment RW01 Creatures enter the battlefield tapped.

Creatures your opponents control entering the battlefield don't cause abilities to trigger.
3 1594320433 on 9 Jul 2020 by Aalter
17 Timely Reinforcements White Uncommon 3{2}{w} Sorcery UW02 If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. 0
18 Toiling Peasant White Common 1{w} Creature – Elf Serf 1 1 CW08 When Toiling Peasant dies, create a Treasure. 0
19 Trusted Pegasus White Common 3{2}{w} Creature – Pegasus 2 2 CW11 Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
0
20 Victory Celebration White Common 3{2}{w} Sorcery CW05 If you cast this spell during your precombat main phase, creatures you control get +1/+1 and vigilance until end of turn.

Otherwise, put two +1/+1 counters on each creature you control.
0
21 Wall of Omens White Uncommon 2{1}{w} Creature – Wall 0 4 UW03 Defender

When Wall of Omens enters the battlefield, draw a card.
0
22 Bonds of Ice Blue Common 1{u} Enchantment – Aura CU01 Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn’t untap during its controller’s untap step. When enchanted creature becomes untapped, sacrifice Bonds of Ice.
0
23 Cloudkin Seer Blue Common 3{2}{u} Creature – Elemental Wizard 2 1 CU05 Flying

When Cloudkin Seer enters the battlefield, draw a card.
0
24 Dimensional Dreams Blue Common 4{3}{u} Sorcery CU07 Draw four cards, then put two cards from your hand on top of your library. 0
25 Gust Piper Blue Common 1{u} Creature – Elemental Wizard 1 1 CU03 Flying

Whenever a player casts a spell, if no mana was spent to cast that spell, counter that spell unless they pay {2}.
0
26 Mana Leak Blue Uncommon 2{1}{u} Instant UU01 Counter target spell unless its controller pays {3}. 0
27 Realm's Resonance Blue Common 3{1}{u}{u} Instant CU06 This spell costs {1} less to cast if an opponent controls four or more nonbasic lands.

Counter target spell.
0
28 Rime Adept Blue Common 3{2}{u} Creature – Human Wizard 3 1 CU04 When Rime Adept enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step. 0
29 Sleight of Hand Blue Common 1{u} Sorcery CU02 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 0
30 Archpriest Renduin Black Mythic 4{3}{b} Legendary Creature – Elf Cleric 3 3 MB01 Sacrifice X Treasures: You may cast a creature card with converted mana cost X or less from your graveyard without paying it's mana cost. Activate this ability only any time you could cast a sorcery and only once each turn. 0
31 Assimilate Black Uncommon 3{1}{b}{b} Sorcery UB06 All creatures get -2/-2 until end of turn.

Whenever a creature dies this turn, each opponent loses 1 life.
0
32 Blood Baron Black Rare 3{1}{b}{b} Creature – Skeleton Wizard 2 2 RB01 Lifelink

Specters and other Skeletons you control get +1/+1 and have lifelink.
0
33 Cursed Hussar Black Common 6{5}{b} Creature – Skeleton Soldier 4 5 CB01 Whenever Cursed Hussar attacks, if defending player has two or fewer cards in hand, untap it and it gains flying until end of turn. 0
34 Eternal Watchman Black Common 2{1}{b} Creature – Skeleton Soldier 2 2 CB02 {3}{b}: Return Eternal Watchman from your graveyard to your hand. 0
35 Extirpate Black Rare 1{b} Instant RB03 Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
0
36 Foreboding Sludge Black Common 2{1}{b} Creature – Ooze 2 1 CB06 Foreboding Sludge enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. 0
37 Greedy Informant Black Uncommon 3{2}{b} Creature – Human Advisor 1 4 UB05 {t}, Sacrifice two Treasures: Draw a card and gain 1 life. 0
38 Hellsteeds Black Uncommon 7{6}{b} Creature – Nightmare Horse * * UB01 Flying

Hellsteeds's power and toughness are each equal to the number of Swamps you control.

Whenever Hellsteeds attacks, target attacking creature without flying gains flying until end of turn.
0
39 In the End Black Uncommon 2{1}{b} Instant UB02 Destroy target creature if its controller lost life this turn. Otherwise, it gets -3/-3 until end of turn. 1 1594361391 on 10 Jul 2020 by Aalter
40 Keeper of the Lantern Black Common 3{2}{b} Creature – Specter Cleric 2 3 CB03 {1}{b}, {t}: Target player loses 2 life. Activate this ability only if a creature died this turn. 0
41 Raise Bones Black Common 1{b} Sorcery CB07 Choose one —

• Return target creature card from your graveyard to your hand.

• Return up to two target Skeleton and/or Specter cards from your graveyard to your hand.
0
42 Raven Man Black Rare 6{4}{b}{b} Legendary Creature – Bird Nightmare 6 6 RB02 Flying

When Raven Man enters the battlefield, gain control of target creature an opponent controls with converted mana cost 2 or less.
2 1594322970 on 9 Jul 2020 by Aalter
43 Realm's Ruin Black Common 4{2}{b}{b} Instant CB05 This spell costs {2} less to cast if an opponent controls four or more nonbasic lands.

Destroy target creature or planeswalker.
1 1602797515 on 15 Oct 2020 by SecretInfiltrator
44 Relentless Shadow Black Rare 2{b}{b} Creature – Specter 2 1 RB04 Haste

Relentless Shadow can't block.

At the beginning of your upkeep you may sacrifice a Treasure. If you do, return Relentless Shadow from your graveyard to the battlefield.
0
45 Restless Warrior Black Common 3{2}{b} Creature – Skeleton Warrior 3 2 CB04 {2}{b}: Restless Warrior gets +1/+1 until end of turn. 0
46 Revel in Riches Black Rare 5{4}{b} Enchantment RB05 Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
0
47 Rotten Revival Black Uncommon 5{4}{b} Sorcery UB03 Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Skeleton in addition to its other colors and types. 0
48 Tax Levy Black Uncommon 4{3}{b} Enchantment UB07 At the beginning of each opponent's upkeep, that player may pay {1}.
If they do, you create a Treasure token. Otherwise, that player sacrifices a creature or planeswalker they control and lose 1 life.
0
49 Triad of Quandaries Black Uncommon 3{1}{b}{b} Creature – Specter Wizard 1 3 UB04 Flying

Whenever Triad of Quandaries deals combat damage to a player, choose one —

• That player discards a card. You lose 1 life.
• That player exiles a card from their hand. You lose 2 life.
• That player puts a card from their hand on top of their library. You lose 3 life.
0
50 Vengeful Wraith Black Common 1{b} Creature – Specter 1 1 CB09 Deathtouch

Whenever a player casts a spell, if no mana was spent to cast that spell, that player discards a card from their hand.
0
51 Worst Nightmare Black Common 3{2}{b} Sorcery CB08 Choose one —

• Target opponent discards two cards.

• Target opponent exiles two cards from their hand. You lose 2 life.
0
52 Alpine Squadron Red Common 4{3}{r} Creature – Human Warrior 3 3 CR03 Haste 0
53 Blood Star Red Rare 3{2}{r} Enchantment RR01 Nonbasic lands lose all land types and abilities, and they gain "{t}: Add one mana of any color." 1 1594320387 on 9 Jul 2020 by Aalter
54 Bloodlust Inciter Red Common 1{r} Creature – Human Warrior 1 1 CR02 {t}: Target creature gains haste until end of turn. 0
55 Conductive Bolt Red Uncommon 1{r} Instant UR01 Choose one —
• Conductive Bolt deals 2 damage to target player.
• Conductive Bolt deals 3 damage to target creature.
• Conductive Bolt deals 4 damage to target planeswalker.
0
56 Eager Sparkmage Red Common 1{r} Creature – Human Wizard 1 1 CR06 Haste

Whenever a player casts a spell, if no mana was spent to cast that spell, Eager Sparkmage deals 5 damage to that player.
0
57 Final Foray Red Common 3{2}{r} Instant CR05 Creatures you control get +2/+0 and gain menace until end of turn. 0
58 Intimidation Tactics Red Rare 6{5}{r} Enchantment RR02 Creatures your opponents control get -1/-0 and are Cowards in addition to their other creature types.

Cowards can't block Warriors.
0
59 Khatha's Escape Red Common 1{r} Sorcery CR01 Target creature gets +1/+1, haste, and menace until end of turn. 0
60 Pyroclasm Red Uncommon 2{1}{r} Sorcery UR02 Pyroclasm deals 2 damage to each creature. 0
61 Realm's Razing Red Common 4{3}{r} Sorcery CR04 If an opponent controls four or more nonbasic lands, destroy up to two target lands. Otherwise, destroy target land. 2 1602797443 on 15 Oct 2020 by SecretInfiltrator
62 Spiteful Torch Red Uncommon 1{x}{r} Sorcery UR03 Spells and abilities that target Spiteful Torch cost {2} more to cast.

Spiteful Torch deals X damage to any target.
0
63 Centaur Courser Green Common 3{2}{g} Creature – Centaur Warrior 3 3 CG02 0
64 Chitinous Shambler Green Common 5{4}{g} Creature – Fungus Insect 4 5 CG04 Whenever another creature you control dies, put a +1/+1 counter on Chitinous Shambler. If that creature had a counter on it, create a 1/1 green Insect creature token. 0
65 Coastal Pilgrim Green Common 1{g} Creature – Elf Druid 1 1 CG01 {t}: Add {u}. 0
66 Do'a, Nature's Bounty Green Mythic 6{4}{g}{g} Legendary Creature – Elemental 6 6 MG02 Whenever you cast a creature spell, create a 3/3 green Elemental creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.
0
67 Great Sable Stag Green Rare 3{1}{g}{g} Creature – Elk 3 3 RG02 This spell can’t be countered.

Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
0
68 Lifebinder's Servant Green Rare 3{1}{g}{g} Creature – Elf Druid 2 2 RG01 Other Druids and land creatures you control get +1/+1 and have "{t}: Add one mana of any color." 0
69 Penumbra Spider Green Common 4{2}{g}{g} Creature – Spider 2 4 CG07 Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
0
70 Pridemalkin Green Common 3{2}{g} Creature – Cat 2 1 CG03 When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they’re attacking.)
0
71 Primeval Hydra Green Mythic 1{x}{g} Creature – Hydra 1 1 MG01 Primeval Hydra enters the battlefield with X +1/+1 counters, a reach counter, and a trample counter on it.

When Primeval Hydra dies, put a +1/+1 counter, a reach counter, and a trample counter on each creature you control.
1 1594357339 on 10 Jul 2020 by Aalter
72 Realm's Renewal Green Common 4{3}{g} Sorcery CG05 This spell costs {1} less to cast if an opponent controls three or more nonbasic lands.

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
2 1602797500 on 15 Oct 2020 by SecretInfiltrator
73 Trained Assault Green Common 1{g} Instant CG06 Target creature gets +3/+3 and trample until end of turn if it has a counter on it. Otherwise, it gets a +1/+1 counter. 0
74 Treetop Sentry Green Common 1{g} Creature – Insect Druid 0 3 CG08 Reach

Whenever an opponent casts a spell, if no mana was spent to cast that spell, create a 3/3 green Fungus creature tokens.
0
75 Lake of Reflection Multicolour Rare 0 Land RL06 {t}: Add {c}.

{t}, Pay 1 life: Add one mana of any color. Activate this ability only if you control an enchantment.
0
76 Convincing Rebuttal Multicolour Rare 4{2}{w}{u} Instant RZ01 Counter target spell, activated ability, or triggered ability.
Draw a card.
0
77 Devoted Windwalker Multicolour Uncommon 4{2}{w}{u} Creature – Human Wizard 3 2 UZ11 Flying

When Devoted Windwalker enters the battlefield, you gain 3 life and draw a card.
0
78 Divine Inspiration Multicolour Common 2{w}{u} Instant CZ01 Draw a card. You gain 3 life. Untap up to one land you control. 1 1594328188 on 9 Jul 2020 by Aalter
79 MZ01 Multicolour Mythic 2{w}{u} Legendary Planeswalker MZ01 0
80 Studious Adept Multicolour Uncommon 2{w}{u} Creature – Elf Wizard 2 2 UZ01 Whenever you draw a card, you may pay {w}. If you do, tap target creature an opponent controls.

Whenever you gain life, you may pay {u}. If you do, target creature doesn't untap during its controller's next untap step.
0
81 Borrow Thoughts Multicolour Uncommon 4{u}{u}{b}{b} Sorcery UZ12 Choose up to two cards an opponent owns in exile. Until end of turn, you may cast those cards without paying their mana cost. 1 1602448690 on 11 Oct 2020 by Aalter
82 Davriel Cane Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 3 MZ02 Flash
When Davriel Cane enters the battlefield, exile target spell until Davriel leaves the battlefield.

0: Return Davriel Cane to your hand. You lose 2 life.

-2: You may cast a card exiled with Davriel without paying its mana cost.
3 1594320533 on 9 Jul 2020 by Aalter
83 Painful Dispersal Multicolour Common 2{u}{b} Instant CZ02 Return target nonland permanent to its owner's hand. It's controller loses 2 life. 1 1594328257 on 9 Jul 2020 by Aalter
84 Spiteful Rider Multicolour Rare 3{1}{u}{b} Creature – Specter 2 2 RZ02 Flying

When Spiteful Rider enters the battlefield or deals combat damage to a player, target opponent reveals their hand. You choose a nonland card from it. Exile that card until Spiteful Rider leaves the battlefield.

You may cast up to one card exiled with Spiteful Rider on each of your turns and spend mana as though it were mana of any color to cast it.
1 1594268713 on 9 Jul 2020 by Aalter
85 Thoughtborrow Acolyte Multicolour Uncommon 2{u}{b} Creature – Human Wizard 2 2 UZ02 Whenever you cast a spell an opponent owns, draw a card.

{3}{u/b}: Each player draws a card, then each opponent exiles a card from their hand.
1 1594323290 on 9 Jul 2020 by Aalter
86 Malice Witch Multicolour Uncommon 2{b}{r} Creature – Human Wizard 2 2 UZ03 Whenever an opponent discards a creature card, create a 1/1 black Skeleton creature token.

Whenever an opponent discards a land card, add {b} or {r}.

Whenever an opponent discards a noncreature, nonland card, Malice Witch deals 1 damage to any target.
1 1594320827 on 9 Jul 2020 by Aalter
87 Mind Melt Multicolour Common 2{b}{r} Sorcery CZ03 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card and Mind Melt deals 2 damage to them. 0
88 Starvest Season Multicolour Rare 5{3}{b}{r} Enchantment RZ03 At the beginning of each opponent's upkeep, that player discards two cards and then loses 3 life unless a nonland card was discarded this way. 1 1594320780 on 9 Jul 2020 by Aalter
89 UZ13 Multicolour Uncommon 2{b}{r} UZ13 0
90 CZ04 Multicolour Common 2{r}{g} CZ04 0
91 Khatha's Teachings Multicolour Uncommon 3{1}{r}{g} Enchantment UZ14 Creatures you control have haste.

Whenever a creature you control dies, put a +1/+1 counter on each other creature you control.
0
92 Khatha, Ruler's End Multicolour Rare 4{2}{r}{g} Legendary Creature – Human Warrior 3 3 RZ04 Double strike

Whenever Khatha, Ruler's End deals combat damage to a player, choose one —

• Put a menace counter on another target creature you control.

• Put a trample counter on another target creature you control.
2 1594578925 on 12 Jul 2020 by dude1818
93 Liberation Herald Multicolour Uncommon 2{r}{g} Creature – Human Warrior 2 1 UZ21 Flash

When Liberation Herald enters the battlefield, each player gains control of all spells and permanents they own.

If a player gains control of a spell this way, they may choose new targets for that spell.
0
94 Samut, the Dissident Multicolour Mythic 5{3}{r}{g} Legendary Planeswalker – Samut 5 MZ04 When Samut, the Dissident enters the battlefield, put a +1/+1 counter on each creature you control.

+1: Put a haste counter or a reach counter on up to one target creature you control.

-8: You get an emblem with "Creatures you control with counters on them are indestructible."
0
95 Veteran Drill Sergeant Multicolour Uncommon 2{r}{g} Creature – Human Warrior 2 2 UZ04 If a source other than Veteran Drill Sergeant would put one or more counters on a creature you control, Veteran Drill Sergeant puts that many of each of those kinds of counters on each creature you control instead. 4 1594320654 on 9 Jul 2020 by Aalter
96 Critical Aid Multicolour Common 2{g}{w} Instant CZ05 Choose one —

• Create two 1/1 white Soldier creature tokens.
• Put two +1/+1 counters on target creature.
0
97 Dedicated Captain Multicolour Uncommon 2{g}{w} Creature – Elf Soldier 2 2 UZ05 When Dedicated Captain becomes tapped, you may pay {w}. If you do, create a 1/1 white Soldier creature token.

When Dedicated Captain becomes untapped, you may pay {g}. If you do, put a +1/+1 counter on another target creature you control.
0
98 Gaddok Teeg Multicolour Rare 2{g}{w} Legendary Creature – Kithkin Advisor 2 2 RZ05 Noncreature spells with converted mana cost 4 or greater can’t be cast.

Noncreature spells with {x} in their mana costs can’t be cast.
0
99 MZ05 Multicolour Mythic 2{g}{w} MZ05 0
100 UZ15 Multicolour Uncommon 2{g}{w} UZ15 0
101 CZ06 Multicolour Common 2{w}{b} CZ06 0
102 Hallowed Wraith Multicolour Uncommon 2{w}{b} Creature – Specter Cleric 3 1 UZ06 Sacrifice another creature or a Treasure: Hallowed Wraith gains protection from the color of your choice until end of turn. 0
103 Order of the White Star Multicolour Mythic 8{4}{w}{w}{b}{b} Legendary Creature – Specter Cleric 8 8 MZ06 As Order of the White Star enters the battlefield, if it wasn't cast, exile it.

At the beginning of your upkeep, you may pay
{w}{w}{b}{b}. If you don't, sacrifice Order of the White Star.

Creatures can't attack you or planeswalkers you control.

You and other permanents you control have hexproof.
0
104 Soul Harvest Multicolour Rare 4{1}{w}{w}{b} Sorcery RZ06 Destroy all creatures and planeswalkers. 1 1594320272 on 9 Jul 2020 by Aalter
105 Transmute Soul Multicolour Uncommon 3{1}{w}{b} Instant UZ16 Exile target creature or planeswalker with converted mana cost 4 or less.

Create a Treasure token.
0
106 Brood Rebirth Multicolour Rare 2{b}{g} Instant RZ08 Destroy target nonland permanent. It's controller creates X 1/1 black and green Insect creature tokens, where X is that permanent's converted mana cost. 2 1602793321 on 15 Oct 2020 by SecretInfiltrator
107 CZ08 Multicolour Common 2{b}{g} CZ08 0
108 Mulch Caller Multicolour Uncommon 2{b}{g} Creature – Insect Druid 2 2 UZ08 Whenever a nontoken creature you control dies, create a 1/1 green Insect creature token for each counter on that creature.

{2}, Sacrifice another Insect: Put a +1/+1 counter on target creature you control.
0
109 Shade of Lost Memories Multicolour Mythic 2{b}{g} Creature – Specter Druid 2 2 MZ08 {b/g}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Shade of Lost Memories. Otherwise, you gain 1 life. 1 1602471768 on 12 Oct 2020 by Aalter
110 UZ18 Multicolour Uncommon 2{b}{g} UZ18 0
111 Emissary of the Wilds Multicolour Uncommon 2{g}{u} Creature – Fungus Druid 2 2 UZ10 Land creatures you control have hexproof and trample.

Whenever a land you control dies, you may return it to its owner's hand.
0
112 Horizonform Multicolour Common 2{g}{u} Instant CZ10 Target land you control becomes a 0/0 Elemental creature. Put three +1/+1 counters and a flying counter on it. 0
113 Nissa, Grove Tender Multicolour Mythic 5{3}{g}{u} Legendary Planeswalker – Nissa 4 MZ10 When Nissa, Grove Tender enters the battlefield, each land you control becomes a 0/0 Elemental creature, then put a +1/+1 counter on each land creature you control.

+1: Return up to two land cards from your graveyard to the battlefield.

-2: Put three +1/+1 counter and your choice of a flying counter or a trample counter on target creature you control.
0
114 RZ10 Multicolour Rare 2{g}{u} RZ10 0
115 Weave Into Mist Multicolour Uncommon 2{g}{u} Instant UZ20 Return target nonland permanent to its owner's hand. If it's an artifact or an enchantment, destroy it instead. 0
116 Freezer Burn Multicolour Common 2{u}{r} Instant CZ07 Tap target creature. It doesn’t untap during its controller’s next untap step.

Freezer Burn deals 2 damage to that creature's controller.
0
117 Ley Channeler Multicolour Uncommon 3{1}{u}{r} Creature – Human Wizard 1 1 UZ07 {t}: Ley Channeler deals 1 damage to any target.

Whenever you cast a colored spell, untap Ley Channeler.
0
118 MZ07 Multicolour Mythic 2{u}{r} MZ07 0
119 RZ07 Multicolour Rare 2{u}{r} RZ07 0
120 Ritual Reversal Multicolour Uncommon 4{2}{u}{r} Instant UZ17 Counter target spell. If an instant or sorcery was countered this way, you may copy that spell. You may choose new targets for the copy. 0
121 Frontline Brawler Multicolour Uncommon 2{r}{w} Creature – Human Soldier 3 1 UZ09 As long as Frontline Brawler is attacking, it has first strike.

As long as Frontline Brawler is blocking, it has lifelink.
0
122 Heroic Charge Multicolour Common 3{1}{r}{w} Instant CZ09 Choose one —

• Attacking creatures get +2/+1 until end of turn.

• Blocking creatures get +1/+2 until end of turn.
0
123 Legion Rally Multicolour Uncommon 4{2}{r}{w} Enchantment UZ19 At the beginning of your end step, create two 1/1 white Soldier creature tokens if an opponent lost life this turn. Otherwise, put a +1/+1 counter on up to two target creatures you control. 0
124 MZ09 Multicolour Mythic 2{r}{w} Legendary Planeswalker MZ09 0
125 Royal Blacksmith Multicolour Rare 2{r}{w} Creature – Human Artificer 1 2 RZ09 When Royal Blacksmith enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

{r}{w}, {t}: Attach target Equipment you control to target creature you control.
0
126 Primal Coalition Multicolour Mythic 4{u}{b}{r}{g} Enchantment MZ03 0
127 Awe of Wisdom Hybrid Common 3{2}{w/u} Instant CH01 Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
0
128 Rematerialize Hybrid Common 1{u/b} Instant CH02 Destroy target creature. Its controller returns a creature card from their graveyard to their hand and loses 1 life. 1 1594342543 on 10 Jul 2020 by Aalter
129 Alzua, Priestess of Spite Hybrid Mythic 4{2}{b/r}{b/r} Legendary Creature – Human Wizard 3 3 MH01 Menace

Whenever a red source you control deals damage to an opponent, that player discards a card.

Whenever a black source you control deals damage to an opponent, exile the top card of your library. You may play it until the end of your next turn.
0
130 Malefic Gaze Hybrid Common 1{b/r} Sorcery CH03 Malefic Gaze deals 1 damage to each player. Each player discards a card. Draw a card. 2 1594320589 on 9 Jul 2020 by Aalter
131 Second Nature Hybrid Common 1{r/g} Instant CH04 Put a +1/+1 counter or a first strike counter on up to one target creature you control. 0
132 Heroic Strike Hybrid Common 2{1}{w/g} Instant CH05 Untap target creature and put a lifelink counter or a trample counter on it.
It gets +2/+2 until end of turn.
0
133 Final Resolve Hybrid Common 2{w/b}{w/b} Instant CH06 Put your choice of a deathtouch counter or a lifelink counter on target creature you control.

Create a Treasure token.
0
134 Death Do Us Part Hybrid Common 2{b/g}{b/g} Sorcery CH08 Return up to one target creature card and up to one target land card from your graveyard to your hand. 0
135 CH10 Hybrid Common 2{u/g}{u/g} CH10 0
136 Vision Web Hybrid Common 1{u/r} Instant CH07 Scry 2, then draw a card and discard a card.

Flashback {u/r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
137 Rally the Guard Hybrid Common 2{w/r}{w/r} Sorcery CH09 Choose one -
• Put a first strike counter on each creature you control.
• Put a vigilance counter on each creature you control.
0
138 Ancient Graveward Artifact Uncommon 2{2} Artifact UA03 Permanent cards in graveyards and libraries can’t enter the battlefield.

Players can’t cast spells from graveyards or libraries.

When Ancient Graveward dies, exile all cards from all graveyards.
0
139 Bridge of Webs Artifact Mythic 3{3} Artifact MA02 Creatures with power greater than one plus the number of cards in your hand can’t attack. 0
140 Chromatic Solvent Artifact Uncommon 2{2} Artifact UA02 {2},{t}, Sacrifice Chromatic Solvent: Destroy target multicolored permanent. 0
141 Dampening Hedron Artifact Rare 3{3} Artifact RA01 Colorless spells with converted mana cost 4 or greater can't be cast. 1 1594320019 on 9 Jul 2020 by Aalter
142 Diamond Colossus Artifact Rare 10{10} Artifact Creature – Golem 10 10 RA02 Trample

Diamond Colossus costs {1} less to cast for each color among permanents you control.

Whenever you cast a colored spell, you gain 1 life and put a +1/+1 counter on Diamond Colossus.
0
143 Dynasty Relic Artifact Common 1{1} Artifact – Treasure CA01 When Dynasty Relic enters the battlefield, you gain 2 life.

{1}, {t}, Sacrifice Dynasty Relic: Add one mana of any color. Draw a card and you lose 2 life.
0
144 Gleaming Barrier Artifact Common 2{2} Artifact Creature – Wall 0 4 CA02 When Gleaming Barrier dies, create a Treasure token. (It’s an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”) 0
145 Sword of Madness and Reason Artifact Mythic 3{3} Artifact – Equipment MA01 Equipped creature gets +2/+2 and has protection from colorless and from multicolored.

Whenever equipped creature deals combat damage to a player, that player sacrifices a nonland permanent and you may cast a spell with converted mana cost 2 or less from your hand without paying its mana cost.

Equip {2}
1 1594320164 on 9 Jul 2020 by Aalter
146 Twin Relics Artifact Uncommon 2{2} Artifact – Equipment UA01 Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature deals combat damage to a player, untap up to one other target creature you control.

Equip {2}
0
147 Blackcleave Cliffs Land Rare 0 Land RL03 Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {b} or {r}.
0
148 Bloodfell Caves Land Common 0 Land CL08 Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
0
149 Blossoming Sands Land Common 0 Land CL10 Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
0
150 Copperline Gorge Land Rare 0 Land RL04 Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {r} or {g}.
0
151 Darkslick Shores Land Rare 0 Land RL02 Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {u} or {b}.
0
152 Dismal Backwater Land Common 0 Land CL07 Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
0
153 Forest Land Common 0 Basic Land – Forest CL05 0
154 Island Land Common 0 Basic Land – Island CL02 0
155 Jungle Hollow Land Common 0 Land CL13 Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
0
156 Mountain Land Common 0 Basic Land – Mountain CL04 0
157 Nesting Grounds Land Uncommon 0 Land UL02 {t}: Add {c}.

{1}, {t}: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery.
0
158 Plains Land Common 0 Basic Land – Plains CL01 0
159 Razorverge Thicket Land Rare 0 Land RL05 Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {g} or {w}.
0
160 Rugged Highlands Land Common 0 Land CL09 Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
0
161 Scoured Barrens Land Common 0 Land CL11 Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
0
162 Seachrome Coast Land Rare 0 Land RL01 Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{t}: Add {w} or {u}.
0
163 Swamp Land Common 0 Basic Land – Swamp CL03 0
164 Swiftwater Cliffs Land Common 0 Land CL12 Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
0
165 Tectonic Edge Land Uncommon 0 Land UL01 {t}: Add {c}.

{1}, {t}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
0
166 The Gilded Grove Land Mythic 0 Legendary Land – Treasure ML01 {t}: Each player creates a Treasure token. 0
167 Thornwood Falls Land Common 0 Land CL15 Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
0
168 Tranquil Cove Land Common 0 Land CL06 Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u}.
0
169 Wind-Scarred Crag Land Common 0 Land CL14 Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.
0
Pioneer Horizons (PH1): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton