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CardName: Realm's Renewal Cost: {3}{G} Type: Sorcery Pow/Tgh: / Rules Text: This spell costs {1} less to cast if an opponent controls three or more nonbasic lands. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Pioneer Horizons (PH1) Common

Realm's Renewal
{3}{g}
 
 C 
Sorcery
This spell costs {1} less to cast if an opponent controls three or more nonbasic lands.

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Illus. Unknown
Updated on 18 Oct 2020 by Aalter

Code: CG05

History: [-]

2020-10-12 17:10:49: Aalter created the card Realm's Renewal
2020-10-12 18:14:02: Aalter edited Realm's Renewal
2020-10-13 02:06:13: Aalter edited Realm's Renewal
2020-10-14 20:52:50: Aalter edited Realm's Renewal
2020-10-15 21:02:11: Aalter edited Realm's Renewal

Weird to break the "four or more basic lands" pattern here.

I agree - but it seemed just a tad too weak. This way, it can be cast on turn 3 on the draw (the ideal use case) if an opponent plays a nonbasic the first 3 turns. For the others in the cycle, "three" would maybe be too powerful.

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