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 R 
Creature – Human Policeman
Creatures you control have Collaborate. (Whenever a creature you control attacks, another target attacking creature gets +1/+1 until end of turn.)
Illus. Aly Fell
2/2
 C 
Artifact Creature – Locomotive
[Steam]: Steamhead Locomotive gains trample until end of turn.
Illus. Marcin Jakubowski
5/3
 R 
Creature – Human Aviator
Flying, first strike
Other creatures you control can't attack.
6/3
 M 
Creature – Human Pirate
Flying
Whenever Captivating Plunderer deals combat damage to a player, you may gain control of target permanent that player controls.
She insists each defeated ship surrender its strongest crewman to her.
Illus. DONGK @dA
5/5

 U 
Artifact Creature – Construct
[Chemical] or {1}{g}: Rodent-Run Automaton gets +2/+0 until end of turn. Add [Torque] to your power pool.
2/4
 U 
Artifact – Equipment
Equip {1}
[Electrical] or {1}{w}: The next 1 damage that would be dealt to equipped creature is dealt to target creature instead. Add [Radiation] to your power pool.
 C 
Artifact – Connector
Connect {2} ({2}: Attach to target artifact you control. Connect only as a sorcery.)
Connected artifact has "{1}, {t}: This artifact deals 1 damage to target creature or player."
It's startling how many devices can be adapted to the purpose of harming people.
 M 
Planeswalker – Aquila
+1: Put a harness counter on target creature. That creature gains flying.
-1: Draw a card for each creature which damaged an opponent this turn.
-6: Gain control of X target permanents, where X is the number of cards in your hand as you activate this ability.
Illus. vladislausdantes on DA
4

Updated on 15 Jul 2011 by Alex