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Showing 21 of 21 Multicolour cards

Go to section: Colourless (5) White (10) Blue (8) Black (9) Red (8) Green (9) Multicolour (21) Hybrid (15) Artifact (21) Land (23)

Show rarities: R M

 R 
Enchantment Creature – Jellyfish
Whenever Tapping Jellyfish taps or untaps, you may gain 1 life.

When Tapping Jellyfish enters, create a Tapomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{w/u}, {t}: Tap or untap target creature.")
2/2
 R 
Enchantment Creature – Nymph Rogue
At the beginning of each player’s draw step, that player draws an additional card.

When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{u}{b}, {t}: Target player mills three cards.")
2/2
 R 
Enchantment Creature – Hellion
When Hellion Seismonster enters, create a Seismomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{b}{r}, {t}, Sacrifice a land: Destroy target nonbasic land.")
3/3
 R 
Enchantment Creature – Centaur Warrior
Trample

When Centaur Stomper enters, create a Stompomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{x}{r}{g}, {t}: Target creature gets +X/+0 and gains trample until end of turn.")
3/3
 R 
Enchantment Creature – Nymph Farmer
Other creatures you control get +1/+1.

When Nymph Cultivator enters, create a Genomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Create a 1/1 green Saproling creature token.")
6/4
 R 
Enchantment Creature – Vampire Cleric
When Vampire Sarcomancer enters, create a Sarcomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")

When Vampire Sarcomancer enters, create a 1/3 black Zombie creature token.
3/5
 R 
Enchantment Creature – Zombie Cleric
Haste

Zombie Necrolich can't block.

When Zombie Necrolich enters, create a Necromancy Aura token with enchant land and attach it to target land. (Enchanted land has "{3}{b}{g}, {t}: Return target creature card from your graveyard to the field.)"
3/1
 R 
Enchantment Creature – Siren Pirate
Flash

When Siren Sealord enters, create a Piratamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{u}{r}, {t}: Draw a card, then discard a card.")
1/3
 R 
Enchantment Creature – Minotaur
Vigilance

When Minotaur Mazerunner enters, create a Mazeomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Remove target attacking or blocking creature from combat.")
2/3
{1}{w}{u}{b}
 
 M 
Legendary Enchantment Creature – God
Indestructible

WUB God isn't a creature while your Devotion to white, blue, and black is less than nine.

Whenever a creature enters under your control, you draw a card and gain 1 life.

Whenever a creature an opponent control dies, its controller discards a card and loses 1 life.
5/7
 M 
Colour indicator MULTI Legendary Planeswalker – Gravvel
+2 Each player mills two cards. You draw a card.

-1 You may sacrifice a land or exile a land card from a graveyard. If you do, Gravvel, Bringer of Upheaval deals 3 damage to any target.

-12 Destroy all other permanents. Each player discards all cards and draws seven cards.
4
1 comment
2020-05-26 22:32:17 by amuseum
{1}{u}{b}{r}
 
 M 
Legendary Enchantment Creature – God
Indestructible

UBR God isn't a creature while your Devotion to blue, black, and red is less than nine.

{r}: Target creature gains haste until end of turn.

{1}{u}: Target creature gains flying until end of turn.

{2}{b}: Target creature gains lifelink until end of turn.

{1}: Target creature gets +1/-1 or -1/+1 until end of turn.
4/7
{1}{b}{r}{g}
 
 M 
Legendary Enchantment Creature – God
Indestructible

BRG God isn't a creature while your Devotion to black, red, and green is less than nine.

{2}{b}{r}{g}: Double or half target creature's power and toughness, rounded down, until end of turn.
5/5
{r}{g}{w}
 
 M 
Legendary Enchantment Creature – God
Indestructible

RGW God isn't a creature while your Devotion to red, green, and white is less than nine.

You may cast creature spells as though they had flash.

At the beginning of combat, draw two cards and create a Gift token.

At end of combat, if you didn't cast a spell during this combat phase, discard two cards and gain 2 life.
6/6
{2}{g}{w}{u}
 
 M 
Legendary Enchantment Creature – God
Indestructible

GWU God isn't a creature while your Devotion to green, white, and blue is less than nine.

When a permanent enters under your control, you gain life equal to its converted mana cost plus 1.

When you gain life, look at the top X cards of your library, where X is the amount of life gained. Reveal up to one permanent card among them and put it into your hand. Put the rest on the bottom of your library in a random order.
8/5
{1}{r}{w}{b}
 
 M 
Legendary Enchantment Creature – God
Indestructible

RWB God isn't a creature while your Devotion to red, white, and black is less than nine.

Attacking creatures you control get +X/+0 and attacking creatures your opponents control get -X/-0, where X is the number of Honor counters on RWB God.

At the beginning of the end step, if a creature died this turn, put an Honor counter on RWB God.
7/4
{g}{u}{r}
 
 M 
Legendary Enchantment Creature – God
Indestructible

GUR God isn't a creature while your Devotion to green, blue, and red is less than nine.

{1}{g}{u}{r}: GUR God deals damage to any target equal to your devotion to red. You gain life equal to your devotion to green. Scry equal to your devotion to blue.
6/6
{w}{b}{g}
 
 M 
Legendary Enchantment Creature – God
Indestructible

WBG God isn't a creature while your Devotion to white, black, and green is less than nine.

{1}{w}, Exile an enchantment or artifact card from a graveyard: Create a Globe token.

{1}{b}, Exile a creature card from a graveyard: Create a Gift token.

{1}{g}, Exile a land card from a graveyard: Create a Terraformer token.
6/6
 M 
Legendary Enchantment Creature – God
Indestructible

Eleutaxis, God of Balance isn't a creature while your Devotion to blue, red, and white is less than nine.

At the beginning of your upkeep, choose Freedom or Order.

• Freedom — Until end of turn, creatures you control gain haste, flying, and vigilance. Create a Gift token.

• Order — Until your next turn, creatures can’t attack you or permanents you control unless their controller pays {2} for each of those creatures. Create a Globe token.
6/9
{3}{b}{g}{u}
 
 M 
Legendary Enchantment Creature – God
Indestructible

BGU God isn't a creature while your Devotion to black, green, and blue is less than nine.

{2}{b}{g}{u}: Until end of turn, target creature has base power and toughness X/X, where X is your Devotion to black, green, and blue.
8/8
 M 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +5/+5 and has haste, indestructible, hexproof, lifelink, vigilance, and "{t}: Produce three mana in any combination of colors".

Fortify {5} ({5}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
1 comment
2024-03-22 21:53:52 by Mister Johnson

Go to section: Colourless (5) White (10) Blue (8) Black (9) Red (8) Green (9) Multicolour (21) Hybrid (15) Artifact (21) Land (23)

Show rarities: R M


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