Therrodinkar: Mechanics

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Mechanics | Set Brainstorm | Story

***Constellation***: Used on 0 cards:
***Metalcraft***: Used on 0 cards:
**Devotion \1**: Used on 25 cards: (show) Aerial Arena, Forbidding Precipice , Borderland Garrison, Shadowy Hideout, Piercing Reefs, Expeditious Firecamp, Mirror Falls, Watchful Treehouse, Petrifying Forest, Bloodseeped Cemetery, BRG God, BGU God, RWB God, WUB God, Eleutaxis, God of Balance, RGW God, GUR God, UBR God, GWU God, WBG God, Devout Illusion, Devout Horror, Devout Elemental, Devout Nymph, Devout Essence
***Landfall***: Used on 0 cards:
*Mana link* -- : Used on 10 cards: Minotaur Mazing, Gorgon Gazing, Archon Prohibiting, Siren Calling, Centaur Crashing, Devout Illusion, Devout Horror, Devout Elemental, Devout Nymph, Devout Essence

Vainword for land or enchantment entered under your control.

**Level up**: PARAM1: This gets a level counter. Used on 10 cards: G Leveler Common, B Leveler Common, B/R Leveler Common, W/U Leveler Common, G/W Leveler Common, R/G Leveler Common, U/B Leveler Common, R Leveler Common, U Leveler Common, W Leveler Common

All levelers have Venturer creature type.

**Awaken**: If you cast this spell for PARAM2, target artifact, enchantment, or land you control gets PARAM1ASWORDS +1/+1 counters and becomes a 0/0 Elemental creature with haste. It retains its other types. Used on 0 cards:
**Retreat**: When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat. Used on 2 cards: Shadowy Hideout, U/B Leveler Common
**Globe token**: A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2" Used on 13 cards: Template: Feat, Shaman's First Spell, Warlock's First Spell, Goblin Intoxicating, Vampire Feeding, Eleutaxis, God of Balance, Cleric's First Spell, Merfolk Puzzling, Wizard's First Spell, Druid's First Spell, WBG God, Token test, Centaur Crashing
**Terraformer token**: A 1/1 colorless Terraformer land creature token with "{t}: Add {c}" Used on 1 cards: WBG God
**Sunburst**: This permanent enters with a +1/+1 or charge counter on it for each color of mana spent to play it. Used on 1 cards: Planar Core
**Resident**: When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it. Used on 6 cards: Resident Shrine, Resident Armory, Resident Planar Shield, Resident Fracker, Resident Steeple, Resident Foundry
**Level Up**--This gets a level counter: Used on 4 cards: Template: Quest, Darksteel Revolution, Age of Terraformers, Godhood Seeker

For quests, follow this keyword with a triggering phrase.

Ex. Level Up--This gets a level counter when something happens.

**Monstrosity \1**: If this permanent isn't monstrous, it gets PARAM1ASWORDS +1/+1 counters and becomes monstrous. Used on 1 cards: Planar Core
Aurafy: You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves. Used on 11 cards: Aurafy Wings, Aurafy Sight, Aurafy Boots, Aurafy Gloves, Aurafy Scarab, Aurafy Sunburst, Aurafy Shield, Aurafy Staff, Aurafy Claw, Aurafy Hammer, Aurafy Sickle

aura-like equipments

impervious: Prevent all damage dealt to this unless a single source deals lethal damage to it Used on 1 cards: Pano-Morph Chimera

Evergreen for {u}{b}

predation: when this defeats a creature, this gets a +1/+1 counter Used on 1 cards: Pano-Morph Chimera

Evergreen for {b}{g}

**Gift token**: A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter" Used on 22 cards: (show) Assassin's First Task, Template: Feat, Archer's First Task, Rogue's First Task, Soldier's First Task, Warrior's First Task, Elf Taming, Minotaur Mazing, Kor Salvaging, Gorgon Gazing, Archon Prohibiting, Siren Calling, Eleutaxis, God of Balance, RGW God, Heroic Epic, Gifted Forest, Gifted Island, Gifted Plains, Gifted Swamp, Gifted Mountain, WBG God, Token test



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".