Therrodinkar
Therrodinkar by amuseum
132 cards in Multiverse
1 with no rarity, 44 commons, 38 uncommons,
32 rares, 14 mythics, 3 tokens
5 colourless, 2 token artifact, 1 token land, 10 white, 8 blue, 9 black,
8 red, 9 green, 21 multicolour, 15 hybrid, 21 artifact, 23 land
46 comments total
Theros - Mirrodin - Zendikar crossover where every creature is also enchantment, artifact, or land
Therrodinkar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Set Brainstorm | Story |
Cardset comments (1) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Therrodinkar (reply): |
Recently active cards: (all recent activity)


Sorcerous,
,
, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter.


Recent comments: (all recent activity)
See other cardsets
because that how mechanics templating works. the mechanic's static part is frontloaded, then dynamic part outside of and after mechanic syntax (or brackets on this site). more consistent and well-patterned across all Quests.
Why is the order of trigger condition and effect inverted?
Ooh. Using +1/+1 counters rather than normal P/T for this makes the connection clearer not just to Brass-Talon Chimera and friends, but also modular (e.g. Arcbound Shikari and friends). I could see some potential in a tweaked version of modular that works with all counters not just +1/+1 counters.
See Obsidian-Claw Chimera.
See Obsidian-Claw Chimera.
See Obsidian-Claw Chimera.
See Obsidian-Claw Chimera.
See Obsidian-Claw Chimera.
Always thought Visions Chimeras ( Brass-Talon Chimera ) were cool. These are upgraded with abilities counters. A group of only Chimeras could accumulate counters from earlier Chimeras.
See Pyrrau Fortraiser.