Therrodinkar

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1 comment
2020-05-27 08:29:26 by amuseum
 C 
Instant – Feat
Spell effect.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter")

or

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
2 comments
last 2020-05-27 20:56:54 by Deleted
3 comments
last 2022-06-10 00:18:03 by amuseum
 U 
Instant – Feat
Until your next turn, creatures can't attack you or permanents you control.

Mana link — If a land or enchantment entered under your control since your last upkeep, opponents can't cast spells until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-29 07:09:23 by amuseum
 U 
Enchantment Creature – Archon
Flying

When Archon Vitamancer enters, create a Vitamancy Aura token with enchant land and attach it to target land. (Enchanted land has "Whenever this land becomes tapped, you may gain 1 life.")
4/4
 C 
Instant – Feat
Gain 3 life.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-27 19:44:54 by amuseum
 C 
Enchantment Creature – Essence
Devout — Devout Essence isn't a creature while your Devotion to white is less than 3.

Mana link — Whenever a friendly land or enchantment enters, you and your teammates each gain 1 life.
2/2
 U 
Enchantment Artifact
Each creature you control with a level counter on it gets +2/+2.

When Heroic Epic enters, create two Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 U 
Sorcery – Feat
Search your library for an Aura, Equipment, or Fortification card with converted mana cost X or less and put it onto the field, where X is your devotion to white. Then shuffle your library.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-29 03:40:25 by amuseum
 R 
Legendary Enchantment Creature
If Leydancer White is in your opening hand or command zone, you may begin the game with it on the field.

When Leydancer White enters, you gain 5 life.
1/4
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +0/+2 and has vigilance and "{3}, {t}: You gain 2 life".

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Instant – Feat
Soldier's First Task deals 3 damage to target attacking or blocking creature.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-27 21:21:54 by amuseum
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 2/4. Defender

Level 3+. 3/5. Indestructible
2/1
 C 
Enchantment Creature – Illusion
Devout — Devout Illusion isn't a creature while your Devotion to blue is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player mills three cards.
2/2
 R 
Legendary Enchantment Creature
If Leydancer Blue is in your opening hand or command zone, you may begin the game with it on the field.

When enters, you draw a card.
2/2
 U 
Instant – Feat
Counter target spell unless its controller pays {x}, where X is your devotion to blue.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-29 03:30:40 by amuseum
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has "{t}: Produce {c}{c}. Spend this mana only to cast artifact spells or activate abilities of artifacts" and "{2}, {t}, Sacrifice this land: Draw a card".

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Instant – Feat
Tap or untap target creature.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-27 21:24:34 by amuseum
 U 
Instant – Feat
All creatures target player controls attack this turn if able.

Mana link — If a land or enchantment entered since your last upkeep, those creatures get -3/-0 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-29 07:31:37 by amuseum
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 1/2. {t}: Tap target creature.

Level 2+. 2/2. {t}: Untap target creature.
1/1
 C 
Instant – Feat
Draw a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-27 19:42:25 by amuseum
 C 
Instant – Feat
Target creature gets -1/-1 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-27 21:26:04 by amuseum
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 4/1. When B Leveler Common dies, you lose 2 life.

Level 3+. 6/1. When B Leveler Common dies, return it to the field tapped.
2/1
 C 
Enchantment Creature – Horror
Devout — Devout Horror isn't a creature while your Devotion to black is less than 3.

Mana link — Whenever a friendly land or enchantment enters, target player loses 1 life.
2/3
 U 
Instant – Feat
Destroy target creature.

Mana link — If a land or enchantment entered under your control since your last upkeep, exile that creature instead.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-29 06:56:10 by amuseum
 R 
Legendary Enchantment Creature
If Leydancer Black is in your opening hand or command zone, you may begin the game with it on the field.

When Leydancer Black enters, target player discards a card.
2/1
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +1/+0 for each land card in your graveyard and has "{2}, {t}: Target player mills two cards".

Fortify {4} ({4}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Sorcery – Feat
Vampire Feeding deals X damage to any target and you gain X life, where X is your devotion to black.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-29 03:58:50 by amuseum
 U 
Creature – Vampire Warlock
When Vampire Psychomancer enters, create a Psychomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{b}{b}, {t}: Target player discards a card. Activate as sorcery.")
3/3
 C 
Sorcery – Feat
Target player discards a card.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-27 19:49:33 by amuseum
 C 
Enchantment Creature – Elemental
Devout — Devout Elemental isn't a creature while your Devotion to red is less than 3.

Mana link — Whenever a friendly land or enchantment enters, [imagine 1].
3/2
 U 
Sorcery – Feat
Exile the top X cards of your library, where X is your devotion to red. Until end of turn, you may play cards exiled this way.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-29 03:53:32 by amuseum
 R 
Legendary Enchantment Creature
If Leydancer Red is in your opening hand or command zone, you may begin the game with it on the field.

{t}: Leydancer Red deals 1 damage to target player.
1/1
 U 
Instant – Feat
All creatures defending player controls block target attacking creature this turn if able.

Mana link — If a land or enchantment entered under your control since your last upkeep, that attacking creature gets +3/+0 until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-29 06:29:35 by amuseum
 C 
Enchantment Creature – Venturer
Level up {3} ({3}: This gets a level counter.)

Level 1+. 2/1. When R Leveler Common dies, it deals 1 damage to target player.

Level 3+. 3/1. When R Leveler Common dies, it deals 4 damage to target creature.
1/1
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has "{3}, {t}: This land deals 1 damage to any target."

Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Instant – Feat
Shaman's First Spell deals 2 damage to any target.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-27 19:40:26 by amuseum
 C 
Instant – Feat
Target creature gains haste and first strike until end of turn.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-27 21:27:26 by amuseum
 C 
Instant – Feat
Archer's First Task deals 4 damage to target creature with flying.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-27 21:28:46 by amuseum
 U 
Sorcery – Feat
Destroy target noncreature permanent.

Mana link — If a land or enchantment entered under your control since your last upkeep, exile that permanent instead.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-29 18:14:15 by amuseum
 C 
Enchantment Creature – Nymph
Devout — Devout Nymph isn't a creature while your Devotion to green is less than 3.

Mana link — Whenever a friendly land or enchantment enters, up to one target creature gets +1/+1 until end of turn.
3/3
 C 
Instant – Feat
Produce three mana in any combination of colors.

Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").
1 comment
2020-05-27 19:47:23 by amuseum
 C 
Enchantment Creature – Dryad Druid
When Dryad Spring-Bringer enters, create a Manamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}: Produce one mana of any color.")
1/2
1 comment
2020-07-09 07:27:11 by amuseum
 U 
Sorcery – Feat
Create a 0/0 green Beast creature token with X +1/+1 counters on it, where X is your devotion to green.

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
1 comment
2020-05-29 03:45:24 by amuseum
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/4. {t}: Produce {g}.

Level 4+. 1/6. {t}: Produce {g}{g}.
1/2
 R 
Legendary Enchantment creature
If Leydancer Green is in your opening hand or command zone, you may begin the game with it on the field.

{t}: Produce {g}.
2/2
 U 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land has haste and "This creature gets +1/+1 for each permanent attached to it".

Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 R 
Enchantment Creature – Jellyfish
Whenever Tapping Jellyfish taps or untaps, you may gain 1 life.

When Tapping Jellyfish enters, create a Tapomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{w/u}, {t}: Tap or untap target creature.")
2/2
 R 
Enchantment Creature – Nymph Rogue
At the beginning of each player’s draw step, that player draws an additional card.

When Nymph Lobotomancer enters, create a Lobotomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{u}{b}, {t}: Target player mills three cards.")
2/2
 R 
Enchantment Creature – Hellion
When Hellion Seismonster enters, create a Seismomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{1}{b}{r}, {t}, Sacrifice a land: Destroy target nonbasic land.")
3/3
 R 
Enchantment Creature – Centaur Warrior
Trample

When Centaur Stomper enters, create a Stompomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{x}{r}{g}, {t}: Target creature gets +X/+0 and gains trample until end of turn.")
3/3
 R 
Enchantment Creature – Nymph Farmer
Other creatures you control get +1/+1.

When Nymph Cultivator enters, create a Genomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Create a 1/1 green Saproling creature token.")
6/4
 R 
Enchantment Creature – Vampire Cleric
When Vampire Sarcomancer enters, create a Sarcomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{t}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.")

When Vampire Sarcomancer enters, create a 1/3 black Zombie creature token.
3/5
 R 
Enchantment Creature – Zombie Cleric
Haste

Zombie Necrolich can't block.

When Zombie Necrolich enters, create a Necromancy Aura token with enchant land and attach it to target land. (Enchanted land has "{3}{b}{g}, {t}: Return target creature card from your graveyard to the field.)"
3/1
 R 
Enchantment Creature – Siren Pirate
Flash

When Siren Sealord enters, create a Piratamancy Aura token with enchant land and attach it to target land. (Enchanted land has "{u}{r}, {t}: Draw a card, then discard a card.")
1/3
 R 
Enchantment Creature – Minotaur
Vigilance

When Minotaur Mazerunner enters, create a Mazeomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{4}, {t}: Remove target attacking or blocking creature from combat.")
2/3
{1}{w}{u}{b}
 
 M 
Legendary Enchantment Creature – God
Indestructible

WUB God isn't a creature while your Devotion to white, blue, and black is less than nine.

Whenever a creature enters under your control, you draw a card and gain 1 life.

Whenever a creature an opponent control dies, its controller discards a card and loses 1 life.
5/7
 M 
Colour indicator MULTI Legendary Planeswalker – Gravvel
+2 Each player mills two cards. You draw a card.

-1 You may sacrifice a land or exile a land card from a graveyard. If you do, Gravvel, Bringer of Upheaval deals 3 damage to any target.

-12 Destroy all other permanents. Each player discards all cards and draws seven cards.
4
1 comment
2020-05-26 22:32:17 by amuseum
{1}{u}{b}{r}
 
 M 
Legendary Enchantment Creature – God
Indestructible

UBR God isn't a creature while your Devotion to blue, black, and red is less than nine.

{r}: Target creature gains haste until end of turn.

{1}{u}: Target creature gains flying until end of turn.

{2}{b}: Target creature gains lifelink until end of turn.

{1}: Target creature gets +1/-1 or -1/+1 until end of turn.
4/7
{1}{b}{r}{g}
 
 M 
Legendary Enchantment Creature – God
Indestructible

BRG God isn't a creature while your Devotion to black, red, and green is less than nine.

{2}{b}{r}{g}: Double or half target creature's power and toughness, rounded down, until end of turn.
5/5
{r}{g}{w}
 
 M 
Legendary Enchantment Creature – God
Indestructible

RGW God isn't a creature while your Devotion to red, green, and white is less than nine.

You may cast creature spells as though they had flash.

At the beginning of combat, draw two cards and create a Gift token.

At end of combat, if you didn't cast a spell during this combat phase, discard two cards and gain 2 life.
6/6
{2}{g}{w}{u}
 
 M 
Legendary Enchantment Creature – God
Indestructible

GWU God isn't a creature while your Devotion to green, white, and blue is less than nine.

When a permanent enters under your control, you gain life equal to its converted mana cost plus 1.

When you gain life, look at the top X cards of your library, where X is the amount of life gained. Reveal up to one permanent card among them and put it into your hand. Put the rest on the bottom of your library in a random order.
8/5
{1}{r}{w}{b}
 
 M 
Legendary Enchantment Creature – God
Indestructible

RWB God isn't a creature while your Devotion to red, white, and black is less than nine.

Attacking creatures you control get +X/+0 and attacking creatures your opponents control get -X/-0, where X is the number of Honor counters on RWB God.

At the beginning of the end step, if a creature died this turn, put an Honor counter on RWB God.
7/4
{g}{u}{r}
 
 M 
Legendary Enchantment Creature – God
Indestructible

GUR God isn't a creature while your Devotion to green, blue, and red is less than nine.

{1}{g}{u}{r}: GUR God deals damage to any target equal to your devotion to red. You gain life equal to your devotion to green. Scry equal to your devotion to blue.
6/6
{w}{b}{g}
 
 M 
Legendary Enchantment Creature – God
Indestructible

WBG God isn't a creature while your Devotion to white, black, and green is less than nine.

{1}{w}, Exile an enchantment or artifact card from a graveyard: Create a Globe token.

{1}{b}, Exile a creature card from a graveyard: Create a Gift token.

{1}{g}, Exile a land card from a graveyard: Create a Terraformer token.
6/6
 M 
Legendary Enchantment Creature – God
Indestructible

Eleutaxis, God of Balance isn't a creature while your Devotion to blue, red, and white is less than nine.

At the beginning of your upkeep, choose Freedom or Order.

• Freedom — Until end of turn, creatures you control gain haste, flying, and vigilance. Create a Gift token.

• Order — Until your next turn, creatures can’t attack you or permanents you control unless their controller pays {2} for each of those creatures. Create a Globe token.
6/9
{3}{b}{g}{u}
 
 M 
Legendary Enchantment Creature – God
Indestructible

BGU God isn't a creature while your Devotion to black, green, and blue is less than nine.

{2}{b}{g}{u}: Until end of turn, target creature has base power and toughness X/X, where X is your Devotion to black, green, and blue.
8/8
 M 
Artifact – Fortification
Resident (When this Fortification enters, create a 1/1 colorless Terraformer land creature token with "{t}: Produce {c}", then attach this to it.)

Fortified land gets +5/+5 and has haste, indestructible, hexproof, lifelink, vigilance, and "{t}: Produce three mana in any combination of colors".

Fortify {5} ({5}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
1 comment
2024-03-22 21:53:52 by Mister Johnson
 U 
Colour indicator WU Land – Plains Island
~ enters tapped unless you pay its mana cost.

({t}: Produce {w} or {u}.)
2 comments
last 2020-05-21 20:10:49 by Froggychum
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 2/2. Flying

Level 3+. 4/4.
1/1
 U 
Colour indicator UB Land – Island Swamp
~ enters tapped unless you pay its mana cost.

({t}: Produce {u} or {b}.)
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/2. Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

Level 3+. 5/3.
2/1
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 3/1. Menace

Level 3+. 5/3.
2/1
 U 
Colour indicator BR Land – Swamp Mountain
~ enters tapped unless you pay its mana cost.

({t}: Produce {b} or {r}.)
 U 
Colour indicator RG Land – Mountain Forest
~ enters tapped unless you pay its mana cost.

({t}: Produce {r} or {g}.)
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 2/1. Haste

Level 2+. 4/2.
1/1
 U 
Colour indicator WG Land – Forest Plains
~ enters tapped unless you pay its mana cost.

({t}: Produce {g} or {w}.)
 C 
Enchantment Creature – Venturer
Level up {2} ({2}: This gets a level counter.)

Level 1+. 1/3. Vigilance

Level 3+. 3/5.
1/2
 U 
Colour indicator WB Land – Plains Swamp
~ enters tapped unless you pay its mana cost.

({t}: Produce {w} or {b}.)
 U 
Colour indicator BG Land – Swamp Forest
~ enters tapped unless you pay its mana cost.

({t}: Produce {b} or {g}.)
 U 
Colour indicator UG Land – Forest Island
~ enters tapped unless you pay its mana cost.

({t}: Produce {g} or {u}.)
 U 
Colour indicator UR Land – Island Mountain
~ enters tapped unless you pay its mana cost.

({t}: Produce {u} or {r}.)
 U 
Colour indicator WR Land – Mountain Plains
~ enters tapped unless you pay its mana cost.

({t}: Produce {r} or {w}.)
 R 
Artifact Creature – Chimera
Aluminium-Airfoil Chimera enters with a +1/+1 counter and a flying counter.

When Aluminium-Airfoil Chimera dies, you may move all counters from Aluminium-Airfoil Chimera onto target creature.
2/2
1 comment
2022-04-24 11:59:01 by amuseum
 C 
Enchantment Artifact – Equipment
Aurafy {1}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has trample.

Equip {2}
 U 
Enchantment Artifact – Equipment
Aurafy {3}{b}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +3/+0 and has "When this creature dies, return it to its owner's hand."

Equip {2/b}{2/b}{2/b}
 C 
Enchantment Artifact – Equipment
Aurafy {1}{r} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature has first strike and haste.

Equip {2}
 U 
Enchantment Artifact – Equipment
Aurafy {2}{r} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has escort and "When this creature dies, it deals 1 damage to target player."

Equip {1}{2/r}
 C 
Enchantment Artifact – Equipment
Aurafy {1}{b} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has menace.

Equip {2}
 U 
Enchantment Artifact – Equipment
Aurafy {1}{w}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +0/+3 and has lifelink and "Whenever equipped creature is dealt damage, you may scry 1."

Equip {1}{2/w}{2/w}
 U 
Enchantment Artifact – Equipment
Aurafy {2}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +2/+2.

When Aurafy Sickle enters, you mill up to four cards. Put up to one land card milled this way onto the field taped.

{1}, {t}: Return Aurafy Sickle to its owner's hand. Activate only if Aurafy Sickle is attached to a creature.

Equip {1}{2/g}{2/g}
 C 
Enchantment Artifact – Equipment
Aurafy {1}{w} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has vigilance.

Equip {2}
 U 
Enchantment Artifact – Equipment
Aurafy {2}{u}{u} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+1 and has vigilance and "{2}{u}{u}, {t}: Counter target spell unless its controller pays {x}, where X equals this creature's power."

Equip {2}{2/u}
 R 
Enchantment Artifact – Equipment
Aurafy — {w}{u}{b}{r}{g} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Sunburst

Equipped creature gets +1/+1 for each charge counter on Aurafy Sunburst.

Equipped creature has indestructible.

Equip {4}
 C 
Enchantment Artifact – Equipment
Aurafy {1}{u} (You may pay the aurafy cost instead of its mana cost as you cast this spell to attach it to target creature you control as it resolves.)

Equipped creature gets +1/+0 and has flying.

Equip {2}
 R 
Artifact – Fortification
Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 R 
Artifact Creature – Chimera
Elastomer-Lung Chimera enters with a +1/+1 counter and a vigilance counter.

When Elastomer-Lung Chimera dies, you may move all counters from Elastomer-Lung Chimera onto target creature.
2/2
1 comment
2022-04-24 12:02:57 by amuseum
 U 
Artifact Creature – Golem Artificer
When Golem Replicator enters, create a Golemancy Aura token with enchant artifact or land and attach it to target artifact or land. (Enchanted permanent has "{4}: This permanent becomes a 3/4 Golem artifact creature, retaining its other types, until end of turn.")
3/4
 R 
Legendary Enchantment Artifact
If Leyline of the Manascape is in your opening hand, you may begin the game with it on the field.

Each Plains you control has mana cost {w}.

Each Island you control has mana cost {u}.

Each Swamp you control has mana cost {b}.

Each Mountain you control has mana cost {r}.

Each Forest you control has mana cost {g}.
1 comment
2020-06-08 01:08:17 by amuseum
 R 
Artifact Creature – Chimera
Obsidian-Claw Chimera enters with a +1/+1 counter and a first strike counter.

When Obsidian-Claw Chimera dies, you may move all counters from Obsidian-Claw Chimera onto target creature.
2/2
1 comment
2022-04-24 11:35:53 by amuseum
 M 
Artifact Creature – Chimera
Pano-Morph Chimera enters with three +1/+1 counters, a double strike counter, an impervious (Prevent all damage dealt to this unless a single source deals lethal damage to it) counter, and a predation (when this defeats a creature, this gets a +1/+1 counter) counter.

When Pano-Morph Chimera dies, you may move all counters from Pano-Morph Chimera onto target creature.
0/0
2 comments
last 2022-05-03 08:20:19 by Alex
 R 
Artifact Creature – Chimera
Porcelain-Teeth Chimera enters with a +1/+1 counter and a lifelink counter.

When Porcelain-Teeth Chimera dies, you may move all counters from Porcelain-Teeth Chimera onto target creature.
2/2
1 comment
2022-04-24 12:11:45 by amuseum
 R 
Artifact Creature – Chimera
Titanium-Leg Chimera enters with a +1/+1 counter and a trample counter.

When Titanium-Leg Chimera dies, you may move all counters from Titanium-Leg Chimera onto target creature.
2/2
1 comment
2022-04-24 12:07:13 by amuseum
 C 
Enchantment Artifact
Create a Globe token (A colorless enchantment artifact with "{t}, Sacrifice this permanent: Scry 2").

Create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 R 
Colour indicator WU Land Creature – Terraformer
Aerial Arena isn't a creature while your Devotion to white and blue is less than five.

Aerial Arena enters tapped.

Flying

{t}: Produce {w} or {u}.
3/4
1 comment
2020-05-21 06:10:00 by amuseum
 U 
Land Creature – Terraformer
Autoplots Combine's power and toughness are each equal to the number of land creatures you control.

{t}: Produce {c}.
*/*
 R 
Colour indicator WB Land Creature – Terraformer
Bloodseeped Cemetery isn't a creature while your Devotion to white and black is less than five.

Bloodseeped Cemetery enters tapped.

Lifelink

{t}: Produce {w} or {b}.
2/3
 R 
Colour indicator WR Land Creature – Terraformer
Borderland Garrison isn't a creature while your Devotion to red and white is less than five.

Borderland Garrison enters tapped.

First strike

{t}: Produce {r} or {w}.
3/2
 C 
Colour indicator G Land Creature – Forest Dryad
(Dryad Arbor* isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {g}.”)
1/1
 R 
Colour indicator RG Land Creature – Terraformer
Expeditious Firecamp isn't a creature while your Devotion to red and green is less than five.

Haste

{t}: Produce {r} or {g}.
3/3
 R 
Colour indicator BR Land Creature – Terraformer
Forbidding Precipice isn't a creature while your Devotion to black and red is less than five.

Forbidding Precipice enters tapped.

Menace

{t}: Produce {b} or {r}.
4/2
 C 
Land – Forest
({t}: Produce {g}.)

Gifted Forest enters tapped unless you control an artifact or enchantment.

When Gifted Forest enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Land – Island
({t}: Produce {u}.)

Gifted Island enters tapped unless you control an artifact or enchantment.

When Gifted Island enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Land – Mountain
({t}: Produce {r}.)

Gifted Mountain enters tapped unless you control an artifact or enchantment.

When Gifted Mountain enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Land – Plains
({t}: Produce {w}.)

Gifted Plains enters tapped unless you control an artifact or enchantment.

When Gifted Plains enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 C 
Land – Swamp
({t}: Produce {b}.)

Gifted Swamp enters tapped unless you control an artifact or enchantment.

When Gifted Swamp enters untapped, create a Gift token (A colorless enchantment artifact with "Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter").
 R 
Colour indicator UR Land Creature – Terraformer
Mirror Falls isn't a creature while your Devotion to blue and red is less than five.

Mirror Falls enters tapped.

[Mimicry]

{t}: Produce {u} or {r}.
2/4
 C 
Colour indicator R Land Creature – Mountain Mole
(Mole Mound isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {r}.”)
1/1
 R 
Colour indicator BG Land Creature – Terraformer
Petrifying Forest isn't a creature while your Devotion to black and green is less than five.

Petrifying Forest enters tapped.

Deathtouch

{t}: Produce {b} or {g}.
3/3
 R 
Colour indicator UG Land Creature – Terraformer
Piercing Reefs isn't a creature while your Devotion to green and blue is less than five.

Piercing Reefs enters tapped.

Trample

{t}: Produce {g} or {u}.
5/3
 M 
Land Creature – Terraformer
Sunburst (This permanent enters with a +1/+1 or charge counter on it for each color of mana spent to play it.)

{3}{w}{u}{b}{r}{g}: Monstrosity 5 (If this permanent isn't monstrous, it gets five +1/+1 counters and becomes monstrous.)

{t}, Remove a +1/+1 counter from Planar Core: Produce one mana of any color.
0/0
2 comments
last 2020-05-21 20:09:44 by Froggychum
 C 
Colour indicator W Land Creature – Plains Porcupine
(Porcupine Fields isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {w}.”)
1/1
 C 
Land Creature – Desert Sand
(Sand Scape isn't a spell and it's affected by summoning sickness.)

{t}: Produce {c}.
1/1
 R 
Land Creature – Terraformer
Shadowy Hideout isn't a creature while your Devotion to blue and black is less than five.

Shadowy Hideout enters tapped.

Retreat (When this creature is blocked by creatures with total power greater than or equal to its toughness, you may remove this creature from combat.)

{t}: Produce {u} or {b}.
4/2
 C 
Colour indicator B Land Creature – Swamp Sponge
(Sponge Bog isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {b}.”)
1/1
3 comments
last 2020-05-26 21:34:30 by Froggychum
 C 
Colour indicator U Land Creature – Island Turtle
(Turtle Beach isn't a spell, it's affected by summoning sickness, and it has “{t}: Produce {u}.”)
1/1
 R 
Colour indicator WG Land Creature – Terraformer
Watchful Treehouse isn't a creature while your Devotion to green and white is less than five.

Watchful Treehouse enters tapped.

Vigilance

{t}: Produce {g} or {w}.
3/3
1 comment
2020-05-22 22:22:20 by Link
 T 
Enchantment Artifact – Gift
Sorcerous, {2}, {t}, Sacrifice this permanent: Target permanent gets a +1/+1, charge, level, loyalty, or fate counter.
 T 
Token Enchantment Artifact – Globe
{t}, Sacrifice this permanent: Scry 2.
 T 
Land Creature – Terraformer
{t}: Produce {c}.
1/1

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