Vanilla Soy Latte: Mechanics

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Mechanics | Skeleton

~ enters the battlefield with three ability counters.: Used on 3 cards: Damage Sponge, Ability Dork, McFacebeats
~ enters the battlefield with an ability counter.: Used on 2 cards: Ability Thrull, Necromancer in Training
~ enters the battlefield with two ability counters.: Used on 9 cards: Underdragon, Ability Printer, Showcase Merfolk, Showcase Goblin, Showcase Human, Showcase Elf, Showcase Vampire, Temporary Alicorn, Dumpster For Diving

Many creatures bring along their own ability counters.

Practice: Remove an ability counter from ~: ~ gains PARAM1 until end of turn. Used on 15 cards: Aww, Triplets, Underdragon, Dinosaur With a Tiny Brain, Ability Armor, Ability Printer, Showcase Merfolk, Showcase Goblin, Showcase Human, Showcase Elf, Touch the Sky, Showcase Vampire, Temporary Alicorn, Damage Sponge, Ability Sap, McFacebeats

At common, creatures can get an ability until end of turn.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".