Vanilla Soy Latte

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Mechanics | Skeleton

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 C 
Creature – Human
Lifelink
1/2
 C 
Creature – Spirit
Flying

Whenever Mechanic Helper attacks, put an ability counter on target creature.
2/2
 C 
Sorcery
Put a +1/+1 counter and an ability counter on each creature you control.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Creatures you control gain +3/+0 until end of turn.
 C 
Creature – Hound Knight
Defender, first strike
2/1
 C 
Creature – Human
Showcase Human enters the battlefield with two ability counters.

Practice indestructible (Remove an ability counter from Showcase Human: Showcase Human gains indestructible until end of turn.)
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack, block, or gain or lose ability counters.
 C 
Creature – Unicorn
Temporary Alicorn enters the battlefield with two ability counters.

Practice flying (Remove an ability counter from Temporary Alicorn: Temporary Alicorn gains flying until end of turn.)
3/3
 C 
Creature – Human Priest
Vigilance
1/1
 C 
Instant
Tap or untap target creature.
 C 
Creature – Turtle
Defender
1/5
 C 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery spell, put an ability counter on enchanted creature.
 R 
Enchantment
When Doth Sleep enters the battlefield, choose a keyword ability. Tap all creatures with that ability.

Creatures with the chosen ability don't untap during their controller's untap step.
"Doth Sleep" is an anagram of Stolee PhD. So are "Deep Sloth", "Sheep Dolt", and "Pest Holed".
 C 
Creature – Faerie
Flying

When Faerie Trainer enters the battlefield, put an ability counter on a creature you control.
1/1
 C 
Creature – Drake
Flying, hexproof
3/3
 C 
Instant
Draw three cards.
 C 
Instant
Counter target spell unless its controller removes two counters from creatures they control.

Draw a card.
 C 
Instant
Return target creature to its owner's hand. Move any ability counters it had to another target creature.

Draw a card.
 C 
Creature – Merfolk
Showcase Merfolk enters the battlefield with two ability counters.

Practice hexproof (Remove an ability counter from Showcase Merfolk: Showcase Merfolk gains hexproof until end of turn.)
1/2
 C 
Creature – Fish Rogue
Flash

Whenever Surprise Tuna deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has "Practice flying".

When Touch the Sky enters the battlefield, put an ability counter on enchanted creature.
 C 
Sorcery
Destroy target creature with an ability counter on it.

Create a 1/1 black Zombie creature token with "Practice deathtouch". It enters the battlefield with an ability counter on it.
 C 
Creature – Thrull
Ability Thrull enters the battlefield with an ability counter.

Whenever another creature dies, put an ability counter on Ability Thrull.
0/1
 C 
Sorcery
Each opponent loses 1 life for each ability counter on each creature you control. You lose life equal to the number of creatures you control with ability counters on them.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature deals damage to a player or planeswalker, remove an ability counter from a creature.
 R 
Enchantment
{b}{b}, sacrifice a creature, discard a card, lose 2 life: Copy target instant, sorcery, or activated ability you don't control. You may choose new targets for the copy.
1 comment
2020-01-14 18:44:13 by vtbassmatt
 C 
Creature – Goblin Pirate
Deathtouch

Whenever Goblin Pirate deals damage to a player or planeswalker, you may remove an ability counter from target creature.
1/2
 C 
Creature – Human Cleric
Necromancer in Training enters the battlefield with an ability counter.

Remove two ability counters: Return target creature from your graveyard to the battlefield.
1/1
 C 
Creature – Gargoyle
Remove an ability counter from another creature you control: Parasitic Gargoyle gains flying and menace until end of turn.
3/2
 C 
Instant
Gain control of target creature until end of turn. If it has any ability counters on it, remove them.
 C 
Creature – Vampire
Showcase Vampire enters the battlefield with two ability counters.

Practice lifelink (Remove an ability counter from Showcase Vampire: Showcase Vampire gains lifelink until end of turn.)
1/2
 C 
Instant
Choose target creature. Its controller sacrifices it and loses 1 life for each ability counter on it. You gain life equal to the life lost this way.
 U 
Instant
Target creature you control gains your choice of double strike, haste, or trample until end of turn. Sacrifice it at the beginning of the next end step.
"Cashing a mob loan" is an anagram of "goblin chaos man". And we all know who that is.
2 comments
last 2020-01-10 02:31:10 by vtbassmatt
 C 
Creature – Dinosaur Rogue
When Dinosaur With a Tiny Brain enters the battlefield, you may have it enter with two ability counters. If you don't, it gains haste until end of turn.

Practice first strike (Remove an ability counter from Dinosaur With a Tiny Brain: Dinosaur With a Tiny Brain gains first strike until end of turn.)
3/3
 C 
Sorcery
As an additional cost to cast this spell, remove an ability counter from target creature you control.

That creature deals damage equal to its power to target player or planeswalker.
 C 
Sorcery
Creatures with ability counters can't block this turn.
 C 
Instant
Choose flying, first strike, or trample. Creatures with the chosen ability lose it until end of turn. Creatures without the chosen ability gain it until end of turn.
 C 
Creature – Ogre
Ouchy Guy gets +1/+1 for each ability counter on it.

Whenever Ouchy Guy becomes blocked, it gets +1/+1 for each ability counter on creatures blocking it.
4/4
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature gains or loses an ability counter, you may discard a card. If you do, then draw a card.
 C 
Creature – Goblin
Showcase Goblin enters the battlefield with two ability counters.

Practice first strike (Remove an ability counter from Showcase Goblin: Showcase Goblin gains first strike until end of turn.)
1/1
 C 
Instant
As an additional cost to cast this spell, put an ability counter on target creature you control.

Destroy target artifact or land.
 C 
Creature – Dragon
Underdragon enters the battlefield with two ability counters.

Practice +1/+0 (Remove an ability counter from Underdragon: Underdragon gains +1/+0 until end of turn.)
2/2
 C 
Instant
Wanton Destruction deals 3 damage to target creature. If that creature has flying, haste, trample, first strike, double strike, lifelink, or deathtouch, then Wanton Destruction deals 2 more damage to it.
 C 
Creature – Dryad Druid
Ability Dork enters the battlefield with three ability counters.

Remove an ability counter: Add {g}.
1/1
 C 
Instant
Create three 1/2 Human creature tokens. The first one has "Practice reach," the second one has "Practice deathtouch," and the third one has "Practice indestructible."
 C 
Creature – Beast
Damage Sponge enters the battlefield with three ability counters.

Reach

Practice +1/+1 (Remove an ability counter from Damage Sponge: Damage Sponge gains +1/+1 until end of turn.)
3/4
 C 
Sorcery
Triple the number of ability counters on target creature.
 C 
Creature – Giant
Whenever you remove an ability counter from a creature you control, Grower and Shower gains +1/+1 until end of turn.
4/5
 C 
Creature – Treefolk
McFacebeats enters the battlefield with three ability counters.

Practice trample (Remove an ability counter from McFacebeats: McFacebeats gains trample until end of turn.)

Practice reach
6/6
 C 
Enchantment – Aura
Enchant creature

Whenever a land enters the battlefield under your control, put an ability counter on enchanted creature.
 C 
Creature – Elf
Showcase Elf enters the battlefield with two ability counters.

Practice vigilance (Remove an ability counter from Showcase Elf: Showcase Elf gains vigilance until end of turn.)
2/1
 C 
Enchantment – Aura
Enchant land

Enchanted land has "{t}: Put an ability counter on target creature you control."
 C 
Sorcery
Return target card from your graveyard to your hand. If that card has any Practice abilities, add {g}.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has "Practice +1/+1."

Equip {2}
 C 
Artifact
Ability Printer enters the battlefield with two ability counters.

Remove an ability counter, {t}: Target creature gains your choice of "Practice flying," "Practice first strike," or "Practice menace."
{2}
 
 C 
Artifact Creature – Golem
Whenever a creature gains or loses flying, so does Copybot. The same is true for first strike, reach, and trample.
2/2
 C 
Artifact Creature – Elemental
Dumpster For Diving enters the battlefield with two ability counters.

Remove an ability counter: Put target card from your graveyard on top of your library.
1/1
2 comments
last 2020-01-14 18:44:48 by vtbassmatt
 M 
Artifact
{x}, {t}: Put X ability counters on each of up to X creatures.
 R 
Legendary Artifact
{x}, {t}: Put X ability counters on up to X creatures, divided as you choose.
 U 
Artifact
{t}: Put an ability counters on target creature.
 C 
Artifact
{t}: Target creature practices without paying that ability's activation cost.

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Vanilla Soy Latte: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton