Vanilla Soy Latte
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Mechanics | Skeleton |
Showing all 61 cards
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Lifelink
1/2
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Flying
Whenever Mechanic Helper attacks, put an ability counter on target creature.
Whenever Mechanic Helper attacks, put an ability counter on target creature.
2/2
Put a +1/+1 counter and an ability counter on each creature you control.
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain +3/+0 until end of turn.
Creatures you control gain +3/+0 until end of turn.
Defender, first strike
2/1
Showcase Human enters the battlefield with two ability counters.
Practice indestructible (Remove an ability counter from Showcase Human: Showcase Human gains indestructible until end of turn.)
Practice indestructible (Remove an ability counter from Showcase Human: Showcase Human gains indestructible until end of turn.)
2/1
Enchant creature
Enchanted creature can't attack, block, or gain or lose ability counters.
Enchanted creature can't attack, block, or gain or lose ability counters.
Temporary Alicorn enters the battlefield with two ability counters.
Practice flying (Remove an ability counter from Temporary Alicorn: Temporary Alicorn gains flying until end of turn.)
Practice flying (Remove an ability counter from Temporary Alicorn: Temporary Alicorn gains flying until end of turn.)
3/3
Vigilance
1/1
Tap or untap target creature.
Defender
1/5
Enchant creature
Whenever you cast an instant or sorcery spell, put an ability counter on enchanted creature.
Whenever you cast an instant or sorcery spell, put an ability counter on enchanted creature.
When Doth Sleep enters the battlefield, choose a keyword ability. Tap all creatures with that ability.
Creatures with the chosen ability don't untap during their controller's untap step.
Creatures with the chosen ability don't untap during their controller's untap step.
"Doth Sleep" is an anagram of Stolee PhD. So are "Deep Sloth", "Sheep Dolt", and "Pest Holed".
Flying
When Faerie Trainer enters the battlefield, put an ability counter on a creature you control.
When Faerie Trainer enters the battlefield, put an ability counter on a creature you control.
1/1
Flying, hexproof
3/3
Draw three cards.
Counter target spell unless its controller removes two counters from creatures they control.
Draw a card.
Draw a card.
Return target creature to its owner's hand. Move any ability counters it had to another target creature.
Draw a card.
Draw a card.
Showcase Merfolk enters the battlefield with two ability counters.
Practice hexproof (Remove an ability counter from Showcase Merfolk: Showcase Merfolk gains hexproof until end of turn.)
Practice hexproof (Remove an ability counter from Showcase Merfolk: Showcase Merfolk gains hexproof until end of turn.)
1/2
Flash
Whenever Surprise Tuna deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Whenever Surprise Tuna deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
1/1
Enchant creature
Enchanted creature has "Practice flying".
When Touch the Sky enters the battlefield, put an ability counter on enchanted creature.
Enchanted creature has "Practice flying".
When Touch the Sky enters the battlefield, put an ability counter on enchanted creature.
Destroy target creature with an ability counter on it.
Create a 1/1 black Zombie creature token with "Practice deathtouch". It enters the battlefield with an ability counter on it.
Create a 1/1 black Zombie creature token with "Practice deathtouch". It enters the battlefield with an ability counter on it.
Ability Thrull enters the battlefield with an ability counter.
Whenever another creature dies, put an ability counter on Ability Thrull.
Whenever another creature dies, put an ability counter on Ability Thrull.
0/1
Each opponent loses 1 life for each ability counter on each creature you control. You lose life equal to the number of creatures you control with ability counters on them.
Enchant creature
Whenever enchanted creature deals damage to a player or planeswalker, remove an ability counter from a creature.
Whenever enchanted creature deals damage to a player or planeswalker, remove an ability counter from a creature.


Deathtouch
Whenever Goblin Pirate deals damage to a player or planeswalker, you may remove an ability counter from target creature.
Whenever Goblin Pirate deals damage to a player or planeswalker, you may remove an ability counter from target creature.
1/2
Necromancer in Training enters the battlefield with an ability counter.
Remove two ability counters: Return target creature from your graveyard to the battlefield.
Remove two ability counters: Return target creature from your graveyard to the battlefield.
1/1
Remove an ability counter from another creature you control: Parasitic Gargoyle gains flying and menace until end of turn.
3/2
Gain control of target creature until end of turn. If it has any ability counters on it, remove them.
Showcase Vampire enters the battlefield with two ability counters.
Practice lifelink (Remove an ability counter from Showcase Vampire: Showcase Vampire gains lifelink until end of turn.)
Practice lifelink (Remove an ability counter from Showcase Vampire: Showcase Vampire gains lifelink until end of turn.)
1/2
Choose target creature. Its controller sacrifices it and loses 1 life for each ability counter on it. You gain life equal to the life lost this way.
Target creature you control gains your choice of double strike, haste, or trample until end of turn. Sacrifice it at the beginning of the next end step.
"Cashing a mob loan" is an anagram of "goblin chaos man". And we all know who that is.
When Dinosaur With a Tiny Brain enters the battlefield, you may have it enter with two ability counters. If you don't, it gains haste until end of turn.
Practice first strike (Remove an ability counter from Dinosaur With a Tiny Brain: Dinosaur With a Tiny Brain gains first strike until end of turn.)
Practice first strike (Remove an ability counter from Dinosaur With a Tiny Brain: Dinosaur With a Tiny Brain gains first strike until end of turn.)
3/3
As an additional cost to cast this spell, remove an ability counter from target creature you control.
That creature deals damage equal to its power to target player or planeswalker.
That creature deals damage equal to its power to target player or planeswalker.
Creatures with ability counters can't block this turn.
Choose flying, first strike, or trample. Creatures with the chosen ability lose it until end of turn. Creatures without the chosen ability gain it until end of turn.
Ouchy Guy gets +1/+1 for each ability counter on it.
Whenever Ouchy Guy becomes blocked, it gets +1/+1 for each ability counter on creatures blocking it.
Whenever Ouchy Guy becomes blocked, it gets +1/+1 for each ability counter on creatures blocking it.
4/4
Enchant creature
Whenever enchanted creature gains or loses an ability counter, you may discard a card. If you do, then draw a card.
Whenever enchanted creature gains or loses an ability counter, you may discard a card. If you do, then draw a card.
Showcase Goblin enters the battlefield with two ability counters.
Practice first strike (Remove an ability counter from Showcase Goblin: Showcase Goblin gains first strike until end of turn.)
Practice first strike (Remove an ability counter from Showcase Goblin: Showcase Goblin gains first strike until end of turn.)
1/1
As an additional cost to cast this spell, put an ability counter on target creature you control.
Destroy target artifact or land.
Destroy target artifact or land.
Underdragon enters the battlefield with two ability counters.
Practice +1/+0 (Remove an ability counter from Underdragon: Underdragon gains +1/+0 until end of turn.)
Practice +1/+0 (Remove an ability counter from Underdragon: Underdragon gains +1/+0 until end of turn.)
2/2
Wanton Destruction deals 3 damage to target creature. If that creature has flying, haste, trample, first strike, double strike, lifelink, or deathtouch, then Wanton Destruction deals 2 more damage to it.
Ability Dork enters the battlefield with three ability counters.
Remove an ability counter: Add
.
Remove an ability counter: Add

1/1
Create three 1/2 Human creature tokens. The first one has "Practice reach," the second one has "Practice deathtouch," and the third one has "Practice indestructible."
Damage Sponge enters the battlefield with three ability counters.
Reach
Practice +1/+1 (Remove an ability counter from Damage Sponge: Damage Sponge gains +1/+1 until end of turn.)
Reach
Practice +1/+1 (Remove an ability counter from Damage Sponge: Damage Sponge gains +1/+1 until end of turn.)
3/4
Triple the number of ability counters on target creature.
Whenever you remove an ability counter from a creature you control, Grower and Shower gains +1/+1 until end of turn.
4/5
McFacebeats enters the battlefield with three ability counters.
Practice trample (Remove an ability counter from McFacebeats: McFacebeats gains trample until end of turn.)
Practice reach
Practice trample (Remove an ability counter from McFacebeats: McFacebeats gains trample until end of turn.)
Practice reach
6/6
Enchant creature
Whenever a land enters the battlefield under your control, put an ability counter on enchanted creature.
Whenever a land enters the battlefield under your control, put an ability counter on enchanted creature.
Showcase Elf enters the battlefield with two ability counters.
Practice vigilance (Remove an ability counter from Showcase Elf: Showcase Elf gains vigilance until end of turn.)
Practice vigilance (Remove an ability counter from Showcase Elf: Showcase Elf gains vigilance until end of turn.)
2/1
Enchant land
Enchanted land has "
: Put an ability counter on target creature you control."
Enchanted land has "

Return target card from your graveyard to your hand. If that card has any Practice abilities, add
.

Equipped creature gets +0/+2 and has "Practice +1/+1."
Equip
Equip

Ability Printer enters the battlefield with two ability counters.
Remove an ability counter,
: Target creature gains your choice of "Practice flying," "Practice first strike," or "Practice menace."
Remove an ability counter,

Whenever a creature gains or loses flying, so does Copybot. The same is true for first strike, reach, and trample.
2/2
Dumpster For Diving enters the battlefield with two ability counters.
Remove an ability counter: Put target card from your graveyard on top of your library.
Remove an ability counter: Put target card from your graveyard on top of your library.
1/1






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Vanilla Soy Latte: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |