Vanilla Soy Latte: Card List

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Mechanics | Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Lifelink Weenie White Common 2{1}{w} Creature – Human 1 2 Lifelink 0
2 Mechanic Helper White Common 3{2}{w} Creature – Spirit 2 2 Flying

Whenever Mechanic Helper attacks, put an ability counter on target creature.
0
3 Mechanically Appropriate Boost White Common 4{3}{w} Sorcery Put a +1/+1 counter and an ability counter on each creature you control. 0
4 One For All White Common 2{w}{w} Sorcery As an additional cost to cast this spell, sacrifice a creature.

Creatures you control gain +3/+0 until end of turn.
0
5 Paradoxical Knight White Common 2{1}{w} Creature – Hound Knight 2 1 Defender, first strike 0
6 Showcase Human White Common 1{w} Creature – Human 2 1 Showcase Human enters the battlefield with two ability counters.

Practice indestructible (Remove an ability counter from Showcase Human: Showcase Human gains indestructible until end of turn.)
0
7 Skip Leg Day White Common 1{w} Enchantment – Aura Enchant creature

Enchanted creature can't attack, block, or gain or lose ability counters.
0
8 Temporary Alicorn White Common 3{2}{w} Creature – Unicorn 3 3 Temporary Alicorn enters the battlefield with two ability counters.

Practice flying (Remove an ability counter from Temporary Alicorn: Temporary Alicorn gains flying until end of turn.)
0
9 Vigilant Priest White Common 1{w} Creature – Human Priest 1 1 Vigilance 0
10 White Twiddle White Common 1{w} Instant Tap or untap target creature. 0
11 Bashful Turtle Blue Common 2{1}{u} Creature – Turtle 1 5 Defender 0
12 Cross-train Blue Common 2{u}{u} Enchantment – Aura Enchant creature

Whenever you cast an instant or sorcery spell, put an ability counter on enchanted creature.
0
13 Doth Sleep Blue Rare 5{3}{u}{u} Enchantment When Doth Sleep enters the battlefield, choose a keyword ability. Tap all creatures with that ability.

Creatures with the chosen ability don't untap during their controller's untap step.
0
14 Faerie Trainer Blue Common 2{1}{u} Creature – Faerie 1 1 Flying

When Faerie Trainer enters the battlefield, put an ability counter on a creature you control.
0
15 Hidden Drake Blue Common 5{4}{u} Creature – Drake 3 3 Flying, hexproof 0
16 Just Draw Blue Common 3{u}{u}{u} Instant Draw three cards. 0
17 Maybe Not Blue Common 3{2}{u} Instant Counter target spell unless its controller removes two counters from creatures they control.

Draw a card.
0
18 Potion of Unmaking Blue Common 2{u}{u} Instant Return target creature to its owner's hand. Move any ability counters it had to another target creature.

Draw a card.
0
19 Showcase Merfolk Blue Common 1{u} Creature – Merfolk 1 2 Showcase Merfolk enters the battlefield with two ability counters.

Practice hexproof (Remove an ability counter from Showcase Merfolk: Showcase Merfolk gains hexproof until end of turn.)
0
20 Surprise Tuna Blue Common 2{u}{u} Creature – Fish Rogue 1 1 Flash

Whenever Surprise Tuna deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
0
21 Touch the Sky Blue Common 1{u} Enchantment – Aura Enchant creature

Enchanted creature has "Practice flying".

When Touch the Sky enters the battlefield, put an ability counter on enchanted creature.
0
22 Ability Sap Black Common 2{1}{b} Sorcery Destroy target creature with an ability counter on it.

Create a 1/1 black Zombie creature token with "Practice deathtouch". It enters the battlefield with an ability counter on it.
0
23 Ability Thrull Black Common 1{b} Creature – Thrull 0 1 Ability Thrull enters the battlefield with an ability counter.

Whenever another creature dies, put an ability counter on Ability Thrull.
0
24 Care Bear Stare Black Common 2{1}{b} Sorcery Each opponent loses 1 life for each ability counter on each creature you control. You lose life equal to the number of creatures you control with ability counters on them. 0
25 Field Work Black Common 1{b} Enchantment – Aura Enchant creature

Whenever enchanted creature deals damage to a player or planeswalker, remove an ability counter from a creature.
0
26 For A Price Black Rare 2{b}{b} Enchantment {b}{b}, sacrifice a creature, discard a card, lose 2 life: Copy target instant, sorcery, or activated ability you don't control. You may choose new targets for the copy. 1 1579027453 on 14 Jan 2020 by vtbassmatt
27 Goblin Pirate Black Common 2{1}{b} Creature – Goblin Pirate 1 2 Deathtouch

Whenever Goblin Pirate deals damage to a player or planeswalker, you may remove an ability counter from target creature.
0
28 Necromancer in Training Black Common 2{b}{b} Creature – Human Cleric 1 1 Necromancer in Training enters the battlefield with an ability counter.

Remove two ability counters: Return target creature from your graveyard to the battlefield.
0
29 Parasitic Gargoyle Black Common 2{1}{b} Creature – Gargoyle 3 2 Remove an ability counter from another creature you control: Parasitic Gargoyle gains flying and menace until end of turn. 0
30 Puppet Apprentice Black Common 3{1}{b}{b} Instant Gain control of target creature until end of turn. If it has any ability counters on it, remove them. 0
31 Showcase Vampire Black Common 1{b} Creature – Vampire 1 2 Showcase Vampire enters the battlefield with two ability counters.

Practice lifelink (Remove an ability counter from Showcase Vampire: Showcase Vampire gains lifelink until end of turn.)
0
32 Vampiric Smash Black Common 4{2}{b}{b} Instant Choose target creature. Its controller sacrifices it and loses 1 life for each ability counter on it. You gain life equal to the life lost this way. 0
33 Cashing A Mob Loan Red Uncommon 2{r}{r} Instant Target creature you control gains your choice of double strike, haste, or trample until end of turn. Sacrifice it at the beginning of the next end step. 2 1578586145 on 09 Jan 2020 by Alex
34 Dinosaur With a Tiny Brain Red Common 3{2}{r} Creature – Dinosaur Rogue 3 3 When Dinosaur With a Tiny Brain enters the battlefield, you may have it enter with two ability counters. If you don't, it gains haste until end of turn.

Practice first strike (Remove an ability counter from Dinosaur With a Tiny Brain: Dinosaur With a Tiny Brain gains first strike until end of turn.)
0
35 Fists of Ability Red Common 2{1}{r} Sorcery As an additional cost to cast this spell, remove an ability counter from target creature you control.

That creature deals damage equal to its power to target player or planeswalker.
0
36 Frantic Panic Red Common 2{1}{r} Sorcery Creatures with ability counters can't block this turn. 0
37 It's Opposite Day Red Common 3{2}{r} Instant Choose flying, first strike, or trample. Creatures with the chosen ability lose it until end of turn. Creatures without the chosen ability gain it until end of turn. 0
38 Ouchy Guy Red Common 4{2}{r}{r} Creature – Ogre 4 4 Ouchy Guy gets +1/+1 for each ability counter on it.

Whenever Ouchy Guy becomes blocked, it gets +1/+1 for each ability counter on creatures blocking it.
0
39 Rack Your Brain Red Common 1{r} Enchantment – Aura Enchant creature

Whenever enchanted creature gains or loses an ability counter, you may discard a card. If you do, then draw a card.
0
40 Showcase Goblin Red Common 1{r} Creature – Goblin 1 1 Showcase Goblin enters the battlefield with two ability counters.

Practice first strike (Remove an ability counter from Showcase Goblin: Showcase Goblin gains first strike until end of turn.)
0
41 Trash the Place Red Common 4{3}{r} Instant As an additional cost to cast this spell, put an ability counter on target creature you control.

Destroy target artifact or land.
0
42 Underdragon Red Common 2{1}{r} Creature – Dragon 2 2 Underdragon enters the battlefield with two ability counters.

Practice +1/+0 (Remove an ability counter from Underdragon: Underdragon gains +1/+0 until end of turn.)
0
43 Wanton Destruction Red Common 2{r}{r} Instant Wanton Destruction deals 3 damage to target creature. If that creature has flying, haste, trample, first strike, double strike, lifelink, or deathtouch, then Wanton Destruction deals 2 more damage to it. 0
44 Ability Dork Green Common 2{1}{g} Creature – Dryad Druid 1 1 Ability Dork enters the battlefield with three ability counters.

Remove an ability counter: Add {g}.
0
45 Aww, Triplets Green Common 3{1}{g}{g} Instant Create three 1/2 Human creature tokens. The first one has "Practice reach," the second one has "Practice deathtouch," and the third one has "Practice indestructible." 0
46 Damage Sponge Green Common 3{2}{g} Creature – Beast 3 4 Damage Sponge enters the battlefield with three ability counters.

Reach

Practice +1/+1 (Remove an ability counter from Damage Sponge: Damage Sponge gains +1/+1 until end of turn.)
0
47 Fulfill Your Destiny Green Common 3{1}{g}{g} Sorcery Triple the number of ability counters on target creature. 0
48 Grower and Shower Green Common 4{3}{g} Creature – Giant 4 5 Whenever you remove an ability counter from a creature you control, Grower and Shower gains +1/+1 until end of turn. 0
49 McFacebeats Green Common 6{5}{g} Creature – Treefolk 6 6 McFacebeats enters the battlefield with three ability counters.

Practice trample (Remove an ability counter from McFacebeats: McFacebeats gains trample until end of turn.)

Practice reach
0
50 Roam and Seek Green Common 2{g}{g} Enchantment – Aura Enchant creature

Whenever a land enters the battlefield under your control, put an ability counter on enchanted creature.
0
51 Showcase Elf Green Common 1{g} Creature – Elf 2 1 Showcase Elf enters the battlefield with two ability counters.

Practice vigilance (Remove an ability counter from Showcase Elf: Showcase Elf gains vigilance until end of turn.)
0
52 Training Ground Green Common 2{1}{g} Enchantment – Aura Enchant land

Enchanted land has "{t}: Put an ability counter on target creature you control."
0
53 Unshallow Green Common 3{2}{g} Sorcery Return target card from your graveyard to your hand. If that card has any Practice abilities, add {g}. 0
54 Ability Armor Artifact Common 2{2} Artifact – Equipment Equipped creature gets +0/+2 and has "Practice +1/+1."

Equip {2}
0
55 Ability Printer Artifact Common 5{5} Artifact Ability Printer enters the battlefield with two ability counters.

Remove an ability counter, {t}: Target creature gains your choice of "Practice flying," "Practice first strike," or "Practice menace."
0
56 Copybot Artifact Common 2{2} Artifact Creature – Golem 2 2 Whenever a creature gains or loses flying, so does Copybot. The same is true for first strike, reach, and trample. 0
57 Dumpster For Diving Artifact Common 3{3} Artifact Creature – Elemental 1 1 Dumpster For Diving enters the battlefield with two ability counters.

Remove an ability counter: Put target card from your graveyard on top of your library.
2 1578666083 on 10 Jan 2020 by Alex
58 Jumbo Ability Pump Artifact Mythic 6{6} Artifact {x}, {t}: Put X ability counters on each of up to X creatures. 0
59 Large Ability Pump Artifact Rare 3{3} Legendary Artifact {x}, {t}: Put X ability counters on up to X creatures, divided as you choose. 0
60 Medium Ability Pump Artifact Uncommon 2{2} Artifact {t}: Put an ability counters on target creature. 0
61 Small Ability Pump Artifact Common 1{1} Artifact {t}: Target creature practices without paying that ability's activation cost. 0
Vanilla Soy Latte: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton