Vanilla Soy Latte: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Return target card from your graveyard to your hand. If that card has any Practice abilities, add {g}.
 C 
Artifact Creature – Elemental
Dumpster For Diving enters the battlefield with two ability counters.

Remove an ability counter: Put target card from your graveyard on top of your library.
1/1
 R 
Legendary Artifact
{x}, {t}: Put X ability counters on up to X creatures, divided as you choose.
{2}
 
 C 
Artifact Creature – Golem
Whenever a creature gains or loses flying, so does Copybot. The same is true for first strike, reach, and trample.
2/2
 C 
Creature – Human Cleric
Necromancer in Training enters the battlefield with an ability counter.

Remove two ability counters: Return target creature from your graveyard to the battlefield.
1/1
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature gains or loses an ability counter, you may discard a card. If you do, then draw a card.
 R 
Enchantment
{b}{b}, sacrifice a creature, discard a card, lose 2 life: Copy target instant, sorcery, or activated ability you don't control. You may choose new targets for the copy.
 C 
Instant
Create three 1/2 Human creature tokens. The first one has "Practice reach," the second one has "Practice deathtouch," and the third one has "Practice indestructible."
 C 
Creature – Dragon
Underdragon enters the battlefield with two ability counters.

Practice +1/+0 (Remove an ability counter from Underdragon: Underdragon gains +1/+0 until end of turn.)
2/2
 C 
Creature – Treefolk
McFacebeats enters the battlefield with three ability counters.

Practice trample (Remove an ability counter from McFacebeats: McFacebeats gains trample until end of turn.)

Practice reach
6/6
 C 
Instant
Return target creature to its owner's hand. Move any ability counters it had to another target creature.

Draw a card.
 M 
Artifact
{x}, {t}: Put X ability counters on each of up to X creatures.
 C 
Creature – Vampire
Showcase Vampire enters the battlefield with two ability counters.

Practice lifelink (Remove an ability counter from Showcase Vampire: Showcase Vampire gains lifelink until end of turn.)
1/2
 C 
Creature – Goblin
Showcase Goblin enters the battlefield with two ability counters.

Practice first strike (Remove an ability counter from Showcase Goblin: Showcase Goblin gains first strike until end of turn.)
1/1
 C 
Creature – Beast
Damage Sponge enters the battlefield with three ability counters.

Reach

Practice +1/+1 (Remove an ability counter from Damage Sponge: Damage Sponge gains +1/+1 until end of turn.)
3/4

Unshallow (common)
Dumpster For Diving (common)
Large Ability Pump (rare)
Copybot (common)
Necromancer in Training (common)
Rack Your Brain (common)
For A Price (rare)
Aww, Triplets (common)
Underdragon (common)
McFacebeats (common)
Potion of Unmaking (common)
Jumbo Ability Pump (mythic)
Showcase Vampire (common)
Showcase Goblin (common)
Damage Sponge (common)