Vanilla Soy Latte: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Return target card from your graveyard to your hand. If that card has any Practice abilities, add .
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Dumpster For Diving enters the battlefield with two ability counters.
Remove an ability counter: Put target card from your graveyard on top of your library. 1/1
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, : Put X ability counters on up to X creatures, divided as you choose.
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Whenever a creature gains or loses flying, so does Copybot. The same is true for first strike, reach, and trample.
2/2
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Necromancer in Training enters the battlefield with an ability counter.
Remove two ability counters: Return target creature from your graveyard to the battlefield. 1/1
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Enchant creature
Whenever enchanted creature gains or loses an ability counter, you may discard a card. If you do, then draw a card. |
, sacrifice a creature, discard a card, lose 2 life: Copy target instant, sorcery, or activated ability you don't control. You may choose new targets for the copy.
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Create three 1/2 Human creature tokens. The first one has "Practice reach," the second one has "Practice deathtouch," and the third one has "Practice indestructible."
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Underdragon enters the battlefield with two ability counters.
Practice +1/+0 (Remove an ability counter from Underdragon: Underdragon gains +1/+0 until end of turn.) 2/2
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McFacebeats enters the battlefield with three ability counters.
Practice trample (Remove an ability counter from McFacebeats: McFacebeats gains trample until end of turn.) Practice reach 6/6
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Return target creature to its owner's hand. Move any ability counters it had to another target creature.
Draw a card. |
, : Put X ability counters on each of up to X creatures.
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Showcase Vampire enters the battlefield with two ability counters.
Practice lifelink (Remove an ability counter from Showcase Vampire: Showcase Vampire gains lifelink until end of turn.) 1/2
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Showcase Goblin enters the battlefield with two ability counters.
Practice first strike (Remove an ability counter from Showcase Goblin: Showcase Goblin gains first strike until end of turn.) 1/1
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Damage Sponge enters the battlefield with three ability counters.
Reach Practice +1/+1 (Remove an ability counter from Damage Sponge: Damage Sponge gains +1/+1 until end of turn.) 3/4
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Unshallow
(common)
Dumpster For Diving
(common)
Large Ability Pump
(rare)
Copybot
(common)
Necromancer in Training
(common)
Rack Your Brain
(common)
For A Price
(rare)
Aww, Triplets
(common)
Underdragon
(common)
McFacebeats
(common)
Potion of Unmaking
(common)
Jumbo Ability Pump
(mythic)
Showcase Vampire
(common)
Showcase Goblin
(common)
Damage Sponge
(common)