Velocity

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Showing all 76 cards

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Show rarities: N C U R M

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 C 
Instant
Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.
 U 
Instant
Exile target creature you own, then return it to the battlefield under your control. If this is your combat phase, it’s returned tapped and attacking.
 C 
Creature – Human Warrior
First Strike
1/1
 U 
Creature – Human Pilot
The first time Gearshift Master crews a Vehicle each turn, untap it.
2/1
 C 
Artifact – Vehicle
First Strike, Crew 2
[Careen {2}]
3/1
 C 
Creature – Human Soldier
Flash
When Snaring Squadmate enters the battlefield, tap target creature.
2/2
{w}
 
 C 
Instant
Tap target creature. If that creature is attacking, remove it from combat.
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
1/2
 M 
Legendary Creature – Human Warrior
Flash, Double Strike
The first time Vero, Swift Guardian deals combat damage each turn, remove him from combat. If he was attacking, untap him. Otherwise you may have him block an attacking creature.
2/1
 U 
Instant
Remove target creature from combat. It gains indestructible until end of turn.
Creature – Elemental Wall
Defender
[Lurch {u}]
2/2
 U 
Creature – Human Pilot
Whenever a Vehicle crewed by Collision Evader this turn would die, return it to its owner’s hand instead.
3/2
 C 
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner’s control.
 C 
Artifact – Vehicle
Flying, Crew 1
[Careen {1}]
2/2
 C 
Creature – Human Soldier
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
{u}: Intellectual Duelist gets +1/-1 or -1/+1 until end of turn.
2/3
 C 
Creature – Human Pirate
Kitesail Corsair has flying as long as it’s attacking.
2/1
 U 
Enchantment – Aura
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Enchant Permanent
You control enchanted Permanent
 U 
Creature – Vedalken Artificer
{t}: Put a +1/+1 counter on target noncreature artifact. If it is a Vehicle, it becomes an artifact creature until end of turn. Otherwise, it becomes a 0/0 artifact creature until end of turn.
0/3
 C 
Creature – Human Warrior
First Strike, Lifelink
1/1
 U 
Creature – Skeleton Warrior
Haste
Whenever Rushbones dies during the same turn it entered the battlefield, you may pay {b}. If you do, return it to the battlefield.
3/2
 C 
Artifact – Vehicle
Lifelink, Crew 3
[Careen {2}]
3/1
 U 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets -4/-4 until end of turn.
 U 
Creature – Elemental
Haste
At the beginning of your end step, sacrifice a creature.
4/2
 C 
Creature – Human Berserker
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Burning Rageblade attacks each combat if able.
2/2
 C 
Artifact – Vehicle
You may have Careening Speeder enter the battlefield as a creature in addition to its other types. If you do, it gains Haste and “Sacrifice this at end of turn.”

Crew 3
5/3
3 comments
last 2021-06-11 14:24:55 by dude1818
 U 
Instant
Up to two target creatures get +1/+0 and gain First Strike until end of turn.
 C 
Artifact – Vehicle
Menace, Crew 1
[Careen {2}]
4/2
 U 
Enchantment
Creatures you control with First Strike or Double Strike get +1/+0.
1 comment
2021-05-25 04:34:15 by continuumg
 C 
Instant
Hot Pursuit deals 3 damage to target creature or planeswalker that entered the battlefield this turn.
 C 
Creature – Kavu
Haste
When Kavu Bully enters the battlefield, target creature you control can’t attack this turn.
4/3
3 comments
last 2019-11-16 19:43:24 by continuumg
 U 
Creature – Goblin Pilot
Haste
Sacrifice Manic Pilot: Target Vehicle becomes an artifact creature and gains Haste until end of turn.
1/1
 C 
Creature – Goblin Shaman
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Rageflame Acolyte, it deals 1 damage to each opponent.
1/1
 U 
Creature – Human Shaman
Haste
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
When you cast Ragesung Oracle, Target creature you control gets +1/+1 and gains Haste until end of turn.
1/1
 C 
Sorcery
If target creature you control has First Strike or Double Strike, it deals damage equal to its power to target creature you don’t control. Otherwise those creatures fight.
 U 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Sudden Shock deals 2 damage to any target.
 C 
Creature – Human Pirate
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever you cast a noncreature spell, Swashbuckling Bravo gets +1/+0 until end of turn.
1/2
 C 
Creature – Human Warrior
Haste
Dash {1}{r} (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/1
 R 
Legendary Creature – Human Shaman
Dash {1}{g}
Whenever a creature is returned to your hand, you may put a creature card with a lower converted mana cost from your hand onto the battlefield.
3/3
1 comment
2019-11-07 16:22:05 by SecretInfiltrator
 C 
Creature – Snake
Flash
Deathtouch
2/1
 C 
Artifact – Vehicle
Trample, Crew 2
[Careen {3}]
5/5
 C 
Creature – Elemental Druid
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life.
2/3
 C 
Instant
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gets +2/+2 until end of turn.
{1}{g}
 
 C 
Instant
Target creature you control fights target creature you don’t control.
 R 
Instant
Choose up to two target cards in your graveyard that were put there from anywhere this turn. Return them to the your hand. Exile Quick Retrieval.
1 comment
2019-11-25 18:08:00 by continuumg
 C 
Creature – Human Berserker
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
4/3
 C 
Creature – Human Scout
Dash {2}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/2
 U 
Creature – Elemental
Flash
Creatures you control get +2/+2 as long as they entered the battlefield this turn
3/3
 C 
Creature – Elemental
Flash, Reach
Sacrifice Vinelash Elemental at end of turn.
3/1
 C 
Sorcery
Untap target creature. It gains Haste until end of turn.
Draw a card.
 U 
Instant
Until end of turn, whenever a creature entering the battlefield under your control triggers an ability you control, that ability triggers an additional time.

Exile target creature you own, then return it to the battlefield under your control.
 U 
Creature – Human Rogue
Whenever you draw your second card each turn, Mindblade Assailant gains Deathtouch and Hexproof until end of turn.
3/2
 U 
Creature – Demon Berserker
Haste
Whenever a creature you control with Haste attacks, it deals 1 damage to any target and you gain 1 life.
4/3
 R 
Creature – Human Berserker
Haste
Dash {r/g} (You may cast this spell for its dash cost. If you do, it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
 U 
Creature – Human Berserker
Whenever another creature enters the battlefield under your control, Rousing Rager and that creature get +X/+X until end of turn, where X is that creature’s power.
3/2
 U 
Creature – Human Druid
Whenever a nontoken permanent you own is put into any zone other than the graveyard, you may tap or untap target creature.
{g/w}: Return Aether Sculptor to its owner’s hand.
2/3
 U 
Creature – Vampire Cleric
Momentum 2 (At your end step, put a +1/+1 counter on this if it attacked and has less than two +1/+1 counters on it. If it didn’t attack, remove all +1/+1 counters from it.)

Each creature you control with a +1/+1 counter on it has Lifelink.
2/2
 U 
Creature – Elemental Rogue
Flash
Whenever a creature you control leaves the battlefield during the same turn it entered the battlefield, draw a card.
3/2
3 comments
last 2021-05-23 17:13:41 by continuumg
 U 
Creature – Elemental Shaman
Whenever one or more creatures you control become untapped, draw a card.
{1}{g/u}, {t}: Scry 2
2/2
 R 
Creature – Elemental Ooze
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it.
3/4
 R 
Legendary Creature – Human Rogue
Haste, Agility
Hexproof from sources without Split Second.
3/2
 U 
Creature – Goblin Pilot
Whenever a Vehicle enters the battlefield under your control, it becomes a creature with Flying and Haste in addition to its other types until end of turn.
2/2
 U 
Creature – Human Knight
First Strike
Whenever Swiftblade Mentor attacks, target creature you control with First Strike gains Double Strike until end of turn.
3/3
 M 
Legendary Creature – Human Berserker
First Strike, Trample
Dash {1}{b}{r}{g}
Whenever Xerka enters the battlefield or attacks, she gets +2/+1 until end of turn.
2/1
1 comment
2019-10-20 19:58:58 by continuumg
 M 
Legendary Planeswalker – Gorakis
+2 Target creature gains first strike and haste and attacks each combat if able. Return it to its owner’s hand at the beginning of its controller’s end step.

-1 Until your next turn, spells you control have Split Second.

-6 You get an emblem with “Sacrifice a creature: Target creature gains double strike and haste until end of turn.”
3
 M 
Legendary Planeswalker – Gabriel
+1 Until your next turn, if damage or an effect would remove one or more counters from target permanent, put one of those counters on that permanent instead.

-2 Creatures you control with counters on them gain Vigilance, Trample, and Indestructible until end of turn.

-7 You get an emblem with “Whenever a creature you control becomes blocked, defending player sacrifices a creature blocking it.”
4
6 comments
last 2020-01-22 04:17:21 by continuumg
 C 
Creature – Human Soldier
Flash
When Stunslinger Corps enters the battlefield, tap target creature.
1/3
 C 
Instant
Up to one target creature gets -1/-0 until end of turn.

Up to one target creature gains Agility until end of turn. (It can’t be blocked, except by creatures with greater power than toughness.)

Draw a card.
7 comments
last 2021-05-27 15:31:57 by continuumg
 C 
Creature – Human Warrior
First Strike
Dash {b}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
 C 
Creature – Beast
When Barreling Huntbeast enters the battlefield, put a +1/+1 counter on target creature.
Dash {2}{r}{g} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
3/3
 C 
Creature – Beast
Vigilance
3/4
 C 
Creature – Human Knight
First Strike
2/3
 C 
Creature – Human Berserker
Deathtouch
Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
2/1
 U 
Creature – Human Shaman
Flash, Dash {g}{u}
{t}: Untap another target permanent.
2/2
 C 
Creature – Elemental Salamander
Flash
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
1/1
 C 
Creature – Human Pirate
Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever Rummaging Corsair deals combat damage to a player, you may discard a card. If you do, draw a card.
1/2
 C 
Creature – Human Warrior
Double Strike
1/2

Show frames: W U B R G M H

Show rarities: N C U R M

Or view by sections


Velocity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planning