Velocity: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a creature enters the battlefield under your control, if that creature has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Evolutionary Accelerooze enters the battlefield with your choice of a flying, deathtouch, haste, hexproof, trample, or vigilance counter on it. 3/4
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: Put a +1/+1 counter on target noncreature artifact. If it is a Vehicle, it becomes an artifact creature until end of turn. Otherwise, it becomes a 0/0 artifact creature until end of turn.
0/3
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Haste
Sacrifice Manic Pilot: Target Vehicle becomes an artifact creature and gains Haste until end of turn. 1/1
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Creatures you control with First Strike or Double Strike get +1/+0.
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When Barreling Huntbeast enters the battlefield, put a +1/+1 counter on target creature.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.) 3/3
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Untap target creature. It gains Haste until end of turn.
Draw a card. |
Exile up to two target creatures you control, then return those cards to the battlefield under their owner’s control.
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Target creature you control fights target creature you don’t control.
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Hot Pursuit deals 3 damage to target creature or planeswalker that entered the battlefield this turn.
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First Strike, Crew 2
[Careen ] 3/1
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Flash
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) 1/1
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Agility (This can’t be blocked, except by creatures with greater power than toughness.)
Whenever you cast a noncreature spell, Swashbuckling Bravo gets +1/+0 until end of turn. 1/2
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Momentum (At the beginning of your end step, if this creature attacked, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from it.)
Whenever a counter is removed from Disciple of the Ebb, you gain 1 life. 2/3
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First Strike, Lifelink
1/1
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Evolutionary Accelerooze
(rare)
Test-Run Engineer
(uncommon)
Manic Pilot
(uncommon)
Harness the Speed
(uncommon)
Barreling Huntbeast
(common)
Vital Boost
(common)
Displace
(common)
Pounce
(common)
Hot Pursuit
(common)
Lance Carriage
(common)
Startlemander
(common)
Swashbuckling Bravo
(common)
Disciple of the Ebb
(common)
Bloodsword Adept
(common)
Island
(basic)