Labrynthia: Into the Dark
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Mechanics |
Showing 30 of 30 White cards
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Show rarities: C U
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Vigilance
Whenever Barrow's Banneret becomes the target of a spell or ability you control, you may pay . If you do, create a 1/1 white Soldier creature token with vigilance and gain 2 life.
Whenever Barrow's Banneret becomes the target of a spell or ability you control, you may pay . If you do, create a 1/1 white Soldier creature token with vigilance and gain 2 life.
1/4
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, target creature gets +X/+X until end of turn, where X is the number of tapped creatures you control.
At the beginning of your upkeep, target creature gets +X/+X until end of turn, where X is the number of tapped creatures you control.
2/2
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices an artifact or enchantment. If they do, you gain life equal to the sacrificed permanent's converted mana cost.
At the beginning of enchanted player's upkeep, that player sacrifices an artifact or enchantment. If they do, you gain life equal to the sacrificed permanent's converted mana cost.
Enchant player
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures.
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures.
Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life.
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life.
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
Flying
Creatures your opponents control enter the battlefield tapped.
Creatures your opponents control enter the battlefield tapped.
2/2
Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
2/1
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
If an enchantment was put into your graveyard from the battlefield or stack this turn, you may pay rather than pay this card's mana cost.
Return target enchantment card from your graveyard to the battlefield.
Return target enchantment card from your graveyard to the battlefield.
Flying
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn.
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn.
3/4
Flash
Flying
Each player can't draw more than one card each turn.
Each player can cast spells only any time they could cast a sorcery.
Flying
Each player can't draw more than one card each turn.
Each player can cast spells only any time they could cast a sorcery.
1/1
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Lightcrafter's Bauble: Target creature gains lifelink until end of turn. Draw a card.
Enchanted creature gets +1/+1.
Sacrifice Lightcrafter's Bauble: Target creature gains lifelink until end of turn. Draw a card.
Flash
Enchant creature
When Mirror-Sheen Mesmer enters the battlefield, create an X/X white Reflection creature token with ": Target creature gets +1/+1 until end of turn", where X is enchanted creature's power.
Enchanted creature has ": Target creature gets +1/+1 until end of turn."
Enchant creature
When Mirror-Sheen Mesmer enters the battlefield, create an X/X white Reflection creature token with ": Target creature gets +1/+1 until end of turn", where X is enchanted creature's power.
Enchanted creature has ": Target creature gets +1/+1 until end of turn."
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Double strike
When Relentless Seeker enters the battlefield, name a card type, then target opponent reveals their hand. Relentless Seeker enters the battlefield with a +1/+1 counter on it for each card revealed of the chosen type.
When Relentless Seeker enters the battlefield, name a card type, then target opponent reveals their hand. Relentless Seeker enters the battlefield with a +1/+1 counter on it for each card revealed of the chosen type.
1/1
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
When Shining Paladin enters the battlefield, you gain 3 life.
: Shining Paladin gains first strike until end of turn.
: Shining Paladin gains first strike until end of turn.
3/3
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life.
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life.
1/1
Flying
When Spirit of Reflected Fates enters the battlefield, you may attach target Equipment or Aura card to another target that Equipment or Aura card could legally enchant or equip.
When Spirit of Reflected Fates enters the battlefield, you may attach target Equipment or Aura card to another target that Equipment or Aura card could legally enchant or equip.
2/2
Steadfast Swordmaster may block an additional creature each combat.
Steadfast Swordmaster can block creatures with menace as though they did not have menace.
Steadfast Swordmaster can block creatures with menace as though they did not have menace.
2/4
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Stratzvar Seer enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it. If Stratzvar Seer was empowered, put that card into your hand instead.
When Stratzvar Seer enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle your library and put that card on top of it. If Stratzvar Seer was empowered, put that card into your hand instead.
2/2
Flash
When Tenyana, Graceful Blade enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
+1: Target creature gets +1/+1 and gains lifelink until end of turn.
-3: Up to two target creatures each gain flying and vigilance until end of turn.
When Tenyana, Graceful Blade enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
+1: Target creature gets +1/+1 and gains lifelink until end of turn.
-3: Up to two target creatures each gain flying and vigilance until end of turn.
3
Flash
When Verdara Sanctifier enters the battlefield, exile another target non-Noble creature you control, then return it to the battlefield under its owner's control. If the exiled card was a Badger, it enters the battlefield with an additional +1/+1 counter on it.
When Verdara Sanctifier enters the battlefield, exile another target non-Noble creature you control, then return it to the battlefield under its owner's control. If the exiled card was a Badger, it enters the battlefield with an additional +1/+1 counter on it.
3/3
Flash
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scout enters the battlefield, if it was empowered, target creature gets +1/+1 until end of turn.
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scout enters the battlefield, if it was empowered, target creature gets +1/+1 until end of turn.
2/1
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
Tap target creature. Draw a card.
Whenever Writ of Peace is exiled from your graveyard, you gain 4 life.
: Exile Writ of Peace from your graveyard.
Whenever Writ of Peace is exiled from your graveyard, you gain 4 life.
: Exile Writ of Peace from your graveyard.
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Yalau Sentinel enters the battlefield, exile up to one target creature until Yalau Sentinel becomes untapped or leaves the battlefield.
When Yalau Sentinel enters the battlefield, exile up to one target creature until Yalau Sentinel becomes untapped or leaves the battlefield.
Yalau constructs curse those who trespass in their domain, trapping them in the form of hieroglyphs etched on cavern walls.
3/3
Go to section: White (30) Blue (25) Black (27) Red (25) Green (23) Multicolour (14) Artifact (15) Land (1)
Show rarities: C U
Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |