Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life for each Curse attached to them. If that player has two or more Curses attached to them, you may draw a card.
 U 
Creature – Elemental Bird
Flying
Gahn'tahl Guardian costs {1} less to cast for each noncreature, nonland card in your graveyard and for each noncreature, nonland card you own in exile.
4/4
 U 
Creature – Azra Elemental
Menace
Whenever Blood Sight Fireheart attacks, you may pay {r} and discard a card. If you do, it deals 3 damage to any target.
3/3
 C 
Creature – Zombie Beast
Madness {3}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life.
3/3
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Badger Druid
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 C 
Creature – Elemental Spirit
Flying
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Creature – Faerie
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life.
1/1
 C 
Creature – Azra
When Psychopomp Jester enters the battlefield, you may discard a card. If you do, draw a card.
Madness {2}{r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Sorcery
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead.
Forest
 
 B 
Basic Land – Forest

Ancient Hellwurm (rare)
Curse of Malicious Misfortune (uncommon)
Gahn'tahl Guardian (uncommon)
Blood Sight Fireheart (uncommon)
Infected Shambler (common)
Pathfinder's Totem (common)
Solemn Pilgrim (common)
Deathdealer's Bauble (common)
Dourgust Watcher (common)
Slumbering Pixie (common)
Psychopomp Jester (common)
Deepcavern Patrol (common)
Frenzied Growth (common)
Rune Reading (common)
Forest (basic)