Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Artifact
At the beginning of your upkeep, you may pay 1 life. If you do, discard a card, then draw a card.
{5}, {t}, sacrifice Slate of the Blood Sight: Return target card with madness from your graveyard to your hand.
 U 
Instant
The next card you cast this turn can be cast as though it had flash.
Draw a card.
 U 
Enchantment – Aura
Flash
When you cast Hardened Carapace, if it's targeting an Insect, draw a card.
Enchanted creature gets +2/+2 and has trample.
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
 C 
Instant
Untap target creature. It gets +2/+2 until end of turn.
Madness {w} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Horror
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace
When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life.
3/1
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Creature – Azra Shaman
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
{1}{r}: Exile Enraged Zealot from your graveyard.
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Lightcrafter's Bauble: Target creature gains lifelink until end of turn. Draw a card.
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
Island
 
 B 
Basic Land – Island

Ancient Hellwurm (rare)
Slate of the Blood Sight (uncommon)
Aether Acceleration (uncommon)
Hardened Carapace (uncommon)
Fume Scuttler (common)
Desperate Stand (common)
Maritime Merchant (common)
Torchlight (common)
Ravenous Lurker (common)
Armored Aegisaur (common)
Accumulated Knowledge (common)
Enraged Zealot (common)
Lightcrafter's Bauble (common)
Prophetic Prism (common)
Island (basic)