Labrynthia: Into the Dark: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Return two target creatures to their owners' hands. If Dramatic Blowback was empowered, put those creatures on top of their owners' libraries in any order instead. |
Flying, deathtouch
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Minete, Faerie Piper is tapped, put a verse counter on it. Whenever Minete becomes untapped, remove all verse counters from it and search your library for an instant, sorcery, or creature card with converted mana cost X or less, where X is the number of verse counters removed this way. Then shuffle your library. 1/1
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When Rem-Kravous enters the battlefield, you may sacrifice a creature. If you do, search your library for a card, put it into your hand, then shuffle your library.
+1: Each player discards a card. Each opponent that discards a land loses 2 life. -4: Create two 2/2 black Zombie creature tokens with menace. 3
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When Void Hulk enters the battlefield, each player sacrifices two permanents. Each opponent that sacrificed an artifact or land this way discards a card and loses 3 life.
"we --ar the dread drums
in the solace of d---ms the l--g n--h- has come" - Gahn'tahl graffito, partially destroyed 5/5
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Vigilance
Whenever Barrow's Banneret becomes the target of a spell or ability you control, you may pay . If you do, create a 1/1 white Soldier creature token with vigilance and gain 2 life.1/4
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
When Shining Paladin enters the battlefield, you gain 3 life.
: Shining Paladin gains first strike until end of turn.3/3
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scavenger enters the battlefield, if it was empowered, put a +1/+1 counter on it. 2/2
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Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn. 2/1
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When Grotesque Diviner enters the battlefield, reveal the top three cards of your library. You may put an artifact, creature, or enchantment card revealed this way into your hand and the rest into your graveyard.
2/1
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When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
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Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. |
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
, : Draw a card, then discard a card.2/2
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Dramatic Blowback
(uncommon, foil)
Minete, Faerie Piper
(mythic)
Rem-Kravous
(uncommon)
Void Hulk
(uncommon)
Barrow's Banneret
(uncommon)
Frenzied Growth
(common)
Fiery Temper
(common)
Shining Paladin
(common)
Verdara Scavenger
(common)
Glimmerflight Guide
(common)
Grotesque Diviner
(common)
Prophetic Prism
(common)
Claustrophobia
(common)
Maritime Merchant
(common)
Swamp
(basic)







: Add one mana of any color.