Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life for each Curse attached to them. If that player has two or more Curses attached to them, you may draw a card.
 U 
Creature – Faerie Wizard
Flying
Creatures your opponents control enter the battlefield tapped.
2/2
 U 
Instant
Choose one —
• Return target permanent card from your graveyard to your hand.
• If target card you own in exile was put there from your graveyard this turn, return it to your hand.
 C 
Sorcery
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Artifact
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
{1}{w}, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Creature – Azra
When Psychopomp Jester enters the battlefield, you may discard a card. If you do, draw a card.
Madness {2}{r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
 C 
Instant
Counter target spell.
When Chronomancer's Tidying is exiled from your graveyard, scry 2.
{1}{u}: Exile Chronomancer's Tidying from your graveyard.
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Mountain
 
 B 
Basic Land – Mountain

Dark Exodus (rare)
Curse of Malicious Misfortune (uncommon)
Delsdarrow Arbiter (uncommon)
Fervent Reclamation (uncommon)
Searing Smite (common)
Torchlight (common)
Armored Aegisaur (common)
Maritime Merchant (common)
Glyph of Camaraderie (common)
Endless Infestation (common)
Blood Sight Fanatic (common)
Psychopomp Jester (common)
Chronomancer's Tidying (common)
Pathfinder's Totem (common)
Mountain (basic)