Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Put the top three cards of your library into your graveyard. You gain 2 life and create a 1/1 black Shade creature token.
0 Until your next turn, Lordane becomes an X/X Zombie Knight artifact creature with indestructible and deathtouch, where X is the number of cards in your graveyard. Prevent all damage that would be dealt to him until your next turn. -5: Return target permanent card from your graveyard to the battlefield. 4
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Choose one. If Blazing Flash was empowered, choose up to two. • Exile the top card of your library. You may play that card until end of turn. • The next noncreature spell you cast this turn gains "this spell deals damage equal to its converted mana cost to any target.". |
When you cast Swirling Death, up to two target creatures each get -1/-1 until end of turn.
Enchant creature Enchanted creature has " : Up to two target creatures each get -1/-1 until end of turn. Each opponent loses 1 life." |
If an enchantment was put into your graveyard from the battlefield or stack this turn, you may pay
rather than pay this card's mana cost.
Return target enchantment card from your graveyard to the battlefield. |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Flutterwing Explorer enters the battlefield, if it was empowered, draw a card. 1/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead. |
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Flying
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.) When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn. 3/4
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Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Lordane, Grave Duelist
(mythic)
Blazing Flash
(uncommon)
Swirling Death
(uncommon)
Graceful Gust
(uncommon)
Blood Sight Fanatic
(common)
Armored Aegisaur
(common)
Torchlight
(common)
Pathfinder's Totem
(common)
Flutterwing Explorer
(common)
Rune Reading
(common)
Ivorgleam Pteradactyl
(common)
Fume Scuttler
(common)
Verdara Sunshield
(common)
Red Ridge Stalwart
(common)
Forest
(basic)




: Up to two target creatures each get -1/-1 until end of turn. Each opponent loses 1 life."
rather than pay this card's mana cost.
