Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}, exile four cards with different card types from your graveyard: Choose one —
• Add {w}{u}{b}{r}{g} to your mana pool.
• You gain 10 life.
• Destroy target permanent.
• Create a colorless 8/8 Golem creature token with trample.
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices an artifact or enchantment. If they do, you gain life equal to the sacrificed permanent's converted mana cost.
 U 
Instant
Discard a card, then draw a card. If you discarded a land card this way, put it onto the battlefield tapped. If you discarded a nonland card this way, Tectonic Shift deals 2 damage to any target.
 U 
Creature – Gnome Cleric
Enchanted creatures you control have menace.
Whenever you cast an enchantment spell, up to one target creature gets -1/-1 until end of turn.
2/2
 C 
Artifact
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
{1}{w}, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
 C 
Artifact Creature – Advisor
When Gearbound Archivist enters the battlefield, discard a card.
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Gearbound Archivist, draw a card.
3/3
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Badger Druid
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
 C 
Creature – Horror
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace
When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life.
3/1
 C 
Artifact
{3}, sacrifice Buried Explosive: Buried Explosive deals 3 damage to any target.
When you discard Buried Explosive, you may pay {3}. If you do, it deals 3 damage to any target.
 C 
Creature – Azra Warrior
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn.
1/1
 C 
Sorcery
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
Island
 
 B 
Basic Land – Island

Yalau Starengine (rare)
Curse of Frantic Piety (uncommon)
Tectonic Shift (uncommon)
Banespeaker (uncommon)
Glyph of Camaraderie (common)
Gearbound Archivist (common)
Claustrophobia (common)
Maritime Merchant (common)
Endless Infestation (common)
Solemn Pilgrim (common)
Ravenous Lurker (common)
Buried Explosive (common)
Fanatic Aggressors (common)
Searing Smite (common)
Island (basic)