Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it. When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target. 4/4
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When Grim Purifier enters the battlefield, you may sacrifice an artifact or enchantment. If you do, Grim Purifier enters the battlefield with two +1/+1 counters on it and each opponent loses 2 life.
2/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Equipped creature gets +2/+2. When Runestriker enters the battlefield, if it was empowered, attach it to target creature you control. Equip ![]() |
When Blood Sight Flayer enters the battlefield, it deals 1 damage to any target. If you control another Azra, it deals 2 damage to that target instead.
1/1
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Whenever you cast a noncreature spell, you may untap Maritime Merchant.
, : Draw a card, then discard a card.2/2
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Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
![]() : Exile Enraged Zealot from your graveyard.3/1
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Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token. ![]() , sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life. |
Enchant creature
Enchanted creature gets +1/+0. Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card. |
When Shining Paladin enters the battlefield, you gain 3 life.
: Shining Paladin gains first strike until end of turn.3/3
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When Gearbound Archivist enters the battlefield, discard a card.
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.) When you sacrifice Gearbound Archivist, draw a card. 3/3
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Flash, flying
Gleeful Puppeteers enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Gleeful Puppeteers: Tap or untap target creature. 1/1
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Reach
Wizened Exorcist enters the battlefield with a +1/+1 counter on it. Remove a +1/+1 counter from Wizened Exorcist: Destroy target artifact, enchantment, or creature with flying. 3/2
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Ancient Hellwurm
(rare)
Grim Purifier
(uncommon)
Runestriker
(uncommon)
Blood Sight Flayer
(uncommon)
Maritime Merchant
(common)
Enraged Zealot
(common)
Glyph of Camaraderie
(common)
Deathdealer's Bauble
(common)
Shining Paladin
(common)
Gearbound Archivist
(common)
Blood Sight Fanatic
(common)
Gleeful Puppeteers
(common)
Armored Aegisaur
(common)
Wizened Exorcist
(common)
Swamp
(basic)



: Draw a card, then discard a card.
