Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Artifact
At the beginning of your upkeep, you may pay 1 life. If you do, discard a card, then draw a card.
{5}, {t}, sacrifice Slate of the Blood Sight: Return target card with madness from your graveyard to your hand.
 U 
Artifact
Whenever you sacrifice a permanent, you may pay {3}. If you do, create a 1/1 green Insect creature token with deathtouch.
Whenever a creature you control dies, scry 1.
 U 
Creature – Badger Soldier
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, create an X/X green Plant creature token, where X is the number of tapped creatures you control.
2/2
 C 
Enchantmnet – Aura Curse
Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Artifact
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature.
{2}{u}, sacrifice Glyph of Warding: Return target creature to its owner's hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Lightcrafter's Bauble: Target creature gains lifelink until end of turn. Draw a card.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Creature – Azra Warrior
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn.
1/1
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Plains
 
 B 
Basic Land – Plains

Glittering Caverns (rare)
Slate of the Blood Sight (uncommon)
Birthing Vaults (uncommon)
Greenchant Druid (uncommon)
Curse of the Rising Rebellion (common)
Frenzied Growth (common)
Glyph of Warding (common)
Dead Weight (common)
Blood Sight Fanatic (common)
Lightcrafter's Bauble (common)
Torchlight (common)
Accumulated Knowledge (common)
Fanatic Aggressors (common)
Pathfinder's Totem (common)
Plains (basic)