Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
 U 
Instant
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Choose one. If Blazing Flash was empowered, choose up to two.
• Exile the top card of your library. You may play that card until end of turn.
• The next noncreature spell you cast this turn gains "this spell deals damage equal to its converted mana cost to any target.".
 U 
Creature – Azra Shaman
When Underlake Runekeeper enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. If you do, discard a card.
2/1
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life for each Curse attached to them. If that player has two or more Curses attached to them, you may draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 C 
Artifact
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature.
{2}{u}, sacrifice Glyph of Warding: Return target creature to its owner's hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
 C 
Artifact
Flash
When Glyph of Growth enters the battlefield, put a +1/+1 counter on target creature.
{2}{g}, sacrifice Glyph of Growth: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Instant
Counter target spell.
When Chronomancer's Tidying is exiled from your graveyard, scry 2.
{1}{u}: Exile Chronomancer's Tidying from your graveyard.
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Artifact
Flash
When Glyph of Ancients enters the battlefield, scry 1.
Uncover 2 (Tap two untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Glyph of Ancients, draw a card.
Swamp
 
 B 
Basic Land – Swamp

Dark Exodus (rare)
Blazing Flash (uncommon)
Underlake Runekeeper (uncommon)
Curse of Malicious Misfortune (uncommon)
Deathdealer's Bauble (common)
Glyph of Warding (common)
Pacifism (common)
Deepcavern Patrol (common)
Glyph of Growth (common)
Blood Sight Fanatic (common)
Chronomancer's Tidying (common)
Verdara Elite (common)
Red Ridge Stalwart (common)
Glyph of Ancients (common)
Swamp (basic)