Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Rogue
Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life.
2/1
 U 
Artifact
When Preservation Chamber enters the battlefield, exile a creature card from a graveyard.
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Preservation Chamber, put the creature card exiled with it onto the battlefield.
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, exile a card from that player's graveyard. You gain 1 life.
 U 
Artifact – Equipment
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Equipped creature gets +2/+2.
When Runestriker enters the battlefield, if it was empowered, attach it to target creature you control.
Equip {3}
 C 
Artifact
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature.
{2}{u}, sacrifice Glyph of Warding: Return target creature to its owner's hand.
 C 
Artifact
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life.
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Artifact
Flash
When Glyph of Revelry enters the battlefield, you may discard a card. If you do, draw a card.
{2}{r}, sacrifice Glyph of Revelry: Glyph of Revelry deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
 C 
Creature – Beast
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scavenger enters the battlefield, if it was empowered, put a +1/+1 counter on it.
2/2
 C 
Creature – Zombie Beast
Madness {3}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life.
3/3
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
Forest
 
 B 
Basic Land – Forest

Tomb Delver (rare)
Preservation Chamber (uncommon)
Curse of Devoured Spirits (uncommon)
Runestriker (uncommon)
Glyph of Warding (common)
Crumbling Sanctum (common)
Red Ridge Stalwart (common)
Glyph of Revelry (common)
Fume Scuttler (common)
Verdara Scavenger (common)
Infected Shambler (common)
Verdara Sunshield (common)
Claustrophobia (common)
Deepcavern Patrol (common)
Forest (basic)