Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it. When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target. 4/4
|
Enchant player
At the beginning of enchanted player's upkeep, exile a card from that player's graveyard. You gain 1 life. |
Flash
Flying Each player can't draw more than one card each turn. Each player can cast spells only any time they could cast a sorcery. 1/1
|
Enchant player
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures. |
Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Some bend in the face of impossible odds, and others break. Some break others instead.
|
|
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
|
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
|
Flying
Spectre of Dark Dreams enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Spectre of Dark Dreams: Target player discards a card. 2/2
|
Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life. |
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
|
When Shining Paladin enters the battlefield, you gain 3 life.
: Shining Paladin gains first strike until end of turn.3/3
|
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
|
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
|
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
|
|
Ancient Hellwurm
(rare)
Curse of Devoured Spirits
(uncommon)
Keeper of the Veil
(uncommon)
Curse of the Guardian's Wrath
(uncommon)
Desperate Stand
(common)
Solemn Pilgrim
(common)
Red Ridge Stalwart
(common)
Spectre of Dark Dreams
(common)
Curse of Fraying Sanity
(common)
Pathfinder's Totem
(common)
Shining Paladin
(common)
Accumulated Knowledge
(common)
Underlake Trawler
(common)
Verdara Elite
(common)
Mountain
(basic)





