Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
 U 
Creature – Hydra Dinosaur
Flash
Whenever you cast another spell during an opponent's turn, you may have Territorial Hydrasaur fight target creature.
4/3
 U 
Artifact
Rune-Sealed Lantern enters the battlefield with six rune counters on it.
Whenever you cast a noncreature spell, remove a rune counter from Rune-Sealed Lantern and create a 1/1 blue Faerie creature token with flying. When the last is removed, sacrifice Rune-Sealed Lantern and create a 4/4 blue Djinn creature token with flying.
 U 
Creature – Faerie Wizard
Flying
Creatures your opponents control enter the battlefield tapped.
2/2
 C 
Creature – Faerie
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life.
1/1
 C 
Instant
Untap target creature. It gets +2/+2 until end of turn.
Madness {w} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Creature – Badger Druid
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Creature – Faerie Scout
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Flutterwing Explorer enters the battlefield, if it was empowered, draw a card.
1/2
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Creature – Insect Spectre
Flying
Spectre of Dark Dreams enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Spectre of Dark Dreams: Target player discards a card.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Sorcery
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead.
Island
 
 B 
Basic Land – Island

Dark Exodus (rare)
Territorial Hydrasaur (uncommon)
Rune-Sealed Lantern (uncommon)
Delsdarrow Arbiter (uncommon)
Slumbering Pixie (common)
Desperate Stand (common)
Red Ridge Stalwart (common)
Solemn Pilgrim (common)
Prophetic Prism (common)
Flutterwing Explorer (common)
Verdara Elite (common)
Spectre of Dark Dreams (common)
Dead Weight (common)
Rune Reading (common)
Island (basic)