Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
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Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life for each Curse attached to them. If that player has two or more Curses attached to them, you may draw a card. |
When you cast Aspect of Thunder, create a 1/1 red Elemental creature token with haste.
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."The people of Labrynthia haven't seen weather from the surface world in centureis,
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Enchant player
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures. |
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Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Enchant creature
Enchanted creature gets +1/+0. Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card. |
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Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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Counter target spell.
When Chronomancer's Tidying is exiled from your graveyard, scry 2. ![]() : Exile Chronomancer's Tidying from your graveyard. |
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn. 2/1
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Underlake Trawler
(common, foil)
Dark Exodus
(rare)
Curse of Malicious Misfortune
(uncommon)
Aspect of Thunder
(uncommon)
Curse of the Guardian's Wrath
(uncommon)
Crumbling Sanctum
(common)
Fiery Temper
(common)
Fume Scuttler
(common)
Armored Aegisaur
(common)
Deathdealer's Bauble
(common)
Verdara Elite
(common)
Verdara Sunshield
(common)
Chronomancer's Tidying
(common)
Glimmerflight Guide
(common)
Plains
(basic)




: This creature deals 1 damage to any target."
