Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
 
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Enchantmnet
When Unspeakable Rift enters the battlefield, you may sacrifice a permanent. If you do, scry 2 and you gain 2 life.
Whenever you sacrifice a permanent, create a tapped 2/2 black Zombie creature token with menace.
 U 
Creature – Badger Soldier
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, create an X/X green Plant creature token, where X is the number of tapped creatures you control.
2/2
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
 C 
Creature – Insect Spectre
Flying
Spectre of Dark Dreams enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Spectre of Dark Dreams: Target player discards a card.
2/2
 C 
Creature – Dinosaur
Flying
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn.
3/4
 C 
Artifact
{3}, sacrifice Buried Explosive: Buried Explosive deals 3 damage to any target.
When you discard Buried Explosive, you may pay {3}. If you do, it deals 3 damage to any target.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Forest
 
 B 
Basic Land – Forest

Searing Smite (common, foil)
Ancient Hellwurm (rare)
Unspeakable Rift (uncommon)
Greenchant Druid (uncommon)
Banishing Light (uncommon)
Frenzied Growth (common)
Fume Scuttler (common)
Maritime Merchant (common)
Verdara Sunshield (common)
Spectre of Dark Dreams (common)
Ivorgleam Pteradactyl (common)
Buried Explosive (common)
Torchlight (common)
Claustrophobia (common)
Forest (basic)