Labrynthia: Into the Dark: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Creature – Hellion
Menace
When Breaching Hellion enters the battlefield, it deals 1 damage to each opponent and each creature your opponents control.
3/3
 U 
Creature – Badger Knight
Steadfast Swordmaster may block an additional creature each combat.
Steadfast Swordmaster can block creatures with menace as though they did not have menace.
2/4
 U 
Creature – Badger Flagbearer
Vigilance
Whenever Barrow's Banneret becomes the target of a spell or ability you control, you may pay {1}. If you do, create a 1/1 white Soldier creature token with vigilance and gain 2 life.
1/4
 C 
Creature – Faerie Wizard
Flash, flying
Gleeful Puppeteers enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Gleeful Puppeteers: Tap or untap target creature.
1/1
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Creature – Dinosaur
Flying
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn.
3/4
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Creature – Gnome Cleric
When Grotesque Diviner enters the battlefield, reveal the top three cards of your library. You may put an artifact, creature, or enchantment card revealed this way into your hand and the rest into your graveyard.
2/1
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
Island
 
 B 
Basic Land – Island

Deathdealer's Bauble (common, foil)
Glittering Caverns (rare)
Breaching Hellion (uncommon)
Steadfast Swordmaster (uncommon)
Barrow's Banneret (uncommon)
Gleeful Puppeteers (common)
Verdara Elite (common)
Ivorgleam Pteradactyl (common)
Maritime Merchant (common)
Fiery Temper (common)
Accumulated Knowledge (common)
Prophetic Prism (common)
Grotesque Diviner (common)
Armored Aegisaur (common)
Island (basic)