Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
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When Arcana-Etched Tablet enters the battlefield, exile a noncreature card from your graveyard.
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.) When you sacrifice Arcana-Etched Tablet, return the exiled card to your hand. |
The next card you cast this turn can be cast as though it had flash.
Draw a card. |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Yalau Sentinel enters the battlefield, exile up to one target creature until Yalau Sentinel becomes untapped or leaves the battlefield. Yalau constructs curse those who trespass in their domain, trapping them in the form of hieroglyphs etched on cavern walls.
3/3
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Whenever you cast a noncreature spell, you may untap Maritime Merchant.
, : Draw a card, then discard a card.2/2
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard. 0/0
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Enchant creature
Enchanted creature gets -1/-1. When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library. |
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Crumbling Sanctum
(common, foil)
Dark Exodus
(rare)
Arcana-Etched Tablet
(uncommon)
Aether Acceleration
(uncommon)
Yalau Sentinel
(uncommon)
Maritime Merchant
(common)
Torchlight
(common)
Armored Aegisaur
(common)
Fiery Temper
(common)
Deepcavern Patrol
(common)
Verdara Sunshield
(common)
Crumbling Sanctum
(common)
Underlake Trawler
(common)
Endless Infestation
(common)
Island
(basic)


: Draw a card, then discard a card.
