Labrynthia: Into the Dark: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Put the top three cards of your library into your graveyard. You gain 2 life and create a 1/1 black Shade creature token.
0 Until your next turn, Lordane becomes an X/X Zombie Knight artifact creature with indestructible and deathtouch, where X is the number of cards in your graveyard. Prevent all damage that would be dealt to him until your next turn. -5: Return target permanent card from your graveyard to the battlefield. 4
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Haste
Whenever Red Ridge Rallier becomes the target of a spell or ability you control, it gets +1/+1 until end of turn. Tap target creature. 2/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Flying When Rotohelm Tinkerer enters the battlefield, look at the top four cards of your library. You may reveal a nonccreature, nonland card from among them. Put it into your hand and the rest into your graveyard. Then, if Rotohelm Tinkerer was empowered, repeat this process once. 2/2
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Yalau Sentinel enters the battlefield, exile up to one target creature until Yalau Sentinel becomes untapped or leaves the battlefield. Yalau constructs curse those who trespass in their domain, trapping them in the form of hieroglyphs etched on cavern walls.
3/3
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Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Throatseeker Rock, tap up to one target creature. |
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Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
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Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life. |
Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life. |
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life. 1/1
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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When Psychopomp Jester enters the battlefield, you may discard a card. If you do, draw a card.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)3/3
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Madness
![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life. 3/3
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Lordane, Grave Duelist
(mythic)
Red Ridge Rallier
(uncommon)
Rotohelm Tinkerer
(uncommon)
Yalau Sentinel
(uncommon)
Throatseeker Rock
(common)
Fume Scuttler
(common)
Verdara Elite
(common)
Curse of the Rising Rebellion
(common)
Curse of Fraying Sanity
(common)
Accumulated Knowledge
(common)
Slumbering Pixie
(common)
Armored Aegisaur
(common)
Psychopomp Jester
(common)
Infected Shambler
(common)
Island
(basic)




