Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Lordane
+2 Put the top three cards of your library into your graveyard. You gain 2 life and create a 1/1 black Shade creature token.
0 Until your next turn, Lordane becomes an X/X Zombie Knight artifact creature with indestructible and deathtouch, where X is the number of cards in your graveyard. Prevent all damage that would be dealt to him until your next turn.
-5: Return target permanent card from your graveyard to the battlefield.
4
 U 
Artifact
When Preservation Chamber enters the battlefield, exile a creature card from a graveyard.
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Preservation Chamber, put the creature card exiled with it onto the battlefield.
 U 
Creature – Badger Rebel
Whenever Cinderstrike Adept becomes the target of a spell or ability you control, it gains double strike until end of turn.
2/2
 U 
Creature – Gnome Cleric
Enchanted creatures you control have menace.
Whenever you cast an enchantment spell, up to one target creature gets -1/-1 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Sorcery
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library.
 C 
Artifact
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life.
 C 
Creature – Faerie Wizard
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
2/1
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
Forest
 
 B 
Basic Land – Forest

Lordane, Grave Duelist (mythic)
Preservation Chamber (uncommon)
Cinderstrike Adept (uncommon)
Banespeaker (uncommon)
Claustrophobia (common)
Pacifism (common)
Rune Reading (common)
Endless Infestation (common)
Crumbling Sanctum (common)
Glimmerflight Guide (common)
Blood Sight Fanatic (common)
Fiery Temper (common)
Verdara Elite (common)
Armored Aegisaur (common)
Forest (basic)