Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it. When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target. 4/4
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Flying, flash
Whenever you cast a spell during an opponent's turn, you may pay . If you do, draw a card.1/1
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When Bearer of the Lost Runes enters the battlefield, scry 1.
, , sacrifice Bearer of the Lost Runes: Until your next turn, instant and sorcery spells you cast gain "draw a card".0/2
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Menace
Whenever Blood Sight Fireheart attacks, you may pay and discard a card. If you do, it deals 3 damage to any target.3/3
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Flying
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn. 2/1
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Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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, sacrifice Buried Explosive: Buried Explosive deals 3 damage to any target.
When you discard Buried Explosive, you may pay . If you do, it deals 3 damage to any target. |
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Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
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Ancient Hellwurm
(rare)
Delsdarrow Spy
(uncommon)
Bearer of the Lost Runes
(uncommon)
Blood Sight Fireheart
(uncommon)
Dourgust Watcher
(common)
Fiery Temper
(common)
Glimmerflight Guide
(common)
Fume Scuttler
(common)
Blood Sight Fanatic
(common)
Buried Explosive
(common)
Searing Smite
(common)
Armored Aegisaur
(common)
Underlake Trawler
(common)
Crumbling Sanctum
(common)
Plains
(basic)


,
, sacrifice Bearer of the Lost Runes: Until your next turn, instant and sorcery spells you cast gain "draw a card".
, sacrifice Buried Explosive: Buried Explosive deals 3 damage to any target.
