Labrynthia: Into the Dark: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it. When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target. 4/4
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The next card you cast this turn can be cast as though it had flash.
Draw a card. |
Enchant player
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures. |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Verdara Tavernhand is tapped, create a 2/2 white Badger Soldier creature token. Then, if you control another tapped creature, draw a card. 2/3
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Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. |
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Madness
![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life. 3/3
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First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it. Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn. 1/1
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Enchant creature
Enchanted creature gets +1/+0. Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card. |
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
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Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token. ![]() , sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life. |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
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Ancient Hellwurm
(rare)
Aether Acceleration
(uncommon)
Curse of the Guardian's Wrath
(uncommon)
Verdara Tavernhand
(uncommon)
Claustrophobia
(common)
Infected Shambler
(common)
Fanatic Aggressors
(common)
Deathdealer's Bauble
(common)
Frenzied Growth
(common)
Verdara Sunshield
(common)
Prophetic Prism
(common)
Glyph of Camaraderie
(common)
Underlake Trawler
(common)
Verdara Elite
(common)
Plains
(basic)






: Add one mana of any color.