Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Artifact Creature – Gnome
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Flying
When Aetheric Expulsionist enters the battlefield, if it was empowered, return target nonland permanent to its owner's hand.
2/1
 U 
Creature – Badger Knight
Steadfast Swordmaster may block an additional creature each combat.
Steadfast Swordmaster can block creatures with menace as though they did not have menace.
2/4
 U 
Instant
If target permanent card in a graveyard was put there because it was sacrificed this turn, return it to the battlefield tapped under your control.
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Elemental Spirit
Flying
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
Swamp
 
 B 
Basic Land – Swamp

Frenzied Growth (common, foil)
Glittering Caverns (rare)
Aetheric Expulsionist (uncommon)
Steadfast Swordmaster (uncommon)
Wrench From Death (uncommon)
Pathfinder's Totem (common)
Dourgust Watcher (common)
Blood Sight Fanatic (common)
Pacifism (common)
Torchlight (common)
Maritime Merchant (common)
Armored Aegisaur (common)
Fume Scuttler (common)
Deepcavern Patrol (common)
Swamp (basic)