Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Untap target creature. It gets +2/+2 until end of turn.
Madness {w} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
 
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Creature – Spirit
Flying
When Spirit of Reflected Fates enters the battlefield, you may attach target Equipment or Aura card to another target that Equipment or Aura card could legally enchant or equip.
2/2
 U 
Creature – Hellion
Menace
When Breaching Hellion enters the battlefield, it deals 1 damage to each opponent and each creature your opponents control.
3/3
 U 
Creature – Insect Assassin
Whenever you sacrifice a permanent, you may pay {1}. If you do, each opponent sacrifices a permanent of the same type. If they can't they lose 2 life.
{2}, {t}, sacrifice a permanent: Draw a card.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Badger Rebel
Menace
When Crimson-Eyed Calvalry enters the battlefield, it deals 1 damage to target player or planeswalker.
{1}{r}, discard a card: Crimson-Eyed Calvalry gets +2/+0 until end of turn.
1/2
 C 
Creature – Beast
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scavenger enters the battlefield, if it was empowered, put a +1/+1 counter on it.
2/2
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Creature – Azra
When Psychopomp Jester enters the battlefield, you may discard a card. If you do, draw a card.
Madness {2}{r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
Mountain
 
 B 
Basic Land – Mountain

Desperate Stand (common, foil)
Ancient Hellwurm (rare)
Spirit of Reflected Fates (uncommon)
Breaching Hellion (uncommon)
Had'vaak Collector (uncommon)
Endless Infestation (common)
Crimson-Eyed Calvalry (common)
Verdara Scavenger (common)
Prophetic Prism (common)
Deepcavern Patrol (common)
Accumulated Knowledge (common)
Maritime Merchant (common)
Psychopomp Jester (common)
Verdara Sunshield (common)
Mountain (basic)