Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life. 2/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Deathtouch At the beginning of your upkeep, if Sifter of Flesh is tapped, you may sacrifice a creature. If you do, return another target creature card from your graveyard to the battlefield tapped. 1/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Verdara Tavernhand is tapped, create a 2/2 white Badger Soldier creature token. Then, if you control another tapped creature, draw a card. 2/3
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Double strike
When Relentless Seeker enters the battlefield, name a card type, then target opponent reveals their hand. Relentless Seeker enters the battlefield with a +1/+1 counter on it for each card revealed of the chosen type. 1/1
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Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard. 0/0
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Craven Gremlin enters the battlefield, if it was empowered, put the top three cards of your graveyard into your library and you gain 3 life. When Craven Gremlin dies, return up to one other target creature card from your graveyard to your hand. 1/1
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Tomb Delver
(rare)
Sifter of Flesh
(uncommon)
Verdara Tavernhand
(uncommon)
Relentless Seeker
(uncommon)
Fume Scuttler
(common)
Blood Sight Fanatic
(common)
Verdara Sunshield
(common)
Red Ridge Stalwart
(common)
Accumulated Knowledge
(common)
Deepcavern Patrol
(common)
Torchlight
(common)
Craven Gremlin
(common)
Armored Aegisaur
(common)
Pathfinder's Totem
(common)
Island
(basic)




