Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 
 R 
Artifact
{t}, exile four cards with different card types from your graveyard: Choose one —
• Add {w}{u}{b}{r}{g} to your mana pool.
• You gain 10 life.
• Destroy target permanent.
• Create a colorless 8/8 Golem creature token with trample.
 U 
Instant
The next card you cast this turn can be cast as though it had flash.
Draw a card.
 U 
Creature – Dinosaur
Trample
When Lavamaw Rex enters the battlefield, you may pay {2}{r}. If you do, it deals 6 damage to any target.
6/6
 U 
Instant
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Choose one. If Blazing Flash was empowered, choose up to two.
• Exile the top card of your library. You may play that card until end of turn.
• The next noncreature spell you cast this turn gains "this spell deals damage equal to its converted mana cost to any target.".
 C 
Creature – Azra Warrior
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn.
1/1
 C 
Creature – Faerie Wizard
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
2/1
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Throatseeker Rock, tap up to one target creature.
 C 
Creature – Faerie Scout
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Flutterwing Explorer enters the battlefield, if it was empowered, draw a card.
1/2
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Artifact
Flash
When Glyph of Decay enters the battlefield, up to one target creature gets -1/-1 until end of turn.
{2}{b}, sacrifice Glyph of Decay: Return target creature card from your graveyard to your hand.
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
Swamp
 
 B 
Basic Land – Swamp

Blood Sight Fanatic (common, foil)
Yalau Starengine (rare)
Aether Acceleration (uncommon)
Lavamaw Rex (uncommon)
Blazing Flash (uncommon)
Fanatic Aggressors (common)
Glimmerflight Guide (common)
Throatseeker Rock (common)
Flutterwing Explorer (common)
Accumulated Knowledge (common)
Torchlight (common)
Maritime Merchant (common)
Glyph of Decay (common)
Red Ridge Stalwart (common)
Swamp (basic)