Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Sorcery
Target opponent discards a card, then chooses one —
• They discard a card at random.
• You look at their hand and choose a card from it. They discard that card.
 U 
Creature – Ogre Barbarian
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Trample
When Brazen Bruiser enters the battlefield, if it was empowered, it gains haste until end of turn.
4/2
 U 
Creature – Gnome Cleric
Enchanted creatures you control have menace.
Whenever you cast an enchantment spell, up to one target creature gets -1/-1 until end of turn.
2/2
 C 
Artifact
Flash
When Glyph of Ancients enters the battlefield, scry 1.
Uncover 2 (Tap two untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Glyph of Ancients, draw a card.
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Creature – Azra Warrior
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn.
1/1
 C 
Enchantmnet – Aura Curse
Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life.
 C 
Creature – Horror
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace
When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life.
3/1
Island
 
 B 
Basic Land – Island

Ancient Hellwurm (rare)
Fiend's Wager (uncommon)
Brazen Bruiser (uncommon)
Banespeaker (uncommon)
Glyph of Ancients (common)
Accumulated Knowledge (common)
Frenzied Growth (common)
Verdara Elite (common)
Verdara Sunshield (common)
Dead Weight (common)
Maritime Merchant (common)
Fanatic Aggressors (common)
Curse of the Rising Rebellion (common)
Ravenous Lurker (common)
Island (basic)