Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Counter target spell. If Mana Crush was empowered, draw a card.
 
 R 
Artifact
{t}, exile four cards with different card types from your graveyard: Choose one —
• Add {w}{u}{b}{r}{g} to your mana pool.
• You gain 10 life.
• Destroy target permanent.
• Create a colorless 8/8 Golem creature token with trample.
 U 
Artifact
When Preservation Chamber enters the battlefield, exile a creature card from a graveyard.
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Preservation Chamber, put the creature card exiled with it onto the battlefield.
 U 
Creature – Dinosaur
Trample
When Lavamaw Rex enters the battlefield, you may pay {2}{r}. If you do, it deals 6 damage to any target.
6/6
 U 
Creature – Faerie
Flash
Flying
Each player can't draw more than one card each turn.
Each player can cast spells only any time they could cast a sorcery.
1/1
 C 
Artifact
Flash
When Glyph of Growth enters the battlefield, put a +1/+1 counter on target creature.
{2}{g}, sacrifice Glyph of Growth: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Artifact
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
{1}{w}, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Creature – Azra Shaman
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
{1}{r}: Exile Enraged Zealot from your graveyard.
3/1
 C 
Creature – Badger Soldier
When Shining Paladin enters the battlefield, you gain 3 life.
{2}: Shining Paladin gains first strike until end of turn.
3/3
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
Swamp
 
 B 
Basic Land – Swamp

Mana Crush (rare, foil)
Yalau Starengine (rare)
Preservation Chamber (uncommon)
Lavamaw Rex (uncommon)
Keeper of the Veil (uncommon)
Glyph of Growth (common)
Dead Weight (common)
Glyph of Camaraderie (common)
Accumulated Knowledge (common)
Red Ridge Stalwart (common)
Enraged Zealot (common)
Shining Paladin (common)
Fume Scuttler (common)
Prophetic Prism (common)
Swamp (basic)