Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Counter target spell. If Mana Crush was empowered, draw a card.
 U 
Creature – Faerie Rogue
Flying, flash
Whenever you cast a spell during an opponent's turn, you may pay {2}. If you do, draw a card.
1/1
 U 
Creature – Dinosaur
Flash
First strike
Whenever a card is put into a player's hand from anywhere, Mindblaze Predator deals 1 damage to that player.
3/3
 U 
Sorcery
Target opponent discards a card, then chooses one —
• They discard a card at random.
• You look at their hand and choose a card from it. They discard that card.
 C 
Creature – Zombie Beast
Madness {3}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life.
3/3
 C 
Creature – Gremlin
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Craven Gremlin enters the battlefield, if it was empowered, put the top three cards of your graveyard into your library and you gain 3 life.
When Craven Gremlin dies, return up to one other target creature card from your graveyard to your hand.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 C 
Creature – Elemental Spirit
Flying
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Creature – Azra Shaman
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
{1}{r}: Exile Enraged Zealot from your graveyard.
3/1
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Faerie Wizard
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
2/1
Island
 
 B 
Basic Land – Island

Mana Crush (rare)
Delsdarrow Spy (uncommon)
Mindblaze Predator (uncommon)
Fiend's Wager (uncommon)
Infected Shambler (common)
Craven Gremlin (common)
Pacifism (common)
Red Ridge Stalwart (common)
Deathdealer's Bauble (common)
Dourgust Watcher (common)
Enraged Zealot (common)
Pathfinder's Totem (common)
Torchlight (common)
Glimmerflight Guide (common)
Island (basic)