Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices an artifact or enchantment. If they do, you gain life equal to the sacrificed permanent's converted mana cost.
 U 
Creature – Badger Flagbearer
Vigilance
Whenever Barrow's Banneret becomes the target of a spell or ability you control, you may pay {1}. If you do, create a 1/1 white Soldier creature token with vigilance and gain 2 life.
1/4
 U 
Creature – Badger Knight
Steadfast Swordmaster may block an additional creature each combat.
Steadfast Swordmaster can block creatures with menace as though they did not have menace.
2/4
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Throatseeker Rock, tap up to one target creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Sorcery
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead.
 C 
Enchantmnet – Aura Curse
Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life.
Island
 
 B 
Basic Land – Island

Glittering Caverns (rare)
Curse of Frantic Piety (uncommon)
Barrow's Banneret (uncommon)
Steadfast Swordmaster (uncommon)
Accumulated Knowledge (common)
Fiery Temper (common)
Torchlight (common)
Armored Aegisaur (common)
Throatseeker Rock (common)
Pacifism (common)
Deathdealer's Bauble (common)
Blood Sight Fanatic (common)
Rune Reading (common)
Curse of the Rising Rebellion (common)
Island (basic)