Labrynthia: Into the Dark: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life. 2/1
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Enchant player
At the beginning of enchanted player's end step, they choose two untapped permanents they control. Tap those permanents, and they don't untap during their controller's next untap phase. |
When Unspeakable Rift enters the battlefield, you may sacrifice a permanent. If you do, scry 2 and you gain 2 life.
Whenever you sacrifice a permanent, create a tapped 2/2 black Zombie creature token with menace. |
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Equipped creature gets +2/+2. When Runestriker enters the battlefield, if it was empowered, attach it to target creature you control. Equip ![]() |
Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Tap target creature. Draw a card.
Whenever Writ of Peace is exiled from your graveyard, you gain 4 life. ![]() : Exile Writ of Peace from your graveyard. |
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token. ![]() , sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life. |
Flash
When Glyph of Ancients enters the battlefield, scry 1. Uncover 2 (Tap two untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.) When you sacrifice Glyph of Ancients, draw a card. |
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scavenger enters the battlefield, if it was empowered, put a +1/+1 counter on it. 2/2
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Flash
When Glyph of Warding enters the battlefield, tap up to one target creature. ![]() , sacrifice Glyph of Warding: Return target creature to its owner's hand. |
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Burgeoning Rootkin is tapped, you may search your library and/or graveyard for a card named Burgeoning Rootkin and put it onto the battlefield. If you searched your library this way, shuffle it. 1/2
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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When Shining Paladin enters the battlefield, you gain 3 life.
: Shining Paladin gains first strike until end of turn.3/3
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Tomb Delver
(rare)
Curse of Numbing Frost
(uncommon)
Unspeakable Rift
(uncommon)
Runestriker
(uncommon)
Fume Scuttler
(common)
Writ of Peace
(common)
Glyph of Camaraderie
(common)
Glyph of Ancients
(common)
Verdara Scavenger
(common)
Glyph of Warding
(common)
Blood Sight Fanatic
(common)
Burgeoning Rootkin
(common)
Red Ridge Stalwart
(common)
Shining Paladin
(common)
Forest
(basic)




