Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Rogue
Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life.
2/1
 U 
Creature – Faerie
Flash
Flying
Each player can't draw more than one card each turn.
Each player can cast spells only any time they could cast a sorcery.
1/1
 U 
Creature – Azra Elemental
Menace
Whenever Blood Sight Fireheart attacks, you may pay {r} and discard a card. If you do, it deals 3 damage to any target.
3/3
 U 
Legendary Planeswalker – Rem
When Rem-Kravous enters the battlefield, you may sacrifice a creature. If you do, search your library for a card, put it into your hand, then shuffle your library.
+1: Each player discards a card. Each opponent that discards a land loses 2 life.
-4: Create two 2/2 black Zombie creature tokens with menace.
3
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Artifact
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature.
{2}{u}, sacrifice Glyph of Warding: Return target creature to its owner's hand.
 C 
Creature – Badger Soldier
When Shining Paladin enters the battlefield, you gain 3 life.
{2}: Shining Paladin gains first strike until end of turn.
3/3
 C 
Instant
Destroy target creature or planeswalker. Its controller loses 2 life.
When Howl of the Tomb is exiled from your graveyard, each opponent loses 3 life and you gain 3 life.
{1}{b}{b}: Exile Howl of the Tomb from your graveyard.
 C 
Instant
Untap target creature. It gets +2/+2 until end of turn.
Madness {w} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
 C 
Artifact
Flash
When Glyph of Growth enters the battlefield, put a +1/+1 counter on target creature.
{2}{g}, sacrifice Glyph of Growth: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Creature – Azra Shaman
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
{1}{r}: Exile Enraged Zealot from your graveyard.
3/1
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
Swamp
 
 B 
Basic Land – Swamp

Tomb Delver (rare)
Keeper of the Veil (uncommon)
Blood Sight Fireheart (uncommon)
Rem-Kravous (uncommon)
Verdara Elite (common)
Glyph of Warding (common)
Shining Paladin (common)
Howl of the Tomb (common)
Desperate Stand (common)
Glyph of Growth (common)
Dead Weight (common)
Enraged Zealot (common)
Claustrophobia (common)
Prophetic Prism (common)
Swamp (basic)