Labrynthia: Into the Dark: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reach
Wizened Exorcist enters the battlefield with a +1/+1 counter on it. Remove a +1/+1 counter from Wizened Exorcist: Destroy target artifact, enchantment, or creature with flying. 3/2
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Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it. When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target. 4/4
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Target opponent discards a card, then chooses one —
• They discard a card at random. • You look at their hand and choose a card from it. They discard that card. |
When Blood Sight Flayer enters the battlefield, it deals 1 damage to any target. If you control another Azra, it deals 2 damage to that target instead.
1/1
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Enchant player
Whenever a card is put into enchanted player's graveyard from anywhere, that player loses 1 life and you gain 1 life. |
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Flying
Spectre of Dark Dreams enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Spectre of Dark Dreams: Target player discards a card. 2/2
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Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life. |
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Flash
When Glyph of Ancients enters the battlefield, scry 1. Uncover 2 (Tap two untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.) When you sacrifice Glyph of Ancients, draw a card. |
Madness
![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life. 3/1
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Whenever you cast a noncreature spell, you may untap Maritime Merchant.
, : Draw a card, then discard a card.2/2
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Enchant creature
Enchanted creature can't attack or block. |
Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Wizened Exorcist
(common, foil)
Ancient Hellwurm
(rare)
Fiend's Wager
(uncommon)
Blood Sight Flayer
(uncommon)
Curse of Howling Grief
(uncommon)
Spectre of Dark Dreams
(common)
Curse of the Rising Rebellion
(common)
Armored Aegisaur
(common)
Glyph of Ancients
(common)
Ravenous Lurker
(common)
Maritime Merchant
(common)
Torchlight
(common)
Pacifism
(common)
Fume Scuttler
(common)
Plains
(basic)






: Draw a card, then discard a card.