Labrynthia: Into the Dark: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact – Equipment
When Sol Regalia enters the battlefield, if you cast it, it deals 10 damage to each creature and planeswalker.
Equipped creature has vigilance and "Whenever this creature attacks or blocks, it deals 10 damage to any target."
Equip {5}
 U 
Creature – Ogre Barbarian
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Trample
When Brazen Bruiser enters the battlefield, if it was empowered, it gains haste until end of turn.
4/2
 U 
Creature – Azra Elemental
Menace
Whenever Blood Sight Fireheart attacks, you may pay {r} and discard a card. If you do, it deals 3 damage to any target.
3/3
 U 
Creature – Faerie Bard
Flash, flying
Whenever you cast a spell on an opponent's turn, create a 1/1 blue Faerie creature token with flying.
2/2
 C 
Artifact
Flash
When Glyph of Ancients enters the battlefield, scry 1.
Uncover 2 (Tap two untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Glyph of Ancients, draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Creature – Dinosaur
Flying
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn.
3/4
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
 C 
Creature – Horror
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace
When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life.
3/1
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Creature – Azra Shaman
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
{1}{r}: Exile Enraged Zealot from your graveyard.
3/1
 C 
Creature – Faerie Wizard
Flash, flying
Gleeful Puppeteers enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Gleeful Puppeteers: Tap or untap target creature.
1/1
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life.
Island
 
 B 
Basic Land – Island

Sol Regalia (mythic)
Brazen Bruiser (uncommon)
Blood Sight Fireheart (uncommon)
Life of the Party (uncommon)
Glyph of Ancients (common)
Pacifism (common)
Ivorgleam Pteradactyl (common)
Verdara Elite (common)
Ravenous Lurker (common)
Claustrophobia (common)
Enraged Zealot (common)
Gleeful Puppeteers (common)
Armored Aegisaur (common)
Curse of Fraying Sanity (common)
Island (basic)