Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life. 2/1
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Flying
Creatures your opponents control enter the battlefield tapped. 2/2
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Each opponent sacrifices an artifact or enchantment. For each permanent sacrificed this way, you gain 2 life. For each opponent that couldn't sacrifice a permanent this way, create two 1/1 green Saproling tokens.
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Steadfast Swordmaster may block an additional creature each combat.
Steadfast Swordmaster can block creatures with menace as though they did not have menace. 2/4
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life. |
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
![]() : Exile Enraged Zealot from your graveyard.3/1
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Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life. 1/1
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Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. |
Madness
![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life. 3/1
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Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn. 2/1
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Tomb Delver
(rare)
Delsdarrow Arbiter
(uncommon)
Revenge of the Roots
(uncommon)
Steadfast Swordmaster
(uncommon)
Armored Aegisaur
(common)
Curse of Fraying Sanity
(common)
Enraged Zealot
(common)
Slumbering Pixie
(common)
Crumbling Sanctum
(common)
Underlake Trawler
(common)
Torchlight
(common)
Claustrophobia
(common)
Ravenous Lurker
(common)
Glimmerflight Guide
(common)
Plains
(basic)


