Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Rogue
Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life.
2/1
 U 
Creature – Faerie Knight
Flying
Whenever a creature with flying you control attacks, you may tap or untap target creature.
2/2
 U 
Creature – Giant Bard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on each creature you control.
3/3
 U 
Artifact
Rune-Sealed Lantern enters the battlefield with six rune counters on it.
Whenever you cast a noncreature spell, remove a rune counter from Rune-Sealed Lantern and create a 1/1 blue Faerie creature token with flying. When the last is removed, sacrifice Rune-Sealed Lantern and create a 4/4 blue Djinn creature token with flying.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library.
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Creature – Elemental Spirit
Flying
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Sorcery
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
 C 
Creature – Azra Rogue
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard.
1/3
 C 
Instant
Untap target creature. It gets +2/+2 until end of turn.
Madness {w} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
 C 
Artifact
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life.
 C 
Creature – Badger Druid
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
Swamp
 
 B 
Basic Land – Swamp

Tomb Delver (rare)
Flutterwing Valiant (uncommon)
Deepdrum Giant (uncommon)
Rune-Sealed Lantern (uncommon)
Endless Infestation (common)
Fiery Temper (common)
Blood Sight Fanatic (common)
Dourgust Watcher (common)
Searing Smite (common)
Underlake Trawler (common)
Desperate Stand (common)
Crumbling Sanctum (common)
Solemn Pilgrim (common)
Armored Aegisaur (common)
Swamp (basic)