Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Rogue
Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life.
2/1
 U 
Artifact
Rune-Sealed Lantern enters the battlefield with six rune counters on it.
Whenever you cast a noncreature spell, remove a rune counter from Rune-Sealed Lantern and create a 1/1 blue Faerie creature token with flying. When the last is removed, sacrifice Rune-Sealed Lantern and create a 4/4 blue Djinn creature token with flying.
 U 
Creature – Faerie
Flash
Flying
Each player can't draw more than one card each turn.
Each player can cast spells only any time they could cast a sorcery.
1/1
 U 
Instant
The next card you cast this turn can be cast as though it had flash.
Draw a card.
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Creature – Azra
When Psychopomp Jester enters the battlefield, you may discard a card. If you do, draw a card.
Madness {2}{r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Artifact
Flash
When Glyph of Decay enters the battlefield, up to one target creature gets -1/-1 until end of turn.
{2}{b}, sacrifice Glyph of Decay: Return target creature card from your graveyard to your hand.
 C 
Creature – Azra
Whenever you cast a noncreature spell, you may untap Maritime Merchant.
{1}, {t}: Draw a card, then discard a card.
2/2
 C 
Creature – Badger Druid
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
 C 
Creature – Faerie
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Slumbering Pixie is tapped, you gain 1 life.
1/1
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Zombie Beast
Madness {3}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life.
3/3
Swamp
 
 B 
Basic Land – Swamp

Tomb Delver (rare)
Rune-Sealed Lantern (uncommon)
Keeper of the Veil (uncommon)
Aether Acceleration (uncommon)
Deepcavern Patrol (common)
Accumulated Knowledge (common)
Psychopomp Jester (common)
Prophetic Prism (common)
Glyph of Decay (common)
Maritime Merchant (common)
Solemn Pilgrim (common)
Slumbering Pixie (common)
Torchlight (common)
Infected Shambler (common)
Swamp (basic)