Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
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Flying, flash
When Delsdarrow Mediator enters the battlefield, return target creature to its owner's hand. If you control another Faerie, you may put that creature on top of its owner's library instead. 1/2
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Lifelink
Whenever you cast an enchantment spell, you lose 1 life, draw a card, and put a +1/+1 counter on Stratzvar Paladin. 2/2
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Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on each creature you control.
3/3
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When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
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Flash
When Glyph of Warding enters the battlefield, tap up to one target creature. ![]() , sacrifice Glyph of Warding: Return target creature to its owner's hand. |
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
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Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
![]() : Exile Enraged Zealot from your graveyard.3/1
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life. |
Flying
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.) When Ivorgleam Pteradactyl enters the battlefield, if it was empowered, up to one target creature gets +1/+1 and gains flying until end of turn. 3/4
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Flash
When Glyph of Decay enters the battlefield, up to one target creature gets -1/-1 until end of turn. ![]() , sacrifice Glyph of Decay: Return target creature card from your graveyard to your hand. |
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Underlake Trawler
(common, foil)
Dark Exodus
(rare)
Delsdarrow Mediator
(uncommon)
Stratzvar Paladin
(uncommon)
Deepdrum Giant
(uncommon)
Solemn Pilgrim
(common)
Glyph of Warding
(common)
Crumbling Sanctum
(common)
Searing Smite
(common)
Enraged Zealot
(common)
Armored Aegisaur
(common)
Curse of Fraying Sanity
(common)
Ivorgleam Pteradactyl
(common)
Glyph of Decay
(common)
Island
(basic)




