Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Put the top three cards of your library into your graveyard. You gain 2 life and create a 1/1 black Shade creature token.
0 Until your next turn, Lordane becomes an X/X Zombie Knight artifact creature with indestructible and deathtouch, where X is the number of cards in your graveyard. Prevent all damage that would be dealt to him until your next turn. -5: Return target permanent card from your graveyard to the battlefield. 4
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When Preservation Chamber enters the battlefield, exile a creature card from a graveyard.
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.) When you sacrifice Preservation Chamber, put the creature card exiled with it onto the battlefield. |
Whenever Cinderstrike Adept becomes the target of a spell or ability you control, it gains double strike until end of turn.
2/2
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Enchanted creatures you control have menace.
Whenever you cast an enchantment spell, up to one target creature gets -1/-1 until end of turn. 2/2
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Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. |
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Enchant creature
Enchanted creature can't attack or block. |
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead. |
Enchant creature
Enchanted creature gets -1/-1. When enchanted creature dies, you may search your library for a card named Endless Infestation, reveal it, and put it into your hand. Then shuffle your library. |
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn. 2/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
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Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn. 4/4
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Lordane, Grave Duelist
(mythic)
Preservation Chamber
(uncommon)
Cinderstrike Adept
(uncommon)
Banespeaker
(uncommon)
Claustrophobia
(common)
Pacifism
(common)
Rune Reading
(common)
Endless Infestation
(common)
Crumbling Sanctum
(common)
Glimmerflight Guide
(common)
Blood Sight Fanatic
(common)
Fiery Temper
(common)
Verdara Elite
(common)
Armored Aegisaur
(common)
Forest
(basic)




