Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Enchantment – Aura
Flash
When you cast Hardened Carapace, if it's targeting an Insect, draw a card.
Enchanted creature gets +2/+2 and has trample.
 U 
Creature – Badger Cleric
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, target creature gets +X/+X until end of turn, where X is the number of tapped creatures you control.
2/2
 U 
Creature – Gnome Cleric
Lifelink
Whenever you cast an artifact spell, you may return target creature card from your graveyard to your hand.
2/3
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Azra Shaman
Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
{1}{r}: Exile Enraged Zealot from your graveyard.
3/1
 C 
Artifact
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
{1}{w}, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Sorcery
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Horror
Madness {1}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace
When Ravenous Lurker enters the battlefield, each player that didn't discard a card this turn loses 2 life.
3/1
Forest
 
 B 
Basic Land – Forest

Ancient Hellwurm (rare)
Hardened Carapace (uncommon)
Battle-Hymn Cleric (uncommon)
Sinister Engineer (uncommon)
Frenzied Growth (common)
Enraged Zealot (common)
Glyph of Camaraderie (common)
Prophetic Prism (common)
Rune Reading (common)
Dead Weight (common)
Accumulated Knowledge (common)
Pacifism (common)
Torchlight (common)
Ravenous Lurker (common)
Forest (basic)