Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature. ![]() , sacrifice Glyph of Warding: Return target creature to its owner's hand. |
, exile four cards with different card types from your graveyard: Choose one —
• Add ![]() ![]() ![]() ![]() to your mana pool.
• You gain 10 life. • Destroy target permanent. • Create a colorless 8/8 Golem creature token with trample. |
When you cast Aspect of Thunder, create a 1/1 red Elemental creature token with haste.
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."The people of Labrynthia haven't seen weather from the surface world in centureis,
|
When Pachut, Primal Awakening enters the battlefield, create a 4/4 green Dinosaur creature token with trample.
+1: You gain life equal to the power of target creature you control. -3: Target creature you control fights another target creature. 3
|
, sacrifice a creature: Put a charge counter on Claw of Darkness. Each opponent loses 1 life and you gain 1 life.
Equipped creature gets +1/+1 for each charge counter on Claw of Darkness and has menace. Equip ![]() |
|
Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Some bend in the face of impossible odds, and others break. Some break others instead.
|
When Psychopomp Jester enters the battlefield, you may discard a card. If you do, draw a card.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)3/3
|
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
|
Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
|
Counter target spell.
When Chronomancer's Tidying is exiled from your graveyard, scry 2. ![]() : Exile Chronomancer's Tidying from your graveyard. |
|
Enchant creature
Enchanted creature gets +1/+0. Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card. |
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
|
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
|
|
Glyph of Warding
(common, foil)
Yalau Starengine
(rare)
Aspect of Thunder
(uncommon)
Pachut, Primal Awakening
(uncommon)
Claw of Darkness
(uncommon)
Desperate Stand
(common)
Psychopomp Jester
(common)
Searing Smite
(common)
Fume Scuttler
(common)
Chronomancer's Tidying
(common)
Deathdealer's Bauble
(common)
Crumbling Sanctum
(common)
Verdara Elite
(common)
Blood Sight Fanatic
(common)
Mountain
(basic)

, exile four cards with different card types from your graveyard: Choose one —



to your mana pool.

