Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Creature – Dinosaur
Flash
First strike
Whenever a card is put into a player's hand from anywhere, Mindblaze Predator deals 1 damage to that player.
3/3
 U 
Creature – Insect Shaman
When Burrowing Tulsheth enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
{5}{r}{g}: Target land you control becomes a 5/5 Elemental creature with haste and trample until end of turn. It's still a land.
2/3
 U 
Creature – Badger Soldier
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, create an X/X green Plant creature token, where X is the number of tapped creatures you control.
2/2
 C 
Creature – Insect Spectre
Flying
Spectre of Dark Dreams enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Spectre of Dark Dreams: Target player discards a card.
2/2
 C 
Artifact
Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life.
 C 
Creature – Faerie Wizard
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
2/1
 C 
Artifact
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature.
{2}{u}, sacrifice Glyph of Warding: Return target creature to its owner's hand.
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Artifact
Flash
When Glyph of Growth enters the battlefield, put a +1/+1 counter on target creature.
{2}{g}, sacrifice Glyph of Growth: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Forest
 
 B 
Basic Land – Forest

Glittering Caverns (rare)
Mindblaze Predator (uncommon)
Burrowing Tulsheth (uncommon)
Greenchant Druid (uncommon)
Spectre of Dark Dreams (common)
Pathfinder's Totem (common)
Torchlight (common)
Pacifism (common)
Claustrophobia (common)
Curse of Fraying Sanity (common)
Glimmerflight Guide (common)
Glyph of Warding (common)
Fiery Temper (common)
Glyph of Growth (common)
Forest (basic)