Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of your upkeep, if Tomb Delver is tapped, you draw a card and lose 1 life. 2/1
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When Ziori Emerging enters the battlefield, you may return target permanent to its owner's hand.
+1: Look at the top card of your library. You may put it into your graveyard. -5: Draw a card. 3
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Flash
Whenever you cast another spell during an opponent's turn, you may have Territorial Hydrasaur fight target creature. 4/3
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Flying
Whenever a creature with flying you control attacks, you may tap or untap target creature. 2/2
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Enchant creature
Enchanted creature gets +1/+0. Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card. |
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Craven Gremlin enters the battlefield, if it was empowered, put the top three cards of your graveyard into your library and you gain 3 life. When Craven Gremlin dies, return up to one other target creature card from your graveyard to your hand. 1/1
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Flutterwing Explorer enters the battlefield, if it was empowered, draw a card. 1/2
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When Shining Paladin enters the battlefield, you gain 3 life.
: Shining Paladin gains first strike until end of turn.3/3
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Whenever Enraged Zealot is exiled from your graveyard, create a 1/1 red Elemental creature token with haste.
![]() : Exile Enraged Zealot from your graveyard.3/1
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Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Pathfinder's Totem, search you library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Some bend in the face of impossible odds, and others break. Some break others instead.
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Tomb Delver
(rare)
Ziori Emerging
(uncommon)
Territorial Hydrasaur
(uncommon)
Flutterwing Valiant
(uncommon)
Deathdealer's Bauble
(common)
Craven Gremlin
(common)
Torchlight
(common)
Solemn Pilgrim
(common)
Blood Sight Fanatic
(common)
Flutterwing Explorer
(common)
Shining Paladin
(common)
Enraged Zealot
(common)
Pathfinder's Totem
(common)
Desperate Stand
(common)
Island
(basic)






