Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Faerie Bard
Flying, deathtouch
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Minete, Faerie Piper is tapped, put a verse counter on it.
Whenever Minete becomes untapped, remove all verse counters from it and search your library for an instant, sorcery, or creature card with converted mana cost X or less, where X is the number of verse counters removed this way. Then shuffle your library.
1/1
 U 
Creature – Insect Assassin
Whenever you sacrifice a permanent, you may pay {1}. If you do, each opponent sacrifices a permanent of the same type. If they can't they lose 2 life.
{2}, {t}, sacrifice a permanent: Draw a card.
3/3
 U 
Creature – Wurm
Flash
Trample
When Breaching Swordscale enters the battlefield, put two +1/+1 counters on each of up to two tapped creatures you control.
4/4
 U 
Artifact
Whenever you discard a card, Tomb of the Red Watcher deals 1 damage to any target.
 C 
Creature – Elemental Spirit
Flying
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Artifact
Flash
When Glyph of Ancients enters the battlefield, scry 1.
Uncover 2 (Tap two untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Glyph of Ancients, draw a card.
 C 
Creature – Badger Rebel
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
 C 
Sorcery
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Draw two cards. If Rune Reading was empowered, draw three cards instead.
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Creature – Zombie Beast
Madness {3}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life.
3/3
 C 
Artifact
{3}, sacrifice Buried Explosive: Buried Explosive deals 3 damage to any target.
When you discard Buried Explosive, you may pay {3}. If you do, it deals 3 damage to any target.
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
Swamp
 
 B 
Basic Land – Swamp

Minete, Faerie Piper (mythic)
Had'vaak Collector (uncommon)
Breaching Swordscale (uncommon)
Tomb of the Red Watcher (uncommon)
Dourgust Watcher (common)
Glyph of Ancients (common)
Red Ridge Stalwart (common)
Verdara Sunshield (common)
Rune Reading (common)
Deepcavern Patrol (common)
Armored Aegisaur (common)
Infected Shambler (common)
Buried Explosive (common)
Fume Scuttler (common)
Swamp (basic)