Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect Shaman
Reach
Wizened Exorcist enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Wizened Exorcist: Destroy target artifact, enchantment, or creature with flying.
3/2
 
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Creature – Faerie Wizard
Flying
Creatures your opponents control enter the battlefield tapped.
2/2
 U 
Creature – Faerie Knight
Flying
Whenever a creature with flying you control attacks, you may tap or untap target creature.
2/2
 U 
Creature – Badger Rebel
Haste
Whenever Red Ridge Rallier becomes the target of a spell or ability you control, it gets +1/+1 until end of turn. Tap target creature.
2/2
 C 
Artifact
{3}, sacrifice Buried Explosive: Buried Explosive deals 3 damage to any target.
When you discard Buried Explosive, you may pay {3}. If you do, it deals 3 damage to any target.
 C 
Artifact
Flash
When Glyph of Warding enters the battlefield, tap up to one target creature.
{2}{u}, sacrifice Glyph of Warding: Return target creature to its owner's hand.
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 C 
Creature – Badger Druid
When Solemn Pilgrim is put into a graveyard from anywhere, put a +1/+1 counter on up to one target creature.
1/1
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Instant
Untap target creature. It gets +2/+2 until end of turn.
Madness {w} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some bend in the face of impossible odds, and others break. Some break others instead.
 C 
Creature – Insect Zombie
Each player's hand size is reduced by one.
{1}, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.
2/1
Island
 
 B 
Basic Land – Island

Wizened Exorcist (common, foil)
Glittering Caverns (rare)
Delsdarrow Arbiter (uncommon)
Flutterwing Valiant (uncommon)
Red Ridge Rallier (uncommon)
Buried Explosive (common)
Glyph of Warding (common)
Blood Sight Fanatic (common)
Deathdealer's Bauble (common)
Solemn Pilgrim (common)
Verdara Sunshield (common)
Frenzied Growth (common)
Desperate Stand (common)
Fume Scuttler (common)
Island (basic)