Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Counter target spell. If Mana Crush was empowered, draw a card. |
Enchant player
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures. |
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Choose one. If Blazing Flash was empowered, choose up to two. • Exile the top card of your library. You may play that card until end of turn. • The next noncreature spell you cast this turn gains "this spell deals damage equal to its converted mana cost to any target.". |
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Yalau Sentinel enters the battlefield, exile up to one target creature until Yalau Sentinel becomes untapped or leaves the battlefield. Yalau constructs curse those who trespass in their domain, trapping them in the form of hieroglyphs etched on cavern walls.
3/3
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Flutterwing Explorer enters the battlefield, if it was empowered, draw a card. 1/2
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When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
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Flying
Spectre of Dark Dreams enters the battlefield with two +1/+1 counters on it. Remove a +1/+1 counter from Spectre of Dark Dreams: Target player discards a card. 2/2
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Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Some bend in the face of impossible odds, and others break. Some break others instead.
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Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Burgeoning Rootkin is tapped, you may search your library and/or graveyard for a card named Burgeoning Rootkin and put it onto the battlefield. If you searched your library this way, shuffle it. 1/2
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Whenever you cast a noncreature spell, you may untap Maritime Merchant.
, : Draw a card, then discard a card.2/2
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Mana Crush
(rare)
Curse of the Guardian's Wrath
(uncommon)
Blazing Flash
(uncommon)
Yalau Sentinel
(uncommon)
Red Ridge Stalwart
(common)
Verdara Sunshield
(common)
Flutterwing Explorer
(common)
Prophetic Prism
(common)
Spectre of Dark Dreams
(common)
Desperate Stand
(common)
Fume Scuttler
(common)
Burgeoning Rootkin
(common)
Maritime Merchant
(common)
Torchlight
(common)
Swamp
(basic)




: Add one mana of any color.

