Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
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Flying
Whenever you cast a spell on an opponent's turn, you may tap or untap target permanent. 2/2
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Menace
When Breaching Hellion enters the battlefield, it deals 1 damage to each opponent and each creature your opponents control. 3/3
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Madness
![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying, haste Whenever you cast a spell for its madness cost, you may pay . If you do, return Avatar of the Red Watcher from your graveyard to the battlefield.3/1
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature. 2/1
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. |
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
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Uncover 1 (Tap an untapped creature you control: Put a +1/+1 counter on that creature, then sacrifice this.)
When you sacrifice Throatseeker Rock, tap up to one target creature. |
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Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Each player's hand size is reduced by one.
, discard a card: Fume Scuttler gains menace until end of turn. Each opponent loses 1 life.2/1
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Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn. 2/1
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Craven Gremlin enters the battlefield, if it was empowered, put the top three cards of your graveyard into your library and you gain 3 life. When Craven Gremlin dies, return up to one other target creature card from your graveyard to your hand. 1/1
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Dark Exodus
(rare)
Silentstring Clique
(uncommon)
Breaching Hellion
(uncommon)
Avatar of the Red Watcher
(uncommon)
Verdara Sunshield
(common)
Blood Sight Fanatic
(common)
Claustrophobia
(common)
Frenzied Growth
(common)
Verdara Elite
(common)
Throatseeker Rock
(common)
Red Ridge Stalwart
(common)
Fume Scuttler
(common)
Glimmerflight Guide
(common)
Craven Gremlin
(common)
Plains
(basic)




