Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature you control until the beginning of the next end step. Then, all creatures get -X/-X until end of turn, where X was the exiled creature's power.
By harvesting the sun itself to create Sol Regalia, the Yalau vanquished the Star Eater and saved Labrynthia from annihilation. In doing so, they doomed their civilization and cast the plane into darkness forever.
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Flying
Creatures your opponents control enter the battlefield tapped. 2/2
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Yalau Sentinel enters the battlefield, exile up to one target creature until Yalau Sentinel becomes untapped or leaves the battlefield. Yalau constructs curse those who trespass in their domain, trapping them in the form of hieroglyphs etched on cavern walls.
3/3
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Flying
Whenever you cast a spell on an opponent's turn, you may tap or untap target permanent. 2/2
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Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
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Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Some bend in the face of impossible odds, and others break. Some break others instead.
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Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite. 3/2
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Flying
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
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Enchant creature
Enchanted creature gets -2/-2. The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Menace
When Crimson-Eyed Calvalry enters the battlefield, it deals 1 damage to target player or planeswalker. ![]() , discard a card: Crimson-Eyed Calvalry gets +2/+0 until end of turn.1/2
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Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Dark Exodus
(rare)
Delsdarrow Arbiter
(uncommon)
Yalau Sentinel
(uncommon)
Silentstring Clique
(uncommon)
Crumbling Sanctum
(common)
Desperate Stand
(common)
Verdara Elite
(common)
Dourgust Watcher
(common)
Searing Smite
(common)
Dead Weight
(common)
Underlake Trawler
(common)
Crimson-Eyed Calvalry
(common)
Fiery Temper
(common)
Frenzied Growth
(common)
Plains
(basic)



