Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it.
When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target.
4/4
 U 
Instant
The next card you cast this turn can be cast as though it had flash.
Draw a card.
 U 
Enchantment – Aura Curse
Enchant player
Whenever enchanted player attacks you or a planeswalker you control with one or more creatures, create an X/X white Spirit creature token, where X is the total power of the attacking creatures.
 U 
Creature – Badger Citizen
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Verdara Tavernhand is tapped, create a 2/2 white Badger Soldier creature token. Then, if you control another tapped creature, draw a card.
2/3
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Creature – Zombie Beast
Madness {3}{b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life.
3/3
 C 
Creature – Azra Warrior
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Madness {1}{g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Badger Soldier
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Sunshield enters the battlefield, if it was empowered, tap target creature.
2/1
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Artifact
Flash
When Glyph of Camaraderie enters the battlefield, create a 1/1 white Soldier creature token.
{1}{w}, sacrifice Glyph of Camaraderie: Target creature gets +1/+1 until end of turn. You gain 1 life.
 C 
Creature – Azra Rogue
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard.
1/3
 C 
Creature – Badger Warrior
Trample
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Verdara Elite.
3/2
Plains
 
 B 
Basic Land – Plains

Ancient Hellwurm (rare)
Aether Acceleration (uncommon)
Curse of the Guardian's Wrath (uncommon)
Verdara Tavernhand (uncommon)
Claustrophobia (common)
Infected Shambler (common)
Fanatic Aggressors (common)
Deathdealer's Bauble (common)
Frenzied Growth (common)
Verdara Sunshield (common)
Prophetic Prism (common)
Glyph of Camaraderie (common)
Underlake Trawler (common)
Verdara Elite (common)
Plains (basic)