Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
Glittering Caverns enters the battlefield with a gold counter on it.
At the beginning of your upkeep, if Glittering Caverns is tapped, put a gold counter on it.
{t}, remove a gold counter from Glittering Caverns: Add one mana of any color and gain 1 life.
 U 
Enchantment – Aura Curse
Enchant player
Whenever a creature enchanted player controls attacks or blocks, curse of Curse of Stinging Fury deals 1 damage to it.
 U 
Creature – Faerie
Flash
Flying
Each player can't draw more than one card each turn.
Each player can cast spells only any time they could cast a sorcery.
1/1
 U 
Artifact – Equipment
When Plate of the Dread Legion enters the battlefield, return target creature card from your graveyard to the battlefield and attach Plate of the Dread Legion to it.
Equipped creature gets +1/+1 and has menace.
Equip {3}
 C 
Creature – Faerie Scout
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Flutterwing Explorer enters the battlefield, if it was empowered, draw a card.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Creature – Badger Scout
Vigilance
Deepcavern Patrol enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Deepcavern Patrol: Exile target card from a graveyard.
0/0
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
 C 
Creature – Beast
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Verdara Scavenger enters the battlefield, if it was empowered, put a +1/+1 counter on it.
2/2
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Azra Warrior
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn.
3/2
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Artifact
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life.
 C 
Creature – Faerie Wizard
Flash, flying
Gleeful Puppeteers enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Gleeful Puppeteers: Tap or untap target creature.
1/1
Swamp
 
 B 
Basic Land – Swamp

Glittering Caverns (rare)
Curse of Stinging Fury (uncommon)
Keeper of the Veil (uncommon)
Plate of the Dread Legion (uncommon)
Flutterwing Explorer (common)
Pacifism (common)
Deepcavern Patrol (common)
Dead Weight (common)
Verdara Scavenger (common)
Fiery Temper (common)
Blood Sight Fanatic (common)
Armored Aegisaur (common)
Crumbling Sanctum (common)
Gleeful Puppeteers (common)
Swamp (basic)