Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, sacrifice a creature: Put a charge counter on Claw of Darkness. Each opponent loses 1 life and you gain 1 life.
Equipped creature gets +1/+1 for each charge counter on Claw of Darkness and has menace. Equip ![]() |
Trample
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.) At the beginning of each end step, if Ancient Hellwurm is tapped, put a pressure counter on it. When Ancient Hellwurm untaps, remove all pressure counters from it. It deals that much damage to any target. 4/4
|
When Void Hulk enters the battlefield, each player sacrifices two permanents. Each opponent that sacrificed an artifact or land this way discards a card and loses 3 life.
"we --ar the dread drums
in the solace of d---ms the l--g n--h- has come" - Gahn'tahl graffito, partially destroyed 5/5
|
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Emberbreak Shaman enters the battlefield, create two 1/1 red Elemental creature tokens with haste. If it was empowered, creatures you control get +1/+0 until end of turn. 2/2
|
Flash
Flying Each player can't draw more than one card each turn. Each player can cast spells only any time they could cast a sorcery. 1/1
|
|
Uncover 3 (Tap three untapped creatures you control: Put a +1/+1 counter on each of them, then sacrifice this.)
When you sacrifice Crumbling Sanctum, each player sacrifices two creatures. For each creature you sacrificed with a +1/+1 counter on it, you gain 2 life and each opponent loses 2 life. |
Rip to Shreds deals 4 damage to target blocking creature.
Draw a card. |
Enchant creature
Enchanted creature can't attack or block. |
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
|
Flying
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
|
|
Enchant player
At the beginning of enchanted player's end step, each other player that was dealt damage by a source enchanted player controls creates a 1/1 white Soldier creature token and gains 1 life. |
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it. Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn. 1/1
|
Madness
![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Infected Shambler dies, up to one target creature gets -3/-3 until end of turn. Its controller loses 3 life. 3/3
|
Enchant creature
Enchanted creature gets +1/+0. Sacrifice Deathdealer's Bauble: Target creature gains deathtouch until end of turn. Draw a card. |
|
Claw of Darkness
(uncommon, foil)
Ancient Hellwurm
(rare)
Void Hulk
(uncommon)
Emberbreak Shaman
(uncommon)
Keeper of the Veil
(uncommon)
Crumbling Sanctum
(common)
Rip to Shreds
(common)
Pacifism
(common)
Torchlight
(common)
Dourgust Watcher
(common)
Curse of the Rising Rebellion
(common)
Fanatic Aggressors
(common)
Infected Shambler
(common)
Deathdealer's Bauble
(common)
Swamp
(basic)
, sacrifice a creature: Put a charge counter on Claw of Darkness. Each opponent loses 1 life and you gain 1 life.





