Labrynthia: Into the Dark: Virtual Booster

Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact – Equipment
When Sol Regalia enters the battlefield, if you cast it, it deals 10 damage to each creature and planeswalker.
Equipped creature has vigilance and "Whenever this creature attacks or blocks, it deals 10 damage to any target."
Equip {5}
 U 
Artifact – Equipment
When Grafted Glyph enters the battlefield, draw a card.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player or planeswalker, you may return a permanent you control to its owner's hand."
Equip {1}
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 U 
Creature – Insect Druid
When Tulsheth Tiller enters the battlefield, return up to one target land card from your graveyard to the battlefield tapped.
{3}{g}: Tulsheth Tiller gains deathtouch until end of turn.
Their voice and their actions are the song of Labrynthia — even when that song is a dirge.
1/1
 C 
Creature – Gremlin
Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
When Craven Gremlin enters the battlefield, if it was empowered, put the top three cards of your graveyard into your library and you gain 3 life.
When Craven Gremlin dies, return up to one other target creature card from your graveyard to your hand.
1/1
 C 
Sorcery
Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
 C 
Enchantment – Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.
 C 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if that player has more than 3 cards in hand, that player discards a card and loses 2 life.
 C 
Creature – Dinosaur
Trample
When Armored Aegisaur enters the battlefield, up to one target creature gets +1/+1 until end of turn.
4/4
 C 
Sorcery
Exile target enchantment, tapped artifact, or tapped creature.
The sun may be long lost to the denizens of Verdara, but the memory of its righteous fury burns bright.
 C 
Creature – Badger Rebel
Menace
When Crimson-Eyed Calvalry enters the battlefield, it deals 1 damage to target player or planeswalker.
{1}{r}, discard a card: Crimson-Eyed Calvalry gets +2/+0 until end of turn.
1/2
 C 
Creature – Faerie Wizard
Flying
Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of combat on your turn, if Glimmerflight Guide is tapped, up to one target creature gains flying until end of turn.
2/1
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Swamp
 
 B 
Basic Land – Swamp

Sol Regalia (mythic)
Grafted Glyph (uncommon)
Banishing Light (uncommon)
Tulsheth Tiller (uncommon)
Craven Gremlin (common)
Torchlight (common)
Claustrophobia (common)
Prophetic Prism (common)
Curse of Fraying Sanity (common)
Armored Aegisaur (common)
Searing Smite (common)
Crimson-Eyed Calvalry (common)
Glimmerflight Guide (common)
Fiery Temper (common)
Swamp (basic)