Labrynthia: Into the Dark: Virtual Booster
| Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Empower (As an additional cost to cast this spell, you may exile a card from your graveyard that shares a card type with it.)
Counter target spell. If Mana Crush was empowered, draw a card. |
Each opponent sacrifices an artifact or enchantment. For each permanent sacrificed this way, you gain 2 life. For each opponent that couldn't sacrifice a permanent this way, create two 1/1 green Saproling tokens.
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Whenever you discard a card, Tomb of the Red Watcher deals 1 damage to any target.
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Menace
When Breaching Hellion enters the battlefield, it deals 1 damage to each opponent and each creature your opponents control. 3/3
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Rip to Shreds deals 4 damage to target blocking creature.
Draw a card. |
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When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
At the beginning of your upkeep, if Underlake Trawler is tapped, put the top three cards of your library into your graveyard. 1/3
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Enchant creature
Enchanted creature gets -2/-2. The miner was inches away from escaping the collapsing tunnel when rocks pinned his legs. Might as well have been a mile.
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Untap target creature. It gets +2/+2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Some bend in the face of impossible odds, and others break. Some break others instead.
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Dormant (You may have this enter the battlefield tapped. You may choose not to untap it during your untap phase.)
When Blood Sight Fanatic enters the battlefield, up to one target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if Blood Sight Fanatic is tapped, up to one target creature gets +2/+0 until end of turn. 3/2
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Flying
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)2/2
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Reveal the top four cards of your library. Put up to one permanent card revealed this way into your hand and the rest into your graveyard.
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Enchant creature
Enchanted creature can't attack or block. |
First strike, haste
Fanatic Aggressors enters the battlefield with a +1/+1 counter on it. Remove a +1/+1 counter from Fanatic Aggressors: Target creature can't block this turn. 1/1
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Mana Crush
(rare)
Revenge of the Roots
(uncommon)
Tomb of the Red Watcher
(uncommon)
Breaching Hellion
(uncommon)
Rip to Shreds
(common)
Prophetic Prism
(common)
Underlake Trawler
(common)
Dead Weight
(common)
Desperate Stand
(common)
Blood Sight Fanatic
(common)
Dourgust Watcher
(common)
Torchlight
(common)
Pacifism
(common)
Fanatic Aggressors
(common)
Mountain
(basic)





: Add one mana of any color.