Labrynthia: Into the Dark: Recent Activity
Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Labrynthia: Into the Dark: (Generated at 2025-05-03 13:08:52)
Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Labrynthia: Into the Dark: (Generated at 2025-05-03 13:08:52)
Adding +1/+1 might make some tactical calculations easier, but might lead to surprise death with e. g. 2 damage marked on a 2/2 with this attached, if all you want is to cycle the Aura.
Oh neat!
Saccing an aura to overcharge it is a cool idea
Might want to add a +1/+1 to the lifelink to ease tactical calculations
Nice!
Was R - deal 2 to a creature, empower deal 3, but removed from the file after it was pointed out empower feels like too little of a cost on such a design.
I would like that idea a lot if the mechanic was restricted to instants and sorceries specifically, but it's a lot harder to play empowered permanent spells together in a limited environment if you need to exile two cards each time. As empower is a mechanic I want to encourage, I think the solution might just be being less liberal with its use on instant and sorcery cards. Thanks for the ideas, though!
Oh that’s a good point. What if you had to exile two cards? Maybe if they didn’t have to share a card type?
Or if it was just two noncreature cards?
Empower feels so toothless of a cost since this just feeds the next instant with empower you control.