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Mechanics

CardName: Fiery Temper Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Flavour Text: Set/Rarity: Labrynthia: Into the Dark Common

Fiery Temper
{1}{r}{r}
 
 C 
Instant
Fiery Temper deals 3 damage to any target.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Updated on 31 Oct 2019 by HijackAttack

History: [-]

2019-10-09 00:48:28: HijackAttack created the card Fiery Temper

Empower feels so toothless of a cost since this just feeds the next instant with empower you control.

Oh that’s a good point. What if you had to exile two cards? Maybe if they didn’t have to share a card type?

Or if it was just two noncreature cards?

I would like that idea a lot if the mechanic was restricted to instants and sorceries specifically, but it's a lot harder to play empowered permanent spells together in a limited environment if you need to exile two cards each time. As empower is a mechanic I want to encourage, I think the solution might just be being less liberal with its use on instant and sorcery cards. Thanks for the ideas, though!

2019-10-31 23:53:38: HijackAttack edited Fiery Temper:

Was R - deal 2 to a creature, empower deal 3, but removed from the file after it was pointed out empower feels like too little of a cost on such a design.

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