Harrenswich: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wolf
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
7/7
 
 R 
Legendary Land – Forest
Browningwood enters the battlefield tapped.
(Browningwood can tap for {g}.)
{1}{g},{t}, Sacrifice Browningwood: Target creature gets +4/+4 until end of turn.
 U 
Enchantment
When Sentinels of the Forest enters the battlefield, distribute up to two +1/+1 counters on any number of creatures.

Green creatures you control with a power of 4 or greater have vigilance.
 U 
Creature – Human Noble
{1}{w}{u},{t}: Target creature gets +1/+1 and gains flying until end of turn.
{2}{u}{b}: Until end of turn, whenever target creature deals combat damage to a player, that player puts the top 5 cards of their library into their graveyard.
1/2
 U 
Instant
Put target tapped creature second from the top of its owner's library.
Steal from the Lord of Morningrock eh? He's a merciful lord, and you'll have plenty of time to contemplate that mercy.
 C 
Creature – Seal
When Sea Familiar enters the battlefield untap target creature you control and it gains hexproof until end of turn.
The witches in Crubargh were chased to the sea and never seen again. Still, their laughter shrieks in the rolling waters and salty breezes.
1/2
 C 
Creature – Goblin Monk
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
Defender
Bound by friendship, his loyalty is stronger than steel.
1/3
 C 
Enchantment – Aura
Enchant creature
When Stubborn Endurance enters the battlefield put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Enchanted creature gains indestructible until end of turn.
 C 
Creature – Human Wizard
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on another target creature.)
{b}: Target creature with a counter gains deathtouch until end of turn.
A noble lord would never willingly poison his blade. But a court must support their lord however possible.
1/2
 C 
Land
Duskden Apothecary enters the battlefield tapped.
{t}: Add {b} or {g}.
{5}, Sacrifice Duskden Apothecary: Put a +1/+1 counter on target creature.
 C 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player, you may put a +1/+1 counter on the equipped creature.

Equip {3}
 C 
Instant
Counter target creature or artifact spell that would enter the battlefield tapped.
Marrentoft guards inspect and background any, even the beasts, that try and enter the city.
 C 
Instant
Gain 1 life for each tapped creature you control. Then, if you gained seven or more life this way, draw a card.
"We're in this together. Surely we'll come up with something."
 C 
Creature – Griffin
Flying
When Bandits' Griffin enters the battlefield you may ransom target artifact. (Exile it until its owner pays {2} to return it)
Starlyle freed the griffin from a menagerie. Ronson befriended the griffin.
3/3
Island
 
 B 
Basic Land – Island

Birchtorn's Trailsniffer (common, foil)
Browningwood (rare)
Sentinels of the Forest (uncommon)
Greycloud Visitor (uncommon)
Throw Away the Key (uncommon)
Sea Familiar (common)
Loyal Defender (common)
Stubborn Endurance (common)
Court Toxicologist (common)
Duskden Apothecary (common)
Visor of Ferocity (common)
Bar Entry (common)
Natural Fortune (common)
Bandits' Griffin (common)
Island (basic)