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Showing all 49 cards

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Show rarities: C U R B T

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 C 
Creature – Human Nomad Scout
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Lifelink
If Blessed Outriders was kicked, it enters the battlefield with a +1/+1 counter on it.
2/2
1 comment
2020-12-01 13:18:40 by SecretInfiltrator
 C 
Creature – Human Nomad
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
1 comment
2023-02-08 10:28:06 by SecretInfiltrator
 U 
Sorcery
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Create two 2/2 white Nomad Scout creature tokens with vigilance. If Explore the Ruins was kicked, create three of those tokens instead.
1 comment
2020-12-05 10:23:07 by SecretInfiltrator
 C 
Creature – Bird Scout
Flying, lifelink
When Farguide's Hawk enters the battlefield, create a 2/2 white Nomad Scout creature token with vigilance.
1/1
1 comment
2023-02-10 10:16:51 by SecretInfiltrator
 C 
Creature – Nomad Cleric
Whenever you play a Plains, you may gain 1 life.
2/3
1 comment
2019-08-21 20:42:35 by SecretInfiltrator
 C 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Misleading Mirage enters the battlefield, exile up to one target attacking creature until Misleading Mirage leaves the the battlefield.
1 comment
2020-12-03 14:37:54 by SecretInfiltrator
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
The guards know their craft. There are more bones of raiders than merchants bleaching in the sun.
1 comment
2020-12-01 14:43:47 by SecretInfiltrator
 C 
Creature – Bird
Flying
When Cactus Wren enters the battlefield, if you control a Desert, scry 2.
1/1
1 comment
2020-12-05 09:00:48 by SecretInfiltrator
 C 
Creature – Djinn Warrior
Flying
When Dereliction Guard enters the battlefield, mill three cards. Then if there's a Desert card in your graveyard, put a +1/+1 counter on Dereliction Guard.
1/1
1 comment
2023-02-10 09:24:08 by SecretInfiltrator
 R 
Legendary Creature – Djinn Wizard
Flying
Whenever you cast a spell, scry 1. Then draw a card if it was the third spell you cast this turn.
3/3
1 comment
2020-12-07 11:50:26 by SecretInfiltrator
 C 
Creature – Djinn Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card.
2/2
1 comment
2020-12-01 14:09:59 by SecretInfiltrator
 C 
Enchantment – Aura
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
1 comment
2019-08-21 20:41:25 by SecretInfiltrator
 U 
Creature – Drake
Flying
{2}{c}: Ruinroost Drake gains indestructible and hexproof until end of turn.
3/2
1 comment
2020-12-06 15:56:10 by SecretInfiltrator
 C 
Creature – Lizard Wizard
When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
1 comment
2023-02-10 08:28:54 by SecretInfiltrator
 U 
Creature – Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
1 comment
2019-08-22 07:18:33 by SecretInfiltrator
 C 
Creature – Zombie Bird
Flying
Whenever you play a Swamp, each opponent loses 1 life.
2/2
1 comment
2023-02-09 08:37:55 by SecretInfiltrator
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
1 comment
2019-08-20 18:21:10 by SecretInfiltrator
 U 
Creature – Sand Horror
Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens.
3/1
1 comment
2023-02-10 21:26:57 by SecretInfiltrator
 C 
Creature – Djinn Warlock
When Fell Seer enters the battlefield, choose one —
• Each player on your team draws a card and loses 1 life.
• Each opponent discards a card.
"Villainous creature, grinning and scheming, serving a master even more wicked."
–Khamed, chief warden
2/3
1 comment
2020-12-03 19:47:00 by SecretInfiltrator
 U 
Sorcery
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 black Zombie token into the battlefield.
1 comment
2019-08-22 07:20:58 by SecretInfiltrator
 C 
Sorcery
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If Open the Sarcophagus was kicked, return two target creature cards from your graveyard to your hand instead.
1 comment
2019-08-22 07:16:48 by SecretInfiltrator
 C 
Creature – Zombie Nomad
When Tattered Caravan dies, create a 2/2 black Zombie creature token.
Desiccated as they are, they still remain in formation, following one another.
2/2
1 comment
2020-12-01 14:30:33 by SecretInfiltrator
 R 
Creature – Ogre Warrior
Kicker {1}{b} and/or {1}{g}
When Bellowing Deathraider enters the battlefield, return a creature card from your hand onto the battlefield for each time it was kicked.
Whenever Bellowing Deathraider attacks, you may put a creature card with mana value 3 or less from your hand onto the battlefield tapped and attacking.
2/4
1 comment
2023-02-10 22:31:55 by SecretInfiltrator
 C 
Creature – Elemental
Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn.
4/1
2 comments
last 2020-12-03 23:43:14 by jmgariepy
 U 
Instant
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
1 comment
2020-12-05 10:28:27 by SecretInfiltrator
 C 
Creature – Pangolin Beast
When Ranging Pangolin enters the battlefield, you may discard a card. If you do, draw a card.
2/4
1 comment
2023-02-07 14:39:03 by SecretInfiltrator
 C 
Creature – Dwarf Nomad Warrior
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
1 comment
2020-12-01 13:46:32 by SecretInfiltrator
 C 
Sorcery
Scorching Sun deals 6 damage divided as you choose between target creature and its controller.
4 comments
last 2019-08-22 14:18:39 by dude1818
 C 
Creature – Giant Nomad
Sunhome – Towering Vagabond gets +1/+1 as long as you control a Desert.
4/4
1 comment
2023-02-10 10:32:56 by SecretInfiltrator
 C 
Creature – Human Warrior
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
1 comment
2019-08-22 07:14:09 by SecretInfiltrator
 U 
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target noncreature permanent card from your graveyard to your hand.
Buried under the dunes are treasures both material and immaterial.
1 comment
2023-02-10 21:07:39 by SecretInfiltrator
 R 
Creature – Human Nomad
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
1 comment
2019-08-22 07:24:07 by SecretInfiltrator
 C 
Creature – Insect
Desertwalk
2/1
1 comment
2019-08-22 07:09:27 by SecretInfiltrator
{3}{g}
 
 C 
Creature – Scorpion Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
1 comment
2020-12-03 13:52:08 by SecretInfiltrator
 C 
Sorcery
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
1 comment
2019-08-22 07:05:47 by SecretInfiltrator
 U 
Creature – Human Shaman
{1}{g}, {t}: Target Desert land becomes a 3/3 colorless Sand creature. It's still a land.
2/2
1 comment
2019-08-22 07:22:55 by SecretInfiltrator
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Stingshot Hystrix enters the battlefield, if it was kicked, it deals 4 damage to target creature with flying.
2/4
1 comment
2023-02-10 19:57:08 by SecretInfiltrator
 U 
Enchantment – Saga
[I] Create two 1/1 colorless Sand creature tokens.
[II] Put two +1/+1 counters on target creature you control.
[III] Target creature you control deals damage equal to its power to target creature an opponent controls.
1 comment
2023-02-10 20:39:39 by SecretInfiltrator
 C 
Sorcery
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller.
1 comment
2019-08-22 07:11:17 by SecretInfiltrator
 C 
Sorcery
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn.
1 comment
2023-02-10 11:09:23 by SecretInfiltrator
 
 B 
Basic Land – Forest
1 comment
2020-12-01 14:46:41 by SecretInfiltrator
 C 
Land – Desert
{t}: Add {c}.
{w}, Sacrifice Harsh Steppe: Target attacking creature gains first strike until end of turn.
1 comment
2023-02-09 08:55:03 by SecretInfiltrator
 
 B 
Basic Land – Island
1 comment
2020-12-01 14:45:46 by SecretInfiltrator
 B 
Basic Land – Mountain
1 comment
2020-12-01 14:46:25 by SecretInfiltrator
 
 B 
Basic Land – Plains
1 comment
2020-12-01 14:45:30 by SecretInfiltrator
 
 B 
Basic Land – Swamp
1 comment
2020-12-01 14:46:05 by SecretInfiltrator
 C 
Land – Desert
{t}: Add {c} to your mana pool.
{r}, Sacrifice Windy Cavern: Target creature gains haste until end of turn.
1 comment
2019-08-22 07:08:05 by SecretInfiltrator
 T 
Token Creature – Zombie
2/2
1 comment
2020-12-01 04:50:55 by SecretInfiltrator
 T 
Creature – Nomad Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
1 comment
2020-12-15 22:08:05 by SecretInfiltrator

Show frames: W U B R G M L

Show rarities: C U R B T

Or view by sections


[Tribute] Raoim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler