Ifreann: Virtual Booster
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Mechanics | Skeleton | Proxy |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target creature gets lifelink and +X/+X until end of turn where X equals the amount of plains you control.
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Tap X target lands and or creatures.
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Enchant creature
Enchanted creature has trample , Enchanted creature gets +1/+1 until end of turn. |
You may exile Chanters spirit guide form you hand, if you do the next creature you play this turn has the keyword ability
Imbue (When this card enters play you may pay if you do, Search your graveyard for an Aura card with a converted mana cost equal to and attach it to this card.) 2/2
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Enchant non-land permanent with mana cost equal to
You control enchanted permanent |
When Caller of horrors dies,exile target creature from your graveyard and put a creature token into play that is a copy of exiled creature card, it is a black horror creature in addition to its other types.
2/1
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When ever Iron Heel attacks tap target artifact.
2/1
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Trample
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control. 4/3
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Whenever another creature enters play, You may gain 1 Life,if that creature entered play from a grave yard you may gain 2 life instead.
1/2
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Flying
Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn. 1/2
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When Spark runner deals damage to a player you may sacrifice it , if you do search your library for a mountain and put it into play tapped.
1/1
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Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
At the beginning of your turn discard a creature card otherwise exile Masticore II. 4/4
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Death's Bane deals damage to target player equal to the amount of creatures that died this turn.
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When charged flame enters play discard a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.) If you paid the galvanize cost,when Charged flame enters play draw a card. 3/1
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When sorcerer's apprentice enters play reveal the top cards of your library until you reveal a sorcery card, put the other revealed cards on the botom of your library in any order and put the revealed sorcery card on top of your library.
1/2
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Sacred surge
(common)
Encrusting blast
(common)
Natures Boon
(common)
Chanters Spirit guide
(uncommon)
Grasp of the Eye
(rare)
Horrors Call
(common)
Iron Heel
(common)
Elder Hex Beast
(uncommon)
Soul Sustainer
(uncommon)
Absorption Drake
(common)
Spark Runner
(common)
Masticore mark II
(rare)
Death's Bane
(uncommon)
Charged Flame
(common)
sorcerer's apprentice
(uncommon)