[NONCANON] Mechanic Sampling: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Arcbound Scrapheap Colourless Uncommon 6{5}{c} Creature – Construct 0 0 Modular 5 0
2 Armor-Shell Sentinel Colourless Uncommon 4{4} Creature – Construct 0 6 Defender
Reinforce 2 – {4}
0
3 Carpooling Colourless Uncommon 4{4} Enchantment Crew costs you control cost {2} less to activate 0
4 Earthbound Golem Colourless Uncommon 6{6} Creature – Golem 0 6 Defender
Emerge {4}{g}
When Earthbound Golem emerges, you may destroy target artifact or enchantment.
0
5 Gigagolem Colourless Rare 10{10} Creature – Golem 10 10 Indestructible 0
6 He Who Wipes Minds Clean Colourless Rare 8{5}{c}{c}{c} Legendary Creature – Spirit Demon 4 4 Ingest 15
Players cannot interact with cards in exile.
0
7 Admiral Akbar White Uncommon 3{2}{w} Legendary Creature – Alien Rebel 2 2 Lieutenant – As long as you control your commander, whenever a player makes a pop culture reference, you gain 1 life.
Sacrifice Admiral Akbar and a dozen other Alien and/or Human Rebels: Destroy target Trap.
0
8 Alliance of the Greats White Rare 3{1}{w}{w} Enchantment Creatures you control get +1/+1 and gain First Strike
Formidable – If creatures you control have total power 8 or greater, creatures you control also gain Indestructible.
0
9 Almighty Elemental White Rare 3{2}{w} Creature – Elemental 1 5 {4}{w}{w}, {t}: Destroy all creatures
Channel{6}{w}{w}, Discard this card: Destroy all creatures target player controls. You gain X life, where X is the number of creatures destroyed this way.
0
10 Arrogant Challenger White Rare 5{3}{w}{w} Creature – Human Rogue Fighter 2 2 Double Strike, Melee
{1}{r}: Arrogant Challenger gets +1/+1 for each Equipment attached to it until end of turn.
0
11 Battlefield Medic White Common 2{w}{w} Creature – Human Cleric Soldier 1 1 {t}: Bolster 2 0
12 Beloved Champion White Rare 6{4}{w}{w} Creature – Human Knight Cleric 3 4 Vigilance, Double Strike
Human Offering
0
13 Clutch Health Boost White Common 2{1}{w} Instant You gain 5 life
Fateful hour – If you have 5 or less life, you gain 7 life instead.
0
14 Crowd of Free Labor White Common 3{2}{w} Creature – Human Citizens 1 1 Afterlife 3 0
15 Desert-Dweller of Camadoon White Uncommon 3{2}{w} Creature – Human 2 2 Camadoon Hardnose – Outlast {1}{w}
Empirical Ego – Whenever Desert-Dweller of Camadoon outlasts, you may pacify target creature.
0
16 Election White Rare 4{1}{w}{w}{w} Legendary Sorcery Each player votes for one, majority wins. If tied for majority, flip a coin:
– Create a 3/3 orange President with {t}: Create a 0/4 Legendary Wall with Bane of Black
– Create a 2/2 black President with {t}: Heal all creatures you control.
– Create a 1/1 white Silly President with {t}: Destroy up to two target Structures. When you do, add {b}{b}{b}
0
17 Guiding Light White Uncommon 2{1}{w} Sorcery Reveal the top card of your library.
Radiance – Target creature and each creature that shares a color with it get +1/+1 until end of turn if you revealed a creature card with converted mana cost 4 or greater this way.
0
18 He Who Demands Servitude White Rare 5{1}{w}{w}{w}{w} Legendary Creature – Kor Spirit 1 2 Fabricate 5
Remove any number of +1/+1 counters from He Who Demands Servitude, {t}: Create those many 1/1 Servo creature tokens.
{1}{w}, Exile target Servo creature token you control: Prevent all combat damage that would be dealt to He Who Demands Servitude.
0
19 Heart Bible White Uncommon 3{2}{w} Artifact – Equipment Equip {0}
Tap equipped creature: You gain 1 life
Totem Armor
0
20 Horseman White Common 2{1}{w} Creature – Horseman, i guess? 2 2 Horsemanship 0
21 Jailbait White Common 2{1}{w} Creature 0 1 Provoke
Whenever a creature blocks Jailbait, pacify it.
0
22 Lone Messenger White Rare 4{3}{w} Creature – Human Scout 1 1 Dash {2}{w}
Whenever Lone Messenger attacks alone, you may reveal cards from the top of your library until you reveal a card with converted mana cost X or less, where X is the number of creatures the opponent(s) Lone Messenger attacked controls. Put that card into your hand, then put the rest on the bottom of your library in a random order.
0
23 Military Genius White Uncommon 3{1}{w}{w} Creature – Human Advisor 2 3 Knights you control have Flanking 0
24 Mother Mummy White Rare 3{1}{w}{w} Creature – Zombie 3 3 Bane of Children
Embalm {2}{w}
0
25 Political Supporter White Common 2{1}{w} Creature – Sheep 1 1 When Political Supporter enters the battlefield, target president gets +1/+1 until end of turn.
{t}: Support 1
0
26 Release Inner Demons White Common 3{2}{w} Sorcery Target creature gains Unleash. Put a +1/+1 counter on it. 0
27 Ruling Dilemma White None 3{w}{w}{w} Sorcery Will of the Council – Starting with you, each player votes for Unity or Peace. If Security gets more votes, players cannot cast spells on opponent's turns for the remainder of the game. If Freedom gets more votes or is the vote is tied, creatures get +1/+1 and gain Lifelink. 0
28 Selfless Protagonist White Rare 4{3}{w} Creature – Human Warrior Anime-Protagonist 2 3 First Strike, Lifelink
Heroic – Whenever you cast a spell that targets this card, you may copy that spell and choose new targets
0
29 Spectacular Acrobat White Uncommon 3{w}{w}{w} Creature – Human Rogue 3 3 Spectacle {w}
Creatures you control get +0/+1 and gain First Strike.
0
30 Starry-Eyed Sheep White Common 2{1}{w} Enchantment Creature – Sheep 0 2 Defender
Constellation – Whenever Starry-Eyed Sheep or another enchantment enters the battlefield under your control, you gain 2 life.
7 1549382761 on 05 Feb 2019 by Vitenka
31 Support the Cause White Uncommon 4{3}{w} Sorcery Proliferate twice. 0
32 Tusklyon Cub White Uncommon 1{w} Creature – Elephant Cat Beast Child 1 1 Kinship – At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Tusklyon Cub, you may reveal it. If you do, put a +1/+1 counter on Tusklyon Cub. 0
33 Undercover Samurai White Uncommon 3{1}{w}{w} Creature – Human Samurai 1 3 Bushido 2 0
34 Yodeling Viking White Uncommon 2{1}{w} Creature – Human Pirate Warrior 3 4 Echo {r}{r} 0
35 All-Possibilities Precogged Blue Mythic 9{u}{u}{u}{u}{u}{u}{3} Enchantment When All-Possibilities Precogged enters the battlefield Fateseal 100
Whenever an opponent casts a spell, counter it and draw a card.
0
36 Bolas' Pet Blue Common 1{u} Creature – Bird 1 1 Flying
Eternalize {3}{u}
As long as Bolas' Pet has power 4 or greater, it has "{7}{u}{u}{u}, {t}: Take an extra turn after this one"
0
37 Dig into Tomes Blue Uncommon 5{4}{u} Sorcery Delve
Draw two cards.
If you exile a Wizard card from your graveyard while paying Dig into Tomes's Delve cost, draw three cards instead.
0
38 Disciple of the Aether Blue Rare 7{4}{u}{u}{u} Creature – Aetherborn Shapeshifter 1 1 Hexproof, Ripple 100
You can have any number of cards named Disciple of the Aether in your deck.
0
39 Disloyal Summon Blue Common 2{1}{u} Creature – Probably a minotaur 3 3 Phasing 0
40 Insight from Nature Blue Rare 4{1}{u}{u}{u} Sorcery Sweep – Return any number of Islands you control to their owners hand. Draw a card for each Island returned this way 0
41 Market Beam Blue Rare 5{1}{u}{u}{u}{u} Sorcery Buyback {3}{u}
Market Beam deals X damage to any target, X – 2 to another target, X – 3 damage to a third target, then X – 4 damage to a fourth target, where X is equal to the number of Markets you control.
0
42 Mastercast Blue Mythic 7{1}{u}{u}{u}{u}{u}{u} Sorcery You take an extra turn after this one
Spell mastery – If there are two or more instant and/or sorcery cards in your graveyard, during the extra turn, you may cast spells without paying their mana costs.
0
43 Mechanical Refuelling Blue Uncommon 5{3}{u}{u} Sorcery Affinity for artifacts
Untap all artifacts you control.
0
44 Monstropus Blue Rare 10{8}{u}{u} Creature – Octopus Mutant 8 8 Trample
{4}{u}{u}: Monstrosity 8
0
45 Motivational Poster Graphic Artist Blue Basic 2{1}{u} Basic Creature – Human Idiot Designer 1 1 Inspired – Whenever Motivational Poster Graphic Artist becomes untapped, you may untap another creature. 0
46 Persistent Omnicharm Blue Rare 2{1}{u} Enchantment Artifact Splice onto creature spell
When Persistent Omnicharm enters the battlefield, draw a card.
{1}{w}: You gain 3 life
{2}{b}: Return a creature card from your graveyard to your hand
{2}{r}: Persistent Omnicharm deals 2 damage to any target
{1}{g}: Target creature gets +3/+3 until end of turn
0
47 Prism Mind Blue Uncommon 3{1}{u}{u} Sorcery Chroma – Draw cards equal to the number of blue mana symbols on instant and sorcery cards in your graveyard. 0
48 Sherlock Holmes Blue Rare 6{3}{u}{u}{u} Legendary Creature – Human Advisor Whenever a creature dies, you may investigate.
Clues you control have "Tap this token and three other untapped Clues you control: Exile target creature that attacked this turn."
0
49 Squirrel Whorl Blue Common 2{1}{u} Sorcery Create a 1/1 green Squirrel creature token with Evolve. 0
50 Tempt with Lasagna Blue Uncommon 2{1}{u} Sorcery Tempting offer – Tap target orange Cat. Each opponent may tap target orange Cat. For each opponent who does, you may tap target Orange cat. 0
51 The Ooze that Lived For Millennia Blue Rare 2{1}{u} Creature – Ooze 0 2 Changeling
Whenever a creature enters the battlefield, you may have The Ooze that Lived For Millennia lose that card's creature type. When you do, draw a card. It cannot gain that type for the remainder of the game.
0
52 Trampoline Cloud Blue Uncommon 3{1}{u}{u} Sorcery Return up to three target creatures to their owners hand(s).
Replicate {1}{u}
0
53 Consumer of the Meek Black Uncommon 3{1}{b}{b} Creature – Demon 1 1 Devour 1
{1}, Exile a creature card in your graveyard that was devoured by Consumer of the Meek: Flying until end of turn.
0
54 Damnable Wrath Black Rare 3{2}{b} Sorcery Destroy target creature
Overload {4}{b}{b}
0
55 Dark Insight Black Uncommon 1{b} Sorcery Target player discards a card
Grandeur – Discard another card named Dark Insight, that player discards three cards instead.
0
56 Doomfinger Black Uncommon 1{b} Legendary Creature – Horror 2 1 Deathtouch 0
57 Epidermopede Black Uncommon 3{1}{b}{b} Creature – Insect Mutant 0 1 Graft 3
Whenever a +1/+1 counters is moved from Epidermopede onto another creature, that creatures gains Deathtouch until end of turn.
0
58 Fanged Snake Black Common 1{b} Creature – Snake 1 1 Poisonous 0
59 Forgotten Pharaoh Black Rare 4{3}{b} Creature – Human Wizard 4 3 First Strike
Unearth {3}{r}
{3}{r}, {t}: Forgotten Pharaoh deals 2 damage to any number of targets. Those targets cannot block until the end of your next turn. Activate this ability only if Forgotten Pharaoh was Unearthed this turn.
0
60 Game of Chicken Black Rare 4{1}{b}{b}{b} Legendary Tribal Sorcery – Chicken Join forces – Starting with you, each player may pay any amount of mana. Each player loses twice {x} life where X is the largest amount of mana paid this way. 0
61 Gobsmackingly Horrifying Shadow Black Mythic 13{10}{b}{b}{b} Legendary Cursed Creature – Specter Horror 13 13 Shadow 0
62 Gravestone Elemental Black Mythic 7{4}{b}{b}{b} Creature – Elemental * * You may cast creature spells from your graveyard
Gravestone Elemental's power and toughness are equal to the number of creature cards in your graveyard.
Zombies you control get +1/+1
When Gravestone Elemental enters the battlefield create an X/X Demon creature token where X is the number of creature cards in your graveyard
Threshold – As long as there are seven or more cards in your graveyard, at the beginning of the end step, you may create a 4/3 black Horror creature token. When you do, you draw a card and lose 1 life.
1 1550263808 on 15 Feb 2019 by Froggychum
63 He Who Has Been Watching Since Forever Black Mythic 5{1}{b}{b}{b}{b} Creature – Shade God 6 6 Suspend 10 – {b}
Flying, Trample.
When He Who Has Been Watching Since Forever enters the battlefield, if it's suspend cost was paid, you get an emblem with "Whenever a creature dies, their controller loses the game"
{1}{b}, Exile He Who Has Been Watching Since Forever: Exile all creatures you control
1 1548272351 on 23 Jan 2019 by Froggychum
64 Hired Assassin Black Common 2{1}{b} Creature – Human Ally 1 2 Deathtouch
Cohort – {t}, Tap an untapped Ally you control: Destroy target creature with converted mana cost 4 or greater
0
65 Hoardbait Thrull Black Rare 3{2}{b} Creature – Thrull 0 4 Defender, Deathtouch
Transfigure {1}{b}{b}
Creatures transfigured by Hoardbait Thrull get +1/+1 and gain Deathtouch.
{2}{b}: Return Hoardbait Thrull from your graveyard to the battlefield. It cannot have it's abilities activated until end of turn
0
66 House Invaders Black Uncommon 3{1}{b}{b} Creature – Insect 2 1 Amplify 1 0
67 Intimidation Expert Black Common 1{b} Creature – Imp Rogue 1 1 Intimidate 0
68 Legobreaker Black Common 3{b}{b}{b} Legendary Creature – Evil 2 1 Haste
Raid – When Legobreaker enters the battlefield, if you attacked with a creature this turn, it gets +3/+3 and gains Trample until end of turn. There is an additional combat step where only Legobreaker may attack
0
69 Madman Marc Black Rare 3{1}{b}{b} Legendary Creature – He's a madman! 3 1 Black cards in your hand have Madness {x}{b}. Where X is that spells converted mana cost minus two. (X cannot be less than 1) 0
70 Murderous Fiend Black Uncommon 4{3}{b} Creature – Imp 2 1 Evoke {1}{b}
When Murderous Fiend enters the battlefield, destroy target creature with converted mana cost 2 or less
0
71 Necrotic Soulweb Black Rare 7{5}{b}{b} Creature – Spirit Horror 0 7 {2}{b}: -0/-7 until end of turn
Soulshift 7
When Necrotic Soulweb soulshifts, you may have multiple targets, as long as their total CMCs add up to 7.
0
72 Rude Return Black Common 2{1}{b} Instant Regenerate target creature that attacked this turn. 0
73 Scraphoarders Black Rare 4{2}{b}{b} Creature – Rats 4 4 Deathtouch
Metalcraft – As long as you control three or more artifacts, Scraphoarders gets +2/+2 and gains Trample.
0
74 Scythethrower Black Uncommon 3{1}{b}{b} Creature – Human Warrior 3 3 First Strike
Afflict 2
0
75 Talent Agent Black Uncommon 3{2}{b} Creature – Demon Advisor 1 2 Exploit
Whenever Talent Agent exploits a creature, it deals 1 damage to you and you draw a card.
0
76 Tax Returns Black Rare 5{3}{b}{b} Legendary Creature – Oh god it's april already? 5 5 Fear 0
77 The Joy of Death Black Uncommon 5{4}{b} Sorcery Destroy target creature
Gravestorm
You may have any number of cards named The Joy of Death in your deck.
0
78 Vengeful Monstrosity Black Uncommon 5{3}{b}{b} Creature – Mutant 5 5 Deathtouch, Persist 0
79 World-Ender Black Mythic 8{5}{b}{b}{b} Legendary Creature – Demon 7 6 Flying, Trample, Annihilator 6
{2}{b}, Exile target creature card that entered a graveyard this turn: You draw a card and lose 1 life.
0
80 Backwards Logic Red Uncommon 4{3}{r} Sorcery Backwards Logic deals 2 damage to each player
Undaunted
0
81 Boulder Launch Red Uncommon 4{3}{r} Sorcery Boulder Launch deals 4 damage to target creature or Planeswalker that had an ability activated this turn.
Conspire
0
82 Constant Rage Red Uncommon 2{1}{r} Instant Constant Rage deals 2 damage to any target
Recover {r}
0
83 Dennis the Menace Red Rare 5{3}{r}{r} Legendary Creature – He's a menace! 4 3 Menace, Haste
Whenever Dennis the Menace attacks and isn't blocked, untap all creatures you control, they get +2/+0 and gain Haste and Indestructible. There is an additional combat step immediately after this one.
0
84 Dora the Explorer Red Uncommon 3{2}{r} Legendary Creature – Human Idiot Child 2 3 When Dora the Explorer enters the battlefield create a 1/1 pink Ape Idiot Child creature token named Boots and attach an Equipment to it named Boots' Boots with "Equipped creature gets +0/+1 and gains Landwalk"
{u/g}, {t}, Tap an untapped Child you control: Explore. Activate this ability only once per turn. When it has been activated thrice, sacrifice Dora the Explorer and any creatures you own named Boots.
0
85 Fist-Fight Red Uncommon 2{r}{r} Sorcery Two target creatures get +2/+0 until end of turn. They fight. The winner gets $200.00CAD. 0
86 Flameseeker Red Uncommon 3{2}{r} Creature – Viashino 2 1 Soulbond
As long as Flameseeker is paired with a creature, both have "{t}: Flameseeker deals 1 damage to any target. Exile the top card of the target's controller's library. You may cast that card without paying it's mana cost until end of turn."
0
87 Goading Goat Red Common 2{1}{r} Creature – Goat Evil 1 1 Haste
{t}: Goad target creature with toughness 2 or less.
0
88 Hotwire Red Common 2{1}{r} Instant You gain control of target Vehicle until end of turn. Untap it, it gains Haste.
Jump-Start
0
89 Hymn of Harlequins Red Uncommon 4{1}{r}{r}{r} Legendary Tribal Sorcery – Female Clown Parley – Each player reveals the top card of his or her library. For each nonland card revealed this way, target Female Clown you control gets +2/+0 and gains Haste until end of turn. Then each player draws a card. 0
90 Liberal Protester Red Uncommon 4{3}{r} Creature – Human Evil 3 1 Riot
{2}, {t}, remove a +1/+1 counter from Liberal Protester, sacrifice then exile Liberal Protester: You may put up to three target Evil cards from your hand onto the battlefield tapped.
{1}, {t}: Remove a Victim counter from target permanent. Impulse draw 1
0
91 Make Haste Red Rare 3{r}{r}{r} Enchantment Creatures you control have Haste.
Whenever a creature that entered the battlefield under your control this turn becomes tapped, you may exile the top card of your library. When you do, you may cast that card without paying it's mana cost until end of turn.
0
92 Mighty Morphing [REDACTED BY HASBRO] Red Uncommon 3{2}{r} Creature 3 2 Morph {3}{r} 0
93 Pouting Kid Red Common 2{1}{r} Creature – Child Horror 2 2 Skulk 0
94 Quick-Paced Rage-Foot Red Common 2{1}{r} Creature – Goat 2 1 Haste
Bloodrush{r}, Discard this card: Target attacking creature gets +2/+1 until end of turn.
0
95 Rebellious Breach Red Rare 3{2}{r} Instant Escalate {3}
– Rebellious Breach bolts any target
– Attacking creatures you control get +1/+0 until end of turn
– Impulse draw 3
0
96 Screeching Goblin Red Uncommon 3{1}{r}{r} Creature – Goblin Warrior 3 1 Battle cry
{r}: Target Goblin gets +2/+0 until end of turn. Activate this ability only once per turn for any given target.
0
97 Screeching Imp Red Common 1{r} Creature – Imp 1 1 Frenzy 1 0
98 Stormstorm Red Mythic 13{r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r} Sorcery Stormstorm deals infinite damage to target creature.
Storm
0
99 Unblockable Punch Red Uncommon 3{2}{r} Sorcery Unblockable Punch deals 3 damage to any target. If a creature would die this way, exile it instead.
Split Second
0
100 Vietnam War Red Rare 4{1}{r}{r}{r} Legendary Sorcery Vietnam War deals 1 damage to every target
Flashback {u}{u}
0
101 Archer of Pew-Pew Green Common 1{g} Creature – Elf Archer 1 1 Reach 0
102 Ass Assimilation Green Uncommon 2{1}{g} Sorcery Meld a Donkey you control and another target creature. They become a 4/4 Donkey Horror Ooze creature token with Trample and Infect. 0
103 Blessing of Flexible Leylines Green Uncommon 2{1}{g} Enchantment – Aura Enchanted creature gets +1/+2 and has a keyword found primarily in the color of any Aura enchanting it.
Aura swap {2}{u}
0
104 Endless Godwurm Green Mythic 13{10}{g}{g}{g} Creature – Wurm 20 20 Convoke, Trample
When Endless Godwurm enters the battlefield untap each creature that convoked Endless Godwurm, draw those many cards.
0
105 Landfall Elemental Green Rare 7{4}{g}{g}{g} Creature – Elemental * * You may play an additional two lands each turn.
Landfall Elemental's power and toughness are equal to the number of lands you control.
Elves you control get +1/+1
When Landfall Elemental enters the battlefield create an X/X Hydra creature token where X is the number of lands you control.
Landfall – Whenever a land enters the battlefield under your control, create a 3/3 green Treefolk creature token. You may draw a card.
0
106 Might of the Mighty Green Common 1{g} Instant Target creature gets +2/+2 until end of turn
Ferocious – If you control a creature with power 4 or greater, target creature gets +4/+4 instead.
0
107 Retrace the Leylines Green Uncommon 3{2}{g} Sorcery Search your library for a Land card and put it onto the battlefield tapped
Retrace
0
108 Rootforce Green Uncommon 3{2}{g} Instant Choose one:
-Prevent all combat damage that would be dealt this turn. Create an 0/X Plant creature token with defender, where X is the amount of damage prevented this way.
-Reveal the top five cards of your library and put all land cards revealed this way onto the battlefield tapped, put the rest on the bottom of your library in a random order.
Entwine – Tap three untapped lands you control.
0
109 Shepherd of the World Green Rare 3{1}{g}{g} Creature – Elf Shaman 1 3 Level up {1}{g}
Level 1-3: [2/4] {1}, {t}: You may put a land card from your hand onto the battlefield tapped
Level 4: [3/6] {3}, {t}: Untap all lands you control.
0
110 Sickly Slime Green Common 2{1}{g} Creature – Ooze 1 2 Infect 0
111 THICCOSAURUS Green Rare 15{10}{g}{g}{g}{g}{g} Creature – Dinosaur 15 30 Trample, THICCOSAURUS is Female
Enrage – Whenever THICCOSAURUS is dealt damage, you may gain control of a number of creatures less than or equal to the amount of damage dealt to THICCOSAURUS
0
112 Terrain Marcher Green Rare 6{3}{g}{g}{g} Creature – Beast 6 6 This spell cannot be countered
Landwalk
0
113 Generosity of the Gods Multicolour Uncommon 4{1}{w}{w}{u} Enchantment Cards you control with Miracle can be cast for their Miracle cost if they were the first or second card you drew this turn. 0
114 Herald of Prodigies Multicolour Uncommon 2{w}{u} Creature – Vedalken 0 2 Exalted
Whenever a creature you control attacks only, you may draw a card.
0
115 Power Outage Multicolour Uncommon 4{w}{w}{u}{u} Enchantment Cumulative Upkeep {w/u}{w/u}
Creatures you don't control become tapped, cannot be untapped, are pacified and cannot be unpacified.
Surge {1}{w/u}{w/u}
0
116 Senate's Legislature Multicolour Uncommon 3{1}{w}{u} Instant Opponents cannot cast spells until end of turn.
Addendum – If you cast this spell during your main phase, opponents cannot cast spells until the end of your next turn.
0
117 Black Hat's Code Multicolour Mythic 2{u}{b} Sorcery Choose one:
– Tap target creature. It does not untap during it's controller untap step as long Black Hat's Code is in your graveyard. Put a hack counter on it
– Target creature cannot block as long as Black Hat's Code is in your graveyard. Put a hack counter on it.
Cipher
{4}{u}{b}, decode Black Hat's Code: Target player skips their next turn. You gain control of all creatures with Hack counters on them. Activate this ability only if Black Hat's Code has been ciphered this game.
1 1548361684 on 24 Jan 2019 by Froggychum
118 Keen Eye Multicolour Common 2{u}{b} Creature – Eye 1 2 Flying
{t}: Surveil
0
119 Level 100 Mafia Boss Multicolour Rare 5{2}{u}{b}{b} Creature – Human Rebel Fighter 2 4 Ninjitsu {u}{u}{b}
Return a Rebel you control to it's owners hand: Prevent all combat damage that would be dealt to Level 100 Mafia Boss this turn.
1 1548163751 on 22 Jan 2019 by Froggychum
120 Dogfound Multicolour Common 2{b}{r} Tribal Instant – Child Demon Kicker {b}{r}
Let's Kick It! – Dogfound deals 2 damage to target Hound creature.
Oops Johnny peer pressured me into killing it, cmon lets go desecrate it's remains in a last ditch attempt to not lose our XBox for a week! – If Dogfound's kicker cost was paid, destroy that creature instead. When it would die this turn, exile it instead.
0
121 Itzy, King-Killer Multicolour Rare 3{1}{b}{r} Legendary Creature – Imp Rogue 2 2 Dethrone
Whenever Itzy, King-Killer deals combat damage to the player with or tied for the most life, he deals X damage to them, where X is twice Itzy's power.
0
122 Satirical Jester Multicolour Rare 3{1}{b}{r} Creature – Clown Comedian 3 1 {r}: Satirical Jester deals 1 damage to you
{2}{b/r}: Satirical Jester cannot be blocked this turn
Renown X, where X is the amount of damage you've been dealt this turn
0
123 Spread the Reveling! Multicolour Rare 4{b}{b}{r}{r} Sorcery Creatures you control gain Myriad until end of turn. 0
124 Territory Hoarder Multicolour Rare 5{3}{r}{g} Creature – Dinosaur 5 5 Trample
Domain – When Territory Hoarder enters the battlefield or attacks, search your library for a land card and put it onto the battlefield tapped for each basic land type among lands you control
0
125 Calm Farmstead Multicolour Uncommon 2{w}{g} Artifact Fortify – Tap two untapped creatures you control
Fortified land has "{w}, {t}: Add {g}{g}{g}. Activate this ability only once per turn"
0
126 Graceful Elf Multicolour Uncommon 4{2}{w}{g} Creature 2 2 Elven Grace – Bestow {w}{g}
Whenever Graceful Elf or enchanted creature deals combat damage to a creature, you may draw a card and gain 2 life.
0
127 Inni Mason, Agreeable Agriculturalist Multicolour Rare 5{3}{w}{g} Legendary Creature – Human Farmer 2 3 Partner
{2}, Tap another creature you control: You gain 6 life. If that creature was partnered with Inni Mason, Agreeable Agriculturalist, you gain 12 life instead.
0
128 Mahatma Gandhi Multicolour Rare 4{1}{w}{g}{g} Legendary Creature – Human Cleric 0 2 Mahatma Gandhi can be your commander
Defender, Mahatma Gandhi gets +0/+2 for each creature you control.
Eminence – As long as Mahatma Gandhi is in the command zone, you and creatures you control gain Hexproof
0
129 Neighbourhood Watch Multicolour Uncommon 3{1}{w}{g} Creature – Elf 1 1 Vigilance
When Neighbourhood Watch enters the battlefield create a 1/1 white and green Human with Vigilance and a 1/1 white and green Dryad with Vigilance
{2}{u}, {t}, Tap two untapped creatures you control: Put target creature on the bottom of it's owners library, do the same for each permanent that shares a creature type with that card.
0
130 Wall of Critics Multicolour Uncommon 2{w}{g} Creature – Wall 0 3 Defender
Whenever Wall of Critics blocks a creature, you may pay {4}. When you do, tutor Daphendor the Defensive and put him onto the battlefield, then shuffle.
Whenever a Planeswalker you control named Daphendor the Defensive would leave the battlefield, shuffle it into it's owners library instead.
0
131 Warrior of the Wulfpac Multicolour Uncommon 2{w}{g} Creature – Wolf Warrior 3 2 Banding 0
132 Enslaver Slave Multicolour Uncommon 3{1}{w}{b} Creature – Imp Prisoner 1 2 I hate my life, but if i die they own me further – When Enslaver Slave enters the battlefield or dies, you gain 2 life.
They make me do this and I'm sorry – Extort
0
133 Old-Fashioned Homeghost Multicolour Uncommon 4{2}{w}{b} Creature – Spirit 1 3 Flying, Haunt
When Old-Fashioned Homeghost enters the battlefield or the creature it haunts dies, you may destroy target creature. When you do, you gain 4 life.
0
134 Shrine Broker Multicolour Common 2{w}{b} Creature – Human Cleric 3 2 Tribute 2
When Shrine Broker enters the battlefield, if tribute wasn't paid, it deals 2 damage to target player and you gain 2 life.
0
135 Maggotback Loafroach Multicolour Rare 6{4}{b}{g} Creature – Insect 2 4 Maggotback Loafroach gets +0/+1 for each Insect you control. If that number is four or more, Maggotback Loafroach has Double Strike
Forecast{b}{g}, Reveal Maggotback Loafroach from your hand: Create two 0/1 black and green Insect creature tokens.
0
136 Revolting Stench Multicolour Rare 2{b}{g} Sorcery Destroy target artifact or creature with converted mana cost 2 or less.
Revolt – If a permanent left the battlefield under your control this turn. destroy target creature or artifact with converted mana cost X or less instead, where X is the creature that left's converted mana cost plus two.
0
137 Withering Twighand Multicolour Uncommon 3{1}{b}{g} Creature – Treefolk Horror 2 3 Wither
Withering Twighand cannot be blocked by creatures with -1/-1 counters on them.
0
138 Improvised Biofuel-Cells Multicolour Uncommon 4{u}{u}{g}{g} Instant Improvise
Nonartifact creatures you control get +2/+2 until end of turn.
0
139 Simic Adaption Multicolour Uncommon 2{u}{g} Instant Put four +1/+1 counters divided as you choose among up to two target creatures.
Transmute {1}{u}{g}
0
140 Pulsating Shock Multicolour Uncommon 3{1}{u}{r} Instant Pulsating Shock deals 4 damage divided as you choose among up to three target creatures. Creatures that would die this way are returned to their owner's hands
Rebound
0
141 Stereoblast Multicolour Uncommon 2{u}{r} Instant Untap target creature. Stereoblast deals 2 damage to it.
Awaken 2 – {2}{u}{r}
0
142 Switcharoo Multicolour Rare 3{u}{r}{r} Creature – Kangaroo Genius 2 2 Jump Boost 4, Jump-Start
{1}, {t}: Switch target creature's power and toughness
{4}, {t}: Exchange control of target creature you control with another target creature you don't control.
0
143 Usain Bolt Multicolour Rare 4{1}{u}{r}{r} Legendary Creature – Human Speedster 3 2 Super Haste, Trample
{t}: Exert Usain Bolt
Whenever Usain Bolt deals combat damage to a player, add $10000CAD
0
144 Martial Speedster Multicolour Uncommon 3{1}{w}{r} Creature – Human Fighter 2 2 Double Strike 0
145 Mirthful Mentor Multicolour Rare 4{2}{w}{r} Creature – Human Advisor Ally 6 2 Mentor
Whenever Mirthful Mentor mentors a creature, pair them.
As long as Mirthful Mentor is paired with a creature, you may tap them both. When you do, they deal X damage to any target and you gain X life, where X is the number of turns they've been paired plus two.
0
146 Obsessive Quipsmith Multicolour Rare 4{2}{w}{r} Creature – Minotaur Artificer 2 3 Whenever a permanent becomes equipped, you may add {c}{c}. 0
147 Solar Aetherborn Multicolour Uncommon 3{1}{w}{r} Creature – Aetherborn Rogue Cleric 3 3 Vanishing 2
The Sun is High in the Sky – When Solar Aetherborn enters the battlefield, you gain 1 life for each creature you control
Please, I just want to see a sunset once... – When Solar Aetherborn leaves the battlefield, it deals 1 damage to target player for each creature you control.
1 1548272906 on 23 Jan 2019 by Froggychum
148 Byrdraco Multicolour Uncommon 3{w}{u}{b} Creature – Bird Dragon 2 4 Flying
Whenever Byrdraco deals combat damage to a player, untap each other creature with Flying you control.
0
149 Strive for Perfection Multicolour Rare 3{w}{u}{b} Sorcery Strive – This spell costs {w}{u}{b} more to cast for each target beyond the first
Target creature gains any legal ability printed on a card owned by a player in this game, that is present in this game.
0
150 Serial-Killer-In-The-Making (Bane of Society) Multicolour Common 5 {1}{u}{b}{b}{r} Creature – Human Monster Child Evil
‑‑‑‑
Creature – Human Monster Evil
2
‑‑‑‑
6
1
‑‑‑‑
4
Morbid – When Serial-Killer-In-The-Making enters the battlefield, if a creature died this turn, transform it.
‑‑‑‑
{1}{b}: Destroy target creature, any player may sacrifice three creatures to counter this ability.
0
151 Agbombaloth of the Rotting Heart Multicolour Mythic 8{5}{b}{r}{g} Creature – Demon Dragon Giant 8 8 Trample
Whenever Agbombaloth of the Rotting Heart deals damage, target player sacrifices those many permanents.
0
152 Ancient Volcanic God Multicolour Mythic 8{5}{b}{r}{g} Legendary Creature – God 11 7 Goblin, Elf or Imp offering
Trample, Haste, Deathtouch
Whenever Ancient Volcanic God attacks, other attacking creatures you control get +2/+0
0
153 Krusty Krab Unfair! Multicolour Rare 3{b}{r}{g} Legendary Sorcery – Revolution-That-Shook-The-World Untap all Plant and/or Rebel creatures you control, they gain Haste and make attacks. When they do, destroy up to one target red Legendary Crab creatures with converted mana cost 4 or greater X times, where X is the number of creatures attacking this way.
Until end of turn, permanents you control have "Rally – Whenever this creature or another Ally enters the battlefield under your control, you may gain 100 life"
0
154 Yak-Gno the King Multicolour Rare 4{1}{w}{r}{g} Creature – Giant Ape 4 4 Rampage 3 0
155 Comprehend Complexity Multicolour Rare 4{w}{u}{u}{g} Enchantment {3}: Target spell gains Cascade. Activate this ability only once per turn. 1 1548359222 on 24 Jan 2019 by Froggychum
156 Obsessive Enchanter Multicolour Rare 3{w}{u}{g} Creature – Moonfolk Wizard 1 4 Whenever a permanent becomes enchanted, you may draw a card. 0
157 Tactless Instigator Multicolour Rare 3{w}{b}{r} Creature – Human Soldier 3 2 Attacking creatures you control get +2/+1 and gain First Strike. 0
158 Warbat Legion Multicolour Uncommon 3{w}{b}{r} Creature – Bat Soldier 1 1 Flying, Haste
When Warbat Legion enters the battlefield create two copies of it.
Battalion – Whenever Warbat Legion and at least two other creatures attack, Warbat Legion gets +2/+0 until end of turn.
0
159 Double Double Multicolour Uncommon 7{w}{w}{b}{b}{g}{g}{g} Artifact – Food {u}{r}{r}, {t}, Sacrifice Double Double, double two target creatures power and toughness until end of turn: You gain X life where X is the sum of those two creatures powers and toughnesses. 0
160 Succster Multicolour Rare 3{w}{b}{g} Creature – Um ok 4 4 Lifelink
Whenever Succster deals combat damage, put two +1/+1 counters on it.
0
161 Marsh Hobo Multicolour Common 4{b}{u/g} Creature – Mutant Hobo 2 2 Delirium – When Marsh Hobo enters the battlefield, if there are four or more card types among cards in your graveyard, you may exile a Structure card from a graveyard. 0
162 Undying Murderous Leech Multicolour Rare 3{u}{b}{g} Creature – Leech 1 3 Dredge, unblockable, hexproof
Whenever Undying Murderous Leech deals combat damage to a player, they discard their hand. You may return creature card(s) from any graveyard to the battlefield under your control, as long as the converted mana cost is less than or equal to the number of cards discarded this way.
0
163 Fetal Controversy Multicolour Rare 5{w}{u/g}{b} Legendary Silly Sorcery Council's dilemma – Starting with you, each player votes for life or choice. Search each opponents library for X Baby cards and put them into their graveyard, then shuffle the searched libraries for each time choice was chosen. If life was chosen, tap all Female creatures, their controllers lose 2 life. 0
164 Avatarate Multicolour Uncommon 5{w}{u}{b}{r}{g} Sorcery Manifest the top fifteen cards of your library. 0
165 Victory of Magic Multicolour Mythic 10{5}{w}{u}{b}{r}{g} Legendary Enchantment Epic
At the beginning of your upkeep, search your library for a permanent card and put it onto the battlefield. Victory of Magic deals X damage to number of players and they exile the top X cards of their library, where X is that card's converted mana cost. Create those many 1/1 gold Human creature tokens.
2 1548263612 on 23 Jan 2019 by Vitenka
166 Contain Contraband Hybrid Common 4{1}{w/u} Sorcery Detain target artifact 0
167 Flashbang Appearance Hybrid Common 3{w/u} Instant Creature cards in your hand gain Flash until end of turn. 0
168 Prowling Specter Hybrid Uncommon 7{1}{u/b}{u/b} Creature – Specter 1 3 Prowl {1}{u}{b}
Flying
When Prowling Specter enters the battlefield, if it's Prowl cost was paid, target player discards a card from their hand.
0
169 Foaming Bloodhound Hybrid Common 5{2}{b/r} Creature – Hound Fighter 2 2 Bloodthirst 2 0
170 Vengeful Imp Hybrid Common 4{1}{r/b} Creature – Imp Rogue 2 1 Haste, Flying
Hellbent – If you have no cards in hand when Vengeful Imp enters the battlefield, each player loses 1 life.
0
171 "THE BEAST WITH TWO BACKS" Hybrid Common 3{w/g} Tribal Sorcery – Yer mum and yer dad Populate 0
172 City-Striding Gardener Hybrid Uncommon 5{2}{w/g} Artifact Creature – Construct 2 3 Ascend
{w}: Flash until end of turn, you may activate this from your hand.
{1}{g}, {t}: Create a 0/2 green plant creature token with Defender. If you have the city's blessing, put two +1/+1 counters on that creature.
0
173 Hamburger Helper Hybrid Uncommon 6{3}{w/g} Legendary Creature – Horror Ally 0 4 Assist
{2}, {t}: Create a Helpful Hamburger artifact Food token with "{t}, Sacrifice Hamburger Helper: You gain 3 life then you gain 3 life"
0
174 Boss Fight Hybrid Uncommon 7{1}{w/b}{w/b} Legendary Sorcery Clash
Destroy target creature with converted mana cost 4 or greater. If you won the clash, when it dies, exile it instead and you gain 4 life.
0
175 Faceless Head Hybrid Common 4{1}{w/b} Creature – Skeleton Eye 2 2 Lifelink, Devoid 0
176 Covered in Shadows Hybrid Common 3{b/g} Enchantment – Aura Enchant creature with power 2 or less
Enchanted creature gains Shroud.
0
177 Gourmet Remains Hybrid Common 7{4}{b/g} Creature – Mutant Zombie 5 2 Scavenge {3}{b/g} 0
178 Succumb to the Cycle Hybrid Common 4{1}{b/g} Sorcery Target creature gains Undying until end of turn. 0
179 Speck on the Flea on the Frog on the Hole on the Bottom of the Sea Hybrid Common 3{u/g} Creature – Insect Scout 0 1 Hexproof 0
180 Nice // Hot Split Common 1 {w} // {1}{r} Sorcery // Instant Fuse
You gain 3 life // Fuse
Hot deals 3 damage to target creature
1 1548362120 on 24 Jan 2019 by Froggychum
181 Thick Skin // Durable Armor Split Uncommon 2 {1}{r} // {3}{w} Enchantment // Enchantment Creatures you control have Absorb 1 as long as they are attacking // Creatures you control have Absorb 2 0
182 Zombie Apocalypse // Post-Apocalypse Split Mythic 8 {5}{b}{b}{b} // {3}{w}{u}{u} Legendary Sorcery // Enchantment Create a new player called Virus with base stats.
Destroy all animal creatures. Return them to the battlefield under Virus's control. // Aftermath
Spells cost {2} more to cast.
Humans have Banding, Outlast {1}{w} and "{2}, {t}: You gain 2 life". They are Farmers and Soldiers in addition to their other types
0
183 Archmage's Trinket Artifact Rare 5{5} Artifact Sunburst
{2}, Remove five charge counters from Archmage's Trinket, sacrifice it, {t}: You may cast multicolored spells from your hand without paying their mana costs until end of turn
{w}{u}{b}{r}{g}: Put five charge counters on Archmage's Trinket
0
184 Designer Dress Artifact Uncommon 3{3} Artifact – Equipment Fading 3
Equip {w}{r}{g}
Equipped creature is Unblockable and has "{t}, Remove CAD $499.99: Gain 7 life"
{u}, {e}{e}: Put a Fade counter on Designer Dress
0
185 Mana Crate Artifact Rare 5{5} Artifact Converge – When Mana Crate enters the battlefield, choose one for each color of mana spent to cast it:
– You gain 7 life
– You draw two cards
– Each opponent discards a card
– Mana Crate deals 1 damage to any number of creatures
– Untap up to three target lands.
0
186 Naughty List Artifact Mythic 4{4} Legendary Artifact {b}, {t}: Imprint – Exile target Child creature permanent. Spells with the same name as Children imprinted on Naughty List this way cannot be cast
{w}, {t}: Imprint – Exile target Child permanent. Creatures with the same name as Children imprinted on Naughty List this way get +1/+1
0
187 Overflowing Bookshelf Artifact Rare 4{4} Enchantment Artifact Cumulative Upkeep {1}{u}
At the beginning of your upkeep draw X cards, where X is one plus the number of age counters on this permanent.
0
188 Plague Staff Artifact Rare 2{2} Artifact – Equipment Equip {4}{b}
Living Weapon
Tap equipped creature: It deals X damage to each creature, where X is it's base power plus one.
0
189 Proudly-Worn Talisman Artifact Common 2{2} Artifact – Equipment Equip {2}
Equipped creature has Prowess
2 1548364723 on 24 Jan 2019 by dude1818
190 Thingamajig Adapter Artifact Common 2{2} Artifact {1}{u}, {t}: Target artifact creature Adapts 1 0
191 Toilet Paper Roll Artifact Common 2{2} Artifact It's not fair to use more than one square{1}: Remove up to three -0/-1 counters from target creature, activate this ability only once per turn.
Cycling {1}{w}
0
192 Unobtanium Armor Artifact Uncommon 4{4} Artifact – Equipment Equip {4}
Equipped creature has protection from everything.
0
193 Meetingpoint of Hidden Wizards Land Uncommon 0 Legendary Land Hideaway
{t}: Add one mana of any color, activate this ability only if you control two or more Wizards
{2}, {t}: You may play the exiled card without paying its mana cost if all creatures you control are Wizards.
0
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