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CardName: Ruling Dilemma Cost: www Type: Sorcery Pow/Tgh: / Rules Text: *Will of the Council* - Starting with you, each player votes for Unity or Peace. If Security gets more votes, players cannot cast spells on opponent's turns for the remainder of the game. If Freedom gets more votes or is the vote is tied, creatures get +1/+1 and gain Lifelink. Flavour Text: Set/Rarity: [NONCANON] Mechanic Sampling None

Ruling Dilemma
{w}{w}{w}
 
Sorcery
Will of the Council – Starting with you, each player votes for Unity or Peace. If Security gets more votes, players cannot cast spells on opponent's turns for the remainder of the game. If Freedom gets more votes or is the vote is tied, creatures get +1/+1 and gain Lifelink.
Created on 15 Feb 2019 by Froggychum

History:

2019-02-15 20:54:32: Froggychum created the card Ruling Dilemma

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