CardName: Ruling Dilemma
Cost: www
Type: Sorcery
Pow/Tgh: /
Rules Text: *Will of the Council* - Starting with you, each player votes
for Unity or Peace. If Security gets more votes, players
cannot cast spells on opponent's turns for the remainder of
the game. If Freedom gets more votes or is the vote is tied,
creatures get +1/+1 and gain Lifelink.
Flavour Text:
Set/Rarity: [NONCANON] Mechanic Sampling None
Ruling Dilemma
Sorcery
Will of the Council – Starting with you, each player votes for Unity or Peace. If Security gets more votes, players cannot cast spells on opponent's turns for the remainder of the game. If Freedom gets more votes or is the vote is tied, creatures get +1/+1 and gain Lifelink.