Planescape: Recent Activity
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planescape Details |
Recent updates to Planescape: (Generated at 2025-06-21 10:00:36)
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planescape Details |
Recent updates to Planescape: (Generated at 2025-06-21 10:00:36)
I've decided to make these 1/1 commons. If it feels pushed I'd consider rolling the creature ability into the "as long as you control a Gate" section.
Switched to common, changed to 1/1.
Experimenting with the possibility of some Gatecycling and other spins on cards that care about gates.
Aoskar is an old god of portals that was killed and whose followers were banished from Sigil.
Struggling a little with how to balance this idea.
Relative comparison points might be Monastery Swiftspear, particularly with (((Doomguard Champion))), Rustwing Falcon for precedent for 1/2 with an ability for 1 mana at common, and Gearsmith Prodigy for a newer common that's a 1 mana 1/2 that gets +1/+0 as long as you control a (Cardtype).
Another factor that plays into the power level a little is that gates, as lands, don't cost mana while things like artifacts or other permanents do. On the other hand, Gates are a specific and somewhat parasitic category. The classic comparison here really is Kird Ape, which is based on an off-color basic land type and gets +1/+2 as a 1/1, which is less parasitic and has a slight edge in the toughness department. These are sort of better but not better Kird Apes, in that they get an ability but are a little more specialized and function as 2/2's.
Changed from trample to vigilance.