Planescape
Planescape by Brainpolice
91 cards in Multiverse
34 commons, 41 uncommons, 16 rares
12 white, 12 blue, 10 black, 11 red, 10 green,
17 multicolour, 2 split, 5 artifact, 12 land
158 comments total
An ambitious idea brainstormed from scratch.
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Cardset comments (5) | Add a comment on this cardset
Recently active cards: (all recent activity)
Choose one:
- Exile all cards with converted mana cost 3 or less from all graveyards.
- Put a +1/+1 or loyalty counter on target creature or planeswalker with converted mana cost 3 or less. Untap it.
- Exile all cards with converted mana cost 3 or less from all graveyards.
- Put a +1/+1 or loyalty counter on target creature or planeswalker with converted mana cost 3 or less. Untap it.
Choose one:
- Destroy target attacking creature with converted mana cost 3 or less.
- Destroy target artifact or enchantment with converted mana cost 3 or less. Order of Arcadia deals 2 damage to that permanent's owner.
- Destroy target attacking creature with converted mana cost 3 or less.
- Destroy target artifact or enchantment with converted mana cost 3 or less. Order of Arcadia deals 2 damage to that permanent's owner.
Choose one:
- Return target instant or sorcery spell with converted mana cost 3 or less from your graveyard to your hand.
- Return target permanent spell with converted mana cost 3 or less to its owner's hand, then that spells's owner's discards a card.
- Return target instant or sorcery spell with converted mana cost 3 or less from your graveyard to your hand.
- Return target permanent spell with converted mana cost 3 or less to its owner's hand, then that spells's owner's discards a card.
Choose one:
- Destroy target creature with converted mana cost 3 or less.
- Target player reveals their hand. Choose a noncreature card from it. That player discards that card. Into the Abyss deals 2 damage to that spell's owner.
- Destroy target creature with converted mana cost 3 or less.
- Target player reveals their hand. Choose a noncreature card from it. That player discards that card. Into the Abyss deals 2 damage to that spell's owner.
Choose one:
- Exile target creature with converted mana cost 3 or less. Return it to the battlefield under its owner's control at the beginning of the next end step.
- Counter target noncreature spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
- Exile target creature with converted mana cost 3 or less. Return it to the battlefield under its owner's control at the beginning of the next end step.
- Counter target noncreature spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Recent comments: (all recent activity)
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I can see the argument for just calling it an elf.
I also agree that the 2nd side of this feels a bit underwhelming.
I was goofing. Definitely agree that this should just be a elf; different sub-races should all be the same type for mechanical synergy
An elf is an elf; unless of course your elf is yourself; make way for mister ed.
Aaanyway. Wow, this is hard to transform. That ability is optent on turn 1; but by turn 3, are you likely to have 3 lands in hand?
Assuming you find it worth saving your land up for; you get... more land! And a hexproof War Mammoth! Somewhat underwhelming a reward.
Since Legends was based on D&D (many of the eponymous legendary creatures based on characters from actual campaigns) it stands to reason that Arboria was a not-so-subtle reference to Arborea, but I wouldn't actually suggest tying yourself to close to that particular interpretation of the plane either. The card is both not that strongly evocative of the plane and not a well-designed card.
If the Elves from Llanowar and Krosa and Wirewood, from Lorwyn and Shadowmoor and Kaladesh, the Devkarin and the Silhana and Simic elves all share a creature type... why wouldn't the high elves?
Different Arborea, Planescape has its own, which is the home plane of the elves, while the Eladrin are basically the "high elves".
https://planescape-campaign.obsidianportal.com/wiki_pages/arborea
No connection to Arboria that I can see
Oh, I missed Brainpolice's explanation. Yeah, that's not a choice you get to make. There's a correct way to template this ability, and you aren't using it yet
Also, the last ability works unintuitively. When you cast the spell from exile, it's no longer exiled, so you don't have to pay the 2 life
Which is my point: It needs the line breaks. If you aren't willing to have the line breaks for any, then you have to admit to yourself that the card text is problematic for that reason and have to reconsider something else than the necessary features.
No, it just needs a line break after each period
That's one triggered ability? How does that work? An indefinite cost increase?
Maybe if the text looks clunky the design is not viable.