Planescape: Virtual Booster

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Mechanics | Planescape Details
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
You may play two additional lands on each of your turns.
Whenever you play your third land in a turn, you may transform Bloom of Arborea.
Yin, the Explorer
 
 R 
Legendary Creature – Elf
Trample, hexproof
Whenever Yin, the Explorer deals combat damage to a player, you may search your library for a land card and put it onto the battlefield, then shuffle your library.
3/3
 U 
Instant
Exile target creature. Return that creature to the battlefield under its owner's control transformed at the beginning of the next end step.
Portal {3}{w}{w} (Exile this spell as it resolves. You may cast it transformed from exile for its portal cost.)
Astral Deva
 
 U 
Creature – Angel
Flying
{w}: Exile Astral Deva. Return it to the battlefield under its owner's control transformed at the beginning of the next end step.
3/3
 U 
Instant
Choose one:
- Exile target creature with converted mana cost 3 or less. Return it to the battlefield under its owner's control at the beginning of the next end step.
- Counter target noncreature spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
 U 
Creature – Human Wizard
Your opponents must play with their hands revealed.
Whenever a spell controlled by an opponent is targeted by a spell or ability, that player loses 2 life.
2/2
 C 
Creature – Human Rogue
Whenever a Gate enters the battlefield under your control, Revolutionary Recruit deals 1 damage to target creature or player.
1/1
 C 
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Put three 1/1 colorless Modron artifact creature tokens with flying onto the battlefield.
 C 
Sorcery
Exile target creature or planeswalker.
Portal {1}{w}{w} (Exile this spell as it resolves. You may cast it transformed from exile for its portal cost.)
Spectral Hound
 
 C 
Creature – Beast
First strike
{w}: Exile Spectral Hound. Return it to the battlefield transformed under its owner's control at the beginning of the next end step.
2/2
 C 
Instant
Untap all creatures you control. Soldiers you control get +1/+1 until end of turn.
Portal {3}{w} (Exile this spell as it resolves. You may cast it transformed from exile for its portal cost.)
Bytopian Guard
 
 C 
Creature – Zenythri Soldier
Vigilance
Whenever a Soldier enters the battlefield under your control, Bytopian Guard gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Rogue
First strike
Nonbasic landcycling {3}
2/2
 C 
Sorcery
Search your library for a Gate card, put it onto the battlefield tapped, then shuffle your library.
Nonbasic landcycling {3}
 C 
Land – Gate
Undersigil Gateway enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Nonbasic landcycling {3}
 C 
Creature – Human Warrior
Haste
Harmonium Zealot gets +1/+0 as long as you control a Gate.
1/1
 C 
Land – Gate
Hive Portal enters the battlefield tapped.
{t}: Add {c} to your mana pool.
Nonbasic landcycling {3}
 C 
Instant
Target creature gains deathtouch until end of turn.
Portal {3}{b} (Exile this spell as it resolves. You may cast it transformed from exile for its portal cost.)
Hell Hound
 
 C 
Creature – Beast
Deathtouch
3/3
 C 
Artifact Creature – Modron
Devoid (This card has no color.)
Nonbasic landcycling {3}
3/3

Bloom of Arborea (rare)
Astral Journey (uncommon)
Ward of Celestia (uncommon)
Mind's Eye Visionary (uncommon)
Revolutionary Recruit (common)
Mechanus Genesis (common)
Astral Void (common)
Unity of Bytopia (common)
Hive Thug (common)
Uncover Portal (common)
Undersigil Gateway (common)
Harmonium Zealot (common)
Hive Portal (common)
Gloom of the Waste (common)
Tridrone (common)