[Tribute] Dreamvale: Virtual Booster
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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ![]() ![]() |
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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Counter target artifact, enchantment, instant or sorcery spell.
Draw a card. Semella reveled in crushing dreams.
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
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Mill a card.
Scry 1. Draw a card. |
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Fickle Warform
(common)
Slumbering Power
(common)
Dreamstalker Manticore
(uncommon)
Unsettling Craving
(uncommon)
Liminal Cloak
(common)
Fade to Mist
(common)
Oblivious Amalgam
(rare)
Fervent Delver
(common)
Desires Dissolved
(uncommon)
Forest
(basic)
Slow Awakening
(common)
Dark Around the Edges
(common)
Trance
(common)
Dreamfeaster
(common)
Mist Drake
(common)
Wraith
(token)