[Tribute] Dreamvale: Virtual Booster

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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Creature – Dragon
Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it.
6/6
 C 
Enchantment Creature – Mole
Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide
3/3
 C 
Enchantment
When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
{g}, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn.
 C 
Creature – Vampire Warlock
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Enchantment
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}, Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature.
 C 
Enchantment Creature – Frog Wizard
Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
 C 
Creature – Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
1/2
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Enchantment Creature – Cyclops
Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
 C 
Creature – Elemental Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step.
Your own dreams are an enticingly pleasant prison.
2/2
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 U 
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay {1}{u}. If you do, create a 2/2 blue Illusion enchantment creature token with flying.
The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
 C 
Creature – Zombie
Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace.
Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
 T 
Token Enchantment Creature – Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Aspiring Hellkite (mythic)
Fervent Delver (common)
Slumbering Power (common)
Dreamfeaster (common)
Fogstalker (common)
Dark Around the Edges (common)
Pyrosomatic Visions (common)
Mirthful Thaumatoad (common)
Vigil Keeper (common)
Cheerful Forcemage (common)
Jolly Cyclops (common)
Mistkin Entrancer (common)
Nightmarish Hallucination (common)
Echoing Awakening (uncommon)
Wakeless Walker (common)
Illusion (token)