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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
WHITE
COMMON
creature | ||||
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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Whenever an opponent casts a spell, you may phase out Mistward Lago.
1/2
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Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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As long as you control no other enchantment, Surreal Soldier isn’t a creature.
3/2
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Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
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Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
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noncreature | ||||
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
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Enchant creature
Enchanted creature has ", : You gain 2 life." Whenever you cast a white spell, untap enchanted creature. |
UNCOMMON
creature | ||||
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Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying. 1/1
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When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
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RARE
creature | ||||
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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BLUE
COMMON
creature | ||||
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step. Your own dreams are an enticingly pleasant prison.
2/2
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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Whenever Mirthful Thaumatoad or another enchantment enters the battlefield under your control, scry 1.
2/3
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noncreature | ||||
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
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Mill a card.
Scry 1. Draw a card. |
When Slumbering Thought enters the battlefield, draw a card.
, Sacrifice Slumbering Thought: Draw a card. |
As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
UNCOMMON
noncreature | ||||
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Counter target artifact, enchantment, instant or sorcery spell.
Draw a card. Semella reveled in crushing dreams.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay . If you do, create a 2/2 blue Illusion enchantment creature token with flying. The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
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BLACK
COMMON
creature | ||||
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Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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At the beginning of your end step, Haunting Shape phases out.
3/3
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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noncreature | ||||
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Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped. |
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
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At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
, Sacrifice Slumbering Fear: Target opponent discards a card. Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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UNCOMMON
creature | ||||
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Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0. 4/3
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noncreature | ||||
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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RARE
creature | ||||
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. , Pay 2 life: Draw a card. 5/5
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RED
COMMON
creature | ||||
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Wide-Eyed Dreamchaser enters the battlefield tapped.
Inspired — Whenever Wide-Eyed Dreamchaser becomes untapped, it gets +2/+0 until end of turn. 1/2
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Haste, trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/2
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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noncreature | ||||
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards. |
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
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Enchant creature
Enchanted creature has ", Discard a card: Draw a card." Whenever you cast a red spell, untap enchanted creature. |
Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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UNCOMMON
creature | ||||
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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MYTHIC
creature | ||||
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Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it. 6/6
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GREEN
COMMON
creature | ||||
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
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Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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noncreature | ||||
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Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
Put a +1/+1 counter on each tapped creature you control.
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Enchant creature or land
When Glimpse of Paradise enters the battlefield, you gain 4 life. Enchanted permanent has ": Add two mana of any one color." One morning Eldira woke from a dream of such a beautiful lush garden that she immediately started to work on making it a reality.
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UNCOMMON
creature | ||||
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Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
: Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn. 4/4
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noncreature | ||||
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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COLORLESS
COMMON
noncreature | ||||
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
HYBRID
COMMON
creature | ||||
---|---|---|---|---|
When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
|
, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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UNCOMMON
creature | ||||
---|---|---|---|---|
Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
|
noncreature | ||||
---|---|---|---|---|
Return target instant or sorcery card from your graveyard to your hand.
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RARE
creature | ||||
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Flying
When Leonora, Guardian of Dreams enters the battlefield, shuffle all cards in your graveyard into your library. You cannot discard cards from spells and abilities opponents control. 4/5
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Flying
, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn. At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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GOLD
UNCOMMON
creature | ||||
---|---|---|---|---|
Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
: Enigmatic Oneirolisk phases out. Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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noncreature | ||||
---|---|---|---|---|
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
Enchant Creature
Enchanted creature can't attack or block. Enchanted creature has “At the beginning of your upkeep, you lose 1 life.” |
LAND
BASIC
noncreature | ||||
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TOKEN
TOKEN
creature | ||||
---|---|---|---|---|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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