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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Demon
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
{1}{b}, Pay 2 life: Draw a card.
5/5
 U 
Enchantment Creature – Nightmare
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
 U 
Enchantment Creature – Nightmare
Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0.
4/3
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
 C 
Creature – Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
 C 
Instant
Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{w}, {t}: You gain 2 life."
Whenever you cast a white spell, untap enchanted creature.
 C 
Sorcery
Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
 C 
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
 C 
Sorcery
As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards.
 C 
Enchantment
When Slumbering Thought enters the battlefield, draw a card.
{1}{u}, Sacrifice Slumbering Thought: Draw a card.
 C 
Enchantment
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Imaginary Fiend (rare)
Faceless Thing (uncommon)
Startling Scare (uncommon)
Reemerging Memory (uncommon)
Somnomancer (common)
Startled Awake (common)
Gift of Restfulness (common)
Mirages to Realms (common)
Rest Well (common)
Mist Drake (common)
Follow a Fancy (common)
Slumbering Thought (common)
Dark Around the Edges (common)
Nightmarish Hallucination (common)
Plains (basic)
Spirit (token)