[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it. 6/6
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0. 4/3
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Counter target artifact, enchantment, instant or sorcery spell.
Draw a card. Semella reveled in crushing dreams.
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Enchant creature or land
When Glimpse of Paradise enters the battlefield, you gain 4 life. Enchanted permanent has " : Add two mana of any one color."One morning Eldira woke from a dream of such a beautiful lush garden that she immediately started to work on making it a reality.
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
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Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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At the beginning of your end step, Haunting Shape phases out.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Aspiring Hellkite
(mythic)
Unsettling Craving
(uncommon)
Startling Scare
(uncommon)
Desires Dissolved
(uncommon)
Glimpse of Paradise
(common)
Lost in Thoughts
(common)
Mist Drake
(common)
Startled Awake
(common)
Always Present
(common)
Fervent Delver
(common)
Phantasmal Counsellor
(common)
Nightmarish Hallucination
(common)
Vigil Keeper
(common)
Haunting Shape
(common)
Plains
(basic)
Illusion
(token)





: Add two mana of any one color."
