[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as you control no other enchantment, Surreal Soldier isn’t a creature.
3/2
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay ![]() . If you do, create a 2/2 blue Illusion enchantment creature token with flying.The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
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Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
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As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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At the beginning of your end step, Haunting Shape phases out.
3/3
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When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Surreal Soldier
(common, foil)
Imaginary Fiend
(rare)
Adventurous Aspiration
(uncommon)
Faceless Thing
(uncommon)
Echoing Awakening
(uncommon)
Fade to Mist
(common)
Dreamcatcher Jar
(common)
Dreamfeaster
(common)
Cheerful Forcemage
(common)
Always Present
(common)
Fever Dreams
(common)
Fervent Delver
(common)
Haunting Shape
(common)
Slumbering Thought
(common)
Plains
(basic)
Beast
(token)





