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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Incarnation
When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player.
"When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva
0/0
 U 
Enchantment – Dream
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
 U 
Sorcery
Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
 U 
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
 C 
Enchantment Creature – Reflection Soldier
As long as you control no other enchantment, Surreal Soldier isn’t a creature.
3/2
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Enchantment Creature – Reflection Warrior
First strike
As long as it's not your turn, Fickle Warform isn't a creature.
2/1
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Vampire Warlock
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
{u}
 
 C 
Sorcery
Mill a card.
Scry 1.
Draw a card.
 C 
Creature – Beast
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 C 
Instant
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
 
 B 
Basic Land – Plains
 T 
Token Enchantment Creature – Wraith
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Oblivious Amalgam (rare)
Adventurous Aspiration (uncommon)
Unsettling Craving (uncommon)
Reemerging Memory (uncommon)
Surreal Soldier (common)
Hoardwraith (common)
Fickle Warform (common)
Cheerful Forcemage (common)
Dreamfeaster (common)
Fade to Mist (common)
Trance (common)
Somnodon (common)
Nightmarish Hallucination (common)
Always Present (common)
Plains (basic)
Wraith (token)