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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Put a +1/+1 counter on each tapped creature you control.
 
 R 
Enchantment Creature – Demon
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
{1}{b}, Pay 2 life: Draw a card.
5/5
 U 
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay {1}{u}. If you do, create a 2/2 blue Illusion enchantment creature token with flying.
The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
 U 
Enchantment Creature – Manticore
Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 C 
Creature – Vampire Warlock
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
 C 
Creature – Wolf
Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
 C 
Sorcery
As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards.
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Artifact Enchantment – Equipment Aura
Enchant creature
Enchanted creature gets +1/+2 and vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
 C 
Sorcery
Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
 C 
Instant
Choose a number of creatures up to the number of Plains you control. Untap those creatures. They get +1/+1 until end of turn.
 C 
Enchantment
When Slumbering Thought enters the battlefield, draw a card.
{1}{u}, Sacrifice Slumbering Thought: Draw a card.
 
 B 
Basic Land – Swamp
 T 
Token Enchantment Creature – Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

Invigorating Rest (common, foil)
Imaginary Fiend (rare)
Echoing Awakening (uncommon)
Dreamstalker Manticore (uncommon)
Dreadwing Imago (uncommon)
Dreamfeaster (common)
Fogstalker (common)
Follow a Fancy (common)
Fade to Mist (common)
Liminal Cloak (common)
Nightmare Chains (common)
Dreams Ablaze (common)
Always Present (common)
Slumbering Thought (common)
Swamp (basic)
Illusion (token)