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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
![]() ![]() At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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![]() The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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When Slumbering Thought enters the battlefield, draw a card.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() ![]() Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
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Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Kormoran, Shadowhunter
(rare)
Fireflicker
(uncommon)
Faceless Thing
(uncommon)
Unsettling Craving
(uncommon)
Hoardwraith
(common)
Fever Dreams
(common)
Lost in Thoughts
(common)
Slumbering Thought
(common)
Slumbering Fear
(common)
Jolly Cyclops
(common)
Mist Drake
(common)
Mirages to Realms
(common)
Lost in Dreams
(common)
Cheerfeather Dove
(common)
Mountain
(basic)
Illusion
(token)