[Tribute] Dreamvale: Virtual Booster
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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your end step, Haunting Shape phases out.
3/3
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Flying
When Leonora, Guardian of Dreams enters the battlefield, shuffle all cards in your graveyard into your library. You cannot discard cards from spells and abilities opponents control. 4/5
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() ![]() Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
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Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Haunting Shape
(common, foil)
Leonora, Guardian of Dreams
(rare)
Dreadwing Imago
(uncommon)
Faceless Thing
(uncommon)
Unsettling Craving
(uncommon)
Slumbering Fear
(common)
Cheerful Forcemage
(common)
Emboldened Adventurer
(common)
Jolly Cyclops
(common)
Mystic Lullaby
(common)
Somnodon
(common)
Twisted Nightmare
(common)
Dreamfeaster
(common)
Rest Well
(common)
Mountain
(basic)
Illusion
(token)