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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Nightstalker Demon
Flying
{1}{b/r}, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards.
3/5
 U 
Instant
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control.
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 U 
Enchantment – Dream
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
 C 
Enchantment Creature – Bird
Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures.
The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
 C 
Creature – Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
“Sweet dreams!”
2/1
 C 
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost.
 C 
Instant
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards.
 C 
Sorcery
Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
 C 
Creature – Human Rogue
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
{u}
 
 C 
Sorcery
Mill a card.
Scry 1.
Draw a card.
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 C 
Enchantment Creature – Cyclops
Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
 
 B 
Basic Land – Swamp
 T 
Token Enchantment Creature – Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/3

Kormoran, Shadowhunter (rare)
Fireflicker (uncommon)
Dreadwing Imago (uncommon)
Adventurous Aspiration (uncommon)
Cheerfeather Dove (common)
Somnomancer (common)
Rest Well (common)
Fever Dreams (common)
Mirages to Realms (common)
Inspired Infiltrator (common)
Trance (common)
Nightmarish Hallucination (common)
Jolly Cyclops (common)
Nightmare Chains (common)
Swamp (basic)
Beast (token)