[Tribute] Dreamvale: Virtual Booster
| [Tribute] Dreamvale: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
|
Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
|
Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
|
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
|
|
Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
|
Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
|
Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
|
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
|
|
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
|
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
|
Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step. Your own dreams are an enticingly pleasant prison.
2/2
|
|
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Imaginary Fiend
(rare)
Dreadwing Imago
(uncommon)
Dreamstalker Manticore
(uncommon)
Faceless Thing
(uncommon)
Lucent Liminid
(common)
Slow Awakening
(common)
Mirages to Realms
(common)
Dawnstalker
(common)
Dark Around the Edges
(common)
Dreamfeaster
(common)
Blissful Sleep
(common)
Mistkin Entrancer
(common)
Fever Dreams
(common)
Vigil Keeper
(common)
Plains
(basic)
Spirit
(token)






