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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
![]() ![]() At the beginning of each end step, if you discarded three or more cards this turn, draw three cards. 3/5
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control. |
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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When Dusk Connoisseur enters the battlefield, create a 1/1 white Spirit creature token with flying for each card named Dusk Connoisseur in your graveyard.
2/1
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As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards. |
When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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Put a +1/+1 counter on each tapped creature you control.
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Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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When Slumbering Thought enters the battlefield, draw a card.
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() ![]() Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) 1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Kormoran, Shadowhunter
(rare, foil)
Oblivious Amalgam
(rare)
Fireflicker
(uncommon)
Regaining Reality
(uncommon)
Dusk Connoisseur
(uncommon)
Follow a Fancy
(common)
Lost in Thoughts
(common)
Guardian of the Dormant
(common)
Invigorating Rest
(common)
Echoing Cacophony
(common)
Slumbering Thought
(common)
Anxious Shudder
(common)
Slumbering Fear
(common)
Vigil Keeper
(common)
Forest
(basic)
Spirit
(token)