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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Nightstalker Demon
Flying
{1}{b/r}, Discard a card: Kormoran, Shadowhunter gets +2/+0 until end of turn.
At the beginning of each end step, if you discarded three or more cards this turn, draw three cards.
3/5
 U 
Creature – Beast
Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
{1}{g}: Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.
4/4
 U 
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Echoing Awakening enters the battlefield or phases in, you may pay {1}{u}. If you do, create a 2/2 blue Illusion enchantment creature token with flying.
The more of the young girl saw of their shimmering rainbow-wings, the more she hoed and dreamed and wished to see more.
 U 
Enchantment – Dream
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
 C 
Artifact Enchantment – Equipment Aura
Enchant creature
Enchanted creature gets +1/+2 and vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
 C 
Instant
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards.
 C 
Creature – Human Rogue
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
 C 
Creature – Vampire Warlock
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
 C 
Creature – Human Scout
Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Sorcery
Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
 C 
Enchantment Creature – Satyr Druid
Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
 C 
Sorcery
Put a +1/+1 counter on each tapped creature you control.
 B 
Basic Land – Mountain
 T 
Token Enchantment Creature – Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/3

Kormoran, Shadowhunter (rare)
Dreamless Baloth (uncommon)
Echoing Awakening (uncommon)
Adventurous Aspiration (uncommon)
Liminal Cloak (common)
Somnabulist Mage (common)
Fever Dreams (common)
Inspired Infiltrator (common)
Dreamfeaster (common)
Emboldened Adventurer (common)
Fade to Mist (common)
Slow Awakening (common)
Cheerful Forcemage (common)
Invigorating Rest (common)
Mountain (basic)
Beast (token)