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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment Creature – Illusion Advisor
Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
 
 R 
Enchantment Creature – Demon
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.
{1}{b}, Pay 2 life: Draw a card.
5/5
 U 
Creature – Nightmare
Flying
When you cast Dreadwing Imago, phase out up to two target creatures.
2/1
 U 
Sorcery
Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
 U 
Enchantment Creature – Nightmare
Flash (You may cast this spell any time you could cast an instant.)
Other enchantment creatures you control get +1/+0.
4/3
 C 
Instant
Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
 C 
Enchantment – Aura
Enchant creature or land
When Glimpse of Paradise enters the battlefield, you gain 4 life.
Enchanted permanent has "{t}: Add two mana of any one color."
One morning Eldira woke from a dream of such a beautiful lush garden that she immediately started to work on making it a reality.
 C 
Sorcery
Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
 C 
Creature – Angel Cleric
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life.
3/3
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Instant
As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
 C 
Enchantment Creature – Elemental
Flying
They are born at the edge of perception from minds striving to perceive the entire complexity of the world through imperfect lenses.
3/3
 C 
Instant
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
 C 
Creature – Zombie
Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace.
Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
 
 B 
Basic Land – Swamp
 T 
Token Enchantment Creature – Beast
Vigilance (Attacking doesn't cause this creature to tap.)
3/3

Phantasmal Counsellor (common, foil)
Imaginary Fiend (rare)
Dreadwing Imago (uncommon)
Unsettling Craving (uncommon)
Startling Scare (uncommon)
Startled Awake (common)
Glimpse of Paradise (common)
Slow Awakening (common)
Guardian of the Dormant (common)
Hoardwraith (common)
Mystic Lullaby (common)
Lucent Liminid (common)
Unremember (common)
Wakeless Walker (common)
Swamp (basic)
Beast (token)