[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Flying
When you cast Dreadwing Imago, phase out up to two target creatures. 2/1
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Target creature phases out until the end of the game.
In a world where dreams come true, it takes only the smallest seed of fear to make you dream of what life would be if you were just vanish forever.
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Return target creature card from your graveyard to the battlefield tapped. It doesn’t untap during its controller’s next untap step.
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Dawnstalker enters the battlefield, destroy up to one target enchantment. Constantly switching between the physical realm and the cognitive, they hunt in both.
3/2
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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Vigilance (Attacking doesn't cause this creature to tap.)
3/3
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Oblivious Amalgam
(rare)
Dreadwing Imago
(uncommon)
Adventurous Aspiration
(uncommon)
Reviving Melody
(uncommon)
Lost in Dreams
(common)
Slow Awakening
(common)
Dawnstalker
(common)
Dreams Ablaze
(common)
Lost in Thoughts
(common)
Mystic Lullaby
(common)
Liminal Cloak
(common)
Slumbering Thought
(common)
Blissful Sleep
(common)
Mirages to Realms
(common)
Island
(basic)
Beast
(token)






