[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, tap an untapped creature you control.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
Whenever Aspiring Hellkite attacks, exile the top card of your library.
Whenever you exile a card, you may cast it. 6/6
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.
The eerie feeling of being followed was bad, but the panicked hunt was worse.
4/2
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Up to X target creatures can't block this turn, where X is the number of Mountains you control.
On the one hand, every guard for miles was alerted to their coming. On the other hand, they were to busy plugging their ears to stop them.
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Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped. |
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life. 3/3
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Put a +1/+1 counter on each tapped creature you control.
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When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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When Slumbering Thought enters the battlefield, draw a card.
![]() , Sacrifice Slumbering Thought: Draw a card. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Mystic Lullaby
(common, foil)
Aspiring Hellkite
(mythic)
Regaining Reality
(uncommon)
Faceless Thing
(uncommon)
Dreamstalker Manticore
(uncommon)
Fickle Warform
(common)
Echoing Cacophony
(common)
Nightmare Chains
(common)
Liminal Cloak
(common)
Guardian of the Dormant
(common)
Invigorating Rest
(common)
Dreamfeaster
(common)
Inspired Infiltrator
(common)
Slumbering Thought
(common)
Swamp
(basic)
Spirit
(token)





