[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Counter target artifact, enchantment, instant or sorcery spell.
Draw a card. Semella reveled in crushing dreams.
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Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying. 1/1
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Return target instant or sorcery card from your graveyard to your hand.
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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Haste, trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/2
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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At the beginning of your end step, Haunting Shape phases out.
3/3
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
Flying
When Cheerfeather Dove enters the battlefield, put a +1/+1 counter on each of up to two other creatures. The sight of its gaudy plumes bring smiles to weary faces, the air of its flutter breathes new hope into drained souls.
1/1
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At the beginning of each combat, you may tap or untap target creature.
2/1
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Enchant creature
Enchanted creature gets +1/+2 and vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
At the beginning of each opponent's upkeep, that player loses 2 life for each tapped creature they control.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Jolly Cyclops
(common, foil)
Oblivious Amalgam
(rare)
Desires Dissolved
(uncommon)
Mistweaver
(uncommon)
Reemerging Memory
(uncommon)
Fickle Warform
(common)
Bounding Bull
(common)
Cheerful Forcemage
(common)
Haunting Shape
(common)
Rest Well
(common)
Cheerfeather Dove
(common)
Somnabulist Mage
(common)
Liminal Cloak
(common)
Dark Around the Edges
(common)
Island
(basic)
Wraith
(token)






