[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() , Pay 2 life: Draw a card.5/5
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Scry 3, then draw three cards. You lose 3 life.
The subconscious is not as discerning as the awake mind and, deep within, darker desires are biding their time.
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Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand. Birdsong rouses the body and the soul. To its chipper tune, wake from slumber and bring your dreams along.
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Enchant Creature
Enchanted creature can't attack or block. Enchanted creature has “At the beginning of your upkeep, you lose 1 life.” |
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Enchant creature
Enchanted creature has " , Discard a card: Draw a card."
Whenever you cast a red spell, untap enchanted creature. |
When Dreamfeaster enters the battlefield, each player mills three cards. You gain 1 life for each land card milled this way.
Some live to realize their dreams, while some are not satisfied until they have caused another's loss.
2/1
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards. |
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Inspired — Whenever Emboldened Adventurer becomes untapped, another target creature you control gets +1/+1 until end of turn.
2/2
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
, Sacrifice Slumbering Power: Target creature gets +2/+2 until end of turn. |
Haste, trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/2
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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Sacrifice Dreamcatcher Jar: Return target creature card from your graveyard to your hand.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Imaginary Fiend
(rare)
Unsettling Craving
(uncommon)
Reviving Melody
(uncommon)
Pillory of the Sleepless
(uncommon)
Pyrosomatic Visions
(common)
Dreamfeaster
(common)
Rest Well
(common)
Fever Dreams
(common)
Inspired Infiltrator
(common)
Emboldened Adventurer
(common)
Slumbering Power
(common)
Bounding Bull
(common)
Anxious Shudder
(common)
Dreamcatcher Jar
(common)
Mountain
(basic)
Wraith
(token)





, Discard a card: Draw a card."