[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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Flying
Whenever a nontoken creature you control dies or phases in, create a 1/1 white Spirit creature token with flying. 1/1
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When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
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Target creature gets +1/+1 and haste until end of turn. You may discard a card. If you do, draw a card.
The figments of sleep still dancing in her head, she dashed out the door, struggling not to stumble over strewn about thoughts nor ill-placed chairs.
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When Slumbering Fear enters the battlefield, target opponent discards a card.
![]() , Sacrifice Slumbering Fear: Target opponent discards a card.Your waking mind may have forgotten, but once you close your eyes, it haunts you.
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Whenever an opponent casts a spell, you may phase out Mistward Lago.
1/2
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Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
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Inspired – Whenever Haunted Bandit becomes untapped, each player loses 1 life.
"No good urge springs from a wicked mind."
– Iadello, notion-smith 1/2
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Reveal the top four cards of your library. Put a land card revealed this way onto the battlefield tapped. If you can't, put a card revealed this way into your hand. Put the remaining cards on the bottom of your library in any order.
She dreamed of exploring exotic places, but didn't expect to one day find them in her front yard.
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Whenever Fervent Delver attacks, target attacking creature with power 2 or less can't be blocked this combat.
"Explore your mind deep enough and you'll cross over into the common unconsciousness and ultimately the minds of others."
— Tsesheer, dream guide 3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Oblivious Amalgam
(rare)
Mistweaver
(uncommon)
Faceless Thing
(uncommon)
Adventurous Aspiration
(uncommon)
Phantasmal Counsellor
(common)
Startled Awake
(common)
Slumbering Fear
(common)
Mistward Lago
(common)
Inspired Infiltrator
(common)
Blissful Sleep
(common)
Somnodon
(common)
Haunted Bandit
(common)
Mirages to Realms
(common)
Fervent Delver
(common)
Island
(basic)
Spirit
(token)





