[Tribute] Dreamvale: Virtual Booster
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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature. ![]() ![]() 5/5
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() ![]() Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
![]() ![]() 4/4
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Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
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As an additional cost to cast this spell, tap an untapped creature you control.
Gain 4 life. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. |
Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
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First strike
As long as it's not your turn, Fickle Warform isn't a creature. 2/1
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![]() The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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When Slumbering Power enters the battlefield, target creature gets +2/+2 until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step. Your own dreams are an enticingly pleasant prison.
2/2
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Wakeless Walker enters the battlefield tapped.
When Wakeless Walker dies, create a tapped 2/2 black Wraith enchantment creature token with menace. Again and again we drift to sleep, but at some point we won't be getting up again. At times though, something else will.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Adventurous Aspiration
(uncommon, foil)
Imaginary Fiend
(rare)
Enigmatic Oneirolisk
(uncommon)
Dreamless Baloth
(uncommon)
Regaining Reality
(uncommon)
Rest Well
(common)
Blissful Sleep
(common)
Nightmarish Hallucination
(common)
Fickle Warform
(common)
Hoardwraith
(common)
Anxious Shudder
(common)
Slumbering Power
(common)
Mistkin Entrancer
(common)
Wakeless Walker
(common)
Swamp
(basic)
Spirit
(token)