[Tribute] Dreamvale: Virtual Booster
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| Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player. "When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva 0/0
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When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
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Whenever Enigmatic Oneirolisk or another creature you control phases in, draw a card.
![]() ![]() : Enigmatic Oneirolisk phases out.Some creatures of the Dreamvale appear almost sapient from their ability to react to the unconscious of other beings.
4/4
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Whenever Dreamless Baloth attacks, untap up to two target creatures and/or lands.
![]() : Dreamless Baloth gets +2/+2 until end of turn. Activate this ability only once each turn.4/4
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Whenever Cheerful Forcemage or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Fantastic beasts step out from the dreamstate into reality, but some beings seem to fade away on an inverse journey.
2/3
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Dreams Ablaze deals damage to each player equal to the number of tapped creatures he or she controls.
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Enchant Creature
Enchanted creature doesn't untap unless it's controller has an opponent gain 2 life. |
, Sacrifice a creature: You gain 1 life.The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
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Target player loses 3 life and mills three cards.
Draw a card. The nightmare has ended, but she could swear for a moment there was still the sound of a final wheezing breath from the dark corner across the room.
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When Lost in Thoughts enters the battlefield, target creature phases out. It doesn’t phase in as long as you control Lost in Thoughts.
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Whenever Twisted Nightmare attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
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Whenever a creature phases in, put a +1/+1 counter on Fogstalker.
4/3
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At the beginning of your end step, Haunting Shape phases out.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2
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Oblivious Amalgam
(rare)
Adventurous Aspiration
(uncommon)
Enigmatic Oneirolisk
(uncommon)
Dreamless Baloth
(uncommon)
Cheerful Forcemage
(common)
Mist Drake
(common)
Dreams Ablaze
(common)
Blissful Sleep
(common)
Hoardwraith
(common)
Anxious Shudder
(common)
Lost in Thoughts
(common)
Twisted Nightmare
(common)
Fogstalker
(common)
Haunting Shape
(common)
Forest
(basic)
Illusion
(token)





