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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Incarnation
When Oblivious Amalgam enters the battlefield, phase out another creature each player controls. They don't phase in as long as you control Oblivious Amalgam.
Oblivious Amalgam gets +2/+2 for each player.
"When the dreamer awakens, the dream would cease. In this world it is often the dream that awakens. So what of the dreamer?"
–Evva
0/0
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
 U 
Enchantment – Dream
When Adventurous Aspiration enters the battlefield or phases in, create a 3/3 green Beast enchantment creature token with vigilance.
During the waking hours she toils away on the field, but after dusk she rides with a horde of notions.
 U 
Enchantment Creature – Nightmare
When Faceless Thing enters the battlefield, each player sacrifices a nonenchantment creature.
3/3
 C 
Instant
As an additional cost to cast Fever Dreams, discard X cards from your hand.
Draw X cards.
 C 
Sorcery
Put a +1/+1 counter on each tapped creature you control.
 C 
Creature – Angel Cleric
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Guardian of the Dormant enters the battlefield or phases in, you gain 3 life.
3/3
 C 
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
 C 
Creature – Human Warrior
Wide-Eyed Dreamchaser enters the battlefield tapped.
Inspired — Whenever Wide-Eyed Dreamchaser becomes untapped, it gets +2/+0 until end of turn.
1/2
 C 
Instant
Counter target spell. If a spell is countered this way, exile all cards that share a card type with the spell from that spell’s controller’s graveyard.
 C 
Enchantment Creature – Wraith
{w/b}, Sacrifice a creature: You gain 1 life.
The High Towers also have deep dungeons, and these are guarded by manifestations of forgotten fears.
2/1
 C 
Creature – Human Rogue
Inspired — Whenever Inspired Infiltrator becomes untapped, it can't be blocked this turn.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
 C 
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose two of them. That player discards those cards.
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Oblivious Amalgam (rare)
Pillory of the Sleepless (uncommon)
Adventurous Aspiration (uncommon)
Faceless Thing (uncommon)
Fever Dreams (common)
Invigorating Rest (common)
Guardian of the Dormant (common)
Fade to Mist (common)
Wide-Eyed Dreamchaser (common)
Unremember (common)
Hoardwraith (common)
Inspired Infiltrator (common)
Nightmare Chains (common)
Nightmarish Hallucination (common)
Plains (basic)
Spirit (token)