[Tribute] Dreamvale
[Tribute] Dreamvale by SecretInfiltrator
72 cards in Multiverse
47 commons, 13 uncommons,
4 rares, 1 mythic, 5 basics, 2 tokens
1 token white, 1 token blue, 12 white, 11 blue, 12 black, 11 red,
11 green, 3 multicolour, 4 hybrid, 1 artifact, 5 land
91 comments total
Dreamvale is a world where dreams are made manifest.
[Tribute] Dreamvale: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Released Booster | Creative | Cycles | Mechanical Themes | Stats |
MTGSalvation - Collaborative Create-A-Booster #2
Dreamvale is a world where dreams are made manifest, where it's denizens create a perfect haven for themselves.... that has something dark start to manifest in this idyllic dream world.
The set creator would like to draw your attention to these comments:
On Dusk Connoisseur (reply): |
Recently active cards: (all recent activity)
Flying, menace
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.

, Pay 2 life: Draw a card.
As long as you control less than seven enchantments, Imaginary Fiend isn't a creature.


5/5
Tap two untapped creatures you control: Scry 1.
To treat with the wake world, the threshold must be passed.
2/3
Whenever an enchantment enters the battlefield under your control, you may discard a card. If you do, draw a card.
Her single eye rolled wildly and the valley filled with the echo of her bronze laughter. Jamed realized there was no reason to fear this giant.
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step.
When Mistkin Entrancer enters the battlefield, phase out target creature. It doesn't phase in during its controller's next untap step.
Your own dreams are an enticingly pleasant prison.
2/2
As an additional cost to cast this spell, discard a card and tap an untapped creature you control.
Scry 2, then draw two cards.
Scry 2, then draw two cards.
Recent comments: (all recent activity)
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Higher rarity idea for Surreal cycle came first. Name came close second.
Common "surreal" creatures are (french?) vanilla, uncommon cycle might also exist, rare gets exciting activated/static/triggered abilities.
Black/green is the enchantment creature color pair, but this cycle will go into all colors. I just think black might get a token producer.
Greed is just one option for what this could do, but drawing cards helps finding the enchantments you need to "materialize" this, so I'm fine with it.
Costs are wild guesses.
Some sort of manifested dream wizard for the common enchantment creature cycle.
A global activated ability feels like an enchantment here.
Supposed to enable inspired.
Power of repeat uses capped by number of creatures necessary and limited use of scrying once you found something viable.
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