Misc Cards: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As long as you control another Wizard, Young Prodigy has hexproof.
1/1
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If Leyline of Convergence is in your opening hand, you may begin the game with it on the battlefield.
You may spend mana as though it were mana of any type to cast creature spells. |
At the beginning of your upkeep, destroy target land.
'The fire burnt through everything. Then when nothing was left, the ash fed the flames forevermore.'
-Miserable Fairy Tales, Vol. 1 |
As an additional cost to cast Magical Mischief, tap X untapped Wizards you control.
Return X target creatures to their owner's hands. |
Target creature becomes the color and creature type of your choice until end of turn.
Draw a card. |
As long as you control another Wizard, Young Prodigy has hexproof.
1/1
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No more commons
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No more commons
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No more commons
|
As an additional cost to cast Rise From The Stones, sacrifice two lands.
Create a 4/4 red and green Elemental creature token. |
Target player draws a card.
Target player discards a card. For a skilled mind-mage, it can be quite easy to pick and choose what someone thinks. You can even take some of their thoughts for yourself!
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Smart Thinking costs
![]() Draw two cards. |
Wizard's Servant has +1/+1 as long as you control a Wizard.
2/2
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No more commons
|
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4/4
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Young Prodigy
(common, foil)
Leyline of Convergence
(rare)
World on Fire
(uncommon)
Magical Mischief
(uncommon)
Identity Twist
(uncommon)
Young Prodigy
(common)
Rise From The Stones
(common)
Telepathic Trickery
(common)
Smart Thinking
(common)
Wizard's Servant
(common)
Swamp
(basic)
Elemental
(token)