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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Ashified White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature attack or block and its activated abilities can't be activated.
1 1537962656 on 26 Sep 2018 by Tahazzar
2 Candle Scout White Common 3{2}{w} Creature – Minion 3 2 When Candle Scout dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 0
3 Charon the Ferryman White Uncommon 4{3}{w} Legendary Creature – Spirit 3 3 At the beginning of your upkeep, you may exile target creature card from a graveyard. If you do, search your library for an Equipment card, reveal it, and put it into your hand. (Shuffle your library after a player searches it.) 0
4 Covering Fire White Common 4{3}{w} Instant Destroy target blocking or blocked creature. 0
5 Ferryman’s Coinage White Uncommon 2{1}{w} Sorcery Search your library for an Aura or Equipment card, reveal it, and put it into your hand. (Shuffle your library after a player searches it.) 1 1537963730 on 26 Sep 2018 by Tahazzar
6 Flashbang White Common 2{1}{w} Instant Tap up to three target creatures. 0
7 God of Life White Mythic 3{2}{w} Legendary Planeswalker – Fireplace 2 +1: You gain 2 life. Put a +1/+1 counter on up to one target creature.
+1: Return target non-Vampire, non-Skeleton, non-Zombie creature card from your graveyard to your hand.
-7: Exile all creatures each opponent controls and all creature cards from their graveyards. You gain 1 life for each card exiled this way.
0
8 Let the Dead Rest White Common 1{w} Instant Exile all creature cards from target player's graveyard.
Draw a card.
0
9 Life, Well Returned White Common 1{w} Instant Exile target Vampire, Skeleton, or Zombie creature. 0
10 Sanctuary Cat White Common 1{w} Creature – Cat 1 2 1 1537964995 on 26 Sep 2018 by Tahazzar
11 Serving Candle White Common 3{2}{w} Creature – Minion 0 4 Whenever Serving Candle is dealt damage, you gain that much life. 0
12 Sniper Candle White Common 2{1}{w} Creature – Minion 2 1 First strike (This creature deals combat damage before creatures without first strike.) 0
13 Warmth White Uncommon 3{2}{w} Enchantment When Warmth enters the battlefield, you gain 4 life.
At the beginning of your upkeep, you gain 1 life.
0
14 1000 Year Royal Blue Uncommon 4{3}{u} Creature – Vampire 3 3 Flying (This creature can't be blocked except by creatures with flying or reach.) 1 1537962514 on 26 Sep 2018 by Tahazzar
15 Acrobatism Blue Common 3{2}{u} Instant Return target creature you control and up to one target creature you don't control to their owners' hands. 1 1537962555 on 26 Sep 2018 by Tahazzar
16 Bartender Blue Common 3{2}{u} Creature – Vampire 2 3 Sacrifice an artifact: Return Bartender to its owner's hand. 0
17 Cassette Culture Blue Common 4{3}{u} Instant Draw two cards. 1 1537963071 on 26 Sep 2018 by Tahazzar
18 Clocked In Blue Common 2{1}{u} Sorcery Target creature can't be blocked this turn.
Draw a card.
0
19 Gather Intel Blue Common 1{u} Sorcery Investigate twice. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card." Then do it again.) 0
20 Hanged Head Blue Common 1{u} Creature – Zombie 0 2 Flash (You may cast this spell any time you could cast an instant.)
When Hanged Head dies, draw a card, then discard a card.
0
21 Hiding Spot Blue Uncommon 1{u} Instant The next creature card you play this turn can be played as though it had flash.
Draw a card.
0
22 In the Crosshairs Blue Common 1{u} Instant Target up to any number of target creatures. (They are now marked until end of turn.)
Draw a card.
0
23 Incubus Blue Common 2{1}{u} Creature – Vampire 1 3 {u}: Switch Incubus's power and toughness until end of turn. 0
24 Mirror’s Reflection Blue Uncommon 3{1}{u}{u} Creature – Shapeshifter 0 0 You may have Mirror’s Reflection enter the battlefield as a copy of any non-Vampire creature on the battlefield. 0
25 Night Out Blue Common 2{1}{u} Instant Return target creature to its owner’s hand.
Investigate (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
1 1537964594 on 26 Sep 2018 by Tahazzar
26 Nightcrawler Blue Common 5{3}{u}{u} Creature – Vampire 3 4 Flash (You may cast this spell any time you could cast an instant.) 0
27 Upside Down Blue Common 1{u} Instant Switch the power and toughness of target creature until end of turn.
Draw a card.
0
28 Baba Yaga Black Uncommon 3{1}{b}{b} Creature – Horror 2 1 Lurk (As long as this is untapped, your opponents can't target it.)
Deathtouch, menace
1 1537962689 on 26 Sep 2018 by Tahazzar
29 Cover of Darkness Black Common 2{1}{b} Instant Target creature gains lurk until end of turn. (It has "As long as this is untapped, your opponents can’t target it.")
Draw a card.
0
30 Dethroned Black Common 3{2}{b} Sorcery Destroy target tapped creature. 1 1537963408 on 26 Sep 2018 by Tahazzar
31 Famine Black Uncommon 5{3}{b}{b} Sorcery Famine deals 3 damage to each creature and each player. 1 1537963561 on 26 Sep 2018 by Tahazzar
32 General's Touch Black Common 1{b} Sorcery Choose one —
• Return target Vampire, Skeleton, or Zombie card from your graveyard to your hand.
• Exile target marked creature. (A creature is marked if it was the target or another spell or ability this turn.)
0
33 Grunt Black Common 1{b} Creature – Skeleton Soldier 1 2 Whenever Grunt attacks, defending player loses 1 life. 0
34 Ibzan Black Rare 2{x}{b}{b} Legendary Creature – Skeleton 0 0 Ibzan enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Ibzan, prevent that damage. Remove a +1/+1 counter from Ibzan. If you do, you lose 1 life and you draw a card.
0
35 Lich General Black Uncommon 4{3}{b} Creature – Skeleton Wizard 1 2 Deathtouch
If Lich General or another creature dealt damage by Lich General this turn dies, exile it instead, then you lose 1 life and you draw a card.
0
36 Meat Portal Black Uncommon 1{b} Enchantment {2}, Sacrifice a creature: Draw a card. 0
37 Soul Reap Black Common 3{2}{b} Sorcery Exile up to two target creature cards from graveyards. For each card exiled this way, draw a card. 0
38 The Bloody Mary Black Common 4{3}{b} Sorcery 1 1 Target player discards a card. If they can’t, they lose 2 life and you gain 2 life. Repeat this process once. 0
39 The Dredged Black Uncommon 2{1}{b} Creature – Skeleton 1 1 {1}{b}: Return The Dredged from your graveyard to the battlefield tapped. 1 1537965371 on 26 Sep 2018 by Tahazzar
40 Action Bolt Red Uncommon 3{2}{r} Instant As an additional cost to cast Action Bolt, tap an untapped creature you control. It doesn't untap during your next end step.
Action Bolt deals 3 damage to target creature and 3 damage to its controller.
0
41 Cardinal Red Common 2{1}{r} Creature – Devil 2 2 0
42 Collateral Damage Red Common 1{r} Instant As an additional cost to cast Collateral Damage, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
1 1537963171 on 26 Sep 2018 by Tahazzar
43 Conquest Red Uncommon 4{2}{r}{r} Enchantment – Aura Enchant land
You control enchanted land.
1 1537963219 on 26 Sep 2018 by Tahazzar
44 Dancing Vampire Red Common 1{r} Creature – Vampire 2 1 Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, return Dancing Vampire to its owner's hand.
0
45 Dual Shot Red Common 1{r} Instant Dual Shot deals 1 damage to each of up to two target creatures. 1 1537963434 on 26 Sep 2018 by Tahazzar
46 Flaming Sword Strike Red Common 2{1}{r} Instant Target creature gets +3/+0 and gains first strike until end of turn. 0
47 Hellhound Red Uncommon 1{r} Creature – Hound 1 1 Haste, double strike
Hellhound can't attack alone.
0
48 Maiden Red Common 4{3}{r} Creature – Devil 3 2 First strike (This creature deals combat damage before creatures without first strike.) 0
49 Nesting Sniper Red Uncommon 3{2}{r} Creature – Devil 1 1 {t}: Nesting Sniper deals 1 damage to any target. 1 1537964537 on 26 Sep 2018 by Tahazzar
50 Patriarch Red Common 5{4}{r} Creature – Devil 4 4 Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
{r}: Patriarch gets +1/+0 until end of turn.
0
51 Pirouette Red Common 3{2}{r} Instant Pirouette deals 1 damage to target creature. If that creature is marked, Pirouette deals 4 damage to it instead. (A creature is marked if it was the target or another spell or ability this turn.)
Draw a card.
1 1537964834 on 26 Sep 2018 by Tahazzar
52 Rattle the Gatling Red Rare 6{5}{r} Sorcery At the beginning of your next turn's precombat main phase, exile the top six cards of your library and produce {r}{r}{r}. Until the end of that turn, you may play those cards. 0
53 SMG Burst Red Common 3{2}{r} Instant SMG Burst deals 1 damage to each opponent and each creature they control. 0
54 Succubus Red Uncommon 3{2}{r} Creature – Vampire 2 1 Haste
Whenever Succubus attacks, target creature you don't control can't block this turn. That creature attacks during its controller's next turn if able.
0
55 Technician Red Uncommon 2{1}{r} Creature – Skeleton Artificer 1 1 When Technician enters the battlefield, create a colorless artifact token named Booby Trap with "When this is buried from the battlefield, it deals 2 damage to any target creature chosen at random."
When Technician dies, destroy target artifact.
3 1537977939 on 26 Sep 2018 by Alex
56 Tinkerer Red Rare 4{2}{r}{r} Legendary Creature – Skeleton Artificer 0 1 At the beginning of end step, create two colorless artifact tokens named Booby Trap with "When this is buried from the battlefield, it deals 2 damage to any target creature chosen at random."
{0}: Destroy all Booby Traps.
0
57 Vall Red Rare 5{3}{r}{r} Legendary Creature – Devil {t}: Vall deals 3 damage to any target. 0
58 Words of the Fireplace Red Common 2{1}{r} Sorcery Exile the top two cards of your library. You may play them this turn. (You can play a land this way only if you have an available land play remaining.) 0
59 Bouncer Green Common 4{3}{g} Creature – Zombie 3 4 Bouncer enters the battlefield tapped. 0
60 Bully Green Common 2{1}{g} Creature – Zombie 2 2 Vigilance (Attacking doesn't cause this creature to tap.) 0
61 Lil Puff Green Uncommon 3{1}{g}{g} Legendary Creature – Zombie 2 3 Whenever another Zombie you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 0
62 Nah, I'm Good Green Common 2{1}{g} Instant Target creature gets +1/+1 and gain indestructible until end of turn. 1 1537964498 on 26 Sep 2018 by Tahazzar
63 New High Green Common 1{g} Instant Untap target creature. It gets +0/+5 and gains reach until end of turn. 0
64 Noisy Neighbours Green Common 3{2}{g} Creature – Zombie 2 2 When Noisy Neighbours enters the battlefield, destroy up to one target artifact. 0
65 Pugilism Green Common 2{1}{g} Sorcery Target creature you control deals damage equal to its power to target creature you don’t control. 1 1537964875 on 26 Sep 2018 by Tahazzar
66 Punk Green Common 1{g} Creature – Zombie 2 2 Punk enters the battlefield tapped. When it does, it doesn't untap during your next untap step 0
67 Sergeant Green Common 4{2}{g}{g} Creature – Skeleton Soldier 4 4 Trample 0
68 Shambler Green Uncommon 2{1}{g} Creature – Zombie 3 3 When Shambler enters the battlefield, create a 0/1 Zombie creature token named Shambler's Head.
Shambler can't attack or block alone.
0
69 Swing the Sledge Green Common 3{2}{g} Sorcery Target creature gets +3/+3 and gains trample until end of turn. 0
70 Zombie King Green Common 6{5}{g} Creature – Zombie 6 6 1 1537965512 on 26 Sep 2018 by Tahazzar
71 The Reaper Multicolour Mythic 3{1}{w}{b} Legendary Creature – Mercenary 3 1 First strike, deathtouch
Whenever The Reaper attacks, exile any number of target marked creatures.
0
72 .25 Mousegun Artifact Common 2{2} Artifact – Equipment Ammo 2 (This enters the battlefield with two ammo counters on it.)
Equipped creature has "{1}, {t}, Remove an ammo counter from .25 Mousegun: .25 Mousegun deals 1 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
73 Body Armor Artifact Common 1{1} Artifact – Equipment Equipped creature gets +0/+2 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
1 1537962792 on 26 Sep 2018 by Tahazzar
74 Flashing Knife Artifact Uncommon 2{2} Artifact – Equipment Whenever equipped creature becomes blocked or blocks a creature, Flashing Knife deals 1 damage to that creature.
Sacrifice Flashing Knife: Flashing Knife deals 1 damage to any target.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
75 Reaper’s Scythe Artifact Rare 5{5} Artifact – Equipment Equipped creature gets +5/+0 and has first strike and deathtouch.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
0
76 Sawn-Off Artifact Uncommon 3{3} Artifact – Equipment Ammo 2 (This enters the battlefield with two ammo counters on it.)
Equipped creature has "2, T, Remove an ammo counter from Sawn-Off: Sawn-Off deals 3 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
77 Sledgehammer Artifact Common 3{3} Artifact – Equipment Equipped creature gets +3/+0 and has trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
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Mechanics