Marswell
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Showing 19 of 19 White cards
Go to section: White (19) Blue (17) Black (17) Red (19) Green (17) Multicolour (4)
Show rarities: C U R M
Lifelink
           
         2/2
         
        0 comments
      Kicker – Sacrifice a Bird you control
Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn
           
         Exile target creature. If Choke on Air's kicker cost wasn't paid, return that creature to the battlefield under it's owners control at the end of turn
Cloud Rift costs  less to cast if you control a Bird
 less to cast if you control a Bird
Exile target creature until end of turn
           
          less to cast if you control a Bird
 less to cast if you control a Bird
Exile target creature until end of turn
Whenever you gain life, untap Elephantine Cleric or another target creature you control
           
         2/3
         
        Exile up to two target creatures until end of turn
           
         

 : Target creature gains Indestructible until end of turn
: Target creature gains Indestructible until end of turn2/2
         
        Vigilance, Lifelink
           
         4/4
         
        Flying
When Lustrous Sphinx enters the battlefield destroy all other creatures
           
         When Lustrous Sphinx enters the battlefield destroy all other creatures
6/6
         
        Flying, Vigilance
Creatures you control have Lifelink
           
         Creatures you control have Lifelink
6/6
         
        Flying
When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
           
         When Northern Skywatch enters the battlefield, exile target creature for as long as Northern Skywatch remains in play
3/4
         
        Flying
           
         2/2
         
        Flying
 : Another target Bird you control gets +0/+2 until end of turn. Untap that creature.
: Another target Bird you control gets +0/+2 until end of turn. Untap that creature.
           
          : Another target Bird you control gets +0/+2 until end of turn. Untap that creature.
: Another target Bird you control gets +0/+2 until end of turn. Untap that creature.3/4
         
        Flying
Northwall Patriot has +1/+1 as long as you control another Bird
           
         Northwall Patriot has +1/+1 as long as you control another Bird
2/3
         
        Flying, Vigilance
           
         3/3
         
        Enchant creature
Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types
           
         Enchanted creature gets +1/+1, gains Flying and is a Bird in addition to it's other types
Defender
At the beginning of combat, if you control three or more white creatures, exile target creature.
When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control.
           
         At the beginning of combat, if you control three or more white creatures, exile target creature.
When The Northwall leaves play, return all creatures exiled with it to the battlefield tapped under their owners control.
6/8
         
        When Vedalken Disciplinarian enters the battlefield, exile target creature you control until end of turn
           
         2/3
         
        Flash
When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn
           
         When Vedalken Wardcrafter enters the battlefield prevent the next 3 damage that would be dealt to a creature that entered the battlefield this turn
2/2
         
        +1: Target Warrior you control gets +2/+2 and gains Indestructible until end of turn
0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
           
         0: Create a 2/2 white Elephant Warrior Ally creature token with First Strike
-2: Prevent all damage that would be dealt to Warriors you control this turn. You gain that much life.
3
         
        Go to section: White (19) Blue (17) Black (17) Red (19) Green (17) Multicolour (4)
Show rarities: C U R M
  
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