A Gathering of Ice and Fire

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Mechanics

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 U 
Enchantment – Aura
Enchant Lord or Lady creature
Sacrifice Bodyguard: Regenerate enchanted creature.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has insight (Whenever this creature deals combat damage to a player, you may draw a card.).
 R 
Legendary Creature – Neutral Lord
Whenever Littlefinger attacks, draw 2 cards.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
4/4
 C 
Creature – Neutral Wildling
When Rattleshirt's Raiders deals combat damage to a player, you may destroy target Aura or Equipment.
3/3
 C 
Enchantment – Aura
Enchant Lord or Lady creature
Enchanted creature gets vigilance
{t}: Untap enchanted creature.
 U 
Creature – Targaryen Army
Whenever Unsullied attacks, creatures target opponent controls get -1/-1 until end of turn.
3/3
{6}
 
 R 
Legendary Creature – Neutral Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may exile Varys. If you do, destroy all creatures.
3/3
 C 
Creature – Neutral Wildling
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
5/5
 U 
Enchantment
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put two +1/+1 counters on target creature you control.
 R 
Legendary Creature – Stark Lord
Partner with Summer
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
You may pay {0} rather than pay the mana cost for cards named Summer.
2/2
 U 
Sorcery
Look at the top ten cards of your library. You may put an Aura or Equipment card from among them into your hand. Then shuffle your library.
 R 
Enchantment
All creatures lose all abilities except mana abilities.
 R 
Legendary Creature – Night's Watch Bastard
Vigilance
Jon Snow must attack and block each turn if able.
5/5
 U 
Creature – Night's Watch Ranger
Discard a card: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
1/1
 R 
Legendary Creature – Baratheon Knight
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Ser Davos Seaworth dies, return it to your hand.
3/3
 C 
Creature – Stark Knight
2/2
 C 
Creature – Baratheon Knight
When Vanguard Lancer enters the battlefield, target creature an opponent controls gets -1/-1 until Vanguard Lancer leaves the battlefield.
1/1
 C 
Creature – Greyjoy Ironborn
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
3/3
 R 
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
If Calm Over Westeros was cast during an opponents turn and would be put into a graveyard, exile it instead.
 C 
Sorcery
Target player draws three cards.
 C 
Creature – Greyjoy Army
Drowned Men gets +1/+1 for each Warship you control.
3/3
 C 
Instant
Tap target creature.
 C 
Creature – Targaryen Ally
Sacrifice Handmaiden: Untap target nonland permanent you control.
1/1
 U 
Creature – Night's Watch Raven
{t}: Return Messenger Raven to your hand. If you do, draw a card. Activate this ability only as a sorcery.
1/1
 C 
Creature – Tyrell Spy
Ambush {4} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Olenna's Informant enters the battlefield, return target creature to its owner's hand.
2/2
{1}{u}
 
 U 
Legendary Creature – Tyrell Guard
Partner with Left
If you control a creature named Left, Right gets +1/+1 and has vigilance.
{t}: Tap or untap another target permanent.
2/2
 U 
Instant
Gain control of target nonlegendary creature with converted mana cost 6 or less.
 U 
Sorcery
Look at the top five cards of target player's library. Choose two cards and put them on the top of that player's library in any order. Put the rest on the bottom of that player's library in any order.
 C 
Instant
Prevent all combat damage from target creature with power 5 or less until end of turn.
 C 
Sorcery
Target opponent discards a card at random. If that card is a creature, you may draw two cards.
 U 
Creature – Lannister Spy
Ambush {4} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
When The Queen's Assassin enters the battlefield, if it was cast for its ambush cost, choose an opponent. If you have more cards in hand than the chosen player, they must sacrifice a creature.
2/2
 U 
Enchantment
Whenever a creature you control deals combat damage to a player, you may have it deal that much damage to a creature that player controls.
 R 
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase.
 C 
Creature – Targaryen Dothraki
3/3
 R 
Sorcery
Choose an opponent. For each creature that player controls, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
 C 
Instant
Target creature can't attack or block this turn.
 C 
Instant
Destroy target Aura or Equipment.
 R 
Legendary Enchantment
At the beginning of your upkeep, you may put a Dothraki creature card from your hand onto the battlefield. It gains "At the beginning of the next end step, return this creature to its owner's hand."
 U 
Instant
As an additional cost to cast Dracary's, tap an untapped Dragon creature or a creature named Daenerys Targaryen.
Target creature gets -4/-4 until end of turn.
 C 
Creature – Baratheon R'hllor
At the beginning of each end step, untap Fiery Followers.
2/2
 R 
Legendary Creature – Targaryen Dothraki
Haste
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Khal Drogo attacks for the first time each turn, untap it. After this phase, there is an additional combat phase.
5/5
 U 
Creature – Lannister Merchant
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
2/2
 R 
Legendary Creature – Baratheon R'hllor
Whenever you cast a R'hllor card or Melisandre attacks, you may tap target creature.
4/4
 C 
Sorcery – R'hllor
Cast this spell only if you control a R'hllor creature.
Look at target opponent's hand and choose a card from it. Discard that card.
 U 
Legendary Creature – Baratheon Lady
{r/w}: Target Baratheon creature gains insight (Whenever this creature deals combat damage to a player, you may draw a card.) until end of turn.
2/2
 R 
Legendary Creature – Lannister Lord
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
5/5
 R 
Legendary Enchantment
The Red Keep doesn't untap during your untap step.
Attacking or blocking creatures you control get +2/+2.
At the end of combat, if a creature you control dealt combat damage to an opponent, you may draw two cards. If you do, tap The Red Keep.
 U 
Instant
If you control a legendary Lannister creature, you may pay {b} rather than pay the mana cost for Treachery.
Change the target of target spell, activated ability, or triggered ability with a single target.
 U 
Legendary Creature – Targaryen Lord
When Viserys Targaryen leaves the battlefield, exile target artifact or enchantment.
1/1
 U 
Enchantment
Lord and Lady creatures cost {1} less to cast.
 R 
Legendary Creature – Stark Lady
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
{t}: Put a Mark counter on target legendary creature.
Whenever Arya Stark deals combat damage to a player, exile each creature with a Mark counter on it.
2/2
1 comment
2018-08-24 15:05:59 by SecretInfiltrator
 U 
Enchantment
{t}, Sacrifice Ghaston Grey: Destroy all nonland permanents that dealt damage to you this turn.
 C 
Creature – Martell Ally
When Greenblood Trader enters the battlefield, scry 2, then draw a card.
1/1
 R 
Instant
Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
If a creature dies this way, its controller creates a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
{1}{g}
 
 U 
Legendary Creature – Tyrell Guard
Partner with Right
If you control a creature named Right, Left gets +1/+1 and has vigilance.
{t}: Draw a card.
2/2
 R 
Sorcery
Target opponent chooses a card type. Search your library for a card with the chosen type, reveal it, and put it into your hand. Then shuffle your library.
{g}{g}{g}
 
 R 
Legendary Creature – Stark Direwolf
Partner with Bran Stark
You may pay {0} rather than pay the mana cost for cards named Bran Stark.
5/5
 R 
Legendary Creature – Tyrell Lady
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may put a creature with converted mana cost 6 or less from your hand onto the battlefield.
5/5
 U 
Creature – Tyrell Army
Wardens of the Reach gets +1/+1 for each land you control.
1/1
 U 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Gain control of target artifact token named Gold.
 R 
Legendary Creature – Night's Watch Ranger
Night's Watch creatures you control cannot be targeted by creatures with stealth.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
4/4
 U 
Legendary Enchantment
{t}: Untap target creature. It gets +2/+2 until end of turn.
{2}{w}{u}
 
 R 
Legendary Creature – Night's Watch Direwolf
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
3/3
 U 
Legendary Creature – Night's Watch Maester
Defender (This creature can't attack.)
{t}: Regenerate target creature you control.
2/4
 M 
Legendary Creature – Night's Watch Lord
If you control a card named The Wall, creatures you control gain vigilance.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
6/6
 C 
Creature – Night's Watch Ranger
5/5
 U 
Legendary Creature – Night's Watch Steward
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Your maximum hand size is increased by one.
1/1
 U 
Legendary Creature – Night's Watch Ranger
When Ser Waymar Royce dies, each opponent discards a card at random.
2/2
 R 
Legendary Enchantment – Night's Watch
Whenever a creature you control deals combat damage to an player, creatures that player controls cannot attack until the beginning of their controller's next end step.
 R 
Legendary Enchantment
Night's Watch creatures you control get +1/+1.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
 U 
Creature – Night's Watch Builder
Sacrifice Veteran Builder: Search your library for a land card and put it onto the battlefield.
4/4
{1}{w}{u}
 
 R 
Legendary Creature – Night's Watch Crow
Whenever Yoren attacks, you may gain control of a creature card in target opponents graveyard with converted mana cost 3 or less.
2/2
 R 
Legendary Creature – Greyjoy Lord
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a Greyjoy creature card from exile onto the battlefield under your control.
3/3
 U 
Legendary Creature – Greyjoy Lady
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Each opponent's maximum hand size is reduced by one.
2/2
 U 
Legendary Creature – Greyjoy Lady
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Asha Greyjoy deals combat damage to an opponent, untap it.
4/4
 R 
Legendary Creature – Greyjoy Lord
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
5/5
 M 
Legendary Creature – Greyjoy Lord
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
6/6
 U 
Creature – Greyjoy Ally
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
{t}: Tap target permanent with converted mana cost 2 or less.
1/1
 U 
Legendary Creature – Greyjoy Maester
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
2/2
 U 
Enchantment – Aura
Flash (You may cast this spell any time you could cast an instant.)
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
 R 
Legendary Creature – Greyjoy Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
3/3
 R 
Legendary Enchantment – Greyjoy
At the beginning of your end step, if a creature you control dealt combat damage to a player this turn, exile target noncreature permanent that player controls.
 C 
Creature – Lannister Clansman
Ambush {2} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
2/2
 M 
Legendary Enchantment
Creatures you control with intrigue gain double strike.
 R 
Legendary Creature – Lannister Queen
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
If a player would discard a card, that player discards two cards instead.
4/4
 U 
Legendary Creature – Lannister Maester
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
2/2
 R 
Legendary Enchantment – Lannister
Once each turn, you may pay {0} rather than pay the mana cost for a Lannister creature. It gains haste. Return it to your hand at the beginning of the next end step.
 R 
Legendary Creature – Lannister Lord
Whenever a Lord or Lady creature dies, put a +1/+1 counter on Joffrey Baratheon.
3/3
 R 
Legendary Enchantment
Whenever an opponent discards a card, draw a card.
 R 
Sorcery
Destroy all creatures target opponent controls with converted mana cost X or less.
1 comment
2018-08-25 01:08:58 by NinthWorld
 U 
Legendary Creature – Lannister Ally
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
{t}: Target opponent puts the top card of their library into their graveyard. You may exile that card.
2/2
 R 
Legendary Creature – Lannister Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
4/4
 M 
Legendary Creature – Lannister Lord
Renown 1
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
6/6
 R 
Legendary Creature – Martell Guard
Ambush {5} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.
5/5
 U 
Legendary Creature – Martell Lady
{t}: You may put a creature card from your hand with converted mana cost 5 or less onto the battlefield. If you do, return Arianne Martell to your hand.
4/4
 R 
Legendary Creature – Martell Lord
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
4/4
 C 
Creature – Martell Companion
Whenever Dornish Paramour attacks, target creature opponent controls must block this turn if able.
3/3
 U 
Legendary Creature – Martell Lord
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
{r}: Eric Dayne gets +1/+0 until end of turn.
{g}: Eric Dayne gets +0/+1 until end of turn.
1/1
 C 
Creature – Martell Knight
Trample
2/2
 U 
Legendary Creature – Martell Maester
Whenever Maester Caleotte is blocked, prevent all combat damage that would be dealt by target creature until end of turn.
2/2
 U 
Legendary Creature – Martell Bastard
Obara Sand may block as though it were not tapped.
3/3
 C 
Creature – Martell Guard
5/5
 R 
Legendary Enchantment
Whenever a creature deals combat damage to you, put a +1/+1 counter on all creatures you control.
 M 
Legendary Creature – Martell Lord
Trample
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
7/7
 R 
Legendary Enchantment – Martell
Whenever a creature deals combat damage to you, put two -1/-1 counters on it.
 R 
Legendary Creature – Stark Lady
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
4/4
 C 
Creature – Stark Direwolf
Direwolf Pup gets +1/+1 for each other Direwolf creature you control.
1/1
 M 
Legendary Creature – Stark Lord
Vigilance
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
6/6
 U 
Instant
Target creature gets +2/+2 until end of turn.
Draw a card.
 U 
Legendary Enchantment
{t}: Look at the top card of your library. If it is a Stark card, draw two cards. Otherwise, draw a card.
 R 
Legendary Creature – Stark Direwolf
Intimidate
{t}: Destroy target creature with power 1 or less. If you control a creature named Robb Stark, instead destroy target creature with power 2 or less.
4/4
 U 
Enchantment
{t}, Tap a Direwolf creature you control: Destroy target creature an opponent controls. Activate this ability only if you have been dealt combat damage this turn.
 R 
Legendary Creature – Stark Lord
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever a Stark creature you control dies, untap all nonland permanents you control.
5/5
 R 
Legendary Creature – Stark Lady
Sansa Stark enters the battlefield tapped.
{t}, Discard a card: Draw a card.
Whenever Sansa Stark becomes untapped, put a +1/+1 counter on all creatures you control.
2/2
 C 
Creature – Stark Army
Vigilance
4/4
 R 
Legendary Enchantment – Stark
Whenever a creature you control deals combat damage to a player, put a Storage counter on Winter Is Coming.
Your maximum hand size is increased by X, where X is the number of Storage counters on Winter Is Coming.
Remove a Storage counter: Draw a card.
 C 
Creature – Tyrell Spy
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
2/2
 R 
Legendary Enchantment
If one or more counters would be put on a creature you control, that many plus one of those kinds of counters are put on that permanent instead.
If you would draw one or more cards, draw that many plus one cards instead.
 R 
Legendary Enchantment
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
{1}, {t}: Return target attacking creature to its owner's hand.
 U 
Legendary Creature – Tyrell Maester
Whenever a creature you control deals combat damage to a player, return target nonland permanent to its owner's hand.
2/2
 R 
Legendary Creature – Tyrell Lady
{u}, {t}: Target creature gains shroud until end of turn.
{g}, {t}: Target creature gets +2/+2 until end of turn.
3/3
3 comments
last 2018-08-25 05:18:25 by Sorrow
 R 
Legendary Creature – Tyrell Lord
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tyrell spells cost {1} less to cast.
2/2
 R 
Legendary Creature – Tyrell Lord
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Randyll Tarly becomes the target of a spell or ability, put a +1/+1 counter on it.
5/5
 R 
Legendary Creature – Tyrell Lord
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever The Knight of Flowers attacks alone, defending player cannot declare more than one blocker this turn.
5/5
 U 
Legendary Enchantment
{t}: Draw two cards.
 M 
Legendary Creature – Targaryen Queen
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
As long as Daenerys Targaryen is untapped, creatures your opponents control get -2/-2.
5/5
{1}{u}{r}
 
 R 
Legendary Creature – Targaryen Dragon
Flying
Other Targaryen creatures you control have renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
3/3
 R 
Legendary Enchantment – Targaryen
You may play Dragon creature cards from your graveyard.
Instant and sorcery spells in your graveyard have flashback {0} (You may cast this card from your graveyard for its flashback cost. Then exile it.).
 R 
Legendary Creature – Targaryen Lord
{2}, {t}: Untap target nonland permanent you control.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
3/3
 U 
Legendary Enchantment
Whenever a creature you control deals combat damage to a player, untap Plaza of Punishment.
{t}: Target creature gets -2/-2 until end of turn.
{1}{u}{r}
 
 R 
Legendary Creature – Targaryen Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rhaegal deals combat damage to a player, you may untap target creature you control.
3/3
 R 
Legendary Creature – Targaryen Knight
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Ser Jorah Mormont deals combat damage to a player, put a Betrayal counter on it.
If Ser Jorah Mormont has 3 or more Betrayal counters on it, sacrifice Ser Jorah Mormont.
4/4
 R 
Legendary Creature – Targaryen Dragon
Flying
Other Targaryen creatures you control gain stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.).
2/2
 U 
Enchantment
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, move a +1/+1 counter from target creature an opponent controls to a creature you control.
 U 
Instant
Tap any number of target creatures with the same controller and whose power total up to 4. Then put a +1/+1 counter on one of those creatures.
 U 
Creature – Baratheon Army
If an opponent controls a King, King's Hunting Party gains stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.).
6/6
 U 
Legendary Creature – Baratheon Maester
{t}: Destroy target Aura attached to a creature.
3/3
 R 
Legendary Enchantment – Baratheon
Tapped creatures you control may block as though they were not tapped.
At the end of each combat, untap all blocking creatures you control.
 M 
Legendary Creature – Baratheon King
Intimidate
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Robert Baratheon gets +1/+1 for each other tapped creature.
5/5
 U 
Legendary Creature – Baratheon Lady
When Shireen Baratheon dies, tap target creature.
1/1
 R 
Legendary Creature – Baratheon Lord
At the beginning of combat, each player chooses up to two untapped creatures they control and then taps the rest.
5/5
 C 
Creature – Night's Watch Ally
{t}: Add {w} or {u}. Use this mana only to cast a Night's Watch spell.
1/1
 C 
Creature – Greyjoy Ally
{t}: Add {u} or {b}. Spend this mana only to cast a Greyjoy spell.
1/1
 C 
Creature – Greyjoy Ironborn
2/2
 C 
Creature – Lannister Army
Ambush {2} (You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
If Gold Cloaks was cast for its ambush cost, exile it at the beginning of the next end step.
3/3
 C 
Creature – Lannister Ally
{t}: Add {b} or {r}. Spend this mana only to cast a Lannister spell.
1/1
 C 
Creature – Martell Ally
{t}: Add {r} or {g}. Spend this mana only to cast a Martell spell.
1/1
 U 
Instant
Target creature gets +X/+X until end of turn, where X is the number of noncreature cards in your graveyard.
 C 
Enchantment
Direwolf cards in your hand have ambush {x}, where X is the cards converted mana cost.
 C 
Creature – Stark Ally
{t}: Add {g} or {w}. Spend this mana only to cast a Stark spell.
1/1
 C 
Creature – Tyrell Ally
{t}: Add {g} or {u}. Spend this mana only to cast a Tyrell spell.
1/1
 C 
Creature – Targaryen Ally
{t}: Add {u} or {r}. Spend this mana only to cast a Targaryen spell.
1/1
 C 
Instant
Untap target Targaryen creature. It gains "At the beginning of the next end step, return this creature to its owner's hand."
 C 
Creature – Baratheon Bastard
2/2
 C 
Creature – Baratheon Ally
{t}: Add {r} or {w}. Spend this mana only to cast a Baratheon spell.
1/1
{2}
 
 R 
Legendary Artifact – Equipment
If equipped creature is a Martell, it gains intimidate.
Equipped creature gets +1/+1 for each noncreature card in your graveyard.
Equip {2}
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and has vigilance.
Equip {2}
 U 
Artifact – Vehicle Warship
If you control a creature named Balon Greyjoy, it gains stealth.
If Great Kraken deals combat damage to a player, draw a card.
Crew 3
4/4
 R 
Legendary Artifact – Equipment
Heartsbane doesn't untap during your untap step.
{t}: Equipped creature gets +3/+3 until end of turn.
Equip {1}
Ice
{3}
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may sacrifice Ice. If you do, exile target creature an opponent controls.
Equip {2}
 U 
Artifact – Vehicle Warship
When Iron Fleet Scout enters the battlefield, target creature gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
 U 
Legendary Artifact – Equipment
Lightbringer can be attached only to a Baratheon creature.
Equipped creature has Renown 1.
Whenever equipped creature gets a +1/+1 counter, untap it.
Equip {1}
 R 
Legendary Artifact – Equipment
Equipped creature gets +1/+1 and has renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
Equip {1}
 C 
Artifact – Equipment
When equipped creature deals combat damage to a player, sacrifice Throwing Axe. If you do, destroy target creature.
Equip {1}
 R 
Legendary Artifact – Equipment
Ambush {1}
If Widow's Wail was cast for its ambush cost, you may have it enter attached to target creature you control.
Equipped creature gets +2/+2.
Equip {1}
 U 
Legendary Land
{t}: Add {c}.
{t}: Add {r} or {g}. Spend this mana only to cast a Martell spell.
 U 
Legendary Land
{t}: Add {c}.
{t}: Add {r} or {w}. Spend this mana only to cast a Baratheon spell.
 U 
Legendary Land
{t}: Add {c}.
{t}: Add {g} or {w}. Spend this mana only to cast a Stark spell.
 U 
Legendary Land – Targaryen
{t}: Add {c}.
{t}: Add {u} or {r}. Spend this mana only to cast a Targaryen spell.
 U 
Legendary Land
{t}: Add {c}.
{t}: Add {g} or {u}. Spend this mana only to cast a Tyrell spell.
 U 
Legendary Land
{t}: Add {c}.
{t}: Add {u} or {b}. Spend this mana only to cast a Greyjoy spell.
 U 
Legendary Land
{t}: Add {c}.
{t}: Add {b} or {r}. Spend this mana only to cast a Greyjoy spell.

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