A Gathering of Ice and Fire
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Mechanics |
Showing all 172 cards
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Enchant creature
Enchanted creature has insight (Whenever this creature deals combat damage to a player, you may draw a card.).
Enchanted creature has insight (Whenever this creature deals combat damage to a player, you may draw a card.).
Whenever Littlefinger attacks, draw 2 cards.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
4/4
When Rattleshirt's Raiders deals combat damage to a player, you may destroy target Aura or Equipment.
3/3
Enchant Lord or Lady creature
Enchanted creature gets vigilance
: Untap enchanted creature.
Enchanted creature gets vigilance

Whenever Unsullied attacks, creatures target opponent controls get -1/-1 until end of turn.
3/3
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may exile Varys. If you do, destroy all creatures.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may exile Varys. If you do, destroy all creatures.
3/3
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
5/5
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put two +1/+1 counters on target creature you control.
Partner with Summer
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
You may pay
rather than pay the mana cost for cards named Summer.
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
You may pay

2/2
Look at the top ten cards of your library. You may put an Aura or Equipment card from among them into your hand. Then shuffle your library.
All creatures lose all abilities except mana abilities.
Vigilance
Jon Snow must attack and block each turn if able.
Jon Snow must attack and block each turn if able.
5/5
Discard a card: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
1/1
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Ser Davos Seaworth dies, return it to your hand.
When Ser Davos Seaworth dies, return it to your hand.
3/3
2/2
When Vanguard Lancer enters the battlefield, target creature an opponent controls gets -1/-1 until Vanguard Lancer leaves the battlefield.
1/1
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
3/3
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
If Calm Over Westeros was cast during an opponents turn and would be put into a graveyard, exile it instead.
If Calm Over Westeros was cast during an opponents turn and would be put into a graveyard, exile it instead.
Target player draws three cards.
Drowned Men gets +1/+1 for each Warship you control.
3/3
Tap target creature.
Sacrifice Handmaiden: Untap target nonland permanent you control.
1/1

1/1
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Olenna's Informant enters the battlefield, return target creature to its owner's hand.

When Olenna's Informant enters the battlefield, return target creature to its owner's hand.
2/2
Partner with Left
If you control a creature named Left, Right gets +1/+1 and has vigilance.
: Tap or untap another target permanent.
If you control a creature named Left, Right gets +1/+1 and has vigilance.

2/2
Gain control of target nonlegendary creature with converted mana cost 6 or less.
Look at the top five cards of target player's library. Choose two cards and put them on the top of that player's library in any order. Put the rest on the bottom of that player's library in any order.
Prevent all combat damage from target creature with power 5 or less until end of turn.
Target opponent discards a card at random. If that card is a creature, you may draw two cards.
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
When The Queen's Assassin enters the battlefield, if it was cast for its ambush cost, choose an opponent. If you have more cards in hand than the chosen player, they must sacrifice a creature.

Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
When The Queen's Assassin enters the battlefield, if it was cast for its ambush cost, choose an opponent. If you have more cards in hand than the chosen player, they must sacrifice a creature.
2/2
Whenever a creature you control deals combat damage to a player, you may have it deal that much damage to a creature that player controls.
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase.
3/3
Choose an opponent. For each creature that player controls, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
Target creature can't attack or block this turn.
Destroy target Aura or Equipment.
At the beginning of your upkeep, you may put a Dothraki creature card from your hand onto the battlefield. It gains "At the beginning of the next end step, return this creature to its owner's hand."
As an additional cost to cast Dracary's, tap an untapped Dragon creature or a creature named Daenerys Targaryen.
Target creature gets -4/-4 until end of turn.
Target creature gets -4/-4 until end of turn.
At the beginning of each end step, untap Fiery Followers.
2/2
Haste
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Khal Drogo attacks for the first time each turn, untap it. After this phase, there is an additional combat phase.
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Khal Drogo attacks for the first time each turn, untap it. After this phase, there is an additional combat phase.
5/5
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
2/2
Whenever you cast a R'hllor card or Melisandre attacks, you may tap target creature.
4/4
Cast this spell only if you control a R'hllor creature.
Look at target opponent's hand and choose a card from it. Discard that card.
Look at target opponent's hand and choose a card from it. Discard that card.

2/2
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
5/5
The Red Keep doesn't untap during your untap step.
Attacking or blocking creatures you control get +2/+2.
At the end of combat, if a creature you control dealt combat damage to an opponent, you may draw two cards. If you do, tap The Red Keep.
Attacking or blocking creatures you control get +2/+2.
At the end of combat, if a creature you control dealt combat damage to an opponent, you may draw two cards. If you do, tap The Red Keep.
If you control a legendary Lannister creature, you may pay
rather than pay the mana cost for Treachery.
Change the target of target spell, activated ability, or triggered ability with a single target.

Change the target of target spell, activated ability, or triggered ability with a single target.
When Viserys Targaryen leaves the battlefield, exile target artifact or enchantment.
1/1
Lord and Lady creatures cost
less to cast.

Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
: Put a Mark counter on target legendary creature.
Whenever Arya Stark deals combat damage to a player, exile each creature with a Mark counter on it.

Whenever Arya Stark deals combat damage to a player, exile each creature with a Mark counter on it.
2/2

When Greenblood Trader enters the battlefield, scry 2, then draw a card.
1/1
Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
If a creature dies this way, its controller creates a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
If a creature dies this way, its controller creates a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color."
Partner with Right
If you control a creature named Right, Left gets +1/+1 and has vigilance.
: Draw a card.
If you control a creature named Right, Left gets +1/+1 and has vigilance.

2/2
Target opponent chooses a card type. Search your library for a card with the chosen type, reveal it, and put it into your hand. Then shuffle your library.
Partner with Bran Stark
You may pay
rather than pay the mana cost for cards named Bran Stark.
You may pay

5/5
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, you may put a creature with converted mana cost 6 or less from your hand onto the battlefield.
5/5
Wardens of the Reach gets +1/+1 for each land you control.
1/1
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Gain control of target artifact token named Gold.
Gain control of target artifact token named Gold.
Night's Watch creatures you control cannot be targeted by creatures with stealth.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
Whenever Benjen Stark dies, put two +1/+1 counters on target creature you control. Then, shuffle Benjen Stark into its owner's library.
4/4

Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
Whenever Ghost targets a creature for stealth, that creature cannot attack or block until the beginning of its controller's next end step.
3/3
Defender (This creature can't attack.)
: Regenerate target creature you control.

2/4
If you control a card named The Wall, creatures you control gain vigilance.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
At the beginning of your end step, if no combat damage was dealt to you this turn, put a Night's Watch card from your hand onto the battlefield.
6/6
5/5
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Your maximum hand size is increased by one.
Your maximum hand size is increased by one.
1/1
When Ser Waymar Royce dies, each opponent discards a card at random.
2/2
Whenever a creature you control deals combat damage to an player, creatures that player controls cannot attack until the beginning of their controller's next end step.
Night's Watch creatures you control get +1/+1.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
At the beginning of your end step, if no combat damage was dealt to you this turn, put two +1/+1 counters on each creature you control.
Sacrifice Veteran Builder: Search your library for a land card and put it onto the battlefield.
4/4
Whenever Yoren attacks, you may gain control of a creature card in target opponents graveyard with converted mana cost 3 or less.
2/2
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a Greyjoy creature card from exile onto the battlefield under your control.
3/3
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Each opponent's maximum hand size is reduced by one.
Each opponent's maximum hand size is reduced by one.
2/2
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
When Asha Greyjoy deals combat damage to an opponent, untap it.
When Asha Greyjoy deals combat damage to an opponent, untap it.
4/4
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
When Balon Greyjoy attacks, prevent all combat damage from blocking creatures defending player controls with power less than Balon Greyjoy's power.
5/5
Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
After Euron Crow's Eye pillages, you may search that player's graveyard for a land and put it onto the battlefield under your control.
6/6
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
: Tap target permanent with converted mana cost 2 or less.

1/1
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
When Risen from the Sea enters the battlefield, regenerate attached creature.
Enchanted creatures gets +1/+1.
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
Whenever Theon Greyjoy deals combat damage to a player, put a +1/+1 counter on it.
3/3
At the beginning of your end step, if a creature you control dealt combat damage to a player this turn, exile target noncreature permanent that player controls.
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)

2/2
Creatures you control with intrigue gain double strike.
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
If a player would discard a card, that player discards two cards instead.
If a player would discard a card, that player discards two cards instead.
4/4
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
2/2
Once each turn, you may pay
rather than pay the mana cost for a Lannister creature. It gains haste. Return it to your hand at the beginning of the next end step.

Whenever a Lord or Lady creature dies, put a +1/+1 counter on Joffrey Baratheon.
3/3
Whenever an opponent discards a card, draw a card.
Destroy all creatures target opponent controls with converted mana cost X or less.
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
: Target opponent puts the top card of their library into their graveyard. You may exile that card.

2/2
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
Intrigue (If this creature would deal combat damage to a player, you may have that player discard a card instead.)
Whenever an opponent discards a card, create two colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color."
4/4
Renown 1
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tywin Lannister gets +1/+1 for each Gold on the battlefield under your control.
6/6
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.

When Areo Hotah enters the battlefield, if it was cast for its ambush cost, you may destroy target creature.
5/5

4/4
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
Each other Lord and Lady creature you control gets +1/+1 for each noncreature card in your graveyard.
4/4
Whenever Dornish Paramour attacks, target creature opponent controls must block this turn if able.
3/3
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
: Eric Dayne gets +1/+0 until end of turn.
: Eric Dayne gets +0/+1 until end of turn.


1/1
Trample
2/2
Whenever Maester Caleotte is blocked, prevent all combat damage that would be dealt by target creature until end of turn.
2/2
Obara Sand may block as though it were not tapped.
3/3
5/5
Whenever a creature deals combat damage to you, put a +1/+1 counter on all creatures you control.
Trample
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
Whenever The Red Viper deals combat damage to player, for every 5 damage dealt this way, put a +1/+1 counter on it.
7/7
Whenever a creature deals combat damage to you, put two -1/-1 counters on it.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
4/4
Direwolf Pup gets +1/+1 for each other Direwolf creature you control.
1/1
Vigilance
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
Other Stark creatures you control have vigilance.
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, put a +1/+1 counter on each creature you control.
6/6
Target creature gets +2/+2 until end of turn.
Draw a card.
Draw a card.

Intimidate
: Destroy target creature with power 1 or less. If you control a creature named Robb Stark, instead destroy target creature with power 2 or less.

4/4

Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever a Stark creature you control dies, untap all nonland permanents you control.
Whenever a Stark creature you control dies, untap all nonland permanents you control.
5/5
Sansa Stark enters the battlefield tapped.
, Discard a card: Draw a card.
Whenever Sansa Stark becomes untapped, put a +1/+1 counter on all creatures you control.

Whenever Sansa Stark becomes untapped, put a +1/+1 counter on all creatures you control.
2/2
Vigilance
4/4
Whenever a creature you control deals combat damage to a player, put a Storage counter on Winter Is Coming.
Your maximum hand size is increased by X, where X is the number of Storage counters on Winter Is Coming.
Remove a Storage counter: Draw a card.
Your maximum hand size is increased by X, where X is the number of Storage counters on Winter Is Coming.
Remove a Storage counter: Draw a card.
Stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.)
2/2
If one or more counters would be put on a creature you control, that many plus one of those kinds of counters are put on that permanent instead.
If you would draw one or more cards, draw that many plus one cards instead.
If you would draw one or more cards, draw that many plus one cards instead.
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
,
: Return target attacking creature to its owner's hand.


Whenever a creature you control deals combat damage to a player, return target nonland permanent to its owner's hand.
2/2




3/3
Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
Tyrell spells cost
less to cast.
Tyrell spells cost

2/2
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever Randyll Tarly becomes the target of a spell or ability, put a +1/+1 counter on it.
Whenever Randyll Tarly becomes the target of a spell or ability, put a +1/+1 counter on it.
5/5
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Whenever The Knight of Flowers attacks alone, defending player cannot declare more than one blocker this turn.
Whenever The Knight of Flowers attacks alone, defending player cannot declare more than one blocker this turn.
5/5

Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
As long as Daenerys Targaryen is untapped, creatures your opponents control get -2/-2.
As long as Daenerys Targaryen is untapped, creatures your opponents control get -2/-2.
5/5
Flying
Other Targaryen creatures you control have renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
Other Targaryen creatures you control have renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
3/3
You may play Dragon creature cards from your graveyard.
Instant and sorcery spells in your graveyard have flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.).
Instant and sorcery spells in your graveyard have flashback



Income 1 (At the beginning of your upkeep, create one colorless artifact tokens named Gold. It has "Sacrifice this artifact: Add one mana of any color.")
3/3
Whenever a creature you control deals combat damage to a player, untap Plaza of Punishment.
: Target creature gets -2/-2 until end of turn.

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rhaegal deals combat damage to a player, you may untap target creature you control.
When Rhaegal deals combat damage to a player, you may untap target creature you control.
3/3
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
When Ser Jorah Mormont deals combat damage to a player, put a Betrayal counter on it.
If Ser Jorah Mormont has 3 or more Betrayal counters on it, sacrifice Ser Jorah Mormont.
When Ser Jorah Mormont deals combat damage to a player, put a Betrayal counter on it.
If Ser Jorah Mormont has 3 or more Betrayal counters on it, sacrifice Ser Jorah Mormont.
4/4
Flying
Other Targaryen creatures you control gain stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.).
Other Targaryen creatures you control gain stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.).
2/2
Dominance – At the beginning of your end step, if you control more untapped creatures than each other player, move a +1/+1 counter from target creature an opponent controls to a creature you control.
Tap any number of target creatures with the same controller and whose power total up to 4. Then put a +1/+1 counter on one of those creatures.
If an opponent controls a King, King's Hunting Party gains stealth (Whenever this creature attacks, target creature an opponent controls without stealth cannot block this creature.).
6/6

3/3
Tapped creatures you control may block as though they were not tapped.
At the end of each combat, untap all blocking creatures you control.
At the end of each combat, untap all blocking creatures you control.
Intimidate
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Robert Baratheon gets +1/+1 for each other tapped creature.
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.)
Robert Baratheon gets +1/+1 for each other tapped creature.
5/5
When Shireen Baratheon dies, tap target creature.
1/1
At the beginning of combat, each player chooses up to two untapped creatures they control and then taps the rest.
5/5



1/1



1/1
2/2
Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
If Gold Cloaks was cast for its ambush cost, exile it at the beginning of the next end step.

If Gold Cloaks was cast for its ambush cost, exile it at the beginning of the next end step.
3/3



1/1



1/1
Target creature gets +X/+X until end of turn, where X is the number of noncreature cards in your graveyard.
Direwolf cards in your hand have ambush
, where X is the cards converted mana cost.




1/1



1/1



1/1
Untap target Targaryen creature. It gains "At the beginning of the next end step, return this creature to its owner's hand."
2/2



1/1
If equipped creature is a Martell, it gains intimidate.
Equipped creature gets +1/+1 for each noncreature card in your graveyard.
Equip
Equipped creature gets +1/+1 for each noncreature card in your graveyard.
Equip

Equipped creature gets +2/+2 and has vigilance.
Equip
Equip

If you control a creature named Balon Greyjoy, it gains stealth.
If Great Kraken deals combat damage to a player, draw a card.
Crew 3
If Great Kraken deals combat damage to a player, draw a card.
Crew 3
4/4
Heartsbane doesn't untap during your untap step.
: Equipped creature gets +3/+3 until end of turn.
Equip

Equip

Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may sacrifice Ice. If you do, exile target creature an opponent controls.
Equip
Whenever equipped creature deals combat damage to a player, you may sacrifice Ice. If you do, exile target creature an opponent controls.
Equip

When Iron Fleet Scout enters the battlefield, target creature gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2/2
Lightbringer can be attached only to a Baratheon creature.
Equipped creature has Renown 1.
Whenever equipped creature gets a +1/+1 counter, untap it.
Equip
Equipped creature has Renown 1.
Whenever equipped creature gets a +1/+1 counter, untap it.
Equip

Equipped creature gets +1/+1 and has renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put one +1/+1 counter on it and it becomes renowned.).
Equip
Equip

When equipped creature deals combat damage to a player, sacrifice Throwing Axe. If you do, destroy target creature.
Equip
Equip

Ambush
If Widow's Wail was cast for its ambush cost, you may have it enter attached to target creature you control.
Equipped creature gets +2/+2.
Equip

If Widow's Wail was cast for its ambush cost, you may have it enter attached to target creature you control.
Equipped creature gets +2/+2.
Equip




































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Mechanics |
Sacrifice Bodyguard: Regenerate enchanted creature.