Azmaran: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Treefolk
Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can block any number of creatures.
'I have the will to protect, I only need the strength.'
 U 
Sorcery
First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
 R 
Creature – Human
Tap another untapped creature you control, choose one:
- Assembled Exemplars gets +1/+1 until end of turn.
- Assembled Exemplars gains lifelink until end of turn.
- Assembled Exemplars gains indestructable until end of turn.
3/3
 U 
Creature – Spirit Wizard
Flying
Whenever Hushmyst Oracle becomes tapped, draw a card.
The present is born from ancient truth.
3/3
 U 
Land
Varalyn's Academy enters the battlefield tapped unless you control a tapped creature.
{t}: Add {w}, {u}, or {g}
For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch.
 C 
Creature – Treefolk
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
 U 
Creature – Horror
{b}, Sacrifice Crippler: Target creature gets -3/-3 until end of turn.
Not only will it break your bones, but it doesn't have the strength to finish the job.
1/1
{u}
 
 C 
Instant
Tap target creature.
Draw a card.
 R 
Sorcery
Search your library for up to three creature cards, put those cards onto the battlefield, then shuffle your library. Those creatures gain gains haste. Exile them at the beginning of the next end step. Exile Breach The Plane.
 R 
Creature – Shade
Players can't gain life
Whenever a creature dies, it's controller loses 1 life.
3/3
 U 
Creature – Horror
Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life.
Nobody wants it here, and it doesn't want to be here either.
4/2
 U 
Creature – Bird
Flying
When Greatwing Owl enters the battlefield, draw a card.
Owls are some of the wisest beings on Azmaran.
3/3
 C 
Creature – Treefolk
When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
 M 
Sorcery
Search your library for X basic land cards, put those cards onto the battlefield, then shuffle your library. Those lands become X/X Treefolk creatures until end of turn. They gain haste until end of turn. They're still lands.
 T 
Emblem – Vakroz
If a source you control would deal damage to an opponent, it deals twice that much damage instead.

Grandfather Oakwald (rare)
Gift of Heroism (common)
First Blood (uncommon)
Assembled Exemplars (rare)
Hushmyst Oracle (uncommon)
Varalyn's Academy (uncommon)
Young Oakwald (common)
Crippler (uncommon)
Outwit (common)
Breach The Plane (rare)
Shadow of Malevolence (rare)
Grim Creeper (uncommon)
Greatwing Owl (uncommon)
Treefolk Patreon (common)
Oakwald Gathering (mythic)
Emblem (token)