Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
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Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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, Sacrifice Crippler: Target creature gets -3/-3 until end of turn.Not only will it break your bones, but it doesn't have the strength to finish the job.
1/1
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Enchant Creature
Enchanted creature has " : return this creature to it's owners hand."A gift from the watchers of Hushmyst Isle
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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Tap target creature.
Draw a card. |
Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Grandfather Oakwald
(rare)
Ancient Chamelion
(uncommon)
Sage of Blessings
(uncommon)
Crippler
(uncommon)
Gift of Heroism
(common)
Ethereal Aegis
(common)
Blood Elemental
(common)
Young Oakwald
(common)
Oakwald Garden
(common)
Hopping Greentoad
(common)
Outwit
(common)
Peacekeeper
(common)
Unbound Violence
(common)
Song of Fortune
(common)
Mountain
(basic)
Emblem
(token)





: Put two +1/+1 counters on target creature that entered the battlefield this turn.
