Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
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Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
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Flash, Flying, lifelink.
Sometimes the difference between winning or losing a battle is proper communication.
1/1
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Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
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Tap target creature.
Draw a card. |
When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Grandfather Oakwald
(rare)
Panic Frenzy
(uncommon)
Messenger Dove
(uncommon)
Ancient Chamelion
(uncommon)
Outwit
(common)
Treefolk Patreon
(common)
Peacekeeper
(common)
Unbound Violence
(common)
Hushmyst Cliffs
(common)
Gift of Heroism
(common)
Song of Fortune
(common)
Hushmyst Watcher
(common)
Hopping Greentoad
(common)
Wicked Skeleton
(common)
Island
(basic)
Emblem
(token)






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