Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return a creature you control to it's owner's hand: Draw a card. Activate this ability only once each turn.
Hushmyst has spent many centuries sitting in silent shadow, waiting for days to come, and nights to follow.
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
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When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
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When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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Gain 5 life
A hymn to bring hope to the hopeless.
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Hushmyst Prophecies
(rare)
Sage of Blessings
(uncommon)
First Blood
(uncommon)
Doom Walker
(uncommon)
Treefolk Patreon
(common)
Song of Hope
(common)
Great-Trunk Guardian
(common)
Hushmyst Watcher
(common)
Oakwald Garden
(common)
Blood Elemental
(common)
Song of Fortune
(common)
Unbound Violence
(common)
Pond Skipper
(common)
Gift of Heroism
(common)
Forest
(basic)
Emblem
(token)


: Put two +1/+1 counters on target creature that entered the battlefield this turn.

