Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap another untapped creature you control, choose one:
- Assembled Exemplars gets +1/+1 until end of turn. - Assembled Exemplars gains lifelink until end of turn. - Assembled Exemplars gains indestructable until end of turn. 3/3
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Flying
When Greatwing Owl enters the battlefield, draw a card. Owls are some of the wisest beings on Azmaran.
3/3
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First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
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Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Tap target creature.
Draw a card. |
Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Gain 5 life
A hymn to bring hope to the hopeless.
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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Enchant Creature
Enchanted creature has " : return this creature to it's owners hand."A gift from the watchers of Hushmyst Isle
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Assembled Exemplars
(rare)
Greatwing Owl
(uncommon)
First Blood
(uncommon)
Ancient Chamelion
(uncommon)
Unbound Violence
(common)
Outwit
(common)
Hushmyst Cliffs
(common)
Blood Elemental
(common)
Song of Hope
(common)
Gift of Heroism
(common)
Treefolk Patreon
(common)
Great-Trunk Guardian
(common)
Ethereal Aegis
(common)
Song of Fortune
(common)
Island
(basic)
Emblem
(token)




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