Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control enter the battlefield tapped.
"The question isn't can we hold them off, the question is for how long?"
2/2
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Flying
When Greatwing Owl enters the battlefield, draw a card. Owls are some of the wisest beings on Azmaran.
3/3
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Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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Gain 5 life
A hymn to bring hope to the hopeless.
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Barricade Marshall
(rare)
Greatwing Owl
(uncommon)
Ancient Chamelion
(uncommon)
Sage of Blessings
(uncommon)
Hushmyst Watcher
(common)
Treefolk Patreon
(common)
Unbound Violence
(common)
Gift of Heroism
(common)
Hopping Greentoad
(common)
Song of Hope
(common)
Wicked Skeleton
(common)
Song of Fortune
(common)
Hushmyst Cliffs
(common)
Pond Skipper
(common)
Swamp
(basic)
Emblem
(token)



: Put two +1/+1 counters on target creature that entered the battlefield this turn.