Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players can't gain life
Whenever a creature dies, it's controller loses 1 life. 3/3
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When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
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Deathtouch
"As soon as it came from over the hill, we couldn't outrun it! We lost nine men, and a horse... And the birds – Oh the poor birds!"
-Survivor's Tale 3/7
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First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Gain 5 life
A hymn to bring hope to the hopeless.
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Shadow of Malevolence
(rare)
Doom Walker
(uncommon)
Hideous Stalker
(uncommon)
First Blood
(uncommon)
Pond Skipper
(common)
Gift of Heroism
(common)
Young Oakwald
(common)
Oakwald Garden
(common)
Song of Fortune
(common)
Hopping Greentoad
(common)
Hushmyst Watcher
(common)
Song of Hope
(common)
Blood Elemental
(common)
Unbound Violence
(common)
Mountain
(basic)
Emblem
(token)



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