Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for X basic land cards, put those cards onto the battlefield, then shuffle your library. Those lands become X/X Treefolk creatures until end of turn. They gain haste until end of turn. They're still lands.
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Deathtouch
"As soon as it came from over the hill, we couldn't outrun it! We lost nine men, and a horse... And the birds – Oh the poor birds!"
-Survivor's Tale 3/7
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Varalyn's Academy enters the battlefield tapped unless you control a tapped creature.
: Add , , or ![]() For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch.
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When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Enchant Creature
Enchanted creature has " : return this creature to it's owners hand."A gift from the watchers of Hushmyst Isle
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Oakwald Gathering
(mythic)
Hideous Stalker
(uncommon)
Varalyn's Academy
(uncommon)
Doom Walker
(uncommon)
Young Oakwald
(common)
Unbound Violence
(common)
Peacekeeper
(common)
Martial Artist
(common)
Great-Trunk Guardian
(common)
Blood Elemental
(common)
Ethereal Aegis
(common)
Oakwald Garden
(common)
Pond Skipper
(common)
Song of Fortune
(common)
Mountain
(basic)
Emblem
(token)




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