Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
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Varalyn's Academy enters the battlefield tapped unless you control a tapped creature.
: Add , , or ![]() For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch.
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Deathtouch
"As soon as it came from over the hill, we couldn't outrun it! We lost nine men, and a horse... And the birds – Oh the poor birds!"
-Survivor's Tale 3/7
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First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Tap target creature.
Draw a card. |
When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Grandfather Oakwald
(rare)
Varalyn's Academy
(uncommon)
Hideous Stalker
(uncommon)
First Blood
(uncommon)
Hushmyst Watcher
(common)
Hushmyst Cliffs
(common)
Peacekeeper
(common)
Strip Bark
(common)
Great-Trunk Guardian
(common)
Young Oakwald
(common)
Gift of Heroism
(common)
Unbound Violence
(common)
Outwit
(common)
Wicked Skeleton
(common)
Island
(basic)
Emblem
(token)


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