Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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Tap an untapped creature you control: Tap target creature and opponent controls.
: Untap all creatures you control.He never realized, in all his decades of training, that he would actually use his combat skills.
3/3
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Humble Oakwald has +2/+2 as long as you control another Treefolk.
For centuries, he has towered above others. Still, he is forever down-to-earth.
4/4
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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Flash, Flying, lifelink.
Sometimes the difference between winning or losing a battle is proper communication.
1/1
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
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Gain 5 life
A hymn to bring hope to the hopeless.
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Oakwald Garden
(common, foil)
Martial Master
(rare)
Humble Oakwald
(uncommon)
Sage of Blessings
(uncommon)
Messenger Dove
(uncommon)
Young Oakwald
(common)
Gift of Heroism
(common)
Strip Bark
(common)
Song of Hope
(common)
Hushmyst Watcher
(common)
Hushmyst Cliffs
(common)
Blood Elemental
(common)
Unbound Violence
(common)
Pond Skipper
(common)
Mountain
(basic)
Emblem
(token)
: Add 


