Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players can't gain life
Whenever a creature dies, it's controller loses 1 life. 3/3
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Deathtouch
"As soon as it came from over the hill, we couldn't outrun it! We lost nine men, and a horse... And the birds – Oh the poor birds!"
-Survivor's Tale 3/7
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First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
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Humble Oakwald has +2/+2 as long as you control another Treefolk.
For centuries, he has towered above others. Still, he is forever down-to-earth.
4/4
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Shadow of Malevolence
(rare)
Hideous Stalker
(uncommon)
First Blood
(uncommon)
Humble Oakwald
(uncommon)
Wicked Skeleton
(common)
Pond Skipper
(common)
Unbound Violence
(common)
Young Oakwald
(common)
Hushmyst Cliffs
(common)
Peacekeeper
(common)
Martial Artist
(common)
Song of Fortune
(common)
Hushmyst Watcher
(common)
Great-Trunk Guardian
(common)
Forest
(basic)
Emblem
(token)




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