Azmaran: Virtual Booster
| Azmaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Tap an untapped creature you control: Tap target creature and opponent controls.
: Untap all creatures you control.He never realized, in all his decades of training, that he would actually use his combat skills.
3/3
|
When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
|
Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
|
Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
|
|
Gain 5 life
A hymn to bring hope to the hopeless.
|
Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
|
Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
|
Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
|
|
Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
|
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
|
Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
|
Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
|
|
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
|
Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
|
|
If a source you control would deal damage to an opponent, it deals twice that much damage instead.
|
Martial Master
(rare)
Doom Walker
(uncommon)
Grim Creeper
(uncommon)
Panic Frenzy
(uncommon)
Song of Hope
(common)
Gift of Heroism
(common)
Strip Bark
(common)
Great-Trunk Guardian
(common)
Oakwald Garden
(common)
Unbound Violence
(common)
Hushmyst Watcher
(common)
Pond Skipper
(common)
Young Oakwald
(common)
Blood Elemental
(common)
Island
(basic)
Emblem
(token)


: Untap all creatures you control.

