Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Trample.
When Scourge of Rage enters the battlefield or dies, it deals 2 damage to each creature and each player. The fire swept through the library faster than sound. Within moments, centuries of knowledge had been reduced to crumbling ash.
4/1
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Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
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Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Gain 5 life
A hymn to bring hope to the hopeless.
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, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
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Tap target creature.
Draw a card. |
Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Scourge of Rage
(rare)
Panic Frenzy
(uncommon)
Grim Creeper
(uncommon)
Sage of Blessings
(uncommon)
Wicked Skeleton
(common)
Song of Fortune
(common)
Young Oakwald
(common)
Song of Hope
(common)
Martial Artist
(common)
Outwit
(common)
Hushmyst Watcher
(common)
Hushmyst Cliffs
(common)
Hopping Greentoad
(common)
Unbound Violence
(common)
Swamp
(basic)
Emblem
(token)





: Put two +1/+1 counters on target creature that entered the battlefield this turn.
