Azmaran: Virtual Booster
| Azmaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
|
Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
|
Humble Oakwald has +2/+2 as long as you control another Treefolk.
For centuries, he has towered above others. Still, he is forever down-to-earth.
4/4
|
Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
|
, Sacrifice Crippler: Target creature gets -3/-3 until end of turn.Not only will it break your bones, but it doesn't have the strength to finish the job.
1/1
|
Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
|
Tap target creature.
Draw a card. |
Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
|
|
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
|
Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
|
, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
|
Gain 5 life
A hymn to bring hope to the hopeless.
|
|
Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
|
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
|
|
If a source you control would deal damage to an opponent, it deals twice that much damage instead.
|
Panic Frenzy
(uncommon, foil)
Grandfather Oakwald
(rare)
Humble Oakwald
(uncommon)
Grim Creeper
(uncommon)
Crippler
(uncommon)
Strip Bark
(common)
Outwit
(common)
Oakwald Garden
(common)
Young Oakwald
(common)
Pond Skipper
(common)
Martial Artist
(common)
Song of Hope
(common)
Blood Elemental
(common)
Unbound Violence
(common)
Swamp
(basic)
Emblem
(token)





: Add 