Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control becomes tapped, put a +1/+1 counter on it.
Since the dawn of Azmaran, Varalyn has kept watch over all life. Without her, the world would not survive.
6/6
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Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
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First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead.
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Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Varalyn, Heart of Peace
(mythic)
Panic Frenzy
(uncommon)
First Blood
(uncommon)
Grim Creeper
(uncommon)
Hushmyst Watcher
(common)
Treefolk Patreon
(common)
Hopping Greentoad
(common)
Wicked Skeleton
(common)
Hushmyst Cliffs
(common)
Unbound Violence
(common)
Song of Fortune
(common)
Martial Artist
(common)
Pond Skipper
(common)
Peacekeeper
(common)
Island
(basic)
Emblem
(token)






: Untap another target creature.