Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain 5 life
A hymn to bring hope to the hopeless.
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Players can't gain life
Whenever a creature dies, it's controller loses 1 life. 3/3
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, Sacrifice Crippler: Target creature gets -3/-3 until end of turn.Not only will it break your bones, but it doesn't have the strength to finish the job.
1/1
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Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
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Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
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Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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: Untap another target creature."The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert. 1/1
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Song of Hope
(common, foil)
Shadow of Malevolence
(rare)
Crippler
(uncommon)
Grim Creeper
(uncommon)
Ancient Chamelion
(uncommon)
Strip Bark
(common)
Gift of Heroism
(common)
Peacekeeper
(common)
Hopping Greentoad
(common)
Blood Elemental
(common)
Unbound Violence
(common)
Hushmyst Watcher
(common)
Oakwald Garden
(common)
Song of Fortune
(common)
Plains
(basic)
Emblem
(token)




: Untap another target creature.