Azmaran: Virtual Booster
| Azmaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Search your library for up to three creature cards, put those cards onto the battlefield, then shuffle your library. Those creatures gain gains haste. Exile them at the beginning of the next end step. Exile Breach The Plane.
|
When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
|
Varalyn's Academy enters the battlefield tapped unless you control a tapped creature.
: Add , , or ![]() For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch.
|
Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
|
|
Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
|
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
|
Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
|
Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
|
|
Enchant Creature
Enchanted creature has " : return this creature to it's owners hand."A gift from the watchers of Hushmyst Isle
|
Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
|
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
|
Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
|
|
Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
|
Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
|
|
If a source you control would deal damage to an opponent, it deals twice that much damage instead.
|
Breach The Plane
(rare)
Doom Walker
(uncommon)
Varalyn's Academy
(uncommon)
Grim Creeper
(uncommon)
Great-Trunk Guardian
(common)
Unbound Violence
(common)
Strip Bark
(common)
Blood Elemental
(common)
Ethereal Aegis
(common)
Hushmyst Cliffs
(common)
Young Oakwald
(common)
Peacekeeper
(common)
Pond Skipper
(common)
Gift of Heroism
(common)
Swamp
(basic)
Emblem
(token)




: Add
,
, or 
: return this creature to it's owners hand."