Azmaran: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shade
Players can't gain life
Whenever a creature dies, it's controller loses 1 life.
3/3
 U 
Instant
Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
 U 
Creature – Treefolk
Humble Oakwald has +2/+2 as long as you control another Treefolk.
For centuries, he has towered above others. Still, he is forever down-to-earth.
4/4
 U 
Creature – Horror
When Doom Walker dies, all creatures get -3/-3 until end of turn.
'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...'
5/5
 C 
Instant
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can block any number of creatures.
'I have the will to protect, I only need the strength.'
 C 
Creature – Treefolk
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
 C 
Sorcery
Draw two cards.
A hymn to bring fortune to the unfortunate.
 C 
Creature – Frog
{t}: Untap another target creature.
"The little guy is trying to befriend me, I can tell by his annoying hopping around my head."
-Gus Morningwood, Animal Expert.
1/1
 C 
Creature – Elemental
Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
 C 
Land
Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden.
{t}: Add {g}
The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
{u}
 
 C 
Instant
Tap target creature.
Draw a card.
 C 
Creature – Human
Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has "{1}: return this creature to it's owners hand."
A gift from the watchers of Hushmyst Isle
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Vakroz
If a source you control would deal damage to an opponent, it deals twice that much damage instead.

Shadow of Malevolence (rare)
Panic Frenzy (uncommon)
Humble Oakwald (uncommon)
Doom Walker (uncommon)
Unbound Violence (common)
Gift of Heroism (common)
Young Oakwald (common)
Song of Fortune (common)
Hopping Greentoad (common)
Blood Elemental (common)
Oakwald Garden (common)
Outwit (common)
Peacekeeper (common)
Ethereal Aegis (common)
Plains (basic)
Emblem (token)