Azmaran: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk
Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
{r}
 
 U 
Creature – Horror
{r}, Sacrifice Sizzler: It deals 3 damage to any target.
Not only does it burn your skin to the bone, it dies and continues to melt through your body.
1/1
 U 
Creature – Treefolk Druid
{t}: Add {g}{g}. Spend this mana only on Treefolk creature spells.
She gives up some of her own life so new trees may sprout.
0/2
 U 
Land
Varalyn's Academy enters the battlefield tapped unless you control a tapped creature.
{t}: Add {w}, {u}, or {g}
For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch.
 C 
Creature – Treefolk
Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
 C 
Creature – Spirit
Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
 C 
Instant
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
 C 
Sorcery
Gain 5 life
A hymn to bring hope to the hopeless.
 C 
Creature – Treefolk
Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
 C 
Land
Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden.
{t}: Add {g}
The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
 C 
Creature – Skeleton Horror
When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
 C 
Sorcery
Draw two cards.
A hymn to bring fortune to the unfortunate.
 C 
Creature – Fish
Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can block any number of creatures.
'I have the will to protect, I only need the strength.'
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Vakroz
If a source you control would deal damage to an opponent, it deals twice that much damage instead.

Grandfather Oakwald (rare)
Sizzler (uncommon)
Rootspinner (uncommon)
Varalyn's Academy (uncommon)
Young Oakwald (common)
Hushmyst Watcher (common)
Unbound Violence (common)
Song of Hope (common)
Great-Trunk Guardian (common)
Oakwald Garden (common)
Wicked Skeleton (common)
Song of Fortune (common)
Pond Skipper (common)
Gift of Heroism (common)
Forest (basic)
Emblem (token)