Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Search your library for up to three creature cards, put those cards onto the battlefield, then shuffle your library. Those creatures gain gains haste. Exile them at the beginning of the next end step. Exile Breach The Plane.
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Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature.
3/3
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Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
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Flying
When Greatwing Owl enters the battlefield, draw a card. Owls are some of the wisest beings on Azmaran.
3/3
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Gain 5 life
A hymn to bring hope to the hopeless.
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Enchant Creature
Enchanted creature has " : return this creature to it's owners hand."A gift from the watchers of Hushmyst Isle
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Pond Skipper
(common, foil)
Breach The Plane
(rare)
Ancient Chamelion
(uncommon)
Grim Creeper
(uncommon)
Greatwing Owl
(uncommon)
Young Oakwald
(common)
Pond Skipper
(common)
Hushmyst Watcher
(common)
Blood Elemental
(common)
Gift of Heroism
(common)
Song of Hope
(common)
Peacekeeper
(common)
Unbound Violence
(common)
Ethereal Aegis
(common)
Forest
(basic)
Emblem
(token)




