Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other treefolk you control have hexproof
The oldest and greatest of the Oakwald.
6/6
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Flying
Whenever Hushmyst Oracle becomes tapped, draw a card. The present is born from ancient truth.
3/3
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, Sacrifice Sizzler: It deals 3 damage to any target.Not only does it burn your skin to the bone, it dies and continues to melt through your body.
1/1
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Haste
At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Nobody wants it here, and it doesn't want to be here either.
4/2
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, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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, Sacrifice Heartstopper: It deals 3 damage to target creature.In a heartbeat, your heart has exploded.
3/2
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When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Grandfather Oakwald
(rare)
Hushmyst Oracle
(uncommon)
Sizzler
(uncommon)
Grim Creeper
(uncommon)
Martial Artist
(common)
Pond Skipper
(common)
Peacekeeper
(common)
Great-Trunk Guardian
(common)
Heartstopper
(common)
Treefolk Patreon
(common)
Song of Fortune
(common)
Hushmyst Watcher
(common)
Oakwald Garden
(common)
Wicked Skeleton
(common)
Island
(basic)
Emblem
(token)






: Tap target creature