Azmaran: Virtual Booster
| Azmaran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Players can't gain life
Whenever a creature dies, it's controller loses 1 life. 3/3
|
Flying
Whenever Hushmyst Oracle becomes tapped, draw a card. The present is born from ancient truth.
3/3
|
Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
|
: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
|
|
Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
|
Oakwald Garden enters the battlefield tapped.
Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. : Add ![]() The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles.
|
When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
|
Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
|
|
Destroy target treefolk creature.
"I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..."
|
Tap target creature.
Draw a card. |
Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
|
Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
|
|
Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
|
Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
|
|
If a source you control would deal damage to an opponent, it deals twice that much damage instead.
|
Shadow of Malevolence
(rare)
Hushmyst Oracle
(uncommon)
Panic Frenzy
(uncommon)
Sage of Blessings
(uncommon)
Great-Trunk Guardian
(common)
Oakwald Garden
(common)
Treefolk Patreon
(common)
Unbound Violence
(common)
Strip Bark
(common)
Outwit
(common)
Gift of Heroism
(common)
Blood Elemental
(common)
Peacekeeper
(common)
Hushmyst Watcher
(common)
Plains
(basic)
Emblem
(token)





: Put two +1/+1 counters on target creature that entered the battlefield this turn.