Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for up to three creature cards, put those cards onto the battlefield, then shuffle your library. Those creatures gain gains haste. Exile them at the beginning of the next end step. Exile Breach The Plane.
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, Sacrifice Crippler: Target creature gets -3/-3 until end of turn.Not only will it break your bones, but it doesn't have the strength to finish the job.
1/1
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Flash, Flying, lifelink.
Sometimes the difference between winning or losing a battle is proper communication.
1/1
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald.
Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people.
1/1
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Tap target creature.
Draw a card. |
Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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Target creature gets +4/+0 until end of turn.
In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even.
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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Haste
As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did.
4/4
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Enchant creature
Enchanted creature can block any number of creatures. 'I have the will to protect, I only need the strength.'
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Breach The Plane
(rare)
Crippler
(uncommon)
Messenger Dove
(uncommon)
Sage of Blessings
(uncommon)
Hushmyst Watcher
(common)
Young Oakwald
(common)
Outwit
(common)
Peacekeeper
(common)
Hushmyst Cliffs
(common)
Unbound Violence
(common)
Song of Fortune
(common)
Blood Elemental
(common)
Gift of Heroism
(common)
Great-Trunk Guardian
(common)
Mountain
(basic)
Emblem
(token)


: Put two +1/+1 counters on target creature that entered the battlefield this turn.

