Azmaran: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return a creature you control to it's owner's hand: Draw a card. Activate this ability only once each turn.
Hushmyst has spent many centuries sitting in silent shadow, waiting for days to come, and nights to follow.
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: Put two +1/+1 counters on target creature that entered the battlefield this turn.2/2
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: Add ![]() . Spend this mana only on Treefolk creature spells.She gives up some of her own life so new trees may sprout.
0/2
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Each creature deals 3 damage to itself.
When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after.
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Great-Trunk Guardian can block any number of creatures.
Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs.
0/8
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Hushmyst Watcher can't be blocked.
They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance.
1/1
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Flash
It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders.
1/1
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, : Tap target creatureSometimes protecting yourself requires kicking someone in the face...
2/2
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Whenever Peacekeeper becomes tapped, you gain 1 life.
Somehow, he has survived the war using virtues alone.
1/2
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, Sacrifice Heartstopper: It deals 3 damage to target creature.In a heartbeat, your heart has exploded.
3/2
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When Wicked Skeleton dies, target creature gets -1/-1 until end of turn.
It takes pride in each of it's kills.
1/1
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Draw two cards.
A hymn to bring fortune to the unfortunate.
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When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature.
Treefolk are know to be generous, offering fruit and shelter to wild creatures.
2/2
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Hushmyst Cliffs enters the battlefield tapped.
: Add , then scry 1.Where water meets wonder.
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If a source you control would deal damage to an opponent, it deals twice that much damage instead.
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Hushmyst Prophecies
(rare)
Sage of Blessings
(uncommon)
Rootspinner
(uncommon)
Panic Frenzy
(uncommon)
Great-Trunk Guardian
(common)
Hushmyst Watcher
(common)
Pond Skipper
(common)
Martial Artist
(common)
Peacekeeper
(common)
Heartstopper
(common)
Wicked Skeleton
(common)
Song of Fortune
(common)
Treefolk Patreon
(common)
Hushmyst Cliffs
(common)
Mountain
(basic)
Emblem
(token)


: Put two +1/+1 counters on target creature that entered the battlefield this turn.

