2018-06-24 15:20:37:
wurms
commented on the cardset Curses!
This set will only have 25 cards, i am almost done. This is because I don't want to milk the concept of curses to a point where I'm just creating trash. I think 25 is a good place to stop. Will edit cards afterwards, however. (probably adding flavor text.)
probs the last mythic. Also keeping it at 5 drop. I know there might be some backlash, but my reasoning is this: for 5 mana, in a set w/o ramp - they skip every second turn, how many turns will a game of magic really last? maybe a lot w/ these cards, but it still only takes place every 2nd time, and yes if its a 1v1 game, you get extra turns every second turn.
see, i was thinking about eidolon of rhetoric but it's not targetted... this card hoses some decks, and doesn't effect others... i will up the CMC to three. two is too little, but four feels like too much, making the card kind of bad.
thing is, as a five drop it's already kind of janky. But i see your concerns about the card. This is a VERY control heavy set, and maybe it's not that hard to cast at 6... Usually I say "you probably lose before turn 6, you cant cast all the spells and stuff" but with this set i have to keep in mind that it shuts down your opponent in an evil way... it's kind of like i have become the monster i have always feared... LOL im just kiddin! For real though, the set is super top-heavy which is fine, because your opponent probably won't want to play against you very long anyways. I will keep it at 5 cmc but change the mill to 5 also...
quite powerful. Maybe a 6 drop? this kind of mill is a bit too good for a 5 drop. And with the curse theme, this wont be that rare.
I dont know if this would trigger itself... Probably not
to be safe maybe add target of ANOTHER curse?
Also it is sort of odd that a 2 drop could mill 10 and a 15 drop would sitll do the same. Maybe twice the CMC? maybe that is just a preference of mine. this is fine.
And only a bit janky
this might be a bit better written as: At the beginning of enchanted players upkeep, that player puts the top two cards of their library into their graveyard for each curse enchanting them
2018-06-24 14:53:36:
wurms
created the card Hunger
i have finished the sets cards, now I must add flavor text! Oh Boy - my favorite! :)
maybe:At the beginning of enchanted player's upkeep, that player sacrifices three creatures, if they can't, they lose the game
This is also cool
This is cool
Meh, this isn't too broken at mythic
This set will only have 25 cards, i am almost done. This is because I don't want to milk the concept of curses to a point where I'm just creating trash. I think 25 is a good place to stop. Will edit cards afterwards, however. (probably adding flavor text.)
probs the last mythic. Also keeping it at 5 drop. I know there might be some backlash, but my reasoning is this: for 5 mana, in a set w/o ramp - they skip every second turn, how many turns will a game of magic really last? maybe a lot w/ these cards, but it still only takes place every 2nd time, and yes if its a 1v1 game, you get extra turns every second turn.
CMC up to 3
see, i was thinking about eidolon of rhetoric but it's not targetted... this card hoses some decks, and doesn't effect others... i will up the CMC to three. two is too little, but four feels like too much, making the card kind of bad.
less mill
thing is, as a five drop it's already kind of janky. But i see your concerns about the card. This is a VERY control heavy set, and maybe it's not that hard to cast at 6... Usually I say "you probably lose before turn 6, you cant cast all the spells and stuff" but with this set i have to keep in mind that it shuts down your opponent in an evil way... it's kind of like i have become the monster i have always feared... LOL im just kiddin! For real though, the set is super top-heavy which is fine, because your opponent probably won't want to play against you very long anyways. I will keep it at 5 cmc but change the mill to 5 also...
This is nice. I think this is a bit strong for land destruction, but the power creep of a curse set might make it okay
rewritten.
quite powerful. Maybe a 6 drop? this kind of mill is a bit too good for a 5 drop. And with the curse theme, this wont be that rare.
I dont know if this would trigger itself... Probably not to be safe maybe add target of ANOTHER curse? Also it is sort of odd that a 2 drop could mill 10 and a 15 drop would sitll do the same. Maybe twice the CMC? maybe that is just a preference of mine. this is fine. And only a bit janky
true... will rewrite.
probably the jank rare of the set
Another good card
Good card.
this might be a bit better written as: At the beginning of enchanted players upkeep, that player puts the top two cards of their library into their graveyard for each curse enchanting them
this would be more mainstream and have more pecedence if it were per creature C92851 and others Also it could cost less, maybe 4?
Incredibly overpowered
should be a 4 or 5 drop id say. maybe 6.
5 would be safest