CardName: Stolen Opportunity
Cost: 3uu
Type: Enchantment - Aura Curse
Pow/Tgh: /
Rules Text: Enchant Player
At the beginning of enchanted player's turn, they skip that
turn unless they skipped their last turn.
Flavour Text:
Set/Rarity: Curses! Mythic
Stolen Opportunity
M
Enchantment – Aura Curse
Enchant Player
At the beginning of enchanted player's turn, they skip that turn unless they skipped their last turn.
probs the last mythic. Also keeping it at 5 drop. I know there might be some backlash, but my reasoning is this: for 5 mana, in a set w/o ramp - they skip every second turn, how many turns will a game of magic really last? maybe a lot w/ these cards, but it still only takes place every 2nd time, and yes if its a 1v1 game, you get extra turns every second turn.
probs the last mythic. Also keeping it at 5 drop. I know there might be some backlash, but my reasoning is this: for 5 mana, in a set w/o ramp - they skip every second turn, how many turns will a game of magic really last? maybe a lot w/ these cards, but it still only takes place every 2nd time, and yes if its a 1v1 game, you get extra turns every second turn.
Meh, this isn't too broken at mythic