do you have any curses wit triggered abilities?
I don't know if this is color appropriate, but it feels fine, i think most colors have triggered abilities
With that kind of name I would imagine this would make players weaken/sacrifice their creatures or pay life. Cards in hand don't exactly translate to 'life'. More like thoughts or memories.
Considering Honden of Night's Reach this seems slightly overcosted and perhaps unnecessarily up-shifted in rarity.
i tried to keep it balanced. i wanted Lose The Game in the card, because yessss! Also, the card is unplayable almost everywhere... But as wurms mythics go - you must build around it. A.K.A. Shut down game until turn 9
A much better tribal card, and very agreeable. This is mechanically blue, maybe green or white secondarily. But it feels quite black. Though white could also theme it. Blue wouldn't be one to scapegoat
Good point. This is all well then. I would think that blue would rather have an effect saying each turn, you may counter a spell. but maybe that is just wishful thinking and hope for more flexibility the game design allows for
this is a crazier effect than you might think. see Jace, unraveler of secrets hes a PLANESWALKER and he is shy to use this effect. Most the time it counters all their spells, if you control well. They might not cast many spells for the rest of the game, which lets you stop holding up counters and finish them. But im no control player, so thats more of an educated guess.
to make the card work, i will have to make more triggered curses.
do you have any curses wit triggered abilities? I don't know if this is color appropriate, but it feels fine, i think most colors have triggered abilities
OOF
name change
agreed. I wanted it to sound somewhat dramatic, and stand out. I had trouble thinking of a name. Will rename.
With that kind of name I would imagine this would make players weaken/sacrifice their creatures or pay life. Cards in hand don't exactly translate to 'life'. More like thoughts or memories.
Considering Honden of Night's Reach this seems slightly overcosted and perhaps unnecessarily up-shifted in rarity.
Seems like it could be improved, but maybe losing your hand every end step is fine enough
solid.
typo fix
and that is something you can do with curses, so all is well
xD "wurms mythic" hahaha
i tried to keep it balanced. i wanted Lose The Game in the card, because yessss! Also, the card is unplayable almost everywhere... But as wurms mythics go - you must build around it. A.K.A. Shut down game until turn 9
spells*
very nice. And it is totally white. I think the cost is fine
A much better tribal card, and very agreeable. This is mechanically blue, maybe green or white secondarily. But it feels quite black. Though white could also theme it. Blue wouldn't be one to scapegoat
Fair enough, a little boring for mythic, and has a distinct lack of flashiness for a wurms mythic, but it works
This is agreeably solid
similar to Vorinclex, voice of hunger
Good point. This is all well then. I would think that blue would rather have an effect saying each turn, you may counter a spell. but maybe that is just wishful thinking and hope for more flexibility the game design allows for
this is a crazier effect than you might think. see Jace, unraveler of secrets hes a PLANESWALKER and he is shy to use this effect. Most the time it counters all their spells, if you control well. They might not cast many spells for the rest of the game, which lets you stop holding up counters and finish them. But im no control player, so thats more of an educated guess.
hm. im debating whether 4 drop would be overcosted... sticking to my gut, im saying yes.
Mostly becase a set about curses is bound to have a bit of a power creep, if just a little. still, way to keep it realistic!