Dindou: Virtual Booster
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Mechanics | Inverse magic | Dangers of Dindou |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Counter target spell unless its controller pays , where X is the number of creatures you control.
Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
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Hot deals 1 damage to each damageable.
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
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Enchant creature or planeswalker
Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.). |
Menace (This creature can't be blocked except by two or more creatures.)
Deathprone (Any damage dealt to this permanent is enough to destroy it.) 3/3
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Return target card in your graveyard to your hand.
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
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Up to one target creature gets -1/-1 until end of turn. Create a 1/1 black Insect creature token.
Discard a card, draw two cards, and gain 3 life.
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Until end of turn, whenever a player plays a card, you gain 1 life.
Destroy target attacking or blocking creature. Trap deals 3 damage to you.
Draw a card. |
No more cards
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Hob // Nob
(uncommon)
Hot // Shot
(uncommon)
Dying Wish
(common)
Black Horror Illusion
(common)
Back // Pack
(uncommon)
Nit // Wit
(uncommon)
Clap // Trap
(uncommon)