Dindou: Virtual Booster

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Mechanics | Inverse magic | Dangers of Dindou
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Hob
{1}{u}
 
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of creatures you control.
Nob
{u}{w/b}{r/g}
 
 U 
Sorcery
Target artifact you control becomes an artifact creature with base power and toughness 5/3 with lifelink and "This creature can't block".
Hot
{2}{r}
 
 U 
Sorcery
Hot deals 1 damage to each damageable.
Shot
{r}{b/g}{w/u}
 
 U 
Sorcery
Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.)
 C 
Enchantment – Aura
Enchant creature or planeswalker

Enchanted permanent has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) and deathprone (Any damage dealt to this permanent is enough to destroy it.).
 C 
Creature – Horror Illusion
Menace (This creature can't be blocked except by two or more creatures.)

Deathprone (Any damage dealt to this permanent is enough to destroy it.)
3/3
{2}{g}
 
 U 
Sorcery
Return target card in your graveyard to your hand.
Pack
{g}{r/w}{u/b}
 
 U 
Sorcery
Create two 2/2 green Wolf Illusion Horror creature tokens with first strike and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Nit
{1}{b}
 
 U 
Instant
Up to one target creature gets -1/-1 until end of turn. Create a 1/1 black Insect creature token.
Wit
{b}{r/u}{g/w}
 
 U 
Instant
Discard a card, draw two cards, and gain 3 life.
{1}{w}
 
 U 
Instant
Until end of turn, whenever a player plays a card, you gain 1 life.
Trap
{w}{g/u}{b/r}
 
 U 
Instant
Destroy target attacking or blocking creature. Trap deals 3 damage to you.

Draw a card.
 
 
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Hob // Nob (uncommon)
Hot // Shot (uncommon)
Dying Wish (common)
Black Horror Illusion (common)
Back // Pack (uncommon)
Nit // Wit (uncommon)
Clap // Trap (uncommon)