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Mechanics | Inverse magic | Dangers of Dindou |
CardName: Hot // Shot Cost: 2r // Rb/gw/u Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Hot deals 1 damage to each damageable. // Until end of turn, target creature you control gains flying and demise and double its power. (Next end step sacrifice it.) Flavour Text: Set/Rarity: Dindou Uncommon |
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damageable , demise
double power not +X